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Catlateral Damage screenshot
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Genre: Shooter, Simulator, Indie

Catlateral Damage

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Thanks!
-Chris

v0.1.2 Release Notes

v0.1.2 - Dec. 2, 2014


+ Added back Litterbox mode (free play)!
+ Added a few more stat-boosting upgrades.
+ Added new UI on the pawse menu for your current stat boosts and collected upgrades.
+ Added preliminary UI indicators for rooms you haven’t completed yet.
+ Added a scratching post that you can swat to get experience and an upgrade.
+ Added a slight camera bobbing effect.
* Improved how the UI indicators for new upgrades work.
* Changed the art on all collectibles so it’s easier to tell what they do (and so they look better).
* Changed the wall texture slightly to have a subtle gradient so it’s easier to tell where you are when facing walls.
* Fixed a bug with pausing that could lead to some blocking situations.
* Fixed a whole lot of other bugs.

Upcoming Features



  • More upgrades!
  • More physics objects & furniture!

v0.1.1 Release Notes

v0.1.1 - Nov. 13, 2014


+ Added a leveling up system. Knocking objects onto the floor awards experience and upgrades (cat toys) are awarded upon reaching a new level.
+ Added a short in-game intro to show the cat you are playing as.
+ Added “Report bug” and “Give feedback” buttons to the in-game pawse menu.
* Changed the end-game screen to say “Try again” if you ran out of time.
* Fixed how background music plays in relation to the player’s mute setting. Main menu music now plays correctly when muting/unmuting in Options.
* Fixed the choppiness with slowmo at the end of rounds.
* Fixed some colliders on furniture and walls.
* Other small fixes and improvements.

Upcoming Features



  • Indicators for newly accessible rooms
  • Selectable upgrades from a random set
  • Better upgrade art (so you know what they are & what they do)
  • More upgrades!

Known Issues



  • Mouse cursor is not showing for some players.
  • Some furniture arrangements (e.g. dresser and shelves) don’t line up well, so the player can become “stuck” between them.
  • Lower refrigerator shelf is hard to jump onto.
  • Very rarely, the room objective can be “Get 0”.
  • “Try again” option when running out of time should rebuild the same house you were playing in. It currently only works the 2nd time you run out of time (and onward).
  • Checkbox toggles (music, invert Y) on in-game options menu cannot be toggled repeatedly.
  • Resume button on pawse menu isn’t highlighted by default when opening the menu.