A new update is almost here! Comprised of a lot of new changes; such as,
A New Crowd-Control based Class - The Exalted
Class ability rework - Almost all abilities have had some form of rework to be more intuitive and to fit the class play-style.
World design updates - Some areas of the map have been improved visually to remove negative spaces.
Mount System - Players will be able to purchase and name their mounts.
Sun & Moon Transition - A more seamless transition between day and night.
Moon shadows - Previously, the moon never had any shadow. Now the night will have its dynamic shadow.
Sprint is now toggle based - I know it can be painful to constantly hold down sprint key while sprinting, especially for controllers. This should help.
Fx Reduction - Some abilities had too many overwhelming visual fx.
New Quests in a few areas.
Weapon System Update - Previously, weapons were class based. I have mostly moved away from that idea. Now all class can benefit from any weapon proc. (except for bows, those are primarily for Rogues)
Atmosphere - Clouds and the overall ambiance of the game has had some improvements.
Steam Achievements! - Some achievements have been added!
Enemy Buffs - A small amount of enemies have had a few buffs, while others have been balanced. Most bosses have been made stronger, with abilities to make fights more interesting.
Lots of bug fixes - With any new changes, there are usually hidden bugs lurking unaware. A majority of bugs found during testing/playing have been fixed.
Saving Quests - Quests and progress will now properly save.
Visuals Overhaul - Patch 3.17.23
Welcome to the Visual Overhaul Patch!
New Environmental Looks
With the previous state of the game, I was unhappy with how the environment looked. So I am pleased to introduce the new and updated environment! Overall, the visuals should feel more cohesive and more ascetically pleasing to look at.
Lots of Bug Fixes
This update also has bug fixes for the Rogue, quests, and missions. Firstly, there was an issue that would cause the camera to bug out when the Rogue used their Bow, this has been fixed. Secondly, there were multiple issues with the Story Missions. The story lore has been updated, and the buggy missions fixed!
There were a few more issues pertaining to the Rogue's ability that has also been addressed, along with a few new changes done to the Tank. The Tank class has been renamed to Vanguard. Tank was simply too broad of a name/title for a class that was not completely "tanky".
Changes to the AI behavior and pattern
New changes to the AI behavior. Enemies may now be found gathered together around campfires. Some enemies will move around a lot slower than before, allowing the player to line up the perfect headshots.
Stronger and more competent bosses
Some enemies and bosses are now stronger. Others may even heal themselves or place totems down during combat. To not overwhelm new players, most enemies have their powers limited until when the player is at least level 15.
Game Resolution Fix
Some trees and rocks should no longer become invisible when you reduce your graphic settings.
Patch notes
Hotfix to address some newly discovered bugs.
Fixed issue with a particular story quest that skipped a step automatically.
Bug with Shield Throw projectile, not auto-locking to nearby targets
Fixed a long-running bug that prevented attacking for a second after taking damage.
Quality of life changes for the Bow and camera orientation.
Soul Essence ability
should* no longer teleport the Player under the floor.
Small changes to the Tank class. -> Less attack speed and more damage.
Fixed a bug that caused the 'Fort and Relic's' UI not to update.
Hotfix 3.1.23
Updated some audio files!
Hotfix 2.28.23
Monitoring a bug that caused the player to stop attacking when knocked down. This bug should be fixed, however, just in case it is not fixed, simply removing the weapon and adding it back to the Equip will fix it.
Also adjusted some values (small buff to the Guardian 'Ember Burst' ability) and less frequent Attacks against Forts. (Forts also no longer reward massive amounts of experience points as before.)
FEBRUARY UPDATE!
UPDATE PATCH NOTES!
Hello! It has been almost a month since the previous update! In this update, a lot of bugs have been fixed, along with the addition of new weapons, an update to the landscape, and improvements to the overall playability of the game.
Update Summary
15 New Weapons
Changes to some regions to be more visually appealing and cohesive
New Quests
Bug fixes for some areas on the map, quests, and some dungeon instances.
Improvements to the Melee System. (Bug fixes, new attack animations for some weapons; plus the addition of Parrying - Time your Blocks at the right moment to negate damage and potentially stun enemies briefly.)
Balance changes to Classes and Enemies
Players should now face the correct direction when entering a new zone
Player camera can now be rotated around the player unless in combat
Bug fix for the third story mission.
Duelist should now use less stamina when using the starter weapon
Guardian staff now charges quicker, however, deals less damage
Fix an enemy that would not attack and some that would spawn in the floor
Player level cap increased from 100 -> 150
Forts will now go under attack less frequently
Guardian 'Ember Burst' ability has been updated. After level 20, this ability now spawns a meteorite shower at the cast location. This now heals the player and companion for the duration of the shower.
Some quests now offer weapons as rewards. (Hoping to implement more soon)
Thank you for playing and your patience as I continue to work to make Castle Daybreak a truly fun experience!
Upcoming Update and Fixes!
New Update Coming Very Soon!
What to expect in the new update
15 New Weapons
Changes to some regions to be more visually appealing and cohesive
New Quests
Bug fixes for some areas on the map, quests, and more
Improvements to the Melee System. (Bug fixes, new attack animations for some weapons; plus the addition of Parrying - Time your Blocks at the right moment to negate damage and potentially stun enemies briefly.)
Balance changes to Classes and Enemies
Hotfix 1.29.23
There was an issue that caused the Duelist passive not to work.
Chests were not showing the correct reward. This has been fixed.
Patch Notes - 1.28.23
Patch Notes!
Balances, Bug Fixes, New Perk Buffs
In this update, there are a few clarifications to the Relic system as well as new perks. A new tab is added to the in-game menu (Quests and Relics). On this tab, players can track Forts and Relic Power (which governs which perk is currently unlocked for the player).
There are changes to the attack system to allow attacks to be more fluid and responsive.
Changes to the bow animation. There was a bug that prevented the correct animation from displaying. This has been fixed.
Updated the class description when creating new classes to give a more detailed description of how the class will function.
Balance changes to enemies in hope of making enemies weaker earlier, but with a non-drastic incremental scale as the Player progresses up in levels.
Fixed a quest giver that was buried underground.
A few abilities have been changed cost-wise for some classes. Duelist has had a few ability upgrades like 'Deprivation' which now restores a little stamina after cast for the Player.
Changes for bosses in the world. It will now be rare to find a boss-type enemy that has a level lower than the player.
Fixed a bug that caused abilities to be duplicated on the action bar.