Resolved the issue of revenues for card games not updating correctly since the last hotfix.
CHANGES:
The transportation capacity penalty now applies if there are more than 30 customers attracted rather than after reaching a 1.0 hotel rating.
[GAME QUICKFIX] v0.7FGA
FIXES:
Resolved the issue of revenues for card games not updating correctly since the last hotfix.
CHANGES:
The transportation capacity penalty now applies if there are more than 30 customers attracted rather than after reaching a 1.0 hotel rating.
[GAME QUICKFIX] v0.7FGA
FIXES:
Fixed the issue of customers stopping coming to the casino hotel if the service hours of all customer services are set to morning and no managerial and building changes are made during the night.
Resolved the problem of the service hour policy remaining open after removing the last room of that service.
Addressed the problem of the 'No customer services are open' information cover not showing up even if there are no customer services open.
Fixed the issue of customers using the restroom even though all of the casino services are closed.
[GAME UPDATE] v0.7FG Update Now Live!
Hello everyone! A new update is here! ΛsteamhappyΛ
UPDATE HIGHLIGHTS
Prestige System for Rooms
The room tier system has undergone a transformation, introducing the new room prestige system. Each room type now encompasses five distinct prestige levels, each with its own set of buffs and requirements for advancing to the next level.
To elevate a room's prestige level, you must fulfill its specific needs in terms of room values or required items. Additionally, rooms with higher prestige levels contribute rating points during each shift, in addition to the buffs associated with their room type. This marks a significant shift in the way rooms are graded and rewarded.
High Roller Room
Introducing an exclusive experience for our esteemed patrons. A new type of casino room for wealthy customers. You can set the betting prices of this room separately from the pricing menu and its base prices are higher than the regular casino room. It has slightly different needs for each prestige level and customers with a 'Poor' and 'Middle-Class' wealth type don't use this room.
Jackpot
We've made some additions and changes to the jackpot system Now, when a player strikes gold with a jackpot, the entire room erupts in joy, converging near the winner. Everyone present not only receives the 'Witnessed a Jackpot' moodlet. And the winner is now getting a +50 happy mood instead of 25 from the 'Won a jackpot' moodlet. You will now also receive rating points for the amount won in the jackpot which will be communicated with a pop-up window. The chances of someone hitting the jackpot have been given a significant boost, and this probability keeps growing as the jackpot pool expands. Before this update, it was like spotting a unicorn; it should be fixed now.
Elevator Controls
We've introduced new elevator control settings accessible through the elevator line menu. Now, you have the flexibility to choose who to pick up first, prioritize drop-offs, and decide if or when to make additional pickups along the way. The default elevator cabin AI has also undergone a revamp, ensuring a smoother operation without requiring any manual adjustments. More control options can also be added, please feel free to share your suggestions.
Customer Attraction
A detailed customer attraction information window is now available in the top info menu. Gain insights into the number of customers your casino hotel is attracting and understand the reasons behind it. This valuable information empowers you to make decisions for optimal management.
Furthermore, there have been adjustments to the system. The increased availability of transportation services is not only drawing in more customers but also becoming more crucial. Insufficient transportation capacity will result in the loss of valuable customers who have already been attracted.
OTHER CHANGES/FIXES/ADDITIONS
FIXES:
Resolved the issue of customer wealth types not saving and loading correctly.
Addressed the animation glitch happening randomly causing the hand of the people to not render correctly while smoking.
Addressed the issue of vehicle colors not rendering correctly if they are spawned while an overlay is active.
Fixed the problem of people waiting for other people who are far away before using the ticket station in the gaming room.
Fixed the issue of the name of the patrol route base room not updating on the patrol route window if it's changed while it's open.
Addressed the problem of the total employee number not updating after a hire if it's not reopened.
Resolved the problem of vendors getting stuck on patrol routes if the room they are about to patrol gets destroyed.
Fixed the issue of the employee's window not updating if the schedule of an employee is changed using its menu while the HR menu is open.
Resolved the problem of the room name not updating if the room type is changed using its inner menu.
Fixed the issue of hover info of the sports lounge not showing on the UI.
Addressed the problem of employee spawning getting interrupted for a while if an employee gets fired while on the spawning pool.
CHANGES:
Customers are now less patient while waiting for an available toilet in the restroom.
Customers are now 37% more likely to have 'Play casino games' on the list of things they want to do.
Customers now prioritize the less crowded restrooms instead of the closest ones.
The price increase of walls based on the floor number is raised from 115 to 125.
The security penalty of the archive shelves is increased from -1 to -2.
Increased the money cost of the Architecture 5, 6, 7 researches.
Design changes are made to the employee info menu.
Design changes are made to the customer info menu.
The base price of the newspaper and book vending is increased to 10.
The preparation time of the alcoholic drinks is increased by 10%.
Play session time of all card games is increased by 3%.
ADDITIONS:
Mouse hover info is added to the hotel rating info window.
Casino game types can now be changed using the items info menu.
Item -> Safe Box -> 3 new varieties.
New Building Part -> Large Window -> Bigger window type with 12 varieties. Provides +1 more lighting than the regular window.
Search bar added to the rooms menu.
A new policy is added to the employee work policies where you can select the prioritization of the cleaning of the floors or the trash cans.
And some additional minor design changes/tweaks on the UI, and performance improvements are also made.
As usual, we welcome you to join us on Discord for any questions, bug reports, or suggestions you may have. Of course, also feel free to drop by just to chat! Cheers!
Nominate us if you think our beloved artist Nil draws in style.π
Ready to roll the dice? π² Casino Resort Tower is in the running for the "Outstanding Visual Style" category in the Steam Awards! π We might be the small blind against the big bets, but hey, we are the CRT tycoons. You can now nominate us if you think our beloved artist Nil draws in style. π
Cheers!
Happy Halloween!
Hey there, folks! Can you believe it? Just 2 weeks to go until Halloween! ππ» It's time to get into the spooky spirit and gear up for a seriously spooktacular time filled with tricks, treats, and all things eerie. The countdown is on, so make sure you're all set for a hauntingly good time.
With our latest little bug fixes patch, we've also added four adorable Halloween-themed in-game decorative items that you can use to add some spooky charm to your casino hotel.
Pumpkin Statue
Witches Cauldron Statue
Haunted Forest Painting
Skull Ceiling Lamp
We just wanted to send our warmest wishes for a fantastic holiday in advance! Happy Halloween!ππ»π·οΈ
Resolved the issue of the patrol route staying in the room's list after deletion and preventing the game from saving.
Fixed the issue of employees using the locker room without the policy change.
Addressed the issue of the game occasionally crashing if a maintenance officer was assigned to a route with no rooms while they were working.
Resolved the problem of maintenance officers ceasing work if the patrol route to which they were assigned had a room with no items.
CHANGED:
The trash carry capacity of the janitors has been increased from 15 to 30.
The number of delivery persons spawning now increases based on the available storage shelves and fridges.
[GAME PATCH] v0.7FC
FIXED:
Fixed an issue where people remained on the room usage list when they were not in the room.
Resolved the problem of the game crashing when a room and shift were assigned to an employee who was on their way to the casino on foot and had not yet arrived.
Fixed the mouse hover info of the rating bar, which displayed casino hotel ratings instead of rating points.
Resolved the issue of the employee room assignments window showing a "no rooms to assign" error, even when there were rooms available.
Fixed the problem of the assignment box not appearing on the vendor employee's info panel.
CHANGED:
Flyers marketing now starts as researched.
Social media marketing has been moved to the 'Marketing 2' research.
[GAME QUICKFIX] v0.7FB
FIXES:
Resolved the issue of the CEO being unable to be assigned to maintenance work after the update.
Fixed the issue of the edit route button on the patrol info UI box remaining highlighted after quitting.
Fixed the problem of sauna lights persistently rendering during an overlay.
Resolved the issue of customers occasionally waiting for the casino cashier even when it's unoccupied.