Fixed spinning wall fire not playing the fire sound effect.
Fixed companion timer showing 10 instead of 100 when a new level was loaded.
Fixed infinite jump glitch with disappearing platforms.
Fixed intro getting cut off from the sides when using a 4:3 monitor.
Fixed ost metadata.
Happy Holidays!
[Patch] 1.3.1 Changelog
Improvements
Made companion timer text not change size when counting down.
Fixes
Fixed final level beam effect not playing.
Fixed W9L10 allowing the player to fly.
Fixed issues with metaball rendering.
Fixed companion grayscale effects.
Fixed missing fog layer on main menu.
Fixed W6L6 lava wall being jittery.
Fixed W5L2 lava startup.
Fixed W4L5 flippers spinning endlessly.
Fixed companion level select screen showing "Reset" as its name.
[Update] 1.3.0 Changelog - The Anniversary Update
Improvements
New level pack: Reset.
New dialogue in neon levels.
Extended ending.
Added extras (test levels, unused soundtracks, other stuff).
Player is rendered using metaballs.
New main menu.
Changed all cameras to orthographic.
Transition from fly mode to normal is slowed down.
Improved companion return animation.
Upwards flying speed has been increased slightly.
New intro screen.
Improved fog.
Fire now has a sound effect.
Level pack buttons are now the same gray as in the main game.
Small improvements and changes to levels.
New end credits.
Health UI is a little bit smaller.
Removed background particles.
Most of W3L6 has been remade.
Fixes
Fixed cat getting stuck in a weird position on level start.
Credits screen now takes into account the set volume.
Fixed player abilities being activated while paused.
Fix floor enemies getting stuck if hit by a player when it's trying to rise.
Fixed flippers sometimes pulling the player through them.
Fixed a jumping glitch which would cause the player to continuously fly upwards.
Fixed typos and errors in the text (the square is not a cube, a single "grey" has been replaced with "gray", etc).
Fixed player being able to jump twice as high, if both space and the up arrow are pressed at the same time. (Thanks, Jabokoe)
Fixed cat exceeding Warp 10 and going where no cat has gone before if a very specific button combination is pressed just as the game is paused.
Anniversary Update Plans
I looked at the calendar a couple weeks ago and noticed that it had been almost a year since Cats are Liquid first came out. I thought it would be a cool little idea to celebrate the anniversary of CaL with a small update. Nothing too amazing, just a couple random tweaks and extras. For example…
Test levels made during development.
Unused soundtracks.
Random notes made during development.
Cat blueprints.
New sound effects for breaking dynamic objects. (Not quite sure about this one yet)
Graphical updates. (see below)
The graphical updates include denser lava fog, updated look for the magnets, extra glow particles on one-hit-kill surfaces, and the biggest change of all... The cat will be rendered using metaballs. No not meatballs. Metaballs. What are metaballs? This should explain it.
So, as I said, nothing too amazing. Just a couple small changes to make the game feel a bit more polished and some extras.
If everything goes as I've planned, the update will be released on December 7th.
[Patch] 1.2.6 Changelog
Improvements
Added proper support for 4:3 displays. (Special thanks to notboxbot)
Added achievements for completing the Companion level pack. (Thanks to ☣BIOHAZARD☣ for the suggestion.)
Switched around the colors in the achievement icons.
Fixes
Minor text fixes in Companion-W2L9.
Fixed developer thinking that the jokes he puts at the end of these patch notes are even remotely funny/clever.
[Patch] 1.2.5 Changelog
Improvements
The sound quality of the music is a bit better.
Centered the start screen title properly.
Fixes
Fixed pressing Esc/P/Start on the pause screen not resuming the game. (Thanks, ☣BIOHAZARD☣)
Fixed lava ambient sounds playing when the game is paused. (Thanks, ☣BIOHAZARD☣)
Fixed checkpoints not resetting when exiting the game. (Thanks, Chose9)
Fixed developer getting distracted by video games and forgetting stuff.
You can now get the soundtrack on Steam!
A quick update notifying you that you can now get the full soundtrack on Steam with no extra cost!
Previously you could only get the soundtrack on itch.io, but since I received multiple messages and emails saying that people would like to get the soundtrack on Steam, I decided to publish it here too.
Just update the game and the soundtrack should appear in your Steam music library.
[Patch] 1.2.4 Changelog
Improvements
Added "Reset Level" button to the pause screen.
Updated logo in the Credits screen.
Small changes to the level design.
Fixes
Fixed a bug where the checkpoints didn't reset when exiting a level. (Thanks, Gelly)
Fixed a bug in W1L3 where the player could get hurt through a wall. (Thanks, ☣BIOHAZARD☣)
Small changes to the level design.
Real-life dolphins no longer do backflips when seeing the logo of the game.
[Patch] 1.2.3 Changelog
Improvements
You can now resume the game from the pause screen by pressing Esc/P on your keyboard or Start on your controller.
Changed the "God Mode" achievement from not taking any damage to not dying during a playthrough.
Fixes
Fixed a bug where the music would stop if the player exited a level to the main menu and started playing again. (Thanks, ☣BIOHAZARD☣)
Fixed the game sometimes causing nearby magnets to turn into rubber ducks.
[Patch] 1.2.2 Changelog
Improvements
You can now cancel out from the level select screen.
The game is now playable on Mars and its moons.
Fixes
Fixed the end of the final level sometimes causing a cloudy white texture to appear. (Thanks, Cavalcadence)
Fixed players taking damage when jumping into a surface that had spikes on the opposite side of it on W1L3. (Thanks, ☣BIOHAZARD☣)
Removed an invisible rectangle on W9L8 that would cause the game to become unresponsive. (Thanks, Cavalcadence)