We've been a little quiet lately, but I promise it's for a good reason. ːsteamhappyː We've been working hard behind the scenes, doing some major refactoring and creating some cool tools to speed up the release of our upcoming major updates. But guess what? We've also cooked up an awesome update that's packed with some of the most requested features from our awesome community. So, without further ado, here's what's in store:
UPDATE HIGHLIGHTS
CCTV Enhancements
We've introduced some important improvements to the CCTV system. Now, the CCTV cameras and monitoring tables are interconnected through receivers and transmitters. When cameras are placed, they will automatically connect to nearby transmitters, and monitoring stations will link to the placed receivers if they are within range. The complete CCTV network is established by connecting a transmitter to a receiver. Receivers can be linked to multiple transmitters, and each connected monitoring station increases the capacity of the CCTV network by 6.
Sports Lounge and Betting
We've added a fresh entertainment type for your guests with the introduction of our sports lounge. Now, you can build a dedicated sports lounge area, install sports betting kiosks, and designate various sports betting options.
Employee Assignments and Patrol Routes
Employees such as maintenance officers, janitors, housekeepers, security officers, and vendors can also be assigned to patrol routes that you have created other than rooms. Additionally, our HR menu has undergone a complete revamp for more straightforward assignment management.
Employee Job Satisfaction
Employee happiness is no longer solely determined by moodlets. Now, employees' job satisfaction is influenced by the amenities in the employee break room. Each employee has their preferred break room items, snacks, and drinks. If their job satisfaction remains consistently low, they may decide to leave their position.
Customer Satisfaction
Customers arrive at our casino hotel with specific expectations, typically involving 4-6 primary services they wish to enjoy. Customer satisfaction is now based on whether we can meet these expectations or not, considering any unforeseen service unavailability.
Employee Break Scheduling
We've introduced more flexibility into our employees' break schedules. Each of the two shifts now offers three different break times. You have the freedom to customize these break times to ensure a seamless service flow and prevent any disruptions.
OTHER CHANGES/FIXES
FIXES
Fixed an issue where the overlay lines were not rendering correctly.
Resolved the problem of the casino games menu displaying 72-hour information instead of 24 hours.
Fixed the issue of the saved games menu not closing properly after deleting the last save of a casino.
Addressed the problem of the "CEO's Right-Hand" achievement not triggering after transitioning to the main game from the demo.
Fixed the issue of customers waiting indefinitely for an undelivered restaurant order.
Resolved the issue of restaurant orders canceling after reloading a game session.
Addressed the problem of mini bar item prices not syncing correctly after changing them from the pricing menu.
Fixed the issue of dirty bed sprites not rendering correctly.
Addressed the visual issue of info icons showing during an active overlay.
Addressed the problem of employees not choosing the closest restrooms or break rooms.
CHANGES
Stairs can now be placed on the same tile as elevator entrances.
Room names can now be changed from their info menus.
The rating point needed for a 0.5 rating is increased to 250.
The rating point needed for a 1 rating is increased to 500.
The rating point needed for a 1.5 rating is increased to 1500.
Rating points now can't exceed the maximum point needed for a 5-star casino hotel rating.
Customers now receive a negative moodlet if they can't find their favorite casino hotel service after arrival.
Design changes have been made to the building menu UI.
Design changes have been made to the top info bar UI.
The price of research slot 2 is increased from 20k to 25k.
Prices of levels 5, 6, and 7 research are increased.
Research times for levels 5, 6, and 7 research are decreased.
CCTV cam capacity of the monitoring tables is increased from 4 to 6.
CCTV cams now can't be placed too close to each other.
Customers now don't receive a negative moodlet if they can't find an assigned vendor in rooms other than the casino.
The service hour policy for the meeting room is removed. It will now be considered as open automatically if there is an ongoing event.
The trash carry capacity of the janitors is increased from 10 to 15.
ADDITIONS
14 new stair varieties.
New Item -> Armchair -> A one-person seat that can be placed around the hotel.
4 new wardrobe varieties.
4 new nightstand varieties.
4 new bed varieties.
2 new work desk varieties.
New Room -> Sports Lounge -> A space where guests can watch sports games and participate in sports betting.
New Casino Game Type -> Sports Betting -> Includes 9 varieties: Baseball, Basketball, Golf, Hockey, Horse Racing, Rugby, Soccer, Tennis, Volleyball.
New Item -> CCTV Dome Cam -> A more advanced CCTV camera that enhances security in the room where it's placed.
New Moodlet -> "Slept in a hotel room" -> Provides a +5 Fine moodlet.
[GAME QUICKFIX] v0.7BM
FIXED:
Rectified the issue of the game becoming stuck on a black screen during startup on certain double-monitor PC configurations.
Resolved the challenge where utility line connectors couldn't be positioned in the last three tiles of the basement map.
Fixed a rendering animation anomaly that could affect customers engaged in business meetings and tasting events.
Addressed the situation in which some audio effects continued looping while the game was paused.
CHANGED:
Increased the likelihood of wealthy customers visiting the casino hotel across all eight hotel ratings.
Now, the designated room for an event can be altered after its assignment.
Casino Resort Tower is joining Steam Strategy Fest!
We're happy to let you know that we're taking part in the upcoming Steam Strategy Fest on August 28th.
There will be a 15% sale and a free demo available during the event! So save the date if you want to get a sneak peek of what Casino Resort Tower is all about or want to get a copy of the full game with a Strategy Fest exclusive price.
I'll see you there! ːsteamhappyː
[GAME QUICKFIX] v0.7BL
Hello there! As you know, we have been working on a big patch packed with lots of changes, fixes, and some new mechanics that we have crafted in collaboration with our incredible CRT community. It's coming very soon.
We received a bug report detailing a load-hindering glitch that could potentially surface in the late stages of the game. So this is a little hotfix for it and a couple of other little things.
FIXED:
Resolved the issue of the save file not being loaded if it contains a customer eating a snack on a seat in the presidential hotel room.
Rectified the problem where the UI hover info box occasionally failed to display specific info headers.
Addressed the situation in which builders were intermittently absent if the building exceeded 100 floors.
Corrected the anomaly that incorrectly referred to male-selected CEOs as "she" on the CEO UI window.
CHANGED:
Screen mode now automatically goes to 'Windowed' if the selected resolution is different than the screen resolution.
Additionally, session loading times were trimmed by a notable 40%, a benefit that will be especially apparent on huge maps adorned with lots of placed items and thousands of people.
[GAME QUICKFIX] v0.7BH
FIXED:
Resolved the issue of the game not being saved if there is a customer who just got into an elevator cabin and the path end target room wall structure has changed.
CHANGED:
The room number effect part on customer number calculations has been changed to room size and available item numbers.
Electricity production of the large transformer has been increased from 90 to 100.
[GAME QUICKFIX] v0.7BG
FIXED:
Addressed the problem where the items sell hotkey causing the last item to be sold while moving another item.
Resolved the problem of the saving files per casino game setting reverting back to default after the game restarted.
Fixed the issue of the decision index history being duplicated every time after loading the game without a restart, causing big file sizes and long save/load times. (Deleting old save files that were created before this patch if the saved games window is taking a long time to load is recommended)
Fixed the problem of the game not being saved if there is an employee wandering in a merged room.
[GAME HOTFIX] v0.7BF
FIXED:
Addressed the problem of the clone button showing on the info UI window of non-clonable items.
Fixed the issue of the top UI bar mouse hover info not showing if there is a world item under the mouse.
Resolved the problem of the CEO continuously coming to the hotel with a new car while there is one parked in the parking lot.
Fixed the issue where a wall can't be demolished if it's on the last available floor.
Addressed the problem where utility line connectors can't be placed on the edge of the map.
Resolved the problem of some inventory items being destroyed while moving a storage item if there is no other available space.
CHANGED:
Items are now placed on mouse release rather than on mouse press.
After dividing a room into two by placing a divider wall in it, the newly created room now inherits the room type of the divided room.
Customers now leave if they can't find an available toilet when they need it.
ADDED:
Added a button to the saved games window that opens the saved games folder.
Placement helper hotkeys can now also be used for moving, cloning, or selling items.
Added an option to the settings menu to select how many save files to keep per casino.
Created a UI info box that shows the mood info of the people on the map.
[GAME HOTFIX] v0.7BE
FIXED:
Fixed the issue of one of the ceiling lamps rendering the sprite of another one.
Resolved the problem of the dirty dining table becoming cleaned after moving it.
Fixed the problem of full washing machines becoming empty after moving.
Addressed the issue where the save file becomes corrupted if it contains a customer who got assaulted and left while the assaulter is still on the scene.
Fixed the problem where 'Architecture 7' research showed a false minimum floor.
Resolved the problem of infrastructure wall not being able to be placed on the max and min researched floors.
Addressed the issue of the employees on the map info window showing the CEO as 0 even when the CEO is on the map.
Fixed the problem of taxis blocking other vehicles even when they are in the taxi rank.
CHANGED:
Employees now only use the vending machines in the closest employee break rooms or in their assigned work rooms.
ADDED:
Items can now be cloned using the item info window. (Hotkey is coming with the next patch)
[GAME HOTFIX] v0.7BD
FIXED:
Fixed the issue of the research cleaning tutorial not proceeding if cleaning is already researched.
Addressed the problem of outsourced workers leaving after waiting for an elevator.
Resolved the problem of a tow truck getting called twice if the player calls for a tow truck while a parking attendant is also working on it.
Fixed the issue of customers continuing to play the locker usage animation after using the lockers in the sauna rooms.
Addressed the issue of employees not using smoking rooms.
CHANGED:
Made some design changes to the room info window items box.
Made some design changes to the people highlight info window.
The game session now starts paused after loading a save file.
People will now use the stairs after waiting too long for an elevator, even if it's not crowded.
Moodlet scroll windows now show the latest moodlets first, followed by the older ones.
Cleaning dishes now uses 40% less dishwasher detergent.
Janitors will now choose the closest dumpster to the janitorial room they start the cleaning process.
ADDED:
Added a red window border indicating that the game is paused.
Added a pop-up UI box asking which room to merge after deleting a divider wall.
[GAME HOTFIX] v0.7BC
FIXED:
Fixed an issue where the parking attendant would get stuck while attempting to tow a car without a parking space.
CHANGED:
Delivery persons will no longer leave after waiting too long for an empty elevator.
People will now use stairs if there are too many people waiting for an elevator.
People are now more likely to use stairs instead of an elevator if the floor they want to go is only one floor away.
Increased the speed of the low-speed elevator shaft from 3 to 5.
Increased the speed of the elevator shaft from 5 to 7.
Increased the speed of the high-speed elevator shaft from 10 to 12.