Thank you Carthians for all the support and help through the past few months of Play Testing going live. There have been hundreds of bug reports posted into the Discord Forum, lots of great ideas, and so much fun. Thousands of hours have been logged into playing Carth and it is really great to see the support even as we are still in ALPHA. We have a few remaining known bugs we are trying to work through. Once we have finished all of those up we will be turning our attention to QOL improvements, polishing, and overall looking towards BETA. So big things that have been added in recent month include
~Over 50 available Quests! ~Huge performance Gains ~New Enemies ~New NPCS ~New Gear ~Big Post FX and VFX Improvements
We are starting to see Carth take shape the way we have always envisioned yet we still have a long ways to go. Thank you all again for all of the support and can not wait to see where we are in another couple months!
Carth Early Summer Developer Update
Carth developers have been hard at work this April and May getting things moving closer to BETA! The Carth Play Test has been incredibly helpful with thousands of members playing, reporting issues, and helping shape Carth into a great game. Come join the discord if you have not already and help by joining in the discussions and forums all dedicated to Carth DISCORD We have a ton of work that has been done and will outline everything below. Thank you all for the support and we look forward to moving into BETA in the coming months!!
Carth Alpha 1.94b3 ~Fixed vegetation issues near cave entrances ~Added dozens of new roads and paths ~Added more enemy and animal spawners ~Tweaked combat settings ~Added New POI ~Added New Under dark Cave Systems ~Fixed bug with Client chosen feats ~Fixed bug with Client Feats on reload ~Added More Birds Near Viernes Castle ~Fixed issue with missing portions of Viernes Castle ~Added more paths and roads around Mainland and Dershire Ruins ~Added New Skins ~Continued crunching textures and optimizing ~Continued work on main map ~Fixed bugs with riding horses in multiplayer (Still some remaining for client on multiple mounts)
Carth Alpha 1.94b4 ~Fixed bug with Clients mounting horses more than once ~Added 10 Female Skin types ~Added 5 Male Skin Types ~Fixed issue with Female eyebrows with certain skin ~Shader updated for player characters ~Added POI across Viernes ~Added More loot table items around Viernes ~Added POI inside of Cave systems ~Added more spawners around Viernes ~Fixed vegetation Showing around cave entrances ~Added more NPCS to Viernes ~Fixed issue with eyeball coloring on some female models
Carth Alpha 1.94b5 ~Added Welcome Note For Play testers ~Fixed Clothing Slipping Issues (Continuous Improvements and Tweaks) ~Fixed Certain spells not showing in correct location ~Added cave spawner functionality ~Added new spawners in cave systems ~Fixed bug with xp not given to clients for kills ~Fixed bug with new skin choices not applying ~Fixed issue getting incorrect amount of xp per kill ~Fixed Issue with Join Button Showing before Server was Started ~Enabled Press Any Button To Enter into game from Loading Screen ~Optimizations added ~Occlusion Culling Added ~Removed Slave Trader until Networking issues are fixed
Carth Alpha 1.94c1 ~New Save Game Required ~Updated and re baked navmesh ~Fixed issues with spawners in cave ~Re baked persistent storage ~Rebuilt Occlusion Culling ~Fixed issues with spell added to male not intended ~Added new items and clothing to merchants ~Fixed issues with some enemies not targeting player
Carth Alpha 1.94c2 ~Fixed some Navmesh Issue at viernes Castle ~Added more NPCS to Viernes Castle ~Added More POI around Viernes and Mainland ~Added New Roadways around Daershire ~Added New cave systems around Daershire ~New spawners around Daershire ~New Small Ports added ~Created More Loot able Items ~Added More loot able Items To the World ~Added Loot able Items to Spawners ~Added More Enemy Spawners ~Added More Rift Spawners ~Removed Repp Quests for time being ~Clothing Culler setup for Male Characters ~Adjusted some Female Clothing Culling ~Fixed issue with Cave spawners happening too quickly on re-spawn ~Added fencing around Viernes ~Added bandit Camps ~Fixed UI showing through loading screen and Map ~Added Discovered area wordings
Carth Alpha 1.94c3 ~Fixed bug with clients and damage taken from enemies ~Added more fencing around starter Villages ~Added more paths and roadways around Viernes ~Added more bandit camps around Daershire ~Added more Caves around Daershire ~Added more Biomes around Daershire ~Fixed issue with vegetation growing around cave entrance ~Added Staley Castle and Surroundings ~Added more vegetation biomes ~Re-baked Navmesh ~Added more enemy spawners
Carth Alpha 1.94c4 ~Adjusted Discovery UI Scale ~Tweaked and fixed enemy detection settings ~Small bug fixes from play tester reports ~Fixed some buildings and objects floating above ground ~Fixed issue with Bandit spawners near bandit camps ~Fixed UI issue when having over 100 Gold ~Fixed issue with Survivalist Crafting Recipes ~More POI around Daershire ~More roadways and paths around Daershire ~Fixed Vegetation on Cave Entrances ~Fixed Floating Bowl and Hay in ruins ~Fixed Ammo Count not being visible ~Fixed issue with mini map indicators showing white square ~Fixed Camera going through ground (back to old style) ~Fixed Wooden Door Frame Colliders ~Removed Repp Testing Quests ~Continued Mainland Map work
Carth Alpha 1.94c5 ~Fixed bug with Interior House system and networking ~Fixed bug with clients dropping items from inventory ~Fixed issue with items collecting not being synced ~80% of items are now correctly able to drop and pick up in game over network ~Added New Clothing For Male and Female Characters ~Fixed Parameter Hash Errors ~Added Build Number to Start Scene ~Harvested Fallen Trees and Vegetation now synced across network
Carth Alpha 1.94d1 ~Fixed a bug causing crashes for certain players ~Miles of new paths and roadways stretching from Dearshire to Wolfingan ~New POI around Staley ~Clients now able to harvest animals correctly ~Clients able to harvest fell trees across network ~Fixed shader for all variants of Northumbrian Armour ~Client bug only doing 1 point of damage fixed ~Crossbow not doing correct damage fixed ~XP not being given for certain kills fixed ~Crates and Lootables now synced across network when looted ~New Vegetation Biomes Near Staley ~New Clothing Sets and Items
Carth Alpha 1.94d2 ~Added Dozens of New Visible Clothing Sets ~Added Over 130 New Clothing Set Variants (Crude, Worn, Exquisite, Masterwork, Magical) ~Fixed issue with Female wearing heavy Armour ~Map work around Viernes ~UI adjustments ~Fixed bug with horse not reloading correctly (resulted in having to re-purchase) ~Horse Stash now works correctly (Only owner of horse can use) ~Fixed Bug with clients not doing correct amount of damage ~Fixed collider issues that were reported ~Adjusted Harvesting Vegetation Distance ~Added New Armour to be purchased at Blacksmith (Pricing and balancing in Next Update) ~Added New Armour to Common Loot Drops from Enemies ~Increased Starting Wealth to 250
Carth Alpha 1.94d3 ~Fixed bug with Regal Protector Armour and Merchant inventory ~Fixed issue with Inventory UI and Long Titled Names ~Fixed Issue with Merchant UI and Long Titled Names ~Re adjusted UI Description in Merchant ~Fixed bug with Player Inventory showing incorrectly. ~Began work to support ultra wide and large screens ~Fixed numerous item colliders which caused clipping through the ground ~Began Renaming of Items ~Began Balancing Pricing of Items ~Began Balancing of Armour ~Adjusted Dialogue Scaling ~New Inventory Images
Carth Alpha 1.94d4 ~Continued balancing of Armour Prices ~Renamed a few dozen Armour Sets ~Adjusted Armour amounts ~Fixed bug with spells that became children of player (shield spells) ~Fixed issue with shield spells across network ~Fixed issue with spells not targeting current target (WIP) ~Removed Book / Belt from cleric inspired clothing sets ~Map Work ~New spawning areas around Wolfingan ~New cave systems around Wolfingan ~New Vegetation Biomes around Wolfingan ~New small port villages added ~Continued Balancing of Armour Values for new Armour sets ~Fixed some inventory image issues ~Fixed Ammo Count size being too small ~Moved Ammo Count to bottom left of UI screen
Carth Alpha 1.94d5 ~Fixed internal bug with Character Default Class ~Fixed bug where bandit loots always gave same 4 sets of armour 100% of the time ~Fixed issue with Wooden Roof Build able named incorrectly ~Continued balancing of item pricing ~Completed balancing of armour values for clothing sets ~Continued balancing of armour values for clothing pieces ~Client can now use boats correctly (Some rubber banding but first iteration complete) ~Fixed bugs with using boats in multiplayer ~Stats and Skill bonuses now able to add to armour pieces ~Ability to have deal types of damage (Magical, Slashing, Silver, Dark, Cursed, Black, Fire, etc) ~Ability to resist different types of damage
Carth Alpha 1.94e1 ~Initial balancing of all weapon damage ~Initial balancing of all weapon pricing ~Fixed bug where non sell able items were being shown at merchant ~Fixed bug not allowing selling clothing pieces (boots, belts, etc) ~Initial balancing of magical weapons and items ~Began balancing and implementing new damage types (More to come) ~Damage ~Schism Damage ~Poison Damage ~Fire Damage ~Cold Damage ~Initial balancing of individual clothing pieces (gloves, boots, etc) ~Began balancing of resistances ~Schism Resistance ~Poison Resistance ~Fire Resistance ~Cold Resistance ~Began overhaul of stamina and how it works in game ~Adjusted all weapons stamina usage ~Adjusted stamina base regeneration speed
Carth Alpha 1.94e2 ~Added dozens of new clothing items (Boots, Belts, Gloves, etc) ~Balanced clothing items ~Balanced magic items ~Balanced stamina usage ~Fixed bug with female health at start ~Fixed bug with male health at start ~Random map issues addressed ~Small bug fixes implemented ~Balanced shield defense rate and range ~Fixed bug with all lamellar type armours having wrong stats ~Fixed few balancing issues ~Finished initial balancing of all weapons, armours, clothing items ~Fixed bug where players could wear same ring twice ~Fixed bug where player stats and armour would not update when removing item ~Fixed bug where damage would be shown incorrectly ~Added Magical damage and resistance to game ~Balanced all Shields ~Added Armour Bonus by using shields ~Adjusted Armour Value Percentage (Armour will negate 25% of Raw Damage)
March Developer Update
The past few months have been really great for Carth and the team. We had an amazing Steam Next Fest in February and want to thank everyone for the support. We really appreciate it so much. With that said there was a ton of work to be done and still more ahead. We have been actively updating the Steam Beta Playtest (sign up if you have not already) with weekly and bi weekly builds. There is a long list to join the play test but every week we are accepting new members so just wait patiently and you will be accepted. As always come join our Amazing discord community for instant access to builds, the development team, and just great people. So over the past month we have pushed out a ton of updates and below you will see just how much work has been done. Thank you all again and have a safe St Patrick's Day
Carth Alpha 1.94b2 ~Adjusted and added fishing spots ~Added more lighting~Fixed UI Issue with options menu ~Added ability to switch Lock on characters to previous or next if available ~Added Magical animals ~Adjusted Wolf and Bear Lock On Indicators ~Fine Tuning of Switching Targeted Enemies ~Fixed spelling errors in dialogue ~Fixed a bu8g with Options menu not actually changing graphic quality ~Adjusted Audio Setting for Options Menu ~Added on targeted enemy death auto locking onto another target if within range ~All available hair shaders updated to work under water and with fog ~Added 3 New cave systems to Southern Viernes ~Added New Points of Interest ~Added Trolls ~Added New Poi's around the map. Staley, Dershire Ruins, Wolfingan ~New Road ways and trails ~Added New Enemy spawners ~Fixed Big Bob Merchant Floating issues ~Fix few ground and item clipping issues ~Fix issue with Werebear and Werewolf not spawning correctly ~Fixed enemy attack animation event errors ~Adjusted Size of audio and combat detection of enemies (needs more refining) ~Fixed bug that did not remove indicator from enemy when was no longer in range ~Fixed issue with directional Combat moving player towards enemy from distance
Carth Alpha 1.94b1 ~UI Fixes on main menu ~Fixed Npc Sliding bug ~Map Work ~Fixed bug where before spell animation odd grabbing animation would fire ~Basic NPC Movement and brains setup ~Fixed UI styling for looting and NPCS ~Added Dragons in Flight ~Fixed Fruit merchant LODS ~Fixed NPCs able to be pushed around ~Fixed some navmesh issues ~Atmospheric changes ~Night time overhaul ~Fixed issues with night time settlement lighting ~Fixed bugs related to mesh issues ~Fixed Bug where locked on target would stay locked on after death ~Added Enemy indication of who is targeted ~Added switching of targeted enemies ~Fixed Game Decision UI Issues ~Fixed Issue with Sound System and UI showing incorrect numbers ~Reorganized Character Creation ~Fixed Options menu UI Not filling screen
Carth Alpha 1.94a5 ~Began Creating Settlement System ~Fixed bugs related to quests and Multiplayer ~Added player names to dialogues determined by actual Character Name ~Created back end to hold onto quests from Characters Name ~Fixed Carpenter Dialogue Bug ~Fixed Bugs regarding not acquiring new quest if you completed one for quest giver ~Fixed bug with Mini map, full map, and the camera getting off center if cursor active ~Setup Player name to save into persistent saving and loading~Fixed UI Font
Carth Alpha 1.94a4 ~Added new alchemist quests ~Fixed bugs with quests only offered one time. ~Continued work on ships ~Removed Compass Bar ~Minimap no longer spins allowing easier detection of what is N,S,E,W ~Some quests set to infinite amount of times to be taken ~Fixed issue with Northern Viernes Domain Quests ~Fixed dialogue spelling errors ~Added new blacksmith quests ~Adjusted Internal Night Day time switch ~Fixed Lighting issues regarding Night and Day switch ~Fixed shadow lighting from fire barrels ~Fixed day night flames and lighting issues ~Adjusted some building clipping issues ~Began work to allow joining servers already running
Carth Alpha 1.94a3 ~Began adding better multiplayer functionality for boats ~Re-scaled Ground texture resolutions for best visuals ~Added Carpenter to Port Nethrean ~Fixed random object placement from world rebuild ~Fixed Adept Cooking requirements ~Began Ocean SFX Implementations ~Setup Carpenter Quests ~Setup random quest decisions for AI ~Added Mini Map POI ~Added Points of Interest to all quest givers and merchants ~Added Prologue text to waiting loading screen ~Fixed UI Issues in character creation ~Fixed camera issues in character creation ~Adjusted lighting in Character Creation ~Added events in character creation to enable and disable UI ~Fixed cursor not removing from certain quest givers on conversation ending ~Added and fixed issues with player foam on water ~Minimap indicator work ~Minimap bug fixes ~Added Full Map functionality
Developer Live Streams
Having a great time streaming with all of you! Thank you all for the support. Go play the demo and sign up for multiplayer in the PLAYTEST! We will be accepting new members weekly.
Developer Live Streams (Restream)
Having a great time streaming with all of you! Thank you all for the support. Go play the demo and sign up for multiplayer in the PLAYTEST! We will be accepting new members weekly.
Next Fest Stream
Having a great time streaming with all of you! Thank you all for the support. Go play the demo and sign up for multiplayer in the PLAYTEST! We will be accepting new members weekly.
Next Fest Livestream
Come join our Live stream During Next Fest! We are incredibly excited to be a part of Next Fest 2023 edition. We are looking forward to sharing all the hard work we have done over the past year. We will be live and answering your questions while playing Carth so do not miss out.
While you wait make sure to watch our brand new Next Fest Trailer !
Join our discord community today and stay in constant communication with us about Carth Carth Official Discord
Last but not least make sure to hit that wish list button to the Right. It helps us out so much going forward and you will receive instant news and updates related to Carth! Thank you all so much and we look forward to live streaming with you all
Carth Next Fest Livestream
Come join our Live stream During Next Fest! We are incredibly excited to be a part of Next Fest 2023 edition. We are looking forward to sharing all the hard work we have done over the past year. We will be live and answering your questions while playing Carth so do not miss out.
While you wait make sure to watch our brand new Next Fest Trailer !
Join our discord community today and stay in constant communication with us about Carth Carth Official Discord
Last but not least make sure to hit that wish list button to the Right. It helps us out so much going forward and you will receive instant news and updates related to Carth! Thank you all so much and we look forward to live streaming with you all
Carth Pre Next Fest Livestream
We are going live in preparation for Steam Next Fest Live Streams! Come join us but make sure to keep your eyes peeled for NEXT FEST Information and your chance to try the Carth Demo
2023 New Year Developer Log
Hello Carth fans! We have some great news for this New year. A ton of work has gone into the Play test and Demo depots. Demo you might ask? Well of course we will need a demo when Carth is live during Steam Next Fest this February! Stay tuned for announcements, live streams, and giveaways and prizes during next fest. Playing a demo not enough for you? Well how about Steam Play test? We are right now conducting a closed Alpha test of Carth with tons of updates, bug squashing, and fun. The play test will not stay private for long as soon we will be launching the play test public and we hope to see you there. There are still a small amount of spaces open in the closed Alpha testing. If interested please join the discord posted on the Carth Steam page and inquire.
As we stated we have put in a ton of work over the holiday season and new year. Without dragging on too much lets just jump right in. Below are lists per update of the issues fixed and features added.
Carth Alpha 1.89 ~Horses now save and reload ~Horse saddle stash now saves and loads ~Stash crates and sacks now saves and loads ~Merchant inventories are synced correctly ~Merchant inventories now saves and loads ~Fixed issue with certain shaders not compiling ~Fixed players having broken eye shaders ~Began Voice Over recordings ~Brought in and setup Bandit male VO ~Fixed a few items not showing craft able when they should ~Fixed issue with forge not being craft able ~Fixed a few items showing craft able when they should not ~Added Plaster ~Added a few types of build able walls ~Added Foundations ~Added Walls with Door opening ~Hit damage audio now synced across the network ~Horse able to save and reload ~Added new crafting recipes and items ~Fixed horse issue if too far away from players it disappearing ~First rendition of Building system parts added ~Adjusted build able distance on all items ~Adjusted incorrect Meshes causing movement issues ~Implemented system for correct audio over the network
Carth Alpha 1.88 ~Continued Created new magic items and weapons ~Added items to certain merchants around Viernes ~Fixed errors related to new spawner setup ~Set up vegetation with correct shaders for weather changing ~Unable to take Alchemy Talent Fixed ~Reworked talents giving multiple spells if needed ~Fixed error with spells giving double amount ~Reworked crafting to only show recipes that are known ~As talents are taken given recipes then become shown in crafting UI ~Built items spawn across the network ~Building animations are now synced across network ~Built items now save and load correctly
Carth Alpha 1.87 ~Rewritten spawner system ~Orcs Bandits correctly re spawning after being killed ~No more wander back to last death location for AI ~Spells are correctly networked when cast from clients ~Hotbar and build able item bug fixed ~Sfx one killed AI re spawn bug fixed ~Enemy death animation synced ~Player Name on reload now shown (will break old saves) ~Redid entire Viernes spawner system ~Fixed a few craft able items located in multiple crafting tabs ~Added dozens of Armour and clothing items ~Began reworking of Equipment and Slots ~Created magical items ~Continued creating and adding actual correct images to crafting and inventory ~Fixed Crude Falchion issue with second blade mesh showing ~Fixed Falchion equipping animations ~Began Fixing hair shaders to work with fog, magic, and underwater ~Added more merchants throughout all of Viernes ~Added magical items to merchants Carth Alpha 1.85
~Death on Horse stops horse movement and bugs ~Bug with one handed and two handed weapons overlapping fixed ~Quest HUD UI now can be hidden with key press ~Horse stash UI is updated ~Crate stash ui's are updated ~Sfx added to crafting system ~Reworked re spawning and death mechanics ~Adjusted and added more fishing locations ~Create Coal Crafting known by all (Burn Logs) ~Reworked mechanics or re spawning player to decrease bugs ~Adjusted Xp from mining ~Added Limestone found from mining ~Added Yarrow wild flower and ingredient ~Fixed Stone wall not building across network ~Bushes in Birch biome now harvest able ~Adjustments to Procedural Quest payouts ~Removed unwanted alert uis from quests ~Dialogue added ~Fixed some quests not completing correctly ~Fixed well colliders for collecting ~Adjusted fishing times and chance of success ~Adjusted Birch tree colliders ~Adjusted rock colliders in a few biomes ~SFX Bug with fishing ~SFX added to spear fishing ~Added Large Stone Wall build able ~Large stone wall crafting recipe ~Fixed Miss Shoun Dialogue bug ~Fixed Tree colliders in Deep Forest Biome ~Adjusted VFX particles in Deep Forest ~All harvesting actions now continue to allow camera zoom and movement ~Added small stone floor paver build able craft able item ~Added Wood Floor build able craft able item ~Fixed missing images in crafting UI ~Added new actual images to items ~Fixed a few items that were not allowing being built ~Added Adept Carpentry Feat
We wish you all the best this year and we look forward to a Carth release in 2023! Thank you all so much for the support.