We have conducted another round of significant optimization for performance issues, and welcome to try the Final Battle to test the pressure
[Optimization]
Add two DLC achievements: Infiltrator and The Night Reaper When using weapons as materials for enhancement or repair, all gadgets and fusion parts will be returned Optimized the hierarchical performance of mecha jumping Adjusted the issue of enemies being too strong in the later stages of the Final Battle (mainly high-level bosses)
[Bug]
Fixed a bug where some plot dialogue boxes exceeded the screen Fixed a bug where the game crashed when the weapon's range was too close in some cases Fixed a bug where the turret did not rotate in some cases Fixed the bug of premature opening of the Disassembly factory in Story mode Fixed a bug where EMP cannot be launched in some cases Fixed a bug where endless mode could recruit repeatedly Fixed the bug of the turret weapon not reducing durability Fixed a bug where ammunition costs were displayed as 0 in some cases
[Mod]
More Selected Mods added Optimized the interface of Selected Mods Fixed the issue with the endless mode example mod Added mod interface for modifying the quantity of items
To fulfill the promise made at the beginning of this year and prepare for further multiple DLCs that may come in the future https://store.steampowered.com/news/app/2055050/view/4116923934422234265?l=schinese Welcome everyone to continue following our various communities and announcements to learn about future plans
Fixed a bug where Gadget became darker when assembling the gun turret Fixed the issue where some items in the data room could not be displayed Fixed possible bugs that may remains UI after blasting Fixed a bug where scattered ammunition weapons would merge into some scattered ammunition modules When the camera is focused, it can focus on multiple targets Fixed a bug where the menu for unlocking the recipe in challenge mode blocked the view Performance optimization has been performed on the logic of AI searching for players Attempted to fix the bug of sudden death in survivor mode Fixed some level camera shaking issues Fix the issue of characters not firing bullets but still speaking during battles Slight performance optimization has been carried out Fixed the issue of the bomber bombing guidance line not displaying Fixed the issue of possible errors when uploading mods
Test Branch
Add the function of dimming the perspective in the bushes Fixed a bug in the partition wall that allowed for assassination Fixed some AI issues with enemies in stealth mode Fixed some copywriting issues Fixed the issue of displaying drones during customs clearance and settlement Fixed the issue where the Instructor's body displayed in green on the map Partially closed UI not used in stealth mode
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The Steam Summer sale will start on June 27th at 10 am and end on July 11th at 10 am (Pacific Time). During these 2 weeks, 'Cavalry Girls' will also have a 25% off for a low price limit. Don't miss this summer sale and add 'Cavalry Girls' to your Steam game library!
About the game: "Cavalry Girls" is a light roguelike, top-down perspective mech-girl shooting indie game. In this thrilling and exhilarating shooting game, you will lead brave girl soldiers, retrofit different models of mechs, deploy troops with diverse skills, repel a variety of enemies, and protect your empire amidst the gunfire. With limited supplies, can you strategically allocate resources, manage your troops, and survive the intensifying battles?
Join our Discord: https://discord.gg/CmeebtwJmB
V1.1.1667 Mini Update Patch
Optimization
Optimized the Endless Mode .The enemy types will continuously become stronger with the loop Optimized Endless Mode. There will be stronger types of bosses appearing in the later stage Optimized the display effect of equipment UI Optimized the lag situation during retirement Added localized text to the console
BUG
Further optimized the performance issues of Endless Mode Fixed a bug with equipment slot errors Fixed some missing image materials issues Fixed some bugs where the recipe could not be unlocked Fixed achievement unlocking issue in survivor mode Fixed several bugs in turret editing Fixed several batch processing bugs Fixed a bug where hedge coil values were not displayed
MOD
Added drone slot expansion in the mod interface Removed the limitation of using mods in Iron Man mode Optimized the situation where missing item IDs in mods can cause the game to be unable to proceed
The special linkage event of Ash Arms, Marfusha:Sentinel Girls, and Cavalry Girl will be fully launched.
This event is Chinese Mainland & Japan (schedule undetermined) only. For more information: https://www.bilibili.com/opus/939881626291142659?spm_id_from=333.999.0.0
V1.1 Major Update + DLC plan
V1.1 major update
Major updates
Added five new ultimate weapons with 15+ slots
Gauss sniper rifle
Magnetic railgun
Lava spray
Purgatory ray
Thor Burning Cannon
Two new weapons and their corresponding upgrades:
Miniature handcannon
Standard pistol
Two new types of projectiles:
Shield destruction device
Anti stealth device
Major updates2
Added the function of editing the turrets
All mech have added dual wielding weapon function
Add an entrance to the Final Battle in Endless mode
Significantly optimize performance issues in cases of excessive element reactions
The upper limit of drones has been increased to 6. More than 4 units require core unlocking
Optimized the image quality of all plot comics
Minor update
Increase the num of save slots Add achievements related to Endless Mode and Survivor Mode Optimize sound effects to avoid popping sounds Enhance the damage of the burning area Enhancement of skills for all characters (with a focus on duration) Increased the number of fusion slots for most advanced weapons Endless Mode Difficulty Adjustment Endless mode adds Iron Man mode options Some formulas in the synthesis system have added the need for prerequisite items to unlock Add num of selected mods Most Perimeter Mission have been reduced, and rewards have been increased Increased material rewards for annihilation missions The weapon fusion module can be recycled to funds
Bug fix
Optimized many UI display hyperframes and other issues Fixed the issue of getting stuck when retiring from Endless Mode Fixed a bug that disappeared after turret synthesis Fixed bug in rocket tracking sandbags Removed Advanced Ranger from normal difficulty level Fix the issue of sandblasting explosion in the task of eliminating Sandworm Fix bug where weapon enhancement may cause weapon duplication Fixed some issues with mod failures Fixed the issue where some recipes that were unlocked over time would never be unlocked Fixed the issue of missing textures for some items in the guidebook
Subsequent plans
Hello everyone, regarding the follow-up plan. We will focus our work on the production of DLC, We will plan to update five DLCs: four regular DLCs+one large DLC. Among them, four small DLCs are the personal storylines of four characters (each will include a separate long-term storyline and unique gameplay mechanism, this is to improve the worldview and explore gameplay before making the large DLC). The large DLC had a preview at the beginning of the year (you can see the end of the news article for details): https://store.steampowered.com/news/app/2055050/view/4020094168394125606?l=schinese
As we mentioned earlier, due to the realistic causes, we plan to complete these DLCs in the form of crowdfunding. Firstly, we will release the first DLC for free around June 21st. For information on the content of the first DLC, please refer to: https://store.steampowered.com/news/app/2055050/view/4170971564127656345?l=schinese You can decide whether to support us when you experience the DLC. If the basic development needs can be maintained, we will continue to update the game's additional content and optimize the ontology experience.
As for the specific crowdfunding plan and update plan, we will announce it after the release of the first DLC (most likely on a subscription basis). If you are interested, you can like this news or follow our official Twitter account: https://x.com/ZZXOfficial
Thank you for all support and assistance along the way.
Add an entrance to the Final Battle in Endless mode Added the function of editing the turrets Added five new ultimate weapons with 15+ slots All mech have added dual wielding weapon function Significantly optimize performance issues in cases of excessive element reactions The upper limit of drones has been increased to 6. More than 4 units require core unlocking
Minor update
Increase the num of save slots Optimize sound effects to avoid popping sounds Enhance the damage of the burning area Enhancement of skills for all characters (with a focus on duration) Increased the number of fusion slots for most advanced weapons Endless Mode Difficulty Adjustment Endless mode adds Iron Man mode options Some formulas in the synthesis system have added the need for prerequisite items to unlock Add num of selected mods Most Perimeter Mission have been reduced, and rewards have been increased Increased material rewards for annihilation missions The weapon fusion module can be recycled to funds