Cateau cover
Cateau screenshot
Genre: Indie, Visual Novel

Cateau

Cateau's Third Anniversary

Three Years of Cateau

As with the previous anniversaries, we just want to offer a quick thank you to all who have supported Cateau. The fact that three years later, we still have new players coming to the game, both on Steam and Android, is truly special. We would never have guessed as much when we hit the Launch button at SGC back in 2017!

So, for the third year running, thank you all!



Remember, you can find the image used for this post and other extras at the link below!

Extras, get yer extras here!

Reinstating the Extras

Hello folks!

As some of you have noticed, the Lemon Curd Games website is down and will remain so for the time being. This has unfortunately deprived some of you of the opportunity to access the extras.

Well no more, no more I say!

If you go through the link below, you'll be able to access a Google Drive folder from which you can download images from the game, as well as some website exclusives. This link should not require any kind of login from you. Please do be aware that this does of course contain potential spoilers for those who haven't completed the game.

Without further ado, please enjoy!

Cateau Extras

Cateau's Anniversary Continues - New Downloadable Art & a Surprise!

Well now, isn't this a curious occurrence?

[previewyoutube="1HFH1ByR7f8;full"]

As promised, we're also releasing a brand-new piece of art for you all to download! As with all of the Extras available through our site (linked below), they are provided entirely for free to everyone.



So, if you want this as your very own mobile wallpaper for example, all that stands in your way is this link!
Click here to go to the Extras page of our website.

Click Here to go to our Facebook page.

Click here to go to our Instagram page.

CaTwo Year Anniversary

Two years ago today, Cateau was released into the world from our little booth at the Indiecator during the Sweden Game Conference.

In the years since, we have been absolutely floored by the reception that the game has received across Steam, Google Play, and the web at large. Thousands of players have left hundreds of reviews and ratings, and the positivity didn't stop there.

As such, we'd like to thank you all for supporting us and our game. Check back tomorrow for a fresh piece of artwork that you can use as a wallpaper on your devices! In the meantime, take a little nostalgia trip to our SGC booth, 2018.


A Special Occasion!

Before we get to today's subject, a clarification is in order. While some of you have likely noticed that we've been on an unannounced hiatus as of the past few months, Lemon Curd Games is still a thing and (hopefully) we can make it more of a thing once we've all finished up our university studies. But with that cleared up, we've a special milestone to announce...

This month, across Steam and the Google Play Store, Cateau has reached a staggering 15,000 licenses issued! That's right, 15,000 people have gone and gotten themselves a copy of the game between these two platforms, and we find ourselves astounded. Now that we've recovered from said astonishment, we'd like to thank all of you, it is after all the players that make this industry so special. This is very special indeed and means a great deal to all of us here at Lemon Curd Games.

AAA's Initiative System

Hey everyone!

One very busy week later, and I finally have the ability to show you a mock-up of the new UI, which will help me explain the initiative system. As it is a mock-up, the UI isn't final.



So, there are a few key UI elements that will help me explain how this system works. All characters in the game have access to the resource Initiative. Any type of action such as moving, attacking, or using abilities comes with an Initiative cost.

Each character has its own individual Initiative bar, as is visible in the top-left. Each character has an individual income of Initiative, at the beginning of the player's turn.

While you will act with all of your characters in sequence during your turn, just as the enemy will with their characters during their turn, the order in which your characters will get to act during your turn is governed by their Initiative. Highest goes first, lowest goes last.

This means that there is an added layer of strategy, as players will have to predict and plan their Initiative spending in accordance with whatever tactics they wish to execute in the following turns. But wait, there's more!

The sum total of all the player characters' Initiative is then compared to the sum total of the opponent's characters. Whoever is highest, will have the first turn in that battle round. To clarify, battle round one for example would be both the player and computer's turn one. Once they've both played their turn one, battle round one is completed. If you look at the top-middle of the picture, you can see the turn counter, surrounded by a frame split in red and green, the computer being represented by the red and the player by the green. So in this case, we can see that the player will go first in the third battleround. In the event of a tie, the player will go first.

What this means is that if we take this third battle round as an example, is that if the player spends enough Initiative to have their total drop below that of the computers', then the computer will go first in the fourth battle round, giving them two consecutive turns! This is of course, rather risky, but the system works both ways. This means that a skilled and knowdledgeable player can set up situations where they themselves get the double turn for impressive combos.

Feel free to ask in the comments if you have any questions!

Brief Info About the Next Update

Hello there everyone!

So, I have some good news regarding the combat system of Allthamon's Amazing Adventure, and that is that we have created a unique take on initiative and turn order. However, as I was sitting down to write the article describing it, I came to realise that it's something that is really done best with the help of an illustration of some kind.

Fret not though, for I intend to take one of our poor, overworked artists and have them create something for that purpose during the week!

Overworld & Music Teaser!

I won't make excuses regarding this update being late, as that wouldn't be doing you guys justice. I will however pledge to try and maintain the weekly schedule better from now on, so in addition to this "catchup", you will also get an update this weekend!

Anyway, as to the actual content, we have another piece of the soundtrack for you, as well as some concept art of a section of the overworld, which now has a name!

Hence, I cordially invite you all to feast your eyes upon one of the many beaches of the island of Barpaydos (see what I did there? I am very proud), as well as to take in some of the out-of-combat music. Of course there'll be more than just a sandy beach, but hey, a sandy beach!

Click Here for the teaser.

Musical Intermission

Monty Python references notwithstanding, here's something very special. Remember the articles and concept art concerning the game's combat? Well, here's a piece of the combat soundtrack, and, as an added bonus, some early colourisations of the three player characters in development!

As with literally everything we upload during the game's development, the track isn't final in its current state, and of course, it'll be but one of many. The same goes for the characters. Anyway, we hope you'll enjoy the music!

Click Here for the music teaser!

AAA's First Audio Teaser!

Here it is, a collection of a few of the sound effects created so far. As with everything, the sounds too are subject to change and may not appear in the game in the same way that they do here. Please bear in mind that as these are sound effects, the base volume is rather high so be careful with those ears! This particular teaser contains sounds for two of the enemies that will appear in the game.

As a bonus for those who missed our last "proper" post or simply don't follow us on Facebook and find this video elsewhere, there's a look at the Lawyer's moveset. Enjoy!

Click Here for the Audio Teaser

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