Small fix for attributes being overwritten instead of being saved properly.
Fixed an issue with Gold Pickup loot not working as intended.
Updated the cloth simulation for the male character's cloak.
Patch 7.29.23
Hello Everyone! Here is a small patch to address a few bugs and some minor quality of life changes.
Fixed a bug that caused the player's attribute points to double after leaving the level.
There is now a proper description display for consumables inside the inventory.
Items inside inventory will now make a sound when hovered with a mouse, or dropped inside the inventory.
Fixed a collision issue just by Equinox Point.
7.5.23.2 Hotfix
There was an issue with the player's cloth simulation. Should be all good now!
7.15.23 Patch
Path Notes!
Updated Teleporter UI - correct the cost information.
Fix some bugs surrounding enemy spawn when player is mounted/dismounted.
New location notification when visiting new checkpoints and forts.
re-designed the Abyss location to fix bugs with enemy spawn.
fix some other issues with enemy spawns in the world.
Fix issue with Healer’s pet - cloak flickering.
Fixed the exp system. Gaining excess before leveling now properly carries over, contributing to the next level as originally intended.
Patch 7.11.23
This patch fixes some bugs with quests, along with a small balance changes to the Exalted class. (The Exalted focus passive was not working as intended.)
7.9.23 Patch Notes
7.9.23 Changes
Happy Sunday Gamers!
Here are some more bug fixes and a small class update!
Updated the tutorial zone information and UI
Fixed an issue where projectiles had a delay before hitting targets that are rag dolled.
Fixed an issue where enemies would spawn inside the Heart Stone.
Aside from a few more unlisted bug fixes, the Exalted class received a minor buff that will vastly improve early levels play through. The Exalted main companion, the Floral Lasher, now faces nearby targets that are outside its field of view. Lastly, its engagement range has been increased by at least 50% with a damage boost to its ranged attacks.
As a side note, if you are playing an old save from before the Exalted Guardian update, it is recommended to start a new save.
Patch Notes - 7.4.23
Happy July 4th!
Here is a quick rundown of the new patch.
Balance change for the Guardian.
Fix a bug where the player would fall through the world when knocked off their mount while simultaneously dismounting.
Teleport fixes for the guardian.
Quest window - text wrap issue fixed.
New UI for the attribute trainer window.
When the player walk over rag dolled enemies, they will be pushed out of the way.
A few qualities of life changes, improvement to some SFX and VFX.
Game Icon update!
Client Icon update!
Hotfix 6.28.23
SFX and VFX update to the Guardian's Convergence ability.
The Exalted Vanguard Update!
The Exalted Vanguard update is now live! Changes!
A New Crowd-Control based Class - The Exalted - Unlocked via Achievements!
Class ability rework - Almost all abilities have had some form of rework to be more intuitive and to fit the class play-style.
World design updates - Some areas of the map have been improved visually to remove negative spaces.
Mount System - Players will be able to purchase and name their mounts.
Sun & Moon Transition - A more seamless transition between day and night.
Moon shadows - Previously, the moon never had any shadow. Now the night will have its dynamic shadow.
Sprint is now toggle based - I know it can be painful to constantly hold down the sprint key while sprinting, especially for controllers. This should help.
FX Reduction - Some abilities had too many overwhelming visual FX.
New Quests & Updated Lore!
Weapon System Update
Atmosphere - Clouds and the overall ambiance of the game has had major improvements.
Steam Achievements! - Achievements have been added!
Enemy Buffs - A small amount of enemies has had a few buffs, while others have been balanced. Most bosses have been made stronger, with abilities to make fights more interesting.
Lots of bug fixes - With any new changes, there are usually hidden bugs lurking unaware. A majority of bugs found during testing/playing have been fixed.