Cavalry Girls cover
Cavalry Girls screenshot
Genre: Strategy, Indie

Cavalry Girls

v1.1.1763 update

[Performance]


We have conducted another round of significant optimization for performance issues, and welcome to try the Final Battle to test the pressure

[Optimization]


Add two DLC achievements: Infiltrator and The Night Reaper
When using weapons as materials for enhancement or repair, all gadgets and fusion parts will be returned
Optimized the hierarchical performance of mecha jumping
Adjusted the issue of enemies being too strong in the later stages of the Final Battle (mainly high-level bosses)

[Bug]


Fixed a bug where some plot dialogue boxes exceeded the screen
Fixed a bug where the game crashed when the weapon's range was too close in some cases
Fixed a bug where the turret did not rotate in some cases
Fixed the bug of premature opening of the Disassembly factory in Story mode
Fixed a bug where EMP cannot be launched in some cases
Fixed a bug where endless mode could recruit repeatedly
Fixed the bug of the turret weapon not reducing durability
Fixed a bug where ammunition costs were displayed as 0 in some cases

[Mod]


More Selected Mods added
Optimized the interface of Selected Mods
Fixed the issue with the endless mode example mod
Added mod interface for modifying the quantity of items


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——>>Update list + Plan<<——

Emoji!

The first DLC has been released!

DLC page release!

Hello everyone, the page of first DLC "Clover" for "CavalryGirls" has been released
The DLC will be officially released on July 19th
https://store.steampowered.com/app/2747070/DLC/

The first DLC will be released for free

To fulfill the promise made at the beginning of this year and prepare for further multiple DLCs that may come in the future
https://store.steampowered.com/news/app/2055050/view/4116923934422234265?l=schinese
Welcome everyone to continue following our various communities and announcements to learn about future plans


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——>>Join our Discord<<——


——>>Update list + Plan<<——




v1.1.1699 Mini Update Patch

Bug repair


Fixed a bug where Gadget became darker when assembling the gun turret
Fixed the issue where some items in the data room could not be displayed
Fixed possible bugs that may remains UI after blasting
Fixed a bug where scattered ammunition weapons would merge into some scattered ammunition modules
When the camera is focused, it can focus on multiple targets
Fixed a bug where the menu for unlocking the recipe in challenge mode blocked the view
Performance optimization has been performed on the logic of AI searching for players
Attempted to fix the bug of sudden death in survivor mode
Fixed some level camera shaking issues
Fix the issue of characters not firing bullets but still speaking during battles
Slight performance optimization has been carried out
Fixed the issue of the bomber bombing guidance line not displaying
Fixed the issue of possible errors when uploading mods

Test Branch


Add the function of dimming the perspective in the bushes
Fixed a bug in the partition wall that allowed for assassination
Fixed some AI issues with enemies in stealth mode
Fixed some copywriting issues
Fixed the issue of displaying drones during customs clearance and settlement
Fixed the issue where the Instructor's body displayed in green on the map
Partially closed UI not used in stealth mode

Enjoy 25% off in this coming Steam Summer sale!

The Steam Summer sale will start on June 27th at 10 am and end on July 11th at 10 am (Pacific Time). During these 2 weeks, 'Cavalry Girls' will also have a 25% off for a low price limit. Don't miss this summer sale and add 'Cavalry Girls' to your Steam game library!



About the game:
"Cavalry Girls" is a light roguelike, top-down perspective mech-girl shooting indie game. In this thrilling and exhilarating shooting game, you will lead brave girl soldiers, retrofit different models of mechs, deploy troops with diverse skills, repel a variety of enemies, and protect your empire amidst the gunfire. With limited supplies, can you strategically allocate resources, manage your troops, and survive the intensifying battles?

Join our Discord:
https://discord.gg/CmeebtwJmB

V1.1.1667 Mini Update Patch

Optimization


Optimized the Endless Mode .The enemy types will continuously become stronger with the loop
Optimized Endless Mode. There will be stronger types of bosses appearing in the later stage
Optimized the display effect of equipment UI
Optimized the lag situation during retirement
Added localized text to the console

BUG


Further optimized the performance issues of Endless Mode
Fixed a bug with equipment slot errors
Fixed some missing image materials issues
Fixed some bugs where the recipe could not be unlocked
Fixed achievement unlocking issue in survivor mode
Fixed several bugs in turret editing
Fixed several batch processing bugs
Fixed a bug where hedge coil values were not displayed

MOD


Added drone slot expansion in the mod interface
Removed the limitation of using mods in Iron Man mode
Optimized the situation where missing item IDs in mods can cause the game to be unable to proceed

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——>>Update list + Plan<<——




Game Linkage event

The special linkage event of Ash Arms, Marfusha:Sentinel Girls, and Cavalry Girl will be fully launched.


This event is Chinese Mainland & Japan (schedule undetermined) only.
For more information:
https://www.bilibili.com/opus/939881626291142659?spm_id_from=333.999.0.0

V1.1 Major Update + DLC plan

V1.1 major update



Major updates



Added five new ultimate weapons with 15+ slots

  • Gauss sniper rifle
  • Magnetic railgun
  • Lava spray
  • Purgatory ray
  • Thor Burning Cannon

Two new weapons and their corresponding upgrades:

  • Miniature handcannon
  • Standard pistol

Two new types of projectiles:

  • Shield destruction device
  • Anti stealth device


Major updates2



  1. Added the function of editing the turrets
  2. All mech have added dual wielding weapon function
  3. Add an entrance to the Final Battle in Endless mode
  4. Significantly optimize performance issues in cases of excessive element reactions
  5. The upper limit of drones has been increased to 6. More than 4 units require core unlocking
  6. Optimized the image quality of all plot comics


Minor update


Increase the num of save slots
Add achievements related to Endless Mode and Survivor Mode
Optimize sound effects to avoid popping sounds
Enhance the damage of the burning area
Enhancement of skills for all characters (with a focus on duration)
Increased the number of fusion slots for most advanced weapons
Endless Mode Difficulty Adjustment
Endless mode adds Iron Man mode options
Some formulas in the synthesis system have added the need for prerequisite items to unlock
Add num of selected mods
Most Perimeter Mission have been reduced, and rewards have been increased
Increased material rewards for annihilation missions
The weapon fusion module can be recycled to funds

Bug fix


Optimized many UI display hyperframes and other issues
Fixed the issue of getting stuck when retiring from Endless Mode
Fixed a bug that disappeared after turret synthesis
Fixed bug in rocket tracking sandbags
Removed Advanced Ranger from normal difficulty level
Fix the issue of sandblasting explosion in the task of eliminating Sandworm
Fix bug where weapon enhancement may cause weapon duplication
Fixed some issues with mod failures
Fixed the issue where some recipes that were unlocked over time would never be unlocked
Fixed the issue of missing textures for some items in the guidebook


Subsequent plans



Hello everyone, regarding the follow-up plan. We will focus our work on the production of DLC,
We will plan to update five DLCs: four regular DLCs+one large DLC.

Among them, four small DLCs are the personal storylines of four characters (each will include a separate long-term storyline and unique gameplay mechanism, this is to improve the worldview and explore gameplay before making the large DLC). The large DLC had a preview at the beginning of the year (you can see the end of the news article for details):
https://store.steampowered.com/news/app/2055050/view/4020094168394125606?l=schinese

As we mentioned earlier, due to the realistic causes, we plan to complete these DLCs in the form of crowdfunding.
Firstly, we will release the first DLC for free around June 21st. For information on the content of the first DLC, please refer to:
https://store.steampowered.com/news/app/2055050/view/4170971564127656345?l=schinese
You can decide whether to support us when you experience the DLC. If the basic development needs can be maintained, we will continue to update the game's additional content and optimize the ontology experience.

As for the specific crowdfunding plan and update plan, we will announce it after the release of the first DLC (most likely on a subscription basis). If you are interested, you can like this news or follow our official Twitter account:
https://x.com/ZZXOfficial

Thank you for all support and assistance along the way.

——>>Update list + Plan<<——


——>>Join our Discord<<——


V1.1 testing branch major update

Major updates


Add an entrance to the Final Battle in Endless mode
Added the function of editing the turrets
Added five new ultimate weapons with 15+ slots
All mech have added dual wielding weapon function
Significantly optimize performance issues in cases of excessive element reactions
The upper limit of drones has been increased to 6. More than 4 units require core unlocking

Minor update


Increase the num of save slots
Optimize sound effects to avoid popping sounds
Enhance the damage of the burning area
Enhancement of skills for all characters (with a focus on duration)
Increased the number of fusion slots for most advanced weapons
Endless Mode Difficulty Adjustment
Endless mode adds Iron Man mode options
Some formulas in the synthesis system have added the need for prerequisite items to unlock
Add num of selected mods
Most Perimeter Mission have been reduced, and rewards have been increased
Increased material rewards for annihilation missions
The weapon fusion module can be recycled to funds

Test code: 114514114514



——>>Update list + Plan<<——


——>>Join our Discord<<——