Cavalry Girls cover
Cavalry Girls screenshot
Genre: Strategy, Indie

Cavalry Girls

The Crowdfunding Has Ended

The crowdfunding campaign has officially concluded. Thank you all!

with a final total amount of: HKD355642.
Regarding DLC5: We will still make it even though we didn't reach the goal. Regarding the specific schedule and form, it will be determined after DLC4 is completed.

Please stay tuned to your Kickstater messages, as we will be reaching out to you in the coming days regarding the distribution of rewards, customization, joining the community, and other related matters.

v1.2.1863 update list

Mechanics Optimization


●Optimized explosion-related effects and mechanics, including:Re-adjusted animation effects to prevent the explosion animation from disappearing before it finishes playing.
○Shortened the duration of explosion judgments to resolve the issue where players could easily be harmed by explosions upon enemy death.
○Adjusted the judgment for receiving multiple explosions simultaneously; previously, only one explosion damage would be received within 0.2 seconds, making some weapons with multiple explosion effects (like scatter cannons and cluster bombs) underperform. Now, each time explosion damage is received, a mark will accumulate on the hit entity, with a maximum of 6 marks. Once the marks are full, no further explosion damage will be received. Marks will decrease at a rate of one every 0.33 seconds.

General Optimization


●Claire's skill "Power Arm Overdraft" has been modified to fit the new melee mechanism (damage increased by 500% within 5 seconds, knockback increased by 1000%).
●Beautified the button for deleting save files.
●Modified the prompt text for leaving the dormitory.
●Optimized the resolution settings UI, added frame rate limits and vertical sync settings.
●Optimized save file loading performance.
●Optimized AI firing judgment performance.

Bug Fixes


●Fixed an issue where achievements related to mounted objects were incorrectly counted as head-mounted objects.
●Fixed an issue with abnormal module display on turrets.
●Fixed the merging issue for shoulder-mounted weapons: Tracking Core and Tracking Amplification Core, which could not properly merge.
●Fixed the judgment issue for melee weapon gloves.
●Fixed the problem where the Electromagnetic Grenade's explosion did not trigger paralysis effects.

Mod Support


●Fixed the issue of loading external audio files with mods.
●Fixed the problem where local mods would sometimes not load when workshop mods were present.
●Fixed the issue where special bullets incorrectly replaced original bullets.
●Added support for mods for custom Sword Energy.
●Changed the initial lock time function for weapons to be stackable.
●Added a function for rapid-fire weapons.
●Added a module restriction function Group, where modules in the same group cannot be installed simultaneously.
●Added functions to restrict attacking intervals and reload times.


Crowdfunding is currently underway, welcome to follow!

——>>KickStarter Page<<——


[Other Platform]


——>>Modian Page<<——


——>>CIEN Page<<——


Important Notice

The overall progress of crowdfunding has been announced, and everyone is welcome to check the unlocking progress at any time

——>Amount disclosure<——



As previously promised, the feedback form has been relaunched and will be updated every Monday

——>Feedback<——



The schedule has been updated again. Welcome to review it

——>Update list + Plan<——



v1.2.1841 Large update list

New function


Optimization of melee system


Completely redesigned the melee weapon system.
Melee weapons no longer use a magazine mechanism, but instead adopt a light strike ->combo mechanism.
Added "Sharpening" and "Resilience" mechanisms, allowing continuous melee attacks on enemies to cause stun effects and deal significant damage.



Remake modules for each melee weapon



  • Power Gloves——The gloves have a low damage output but can knock back enemies. [Combo attack]Perform a large-scale heavy strike after multiple light strikes
  • High-Power Gloves——Its heavy weight allows for higher damage output and knock-back range. [Combo attack]After several light hits, smash the ground and cause a short time stun to the enemy
  • Lightsaber——Slashes targets. [Combo attack]Perform a large-scale heavy strike after multiple light strikes
  • Photon Naginata——Slashes targets with faster speed. [Combo attack]After multiple light strikes, perform a multi-stage slash ahead
  • Lightning Ax——Slashes enemies in a large radius with adequate strength damage. [Combo attack]Perform a large-scale heavy strike after multiple light strikes
  • High-Power Lightning Axe——Slashes enemies in a large radius with high strength damage. [Combo attack]The final attack can release powerful sword energy
  • Light Spear——Thrusts enemies. [Combo attack]The final thrust will cause the body to sprint forward
  • Light Gun——Thrusts enemies. faster than the light spear. [Combo attack]After several light strikes, perform a multiple spikes in front of you
  • Light Halberd——Thrusts enemies with Long range. [Combo attack]The final attack can release powerful sword energy
  • Electric Wakizashi——Capable of slashing multiple times in a certain radius. [Combo attack]Normal attack and Combo attack can both deal a sword energy
  • Super High-Power Gloves——Its heavy weight allows for higher damage output and knock-back range. [Combo attack]After several light hits, smash the ground and cause a long time stun to the enemy
  • Lightsabre S2——Slashes targets. [Combo attack]The final attack can release powerful sword energy
  • Photon Naginata M3——Slashes targets with faster speed. [Combo attack]After multiple light strikes, perform a strong multi-stage slash ahead
  • Lightning Axe M——Slashes enemies in a large radius with adequate strength damage. [Combo attack]The final attack can release powerful sword energy
  • High-Power Lightning Axe M——Slashes enemies in a large radius with high strength damage. [Combo attack]Normal attack and Combo attack can both deal a sword energy
  • Light Spear S——Thrusts enemies. [Combo attack]The final thrust will cause the body to sprint forward and deal a heavy strike
  • Light Gun S——Thrusts enemies. faster than the light spear. [Combo attack]After several light strikes, perform a strong multiple spikes in front of you
  • High-Power Light Halberd——Thrusts enemies with Long range. [Combo attack]Normal attack and Combo attack can both deal a sword energy
  • High-Power Electric Wakizashi——Capable of slashing multiple times in a certain radius. [Combo attack]Normal attack and Combo attack can both deal a sword energy and the last sword energy is enhanced

Optimization of Shoulder mount weapon System



The shoulder mount weapon system has been redone and can now be strengthened.
The original shoulder mount weapon mounting position has been replaced with a "head mounted component".

Add Gadgets for shoulder mounted weapon



  • SMW Magazine
  • SMW torque
  • SMW Explosion Damage Module
  • SMW Blasting penetration module
  • SMW ArP Module
  • SMW Salvo Module
  • EMP amplification module
  • EMP combustion module

Add Fusions for shoulder mounted weapon



  • SMW Explo Element core
  • SMW Kinetic Element core
  • SMW Magazine core
  • EMP amplification core
  • Tracking core
  • SMW Salvo core
  • SMW Kinetic Explo core
  • SMW Explosion Damage core

Add Head-mounted object



  • Riot Helmet
  • Seismic helmet
  • Durable seismic helmet
  • Tactical night vision device
  • Auxiliary sight

Function optimization


Optimization of synthetic system



  1. The synthetic system will display the conditions for unlocking the formula more clearly.
  2. In non Story Mode, the synthesis system can consume honor points to unlock recipes in advance.
  3. Optimized the synthesis formula and added more items to the synthesizable items
  4. The display of unlocking new formulas has been optimized.
  5. The items in the Disassembly factory can be retained and not emptied.

Optimization of perimeter missions



  1. Added a retrievable cargo box in Perimeter Missions.
  2. The value of the cargo boxes are higher in the high difficulty Perimeter Missions.
  3. It is possible to dismantle the material box in the Disassembly factory to obtain materials.

Optimization of strategic weapons



  1. Strategic weapons can be upgraded.
  2. Can equip multiple identical strategic weapons.
  3. Optimized the effectiveness of strategic weapons.

Several new strategic weapons have been added



  • Aerial Frag Bombardment
  • Carpet Frag Bombing
  • Saturation Frag Bombing
  • Aerial Armor-Piercing Bombardment
  • Accurate Armor-Piercing Bombing
  • Surgical Armor-Piercing Bombing

Other optimizations



  1. The absolute values of rotation speed and movement speed are displayed on the Mech panel
  2. Optimized the display issue of the Sentiments panel
  3. Optimized the numerical display of books/TV programs
  4. The prompts on the prop details panel have been optimized to display more prompts

BUG Fix



  1. Fixed the issue of missing perimeter target names in some areas.
  2. Fixed bug where upgraded weapons do not have average durability.
  3. Fixed the display issue of turret accessories in city defense pannel.
  4. Remove some items that should not be displayed in the Resource Center.
  5. Fixed a bug where some UI can be dragged horizontally.
  6. Fixed the bug where the Riot shield did not work when standing behind a sandbag


Crowdfunding is currently underway, welcome to follow!

——>>KickStarter Page<<——


[Other Platform]


——>>Modian Page<<——


——>>CIEN Page<<——


Crowdfunding Campaign has officially begun!

Hello everyone, the Crowdfunding Campaign For The Follow-up DLC of 'Cavalry Girl' has officially begun.

——>>KickStarter Page<<——


The main goal of this crowdfunding campaign is to raise funds for multiple DLCs in the form of customization and pre sale for DLCs.



We proposed this crowdfunding concept at the beginning of this year and gradually improved our plan over a period of nine months.
https://store.steampowered.com/news/app/2055050/view/4581937714014197804?l=schinese


During this period, multiple rounds of significant updates and the production of a DLC were also carried out. I hope these can provide you with a foundation of trust in us.

——>>Update List<<——


If you like this game and trust us, please follow and support our plan to make this work go further.


[Other Platform]


——>>Modian Page<<——


——>>CIEN Page<<——


Crowdfunding Dated!

Hello everyone, the final date for Crowdfunding has been set for September 20th
Welcome everyone to follow the crowdfunding page to wait for the official start

——>>KickStarter Page<<——




Previous Review: Why We Started Crowdfunding
https://store.steampowered.com/news/app/2055050/view/4336488362952769021

Previous Review: Regarding the Subsequent DLC Plan
https://store.steampowered.com/news/app/2055050/view/4581937714014197804

This year has been full of ups and downs, but we never expected to come all the way here, which is full of emotions. We would appreciate it if you could surport us and we will also release the latest detailed timeline for DLC development as soon as possible.

[Other Platform]


——>>Modian Page<<——


——>>CIEN Page<<——


DLC Final Preview + Kickstarter Page

——>>KickStarter Page<<——




First DLC - Clover



Featuring one of the main characters, Kuroku, this DLC narrates her journey from graduating from the training facility to joining the main team.
New Gameplay: Stealth Mode. Focuses on stealth and perimeter missions on the outskirts.


Second DLC - [Title Pending]



Focuses on the personal story of San, detailing her experiences after entering the Cavalry Pilot Academy.
New Gameplay: Arcade Mode. Features duels and Boss Rush challenges.


Third DLC - [Title Pending]



Centers on the backstory of Ocher, chronicling her initial induction into the assassin's guild.
New Gameplay: Dungeon Mode. focuses on dungeon exploration with roguelike elements.


Fourth DLC - [Title Pending]



Focuses on Claire's personal story, detailing her experiences after leaving the military, her encounters, and her eventual return to the armed forces.
New Gameplay: Command Mode. Emphasizes strategic dispatch and real-time tactics.


Fifth DLC - [Title Pending]



Narrates the post-revolutionary story of the protagonists, focusing on their guerrilla warfare behind enemy lines.
New Gameplay:
1. Large map operations allowing for triggering stories, resource gathering, and combat on the map.
2. A hybrid of all previously introduced gameplay modes.



[Other Platform]


——>>Modian Page<<——


——>>CIEN Page<<——

v1.1.1813 Mini Update Patch

[BUG]
Fixed the issue caused by City Defense in the Sneak Mode
Fixed the issue caused by Accelerate in Sneak Mode
Fixed the issue caused by combat units not holding weapons
Fixed the issue of temporary failure when hidden in smoke
Fixed the issue of triggering element reaction failure in arc weapons
Optimized the performance of thunderstorms
[MOD]
Fixed the issue of characters appearing in the lounge in the MOD interface
An interface has been added to increase the total number of magazines
Added interface for initial weapon preheating time

——>>Twitter/X<<——


——>>Join our Discord<<——

v1.1.1789 + Encyclopedia

New content


Encyclopedia added, with entrance as the main interface


(Special Thanks: Yukise)

——>>Encyclopedia<<——




Wiki added, with entrance as the main interface(Chinses only currently)


(Special Thanks: XJ.Chen)

——>>Wiki (Chinses only currently)<<——



New achievements added


Brown Survivor
Green Survivors
Red Survivors
Yellow Survivor
Blue Survivor
Rising Star
Unyielding Spirit
Eternal Legend
City under siege
Bloody Lonely City
Last Blood
Infiltrator
The Night Reaper


Bug



  • Fixed the issue of incorrect sound channel during close combat weapon reloading
  • Fixed the issue where some items displayed two types of Scrap Iron metal when synthesized
  • Fixed the issue of some plot text hyperlinks
  • Fixed the issue of the Airdropped Machine Gun Turret not disappearing
  • Fixed some adaptation issues with the achievement UI
  • Fixed the issue of not generate enemies in the final battle
  • Fixed the bug where training in front of the city gate failed to generate an mech
  • Fixed the issue of incorrect positioning of Sharp Shields on some mech equipment
  • optimization
  • Optimized the issue of lighting priority to improve performance
  • Non removable items can be repositioned within the slot
  • When flipping pages in the warehouse, hold down the left shift to flip 10 pages at once
  • Optimized the firing logic of AI when lifting Riot shield
  • Optimized the enemy generate rhythm and the number of bosses in the final battle



MOD



  • Tags of Non-removable takes effect on the fusion module
  • Determine whether to play the reload sound effect in the Reload field of the weapon table
  • Fixed some issues with character IDs exceeding 10




https://store.steampowered.com/news/app/2055050/view/4336488362952769021

——>>Twitter/X<<——


——>>Join our Discord<<——

Future Plans + Crowdfunding Preview

Crowdfunding Preview


Dear players, hello!
After nearly six months of preparation, our warmup for crowdfunding campaign is finally about to begin its preview phase. We expect to release the detailed plan within a month.
In short, we will be crowdfunding for four character DLCs and one large expansion DLC, through the creation of some merchandise and in-game naming and customization content.


First DLC


As you all know, the first DLC has been released and is available for free play. Our intention was to provide you with a reference, giving you a general idea of what the subsequent DLCs will be like. If this has managed to build your anticipation, we are truly delighted.
https://store.steampowered.com/app/2747070/DLC/?curator_clanid=42620129


Why Crowdfunding


As for why we are choosing to release our subsequent projects through crowdfunding, the reason is quite simple: we are running out of funds.
To be precise, the budget for the "Iron Cavalry Girl" project was exhausted six months ago. Up to now, the game's sales revenue has barely covered the three-year development cost and is insufficient to cover the additional costs of nearly a year of continuous updates after the release, let alone the many subsequent projects.
However, on one hand, many players have given us encouragement and support, hoping to continue experiencing the subsequent content; on the other hand, we ourselves still have many ideas that have not been fully realized and many optimizations that have not been perfected. Therefore, we want to try crowdfunding to see if we can continue this project.
If funding permits, we will continue to realize our subsequent plans, just as we have continuously optimized and updated over the past year.


Detailed Crowdfunding Plan


Since our players come from all over the world and in considerable numbers, we will launch crowdfunding warmup simultaneously on three platforms:

Mainland China:

——>>MODIAN<<——


Japan:

——>>CIEN<<——


Other regions:

——>>KickStarter(Preparing)<<——



As long as the total amount raised on all platforms reaches the cost of producing the respective DLCs, we will officially start the subsequent projects.
We will announce all subsequent crowdfunding funds and the expected cost of each DLC to ensure complete transparency throughout the process.

If you have appreciated the numerous free updates and our attitude over the past year, we hope this can be another opportunity for you to continue trusting us.
Below is our past schedule and update list:
——>>List of updates for the past year<<——


Currently, the crowdfunding pages on each platform are in the preview stage. If you are interested, you can follow the project, our announcements, and various community platforms to get the latest information when crowdfunding officially begins (expected to officially start within a month).




Thank you for reading this far and for your attention. We hope we can embark on an even longer journey together.

——>>Twitter/X<<——


——>>Join our Discord<<——