Added the flying drones to the arena! Spawned by the deployer, they may appear after stage/wave 5. To beat them you'll require a good precision because they're fast!
I also added a new selection screen for the story mode, where you can choose to start the game or to play the tutorial. Good if you like a bit more training prior to jump in the action.
Here the complete 0.995a changelog:
- New enemy: flying drones
- New selection screen in story mode
- New music (selection screen)
- New sound effect (drone spawning)
- New opponent car skins
- Some overall cosmetic adjustments
- Performance optimisation
- Bugfixing
Thanks for the support and the feedbacks!
Proper bossfights! v.0.995
Hi everyone, version 0.995 is live! Bosses have finally a proper energy bar... for a proper bossfight!
Here is the complete changelog:
- Automatic weapon reload on easy mode.
- Bosses now have energy bars.
- Added drift sound.
- No more traffic bypassing when playing scrolling stage 0.
- No more scrolling stage repeating after a defeat in the arena.
- Bug fixes.
Looking forward for more feedbacks! Please post yours here:
https://steamcommunity.com/app/671470/discussions/0/1746720717347275492/
Easy mode, drift and radius! v0.994e
Hello! After the first feedbacks I made some tunings regarding the controls and I added the super requested easy mode:
The car turning radius now improves at slower speed and it's worse at higher speed, but it is now possible to drift by keeping the accelerator and the brake button down. This is great when you want to surprise your opponent making a quick u-turn.
The easy difficulty has been activated and you can change it in the main screen page before selecting a game mode. With this mode your opponents have less hit points; this gives to you a good advantage on them and you'll have more money to spend on gear at the end of each stage (story mode).
Also, I made other minor adjustments. Here is the v0.994e changelog:
- Car turning radius improves at slower speed.
- Easy mode activated.
- Now you can drift to quickly change direction!
- Powerups pick-ups have the proper icons.
- Weapon shots increased to 12.
- Bigger token sprites.
- Bug fixes.
Hope that the game will be more enjoyable now.
Game on!
Co-op activated! v0.994c
What's better than playing together?
Arcade mode is now playable in cooperative mode. No shop, no bonus stages... just shoot! Power-ups are randomly given at the end of each wave. Share them with your co-pilot, share the hi-score and share the fun!
v0.993 - Arcade mode & other stuff
Arcade unlocked! Now you can shoot without thinking. The arcade mode is for the players that don't like to read the story and don't want to manage money and power-ups. Just start, shoot, make high scores and repeat!
Here all the news:
- Arcade unlocked! (1 token 1 play)
- New enemy weapon: EMP shot
- New visual effect: electric shock
- New character playable intro
- Global weapons calibration
- New gameplay music
- New shop powerup: token/money converter
- Hard bugfixing & testing
The arcade mode is single player, but will be co-op soon!
Thanks for following :)
v0.992 - Less hard!
Game updated after many feedbacks about the very hard difficulty. I really wanted to make a difficult game but maybe it's too much :) so I tuned up some enemy behaviour and made some damage adjustments:
- The spinning enemies now cause less damage.
- The aggressive cars don't push you anymore and cause less damage.
- The first boss now has a reduced rate of fire.
- Introduced the "perfect" bonus (you unlock it when you have 100% energy plus 100% accuracy).
- Added random emails: you can now receive special offers on your BBS terminal to buy in the shop.
- Made small ajustments on the gear panel (all about the link between shop items and the stats they give).
- Added some guides on steam.
- The mutiplayer experience is smoother now.
- Two new gameplay music added.
- Added Linux support.
- Fixed too many bugs!
Enrolling Now
Carsteroids "pre-beta testing" phase started!
Are you a good skilled arcade driver with no fear?
NOW ENROLLING! Click here:
https://docs.google.com/forms/d/e/1FAIpQLSeuNoFNPyjc2zKgzTnwSaYd-nAJkC6x0wsFcc0PEnQIVniZLA/viewform?usp=sf_link
Vanilla Version Phase
With the version 0.991TS Carsteroids officially enters the Vanilla Version Phase. The "vanilla" refers to a stable complete basic version (aka pre-beta) for testing while adding more content.
Here the news:
- Tutorial ready to play.
- New area backgrounds.
- New mine-deployer skin.
- New beam/shield collision effect.
- Gameplay tuning.
- New debris visual effects.
Alpha 0.991 - Things getting serious!
Closer to the pre-beta version :)
Here the new additions:
Full gamepad support!
"Vestal queens" collectible cards.
Added "journey goals" achievement list.
Performance optimizations on slower machines.
Money loot from rare boxes.
New music.
New sfx.
New visual effects.
Alternative deployer drops.
New backgrounds.
2nd ending complete.
Tracking bombs (?).
More level deco.
More sprite deco.
More enemy skins.
Beam weapon re-balanced.
(VS mode) ball added!!
(VS mode) "invert ctrls" bonus.
(VS mode) timer added.
Bug hunting.
Alpha version 0.99MXT
The 0.99MXT alpha features the multiplayer "versus mode" major update.