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Genre: Role-playing (RPG), Adventure, Indie

Cassette Beasts

Cassette Beasts Blog #13 - You asked, we answered!



Hello folks!

Wow! Thank you so much for all your questions! We had so many to answer that this will be a huge post, so strap in and let's take this journey of answers together!

Pombomb thanks you too! He worked so hard delivering all your messages, and we promise he'll get all the treats and pets he wants.




General



Various: When is it coming out?

Tom: It’ll come out when it’s finished 🙂
Jay: Keep your eyes peeled for more information soon!

Various: How long would it take for the average person to complete the game?

Tom: Most first-time playthroughs take about 30 hours. However the open nature of the game can make this vary by quite a lot. I know some people who played for 50+ hours before beating it the first time. On subsequent playthroughs, when you know where various important things are, and when you know your way around the battle system, it isn’t too difficult to get it down to 10 hours, and I'm sure speedrunners will get it down to sub-3 hours.

Ace Nhiyr: Will there be any secret linkages between Lenna’s Inception [Bytten Studio’s previous game] and Cassette Beasts?

Tom: 😉

Jay: You may have noticed a couple of nods in the demo - I wouldn’t want to spoil any further ones!

winfrey: How long have you been working on this game?
Tom: We’ve been working on it since late 2019, and first announced it in May 2020. Games take a lot of time to develop. If it seems like it's taking Cassette Beasts a long time to come out, it's only because we announced it so early!

Raven: Did you ever steal a traffic cone?

Tom: We’ve all done things we regret.

Why were cassettes the medium you picked for this story?

Tom: Jay should answer this one!

Jay: I think when you’re trying to explain a fantastical concept such as “transforming into monsters”, you need to have something “real” to anchor that to. Popular media series’ that involve monster capturing and transforming all understand this - if you can imagine yourself with a magic deck of cards, or a morphing watch or belt, then you can start to properly imagine yourself doing it. The cassette tape fulfilling this function was the result of exploring what “real world” item we could use as the foundation for monster transformation. They’re something a lot of people are familiar with, but are also cool and retro!

Lewis: How will you celebrate the game’s release?

Tom: Personally, I’m going to take a few days off to spend time with my girlfriend. It’s been a while since I’ve had a proper holiday. I think I’ll drink a lot of beer too. Cheers!

Jay: I’m going to go outside and touch grass.

Solidwake: Have you had the game playtested by others or is that something you might consider?

Tom: Yes, the game has been playtested by our friends and family, as well as Raw Fury’s testing team, their gamebreakers group, and the localisation team. They’re all under NDA though, so don’t start asking them about it. 🤫

caiman: Are performance targets for the console versions finalized?

Tom: Our targets are 60 FPS on Xbox Series and Steam Deck (as well as Windows/Linux for sufficiently powerful hardware), and a minimum of 30 FPS for Xbox One and Nintendo Switch.

Shikikan_Dawn: Will the soundtrack be available on Steam? It's lovely.

Jay: Yes!

Prof.McStevie: I'd love to know why you chose this particular art style, it's very pleasing and wanted to know the reasoning behind it :O

Jay: I’m a pixel artist by trade, so me working on a monster-collecting RPG was always going to involve pixel art. I was also really interested in the “HD pixel art” look that games have been starting to explore in recent years, so making that jump to 3D for the world made sense. It’s the first 3D game I’ve worked on!

@EnigmonOfficial: Who did the assets for the world and are they available for work ? I love the 3D world with 2d sprites. It's very distinct and stands out.

Jay: That was me - unfortunately I’m busy making Cassette Beasts!



Monsters



Various: How many monsters are there?

Tom: There are 120 regular monsters (including evolutions), giving 14400 fusions. If you want to count bootlegs (rare palette- and type-swapped monsters) as well, there are 1800 monsters and about 3.2 million fusions.

Hubertdradon: Are there any predatory bird monsters?

Tom: It depends what you count as a predatory bird monster. I don’t think there are any monsters based specifically on predatory birds, but there are definitely a few bird-like monsters you could consider predatory!

Zyries: Were there ever any types you guys scrapped because they didn’t fit or other reasons? Or any interactions between types you had to scrap?

Tom: We locked the types down in late 2019, before we even started working on Cassette Beasts full-time. But there were some type-related ideas for potential monster-collection games we discussed before we finally settled on Cassette Beasts. One was subtypes, where there are several different variants of each type. So for a basic Plant-type, there would be a few subtypes like Fungi, and Wood. All Plant subtypes would have advantages and disadvantages over the same types, but the buffs and debuffs you’d get were different. I think this would have been too complicated in Cassette Beasts. And anyway, something with that many types wouldn’t leave you with many species of each subtype.

I’m sure I pitched various other weird types for Cassette Beasts to Jay at some point. In the past I worked on a little procedural generation prototype called Kirigami Beasts, which generates monsters with types like Paper, Rock, Scissors, Glitter, Glue, Tiny and Giant. I like weird types, and I'm glad we found a way to get Glitter, Plastic, and Glass into Cassette Beasts.

As for type interactions, they’ve been through a lot of iterations. Pretty much all the buffs/debuffs have changed at some point. At one point we planned for Air-type to disperse and remove Glitter-type, but we felt like it would be better to keep the interactions of a rare and unusual type like Glitter consistent.

winfrey: Was it hard coming up with all the beasts’ names?

Tom: Most beasts’ names haven’t been too hard to come up with! Often it was the case that Jay would draw a design, and I’d have 5 pun names for it in about 10 minutes. There were a few weird coincidences where Jay had designed a monster that I assumed was based on a pun name he came up with because the pun was so apparent. The Plant-type lion monster Dandylion is one example. There is no other name that monster could have had, but somehow Jay didn’t have any particular name in mind when he’d designed it!

Jay: Naming things is our greatest talent as a team: making Cassette Beasts was merely an excuse to come up with hundreds of puns.

🐸💦: Any unexpected inspirations or influences along the way? Would love to hear any oddball or surprising media outside of monster taming / creature collecting that helped shape Cassette Beasts!

Tom: Great question, there’s a lot! If you want the really oddball stuff - I’m an occasional lucid dreamer, so I get a lot of my ideas by mining dreams. That’s actually where the idea of copying monster forms to transform into came from: I had a dream about travelling around an island with a friend, where I'd transform into monsters for battle, and “learn” new forms by observing wild monsters. Jay and I had discussed transformation before that, but up until that point it had always been one fixed monster form per character - you’d have to recruit a new human character to be able to use their monster form in battle. Jay, influenced by Kamen Rider, later suggested doing the copying and transforming with physical cassette tapes, and Cassette Beasts was born!

Another oddball source of inspiration for me was the story “The Beatles Never Broke Up”, about a man who in 2009 hit his head and woke up in another world where the Beatles still exist, where people still use analogue technology, and where parallel universe travel is commonplace. I'm sure you can see some similarities with Cassette Beasts here!

And of course various aspects of the game have been influenced by more normal things! The presentation of Archangels in Cassette Beasts is inspired a little by Madoka’s witches. And the way the relationship system ties into fusions is heavily influenced by Steven Universe, which we’re both fans of.

The AP system in Cassette Beasts is taken from board and card games. Both of us had noticed that the constraints on board games pushed their designers to really refine resource management systems. I think that AP is both simpler and more tactical than, for example, standard JRPG MP meters - and it lets us design powerful moves that would be difficult to balance otherwise.

Jay: Off the top of my head, an influence on the broader themes of the game (as well as the strange English surrealism of the setting) takes some inspiration from comic author Grant Morrison, whose stories often explore the nature of fiction, multiple realities, and their influence on one another.

Prinny: I'm curious if you would add heights in comparison to your player (a human) mainly for fan art/drawing reasons for better scaling

Tom: You can see how tall a human is in comparison to monsters at the start of battle! When you enter battle you’re in human form for a couple of seconds before you transform.

Jay: In our key art we draw monsters slightly smaller than they are compared to humans in-game… I think this is more because a 6-foot tall Pombomb wouldn’t be as cute as a dog sized one.

RetQuetzin: Were there any monster fusions you wanted to handcraft or are they all handled by the procedural system?

Tom: I think it would have been a waste to hand-design a subset of fusions. Handcrafted fusions would have taken about as much time to sprite and animate as a large regular monster, so each one of them would reduce the total number of monsters we could have in game. On top of that, out of the 14 thousand procedural fusions, there’d only be a slim chance a player would come across one of the handcrafted ones.



Gameplay



Little_JonS: Very, very excited for this game! Just wondered what you had planned for anything post-game?

Dnlsokoloff: Is there going to be a post-game, single player arena/battle frontier of some sort where we'll still be able to put our beasties to the test?

Jay: There’s post-game content for sure, but it might be a bit different from what you might expect based on other games in this genre. We generally try to design the content that best fits the world of Cassette Beasts.

Tom: There is a pretty substantial post-game quest that introduces new monsters, characters and bosses. I estimate that the post-game adds 10-20 hours. That's not even including the randomisation and permadeath options that get unlocked for repeat playthroughs.

Akarnor: Will there be new stickers [in the full release of the game that are not in the demo]?

Tom: We have a lot of ideas for new moves and status effects that won’t make it into the 1.0 full release. If we get the opportunity, we’d love to add more after the game’s release.

Ryterex: Are there any plans for post-launch updates?

Tom: Can’t say at the moment. When we have something to announce you’ll hear about it.

Jay: The kind of support we’re able to provide will depend on how well the game performs. You know what that means: time to bother your friends and make them follow the game!

Shawn B: Will there be any online multiplayer? I know there is couch co-op but I'd like to be able to play with people who aren't right next to me as well.

Tom: There won’t be any online multiplayer at launch - we’re developing Cassette Beasts predominantly as a single-player experience. As for after launch, I can’t say for sure, but it’s a possibility if the release goes well.

C-Vale: Are there moves/status effects not on the wiki?

Tom: Only the unobtainable boss moves.

Crackerbones: Will there be an item to increase bootleg odds later in the game?

Tom: In the post-game there’s a valuable consumable that can be used to find bootlegs of certain species or types. In a previous blog post we mentioned Rogue Fusions: tough fused wild monsters that have a higher than normal bootleg rate. There are several kinds of Rogue Fusions, some of which get unlocked late in the post-game, and the most challenging of them give the best odds for bootlegs.

I like that the most efficient way to get bootlegs in Cassette Beasts is to use the battle system.

William Syler: Are there mechanics, gameplay considerations, or ideas that you’re really excited about / proud of in Cassette Beasts? Tell us more about them!

Tom: There are a few that I can’t talk about yet! But I can say I’m pleased with the battle system. Demo players are already praising its depth, and I’m very much looking forward to the reaction to the Ranger Captain boss fights. Each Captain specialises in a particular strategy to show off some of the things you can do in the battle system. In the post-game they hone their strategies further. It’s gonna be fun!

a_galvantula: How did you come up with the idea for some of the loading screen tips?

Tom: Do you mean the loading screen text that says like “Directing Traffikrab”, “Seeing all the Allseer”, etc.? We didn’t come up with this idea, it was shamelessly stolen from the Sims. Back in the day, the Sims used to display nonsense loading screen text to make loading screens mildly entertaining (“Reticulating splines” is the famous one). I’ve always thought this was a fun idea, and I don’t know why more games don’t do this.

Solidwake: How many open world areas should we expect to be able to freely roam around in?

Tom: The island of New Wirral is one large open map, about twice the size of Hyrule from The Legend of Zelda: A Link to the Past. There are some invisible walls you can run into if you exploit physics during the tutorial, but after that the only limits are your knowledge of the battle system and your physics skills!

NCrafters: Local co-op in the demo had player two pretty "handcuffed" to player one. Are there any interesting features or mechanics planned for this mode to make the experience a little more flexible?
Tom: Having the two characters travel together is kind of the point. If they could go off and do separate things, there wouldn’t be many meaningful ways the players could interact. It would end up feeling like two single-player games. There are games that can support independent exploration in local co-op, but the mechanics of turn-based RPGs don’t lend themselves to it very well.

ShuddersGist: What's the friendship/love mechanic gonna be like? How will it affect the game?

Tom: You can get closer to the companions by completing their quests and by battling alongside them. Levelling up your relationship unlocks fusion, as well as a special move called Fusion Power, which does different things depending on which species were fused. And of course the closer you are, the higher the stats of your fusions are!

Each time you level up your relationship with a character, you learn a bit more about them via a little cutscene that plays. There’s also a romance option when you’ve maxed out the relationship meter - but it’s completely optional and doesn’t affect the gameplay.

Nanite: Are there any plans for challenge modes?

Tom: There are permadeath and randomiser modes unlocked once you beat the story. As for other challenges - we’re going to wait and see what challenges and rules the community comes up with!



That’s it for today! Missed your chance to ask us something? Not to worry as we'll be doing another Q&A closer to release. Come chat with us on our official Discord! You can always follow us on Twitter, too!

Until next time!











Cassette Beasts Blog #12 - Ask your questions!



Hello folks!

This week we'd love to hear from y'all in the Steam Community. With everyone having fun with the demo, we want to hear your burning Cassette Beast questions!

Pombomb will help deliver them too!


Sadly we won't be able to answer them all, but we'll post the ones we can answer next week. Questions will be taken from all over our communities, so if you'd instead leave one on our Discord or Twitter, that's absolutely fine!

Until next time!

Demo - 1.0.7 Patch

We’ve published a patch for the demo today. Version 1.0.7 contains a few fixes and quality of life improvements.

Improvements



  • The mailbox is now present in the cafe as well. If you've already completed the demo, you can claim the VALENTINES code here.

Fixes



  • Fixes Reodorant lasting 2 minutes instead of 1 as the description claims.
  • Fixes a missing voice clip in Clemence's introductory dialogue.
  • Fixes the inability to use the left stick to change your controller's slot in the drop in/out UI.
  • Fixed a Steam Cloud configuration issue that prevented save files from being backed up.

Other Changes



  • The minimap has been moved to the lower-right corner. The reasons for this aren't apparent in the demo, but it will future-proof the UI for the eventual full release of the game.



As always, if you have any thoughts you want to share with us and the community you can join us on the official Discord, as well as follow us on Twitter.



P.S. One last reminder that you can enter the code VALENTINES at the mailbox to receive a special gift! ❤️

Belated Happy Valentine's!



Please accept our belated Valentine! ♥



You will find it in your mailbox. Enter code "VALENTINES" to receive a special gift. Both your present and your save file will carry over to release!

Cassette Beasts Blog #11 - Partners & Relationships



Hey folks! This time we’re taking a look at the various human characters you can befriend and battle alongside…



It’s dangerous to go alone in New Wirral, so Rangers encourage prospective adventurers to travel alongside a partner. In Cassette Beasts there are 6 partner characters to find and unlock. Once unlocked, they will happily travel and battle alongside you whenever you want.

If you need to swap who you’re travelling with, just pop back to Harbourtown’s Gramophone Cafe, where everybody meets up.


Your partner will follow you around anywhere you go.

During local co-op multiplayer, the second player takes control of the active partner character. In battle, each player has exclusive control over a single character and gets to decide what move they use.

If you’re playing alone, you’ll have control over both characters during battle, of course!


Carniviper and Dominoth? It's a good job Meredith is here to even the odds!



Let's meet some of these partners!



Kayleigh
If you played our Steam Next Fest demo, you’ll have met Kayleigh. She gives the player their first tape and explains some of the basics of life in New Wirral.

Hailing from Ireland, Kayleigh is a kind and friendly ranger who wants the best for her friends and community. Her preferred monster form is the Air-type monster Sirenade.



Meredith
Meredith is a sarcastic and antisocial Londoner who occupies herself repairing Harbourtown’s electronics. She likes dumb action movies and bands with tragic backstories.



Eugene
Eugene, the self-proclaimed “Protector of Harbourtown”, also appeared in our Steam Next Fest Demo. When and where he’s from isn’t clear, other than his quest is to rid New Wirral of the undead… but something doesn’t quite seem right. Why are these vampires wearing suits?

As for the other partner characters, you’ll have to wait and see!



When you have a rest at a campsite (or in the cafe) your friend will usually have something to say. Every once in a while this triggers a social event that will progress your relationship with them to the next level. These social events increase the strength and abilities of your fusions by increasing the strength of your bond.

Choosing certain dialogue options can also lead to something more than friendship…



That’s it for today! Who is your favourite partner shown so far? Who will you romance? Come tell us on our official Discord! You can always follow us on Twitter, too!

Until next time!

Cassette Beasts Demo is now out!



“I don’t know how best to break the news. You’re stuck here. We all are.”

Bytten Studio & Raw Fury are back with our Cassette Beasts demo for you to play!

Washing up on the beach of New Wirral you meet Kayleigh who rescues you from a monster attack and becomes your guide in this new world. From there you may explore Harbourtown and its surroundings. Fight, record & level up as you and Kayleigh explore some strange events surrounding the town.

Want to know more about the monsters that you'll face, or just want to browse who you can meet in the demo? Check out our Cassette Beasts Official Wiki!

The demo also features local Co-op. First, complete the initial tutorial of monster transformation and unlock your partner:


Then simply connect two controllers and hit RB+LB or START to assign players:



Changelog


If you played our demo last time in Steam Next Fest last year, here's some tweaks and changes made since then:

  • Improved UI flow for setting up local co-op multiplayer
  • Bootleg monsters in the overworld have a glitchy TV static effect to make them easier to notice
  • The mouse cursor now automatically hides itself after a few seconds of inactivity if you are mainly using a controller
  • The controls are now displayed on the screen for a while when you start a new file
  • When selecting a sticker from the inventory to apply to a tape, stickers incompatible with the tape are shown greyed out at the end of the list
  • The minimap has been made larger
  • Momentum is now preserved when landing after a short hop
  • Fewer items are now lost upon defeat
  • Many bug fixes and performance improvements have been made

We're happy to announce that yes, your save game from the demo will carry over to full release, so none of your progress will be lost. So please hunt bootlegs to your hearts delight. ♥

Be sure to ask us any questions you may have or even just share what bootlegs you've found!



Oh! It's Valentine's day tomorrow - and Pombomb has brought us a love letter! We'll have to find out what it contains tomorrow, I think!


Join us for a Cassette Beasts Twitch stream!



Join Fiona and Raw Fury cozy game extraordinaire Matt on Wednesday as we play Cassette Beasts together! 🎮

Join for
🌞 Good Vibes
📼 Looking for Bootlegs
💛 Making BFFs
A̶̞̐ŗ̸͔̦c̷̗̱h̷͉̰a̴̰͂n̶̜̗g̸͇͒ḙ̷͕͚l̸̼̬s̸͚̰.̴̛͕.̶̼͖.̵̡͉

https://twitch.tv/rawfurygames Feb 8th @ 12PM EST/6PM CET

Cassette Beasts is now verified on Steam Deck!



Cassette Beasts is now verified on Steam Deck!



That's right; we're so excited to announce that you'll be able to play Cassette Beasts on your Steam deck on release.

Explore, battle and make friends whilst on the move! Oh, and of course, keep an eye out for those elusive bootlegs! 📼

Cassette Beasts Blog #10 - Meet the Rangers



Hey folks! Have you ever wondered what the Rangers of Harbourtown do? Well, it’s time for us to go into more detail…



If you played our Steam Next Fest demo, you’ll already know the basics. At the beginning of Cassette Beasts, you wash up on the shore of New Wirral, an island on what seems to be another world. There you meet Kayleigh, a kind and friendly ranger, who takes you to Harbourtown and shows you the ropes.

Along the way, you and Kayleigh encounter a strange and otherworldly creature known to the residents of New Wirral only as an ‘Archangel’.



Finding more of these Archangels is the key to finding the way off New Wirral and back to your home world. But to survive them you’ll need to get stronger--and that’s where the Rangers come in…



Rangers


Harbourtown’s Rangers exist to support the community. They maintain the town, manage supply lines and deliveries, and keep important routes safe for travel. Occasionally, more dangerous situations pop up, and these fall on the Ranger Captains--the highest ranking rangers--to resolve.

The Captains are also responsible for training new recruits, and in your case that means battling! Each of the 12 Captains has tapes based around a particular strategy they favour in battle. If you’re not prepared with a strategy of your own it can be a difficult fight.



Stationed in New Wirral Park, Captain Wallace is most likely the first Captain you’ll face. We first showed him on our stream in December. His preferred strategy uses walls to block incoming attacks, so consider setting up your tapes with moves that will let you take them down quickly, otherwise you’ll get nowhere!



Ranger Wilma is an essential part of the Ranger’s organisation. Certain scarce items and upgrades--invaluable in the pursuit of Archangels--are stored and distributed by Wilma from the Ranger’s HQ in Harbourtown. The more your training under the Captains progresses, the more she’ll be able to provide you with.



Postgame


While I won’t spoil how the story ends, I will say there is a lot more to do in Cassette Beasts after it!

People don’t stop arriving on New Wirral after your appearance, of course. Just as you received help from the Rangers early on, after you’ve completed your training and become a Ranger, you’ll be helping orient some of the new arrivals yourself!



If you’ve seen these bad boys in screenshots and videos before and wondered what they are, they’re what the Rangers call ‘Rogue Fusions’. Rogue Fusions are unnaturally strong monsters that have fused in the wild. Some Rogue Fusions surround themselves with a swarm of other monsters, and others seem to increase in power in other ways… As a Ranger and a recognised combat pro it’ll be your job to keep them under control. But why do they form, and why are they becoming more frequent and dangerous…?

In the postgame, there are new monsters to encounter and record, and new bosses to fight. Each Ranger Captain can be rematched. This time they won’t hold back, and will unleash their perfected strategies on you!

And of course if that’s not enough for you, beating the game unlocks additional game modes, including permadeath, and various kinds of randomisation.



That’s all for now. Let us know what you think in our Discord! And of course you can also find us on Twitter.

Until next time!

Cassette Beasts Roundup Blog #2

Welcome to Cassette Beasts - Roundup #2



Tom and Jay here again to welcome to our second roundup blog! Let's say hello to some new monsters and get a little more familiar with the systems in Cassette Beasts!



First, let's look at the element system in Cassette Beasts. How does it work? What is the Chemistry System? And how does fusion play into it? Let's find out!

Elements


Every monster in Cassette Beasts has an elemental type. These represent the monster's nature and can be seen next to the health bar on the battle screen.

What are the elements in Cassette Beasts, then? let's take a look at the list!

Beast
Fire
Ice
Lightning
Plant
Air
Water
Earth
Poison
Metal
Plastic
Astral
Glass
Glitter

So we've looked at the elemental types - but what does it all mean?

Chemistry


So how do these elements interact with each other? Well, the chemistry system allows these elements to create reactions that can be positive, negative or neutral! Here is an example of the air-type Cluckabilly attacking the fire-type Velocirifile.

If hit with an air-type attack from Cluckabilly then Velocirifle will be Extinguished, a reaction that lowers its melee and ranged attack power. The attack won't do extra damage, but it will negatively affect Velocirifle's ability to deal damage! What about the reverse, then?

This reaction is Updraft, causing Cluckabilly to receive an Air Wall status, which absorbs up to 3 incoming hits. Pretty useful, huh?

You can utilise many reactions in battle to give yourself the edge.


Cluckabilly #100


Cluckabillies are defined by their antisocial attitudes. The force of their angry caws can be strong enough to create shockwaves. Whilst they may look unthreatening in their adolescent forms, it is said that they are capable of growing into something much more dangerous. They are well-rounded in battle, but their razor sharp blade tails give them a slight edge as melee fighters.


Velocirifle #042


The base of its skull has chambers full of gunpowder that it can use to cause explosions. It can fire objects out of its face this way, as well as quick blasts of fire and flame! Whilst weak in melee combat, it excels as a ranged attacker.



Fusion


So how does fusion work with this element system? Well, a monster's fusion form inherits both elements from the two monsters that combine to form it!

How terrifying!

So when Mascotbilly attacks an enemy with a move that doesn't have an elemental type of its own, it'll use both elements that Mascotbilly has.

Against Velocirifle it triggers both the Smoke reaction (which increases the target's evasion) on account of the plastic-type, but also the Extinguished reaction we explained earlier.



So whilst Velocirifle took multiple debuffs, it also gained one buff from the attack. Interesting, huh? Some fusions must create some very interesting reactions...


Mascotoy


Mascotoy proves that plastic-type beasts aren’t all fun and games. Once some sort of character costume, the Mascotoy is now closer to a shambling corpse. Whilst it’s slow, you wouldn’t want to be on the pointy end of its oversized claw. Perhaps if one were to record it, however, this unnerving entity would make for a formidable form to take in battle.



Bootlegs


Ocassionally, in Cassette Beasts, you'll stumble upon an odd-coloured monster in the world.


Hey wait, is that Squirey... green?

This Squirey here is usually beast-type, yet it's appeared here with the wrong colour and element! This is a "bootleg" - signified by its name in red above its health bar. This is different from a monster using a coating move to change its element, which can be done in battle as a temporary element swapping.

Any monster has a small chance to appear with any element as bootleg.


The colour even matches its new element!

Bootleg monsters don't just have different elements - they also have a new move pool to match. This means a monster may have access to a whole selection of moves they wouldn't normally have. On top of this, bootleg tapes have a slightly higher chance to learn moves with uncommon or rare bonus traits.


Squirey cannot usually learn Woodcutter, but this plant-type bootleg tape form can!



Next Time


Thank you for taking the time to read our quick roundup of some of the features and systems in Cassette Beasts. To see more in detail, you can view the individual posts below.
If you want to ask any questions, feel free to visit the official Discord and follow us on Twitter!