UI Overhaul Update offers a a major overhaul front to back of Carth. We spent the week focusing on a lot of the UI and functionality of it. Thank you so much for the support these past two months. We will continue to work as best as we can to bring you an amazing gaming experience. Now let us look below and find what this patch has in store.
What does this Patch Bring? Carth 0.1.5d
~Major overhaul of Carth UI and UIX ~Continued Visual Overhaul and Post FX Tweaks and Polish ~New color scheme through out (removing the yellow tint for dark and white) ~New book UI and UIX ~Added titles to books ~First iterations of in game skill checks live (skill checks at random times for certain things) ~Ability to read certain things in game (not books in inventory) ~Map Work ~More trees in Deciduous Forest Biome ~More trees and vegetation biomes around Port Nethrean ~New vegetation biomes around wolfingan ~Dozens of new inventory items ~New crafting recipes ~Fixed small dialogue bugs and issues ~Added New quests ~Fixed bug with certain items breaking walking animations ~Changed player ability to climb hills angle to 55 degrees ~Changes to certain drop able items prefabs and visuals ~Night time lighting changes ~Shadow thickness and darkness tweaks ~Length of day and night changes (made day longer and night shorter) ~Shortened length of year, months, and time in general (shorter by 15%)
Carth 0.1.5c Storms and Skies Update
Storms and Skies Update offers a major visual overhaul throughout Carth. This will be the first of many more to come aiming to not only bring a better visual fidelity to the game, but to aim for a better immersion and feel throughout. Let us take a look a this weeks patch notes below.
What does this Patch Bring? Carth 0.1.5c
~Invert Y axis on camera movement added to options menu ~4 New types of farming plants added ~Barley ~Rice ~Sugar Cane ~Wheat ~Map work ~New Crafting Recipes ~Various merchant now sell new recipes ~Various merchants now sell farming seeds ~Various merchant now sell new vegetables ~Added new recipes to loot drop tables ~Added new vegetables and seeds to loot drop tables ~Massive VFX Overhaul ~Character Creation UI Rework ~New Sky box, Clouds, and Volumetric Lighting ~Sky lighting changes ~Shadow enhancements and changes ~Small bug fixes and tweaks ~New character creation scene ~GPU optimizations ~UI work throughout game ~Continued changing text and color ~Fixed bug where some built items caused player into fall animation ~Fixed internal issues causing warning and errors
Carth 0.1.5b Hotfix
Small Hotfix addressing two bugs found this morning. Sorry for the issues if you faced them in last 12 hours.
~Rifter Race horns material of scalp showing white. ~If certain talents choosen. When harvesting or similar action taken an error message was spammed on screen.
Carth 0.1.5b Farming and Doors Update
We are excited for our first update since Summer Sale! We want to welcome the hundreds of new players that picked the game up during summer sale. This update addresses some reported bugs, normal game development, game polishing, but most important some new features! 0.1.5b brings with it build able doors. Two types that can be learned through the carpentry talent, or acquired blueprints found in the world. Last, but certainly not least, we now have Farming. This is the first iteration and will be continuously expanded upon as we move forward. Every player know how to create dirt mounds, which then can be interacted with, and if seeds on the player you may plant a seed. The plants will go through 4 stages of growth before being able to harvest. Plants will all have different needs that you shall need to take care of for the best harvest. In time we will expand more into this by adding compost, tools, and a farming skill that will be taken into account (perhaps even homesteading talent tree). We are really excited and without wasting you time Carthians lets take a look at the list below.
What does this Patch Bring? Carth 0.1.5b
~First iteration of Farming System ~4 stages of plant life cycle ~Plant water needs ~Plant weeding needs ~Known Recipe for Dirt Mounds added (used to plant seeds) ~Added Corn and Corn Seeds ~Added Oats and Oat Seeds ~Added Oat Seed crafting recipe ~Added Corn Seed crafting recipe ~Interaction farming system implemented (First iteration) ~New Quests ~Fixed collider issues with certain prefabs ~Added New Crafting Recipes ~Added two new build able Doors ~Added Door mechanism and animations ~Added Blend shape alterations determined by race choice ~Continued UI Work ~Adjustments with UI ~Post FX tweaks and enhancements ~Texture changes for visual fidelity ~Fixed bug with Talent Points not being used when received after character creation ~New Loot Drops ~Added more items to previous established loot drops ~New items for sale for certain merchants ~New recipes learned from certain talents ~Map Work
0.1.5a Hotifix
Small hotfix making sure players do not lose cursor entering into main map from loading screen
Carth 0.1.5a is Now Live
Thank you all for the continued support this past month and a half. This patch brings an entire rework from beginning scene forward. Now that the first month of huge amounts of bug fixes are finished, we are turning page towards polishing. With your feedback the UI and UIX is the first major focus we have begun with this patch to address. We will continue more of the same going forward before returning to features and major game play additives. So let us take a look below at what this patch brings.
What does this Patch Bring?
Carth 0.1.5a ~Minor bug fixes reported by community ~Fixed bug with selecting multiple talents ~Fixed bugs related to character creation ~Complete rework of main menu scene ~Complete rework of loading screens ~UI changes ~UIX changes ~Fixed multiple spelling and grammatical errors ~Added new quests to Wolfingan area ~New Wolfingan area NPCS ~Fix issue with new Npcs showing incorrect names ~Refinement of new interaction system ~All intractable NPCS now work with new interact system ~New crafting recipes ~Class and leveling tweaks and changes ~Fixed internal leveling bugs giving unseen items or skills ~Ram optimizations ~Texture crunching and compression changes and tweaks ~Brought up certain textures that were blurred and scaled too low ~Post FX changes ~Inventory UI Changes ~Map Work ~Added more enemy spawners around Wolfingan and Daershire ~New Quests ~Lighting tweaks ~Cloud Changes
Carth 0.1.4c is Now Live
This patch brings some new features to Carth. Bringing our interactions all in line (no pun intended) into a forward ray cast to center of screen. So no more odd invisible triggers around npcs, or stash crates. We are happy with the progress and the new performance gains this update brings. Thank you all for the continued support of Carth and us as the developers. Lets see what 0.1.4c brings to the table.
What does this Patch Bring? Carth 0.1.4c ~Fixed bug that added health whenever using a stat point ~Fixed bug that added health whenever using a skill point ~Fixed bug when full map opened player could still move around ~Fixed bug pressing certain keys with mini map and full map caused camera issue ~Added ability to pan in full map mode ~Added ability to zoom in full map mode ~Fixed Completed Quests removed from Quest Journal UI ~Fixed bug where Quest Journal would not Show quests ~Fixed Full map zoom axis being backwards ~Fixed Full map zoom and pan speed issues ~Fixed bug when freeze camera called would allow zoom to be changed ~Fixed issue when gaining health multiple pop ups shown ~Fixed bug where some talents taken in game not given immediately once chosen ~Fixed bug where if assigned stats in creation, but changed tab could not reduce those chosen ~UI Work ~Start scene visual changes ~Post Processing Changes ~Fixed Valeda Beauty showing +2 but giving 4 charisma ~Fixed small dialogue bugs and issues ~Fixed Altered class giving incorrect item option at level 4 ~Added Tools and Nails to Workbench Prefab ~Increased Visual quality of some blurred textures and materials ~Major CPU optimizations from change of NPC interaction ~Changed NPC interactions to work like harvest and looting ~No more triggers, but ray cast to center of screen ~Changed Stash Crate Interactions to also work like harvest, looting, and NPCS ~Fixed bug that was increasing stats boost given by traits by changing creation tabs ~Added left side UI pop up of received items from quests or dialogues ~Fixed bug where quests would not be shown correctly going to quest tab in inventory the first time ~New Enemy Spawners ~Small bug fixes posted in the Discord Forum ~Added Highlight indicators to NPCS for dialogue interactions ~Fixed Dragon Scales Trait not giving bonus armour in game
Carth 0.1.4b is Now Live
This patch dealt with some really needed fixes, and updates. Thank you all for the support and hope you can enjoy Carth even more after this update!
What does this Patch Bring?
Carth 0.1.4b ~Fixed 4 Heavy armour sets that were not working with pear Figure Blend shape (Would not morph and show TOO MUCH player skin when clipped) ~Fixed Missing colliders in map ~Fixed Foundations not allowing players to build objects on top of them ~Fixed Workbench only having stack of 5 ~Fixed Alchemy Workbench only having stack of 5 ~Fixed Dozens of Build able objects having issues with new dismantle feature ~Fixed foundations having underside textures ~Added New decoration build able slots to walls inside and out ~Fixed issue with dirt foundation slowing player movement when on them ~Fixed stable boy dialogue bug ~Removed Stash UI and Stashes from Horses (Temp, until the networking works) ~Fixed Zombies sometimes stuck in falling animation ~Fixed Troll sometimes stuck in falling animation ~Fixed Wendigo sometimes stuck in falling animation ~Fixed Tutorial Go To Mayor Never becoming successful (Just speak to mayor about tutorial when first approaching and should success) ~Fixed issues with Log Walls not lining up with another if stacked ~Adjust both Dirt and normal foundations to be similar in size ~Fixed issue with Large Stone Wall not snapping correctly ~Added Decoration Snap Points To: Log Cabin Stone Cabin Small Palisade Medium palisade Large Palisade Large Stone Wall Thatched Covering ~Fixed Wooden Roof not being able to build on ~Fixed Wooden Roof unable to be dismantled
Carth 0.1.4a is Now Live
This update is another great one for Carth and all Carthians alike. A ton more bug fixes, QOL enhancements, and New Features. the biggest and most exciting things in this update are: Ability to drop in and out of servers without server restart, Ability to destroy all player built objects, And the ability to dismantle your own player built objects! These are some major upgrades and begin to not only set the stage for a much better multiplayer experience, but to move the game forward with needed features and updates. Now without any further a due let us see what Carth 0.1.4a has in store for us.
What does this Patch Bring?
Carth 0.1.4a (Some changes could have ill effects to saved characters and Games) (Every teleportation Portal offers free xp and gold to amend this) (If you save was effected please use free xp and gold to help get back close to saved character) ~Fixed bug that would not allow players to rejoin server correctly without server restart (Now able to drop in and out of servers without a server restart) (Save Game File stored in AppData/LoclaLow/DeidreReayStudios/Carth) ~Updated some material textures to higher quality ~Finished All build able items now can be destroyed (Only Normal damage works at this point) (In Saved Games, Previous Built objects can be destroyed, but may return on reload) ~Added New feature to dismantle your built items (Only if your Steam ID is the one that Built the item) (First Iteration, Will Continue Testing And Features) (If Close To Built Object Press "G" To Interact And Dismantle) (In Saved Games, Previous Built objects can not be removed) ~Fixed Alchemist Child trait giving bottles instead of Jug of Water ~Fixed Blacksmith dialogue cutting out before it should have ~Fixed bug with Specific Talents not working correctly after Level up ~Fixed bug with Specific Traits not working correctly after Level up ~Fixed all internal errors going into main map from spawners ~Set all buildables able to be dismantled by only player who built them ~Optimized all build able objects ~Mesh Crunching Optimizations ~Mesh Baking Optimizations ~Fixed issue always restoring built player objects on reload ~Fixed bug showing cursor to screen at start of main map ~Added bald hair options to both Male and Female Characters ~Removed re-spawn button unless actually in game map ~Fixed Dragon scales Description ~Added Dismantle Button to Game Options Inputs (Default "G") ~Fixed Dirt and Stone Foundation not snapping correctly ~Changed traits, and talents away from regeneration per second (issues and OP) ~Updated Splash Deidre Reay Studios with newest Logo Revision ~Fixed bug that would fully heal player when setting a stat or skill point ~Fixed bug where Armour of Thomae I,II,III were not giving armour to player
Carth 0.1.3b
Carth 0.1.3b ~Fixed an issue with Enemies and spawners in multiplayer ~Fixed Palisade Small not building ~Fixed Palisade Normal not building ~Fixed Palisade Large not building ~Fixed small bugs reported by discord community members ~UI work ~Fixed Dialogue spelling errors ~Fixed recipes asking for incorrect ingredients ~Continued added damageable and destroy able properties to every player built item