Hey everyone! I just pushed an update last night that includes a bunch of bug fixes, including some for achievements that weren't unlocking, plus some optimizations to help the game run better. Here's the log:
+ Added an option to toggle flashing effects for players who may find power-up and event effects problematic.
+ Added code to optimize level loading and performance.
+ Added a missing UI sprite for the maple syrup bottle.
* Fixed a bug where the "Furiends Furever" achievement wasn't unlocking properly.
* Fixed bugs with navigating the "Edit Bindings" menu in the Options.
* Changed the camera sensitivity slider to allow for slower mouse movement.
* Balanced the timer and dollar values in the mewseum.
* Fixed a bug where completing an event under the effect of a power-up would freeze/crash the game.
* Fixed a couple bugs where multiple power-ups could be collected to permanently max out stats.
* Fixed various bugs with the procedural level creation data.
* Probably fixed some other bugs I forgot.
As always, please fill out a bug report form if you find any other issues. And if you're enjoying the game, please leave a review on the store page! The more positive reviews the game has the more fun stuff I can add to it. :) Thanks!
-Chris
v1.1 Release Notes
v1.1 - May 28, 2015
Hey everyone! I hope you're enjoying the game! I just pushed an update with a few bug fixes.
* Fixed a bug where the Mewseum key wouldn't spawn correctly.
* Fixed a bug where the upgrades on the pawse menu overlapped the options screen.
* Fixed a bug where robots would spawn underneath the piano.
Next, I'm going to be looking into a bug where one of the achievements isn't unlocking properly and one that is not displaying the main menu correctly on Linux. Let me know if you find any other major bugs by submitting a bug report form. Thanks!
-Chris
Catlateral Damage is now available!
That's right! Catlateral Damage is finally out and available for Windows, Mac, and Linux! It will be $9.99 regularly but is currently 10% off during launch.
+ Added the Log Cabin level with new furniture.
+ Added a bunch of playable cats to unlock.
+ Added achievements that can be viewed/unlocked in-game or through Steam.
+ Added a tutorial that automatically loads the first time you play the game.
+ Added custom control remapping (for both mouse/keyboard and controllers) to the options screen.
+ Added more options for replaying the tutorial and deleting save data.
+ Added music tracks for the mewseum and supermarkat.
+ Added several more cat photos.
* Improved UI in a few places.
* Updated skyboxes.
* Tweaked movement a little.
* Fixed lots of little bugs.
v0.2.2 Release Notes
v0.2.2 - Apr. 17, 2015
+ Added new menu art and functionality for Options, Collection, and Credits
+ Added saving functionality. The game now saves which cat photos and objects you’ve toppled, plus some other statistics (which can be seen in the Collection menu).
+ Added new objectives for the supermarkat and mewseum bonus levels.
+ Added power ups! You can acquire them by completing certain events.
+ Added more upgrade art (cat toys).
+ Added a new music track (menu theme).
+ Added in mouse catching and laser pointer chasing events.
* Optimized cat photo loading so that the game loads quicker (and doesn’t crash on OUYA).
* Caught bugs and squashed them.
v0.2.1 Release Notes
v0.2.1 - Mar. 24, 2015
+ Added the supermarkat!
+ Added more cat photos!
+ Added a couple more events.
+ Added windows to buildings.
* Made some physics optimizations to improve level load times.
* Fixed bugs.
v0.2.0 Release Notes
v0.2.0 - Mar. 3, 2015
+ Added the mewseum! (Finally!)
+ Added more objects to knock down, like food items in the refrigerator.
+ Added more cat objects (like cat grass and a cat tunnel) to play with.
+ Added more furniture to the kitchen and bathroom.
+ Added some more wallpapers to the house level that are randomized with the procedural system. Lighting color will also change slightly along with wallpaper.
+ Added events that occur randomly when playing in Objective Mode.
+ Added a high and low value object that is randomized per house. The high value object awards 5x its normal points when knocked down and the low value object awards 0.
+ Added several more cat photos.
* Changed how objectives work. Now, the whole house is open from the start and there is one primary objective and an optional bonus objective.
* Renamed “Normal Mode” to “Objective Mode”.
* Reworked some UI to accommodate new gameplay changes.
* Fixed bugs.
- Removed the leveling-up system.
- Removed some upgrades that didn’t work with new gameplay changes.
Catlateral Damage at PAX East 2015!
If you're going to PAX East next weekend, come play Catlateral Damage at the Fire Hose Games booth (#5159) along with 20XX!
Also, check out the PAX East Panel Simulator 2015 panel on Saturday, 3/7 at 12PM! Event details here: https://www.facebook.com/events/792367260817196
v0.1.4 Release Notes
The mewseum bonus level is taking a little bit longer than expected, so this is just a small update for now. Things are progressing though, so the mewseum should be in the next update!
v0.1.4 - Jan. 26, 2015
+ Added over 150 cat photos that will randomly be placed on the walls as posters or on surfaces as small frames.
+ Added a meow button (F key) that allows you to meow at things, pick up objects, and bite the scratching post. More functionality coming soon!
* Reworked all the UI so it looks a little smoother and scales better with different screen resolutions. You can now change resolution settings in the Options menu.
* Fixed bugs, as always.
v0.1.3 Release Notes
Just a small update before the holidays. Let me know what you think about the new jumping mechanics!
v0.1.3 - Dec. 19, 2014
+ Added a cardboard box that transports you to the next house. When you complete all rooms in Normal Mode, it will appear in the bedroom for you to jump into. It is available at the start in Litterbox Mode.
+ Added a few more objects to knock over, including a soccer ball and some toiletries.
* Changed the jumping mechanic substantially. Now you can short hop by tapping the button and jump higher/longer by holding it. Looking up when jumping gives you a much smaller boost than before.
* Reworked the pseudorandom number generation code. It can now reliably generate levels based on seed values (similar to Minecraft or Binding of Isaac) and it’ll be augmented in the future.
* Fixed a ton of bugs with and improved the underlying procedural algorithms in anticipation of adding lots more content.