This update is another great one for Carth and all Carthians alike. A ton more bug fixes and QOL enhancements. We are extremely thankful for all of your support and staying focused to the future. We want to thank our friend and community member DarkShade21 for taking his time today and setting up a basic Steam Xbox Controller Config for the Community. So if you are a controller fan test it out (should not be too difficult to go from their to other controllers) https://steamcommunity.com/app/1526430/discussions/0/4333104560169299663/ . So now lets see what 0.1.3a Update has to offer.
What does this Patch Bring?
Carth 0.1.3a ~Fixed if created a character then left before game start, new games not allowing new character ~Added left side UI showing what items created when crafting ~Fixed all Random errors thrown at start of game ~Fixed boats water interaction material throwing an error ~Fixed certain spawn able items throwing an error at spawn ~Community Created X Box Controller Config steam://controllerconfig/1526430/3253647826 ~Adjusted some crafting recipes ~Began work with allowing drop in and out of server lobby without need of host restart ~Fixed issue with Lock picking not working ~First iteration of destroying player built items (Take normal damage to destroy) ~Not all Player Built Items able to be destroyed Yet (First Iterations) ~Fixed Leather Boots (Crude) recipe asking for wrong ingredients ~Fixed Leather Gloves (Crude) recipe asking for wrong ingredients ~Fixed Leather Hand Wraps (Crude) recipe asking for wrong ingredients ~Fixed double stacks being sold at start from some merchants ~Added Lock Picks small loot drop chance. ~Fixed Armour Apprentice Talent giving two items and recipes it should not. ~Removed items from possibly being equipped to hotbar ~Cured Animal Hide ~Animal Hide ~Coal ~Lime ~Limestone
Carth 0.1.2d is Now Live
This patch offers some more QOL, bug fixes, and Finally some normal work moving the game forward. Without all of your support, bug reports, and ingagement none of this would be possible. If you ever run into any issues please reach out to us as we are very active here, or more so in our Official Discord Community . Thank you again and be safe out there Carthians!
What does this Patch Bring?
Carth 0.1.2d ~Removed old loot able items that were showing Loot UI but not loot able ~Fixed dice roll not showing correct total ~Fixed dice roll not showing your skill or stat bonus to roll ~Fixed all exquisite recipes having wrong images in inventory ~Fixed all masterwork recipes having wrong images in inventory ~Fixed Another Paige Delivery quest ~Fixed Shae Cargo Druids Quest ~Fixed Reid Timberson Dialogue Bug ~Added Stone Brick Recipe to Jabari ~Fixed Floating Well and nearby items at Eastern Watch ~Fixed 5 quests that were not updating POIS as quest progressed ~Fixed Lock Picking unlimited amount of times even on fail ~Added Lock Picks to Carth ~Added Needing Lock Picks to Pick Lock ~Successful Lock Picking does not use a Lock Pick ~Failure at Lock Picking Uses a Lock Pick ~Fixed Talents when gained in game not used when choosing Talent ~Fixed bug if given a crafting recipe from talent was not auto learning recipes ~Fixed Reid Timberson having incorrect dialogue set ~Fixed Catherine NPC floating above docks ~Fixed novice armorer talent giving Masterwork armour recipe ~Map Work ~Continued with new dialogues and quests ~New Enemy Spawners around Wolfingan ~Began creating Second Tier Enemies ~Added New crafting recipes to William Hartum ~Added New crafting recipes to Port Nethrean Merchants
Carth 0.1.2c
Carth 0.1.2c *Any effected or Broken Saves May Need Restart* *There is FREE XP AND COINS at any teleportation Portal for effected saved games*
~Fixed altered class getting gear not supposed to ~Fixed bugs not giving all traits to player ~Fixed bug where stats may be incorrect once in game ~Fixed bug where skills were not calculated correctly once in game ~Fixed bug not giving correct talent to player ~Fixed bug not saving and loading correct items ~Fixed errors thrown at start with Boats and interaction water shader ~Added Tongs item given when taking blacksmith talent ~Added black smith hammer given when taking blacksmith talent ~Fixed bug with Divine class not giving correct spell when chosen ~UI work ~Spelling errors fixed ~Adjusted scaling issues ~Map work ~New enemy spawners around Eastern Watch ~New Quests ~Fixed bugs related to multiplayer damage with special damage weapons
Carth 0.1.2b [Hotfix]
~Removed talents that were causing game crash ~Removed certain items from class levels that not meant to be given ~Removed double items given at certain class levels
Carth 0.1.2a is Now Live
We really busted our asses and got out what we hope the last serious update that will fix game breaking (although rare) bugs that some of you reported. This update will break most Players saved game. For that we are sorry, but to make up for it... You have free coins and XP given at any teleportation portal. We hope that can help some of you get back on your feet and not feel complete angst for a restart. Thank you all for the support as it means a lot to us.
What does this Patch Bring?
Carth 0.1.2a (THIS PATCH MAY BREAK SAVED GAMES BUT WE GIVE YOU) ~Free xp and coins at all teleportation portals (Meant only for testing, and in case of broken save) ~Fixed Quests not updating correctly in multiplayer ~Added Level Up Indicator Text ~Fixed multiple spelling errors in dialogues ~Added continue / skip forward in dialogues with button press ~Added over a Dozen Tool Tips to the game ~Fixed error with special damage weapons causing no XP to Players ~Fixed error with special damage weapons causing clients to disconnect or crash ~UI Work ~Fixed bug with quest system not working randomly in multiplayer ~Fixed bug with quest system not counting items correctly for quests ~Fixed bug if chosen rifter race then changing to other would give horns in game ~Removed unwanted Xp gains UI pop up on extreme resolutions ~Fixed bug that could show unwanted text for xp gains or events ~Fixed multiple dialogue disconnect nodes ~VFX tweaks to sky brightness ~Turned off depth of field by default ~Set render distance low as default for all Global Quality Settings ~Fixed Tanning Rack not showing in inventory ~Fixed bard level 4 offering 2 of same spell ~Fixed Skills showing incorrect descriptions ~Fixed Traits showing incorrect data ~Adjustments to Spells VFX ~Fixed internal error thrown on clients
What are we planning next? There are few outstanding issues mostly revolving around networking that we will begin to narrow our focus. Aiming to bring Carth up to a high standard for all of us. Polishing and Quality of Life enchantments are also at the top of our list. Only actual reported bugs take precedent so if you find something please reach out on the Official Discord Community With 1000 Members . We will be posting our roadmap and keeping up to date here on steam, and the discord soon. This weekend we plan a big community play through and live stream! We hope you all can join us then. Tread Safe Carthians!
Carth 0.1.1d Update is Now Live
Thank you all for the support. It has been an amazing and crazy 4 days. We are working as hard as possible to fix the issues as they come in, and produce and prove to you we are capable and committed to this game and community. We understand that many of you initially had multiple issues and some game breaking. We have hot fixed and resolved many of those, but there are still known bugs, issues, and many things that need polish. Please continue to let us know any issues, concerns, bugs, or praises as it all keeps us moving forward. This today is another very large update and we are really proud with the work we have done. Some changes may effect saved characters and a new game maybe needed for full effect. We will aim and hope not to introduce any needs for wipes, but throughout EA there are times certain bug fixes may not be able to aid your player, or a major update (like spell scaling below) may not give you full functionality your players deserve. Have fun Carthians and tread safe... Those fixed enemies are working now....
Carth 0.1.1d ~Fixed Sarah Burke name displaying incorrectly ~Fixed dialogue spelling mistakes ~Setup every possible enemy loot drop to always have at least 1 item ~Fixed Crude stone well recipe when built not giving the crude well ~Fixed Stone well recipe when built not giving the well ~Fixed error thrown from spawners on client ~Fixed collider issues with multiple buildings and props ~Fixed issue with multiple items being non buy able. ~Ability to Harvest Wolven Bats ~Continued fixing issues with non humanoids incorrectly taking damage ~Changed first person view Hotkey to Right Alt ~Changed Emote Wheel Hotkey to Right Control ~Added at least 1 item to always be gained from a loot drop ~Added specific recipes to certain merchants ~Moved all enemy spawners further away from starter town ~Fixed bug that players were allowed to go over Level 10 in a class. ~Fixed misspelled crafting recipes ~Finalized all 1st tier enemies in game ~Fixed all remaining monsters that were not correctly taking damage ~Fixed networking bug causing players unable to complete some quests ~Fixed networking bug causing players not receiving rewards from quests ~UI Work ~Stopped over bleed of item masks in inventory ~Removed on HUD Hotbar visibility when inventory was open ~Small changes and fixes noted from players ~Fixed dozens of spelling and grammatical errors in dialogues ~Fixed multiplayer bug with spawning of items ~Added Spell Scaling First Iteration ~Spells can increase, damage, range, duration ~Spells scale with spell casting classes and stats ~Charisma, Wisdom, and Intelligence all increase spells ~Classes with whole spell progression per level: ~Altered ~Divine ~Druid ~Otherworldly Pace ~Schism Scholar
~Classes with half spell progression per level: ~Bard ~Oath Keeper ~Warden
Carth 0.1.1c
Carth 0.1.1c *THIS UPDATE MAY BREAK SAVED GAMES* ~Fixed not able to rotate build able objects unless key binds changed ~Fixed not able to cancel building object unless key bind changed ~Added Hints and Tips to loading screen ~Added New Vegetation biomes to Wolfingan, and Tha ~New Enemy Spawners ~Fixed bug reported spelling mistakes ~Fixed unraveling of fate book showing wrong text ~Added dozens of new vegetation biomes in Tha, Nethgard, and Warnath Territories ~Added Snow to Clincolt Mountains ~Fixed not able to see harvested mushrooms inventory ~Continued adding more spells, abilities, and buff to every class level ~Fixed bug that was reverting Hosted games to only allow 4 players per server ~Fixed bug that could throw error and disconnect clients when first joining game ~Fixed bug that was preventing players from seeing their level up indicator ~Added SFX for when player levels up ~Map Work ~Continued addressing support for Ultra Wide Monitors ~Re baked entire harvest able vegetation ~New spells ~All classes first iteration with leveling to lvl 10 ~Fixed bug not allowing players to unequip their clothing items ~Tons of small dialogue fixes ~Few quests not working with map indicators fixed ~Set FSR3 as default AA type
Carth 0.1.1b[Hotfix]
Carth 0.1.1b[Hotfix] ~Fixed issue with Druid gaining massive amount of Nature Skill ~Fixed issue with Bard gaining massive amounts of variety of skills ~Fixed issue of some chosen traits added multiple effects ~Added new Always shown Coins tab in your item inventory ~Fixed internal errors from spawned enemies being thrown on Clients ~UI adjustments ~Continued support for Ultra Wide screens ~Added new spells and abilities gained at higher levels ~New Enemy spawners added near Tha Forest ~Continued work on non humanoid enemies not taking damage correctly ~Small bug fixes posted on the Discord Bug Forum ~Fixed some dialogue issues not continued correctly ~Fixed issue with Mayor Beaumont Tutorial quest
Carth 0.1.1b
Carth 0.1.1b ~Fixed all build able items not shown in the Items Tab ~Added buy and sell prices to build able items ~Added buy and sell prices to almost all crafting materials ~Made UI adjustments to Inventory ~Fixed bug returning to main menu not updating the Online Hosted Games ~Fixed bug on enemies causing errors on client players and bad performance ~Fixed bug on reload clothing items are no longer equipped (rings, necklace, etc) ~Fixed dialogue issues and suggestions ~Continued fixing and setting up Enemy Demons with new RPG Systems ~Reworked Fire Shield Spell ~Reworked Poison Shield Spell ~Fixed multiple small bug reports and issues
Carth 0.1.1a Update
Carth 0.1.1a
Carth 0.1.1a ~Reworked vegetation Harvesting. Now aims from player towards center screen indicator ~UI changes and fixes ~Descriptions fixes ~Fixed options combat stance not changing to new input ~Fixed multiple enemies not taking damage correctly ~Changed some UI Text using hard to read text ~Begin fixing FUZZY Text visuals ~Fixed Certain dialogue issues ~Fixed Tutorial not able to complete ~Removed Return to Menu Button (was causing game breaking bug) ~Fixed multiple crafting recipes not stacking correctly ~Fixed NPC floating in Daershire Castle ~Added 24 new books to game ~Added 6 new build able items to game ~Added new loot drops to enemies ~Added new loot drops to spawner system ~New enemy spawners near Daershire ~Tweaks to Certain enemies starting health ~Fixed Clothing Items not shown in inventory ~Fixed issue showing certain internal items in inventory ~Map Work ~Removed broken texture Lods from items