[Optimization] Added voices for replay of role in DataRoom Added replay of musics in DataRoom Added interface for replacing audio music with MOD Endless mode allows for AI-controlled Adjusted the clarity of some CG Added display of smoking and alcohol quantity in the lounge Adjusted the wording of some traditional Chinese texts
[Bug fix] Fixed the issue of incorrect display of weapons after using melee weapon fusion Fixed the issue of the machine body not displaying in Mecha Management interface in some cases Fixed a bug where spraying weapons are affected by force field shields Fixed the issue of ineffective acid tank in some cases Fixed some text box adaptation issues in Japanese and English Fixed the issue where some prop values could not be displayed correctly Fixed a bug where infrastructure plans can be executed repeatedly Fixed a bug with inaccurate peripheral enemy forecasts after 100 days in Endless Mode
[Optimization] Added voices for replay of role in DataRoom Added replay of musics in DataRoom Added interface for replacing audio music with MOD Endless mode allows for AI-controlled Adjusted the clarity of some CG Added display of smoking and alcohol quantity in the lounge Adjusted the wording of some traditional Chinese texts
[Bug fix] Fixed the issue of incorrect display of weapons after using melee weapon fusion Fixed the issue of the machine body not displaying in Mecha Management interface in some cases Fixed a bug where spraying weapons are affected by force field shields Fixed the issue of ineffective acid tank in some cases Fixed some text box adaptation issues in Japanese and English Fixed the issue where some prop values could not be displayed correctly Fixed a bug where infrastructure plans can be executed repeatedly Fixed a bug with inaccurate peripheral enemy forecasts after 100 days in Endless Mode
Fixed a bug in Infrastructure Plan where values were sometimes displayed incorrectly Fixed a bug where Infrastructure department exceeded the upper limit in global gain Fixed a bug where money will be incorrectly added spent through batch processing Fixed a bug where outdoor personnel occupied the lounge Fixed the issue of inconsistent numerical values and descriptions after upgrading the Double-Barreled Shotgun Fixed the issue of some text exceeding the range in the plot mode Fixed some loaclization text issues. Fixed a bug that prevented triggering the defection outcome
[MOD related]
(see MOD community for details) Fixed a bug where MOD cannot be updated Limited the maximum size of the preview image Fixed a bug where MOD weapon upgrade materials were not level 1 items MOD production has added weapon top view. MOD production has added sound surport. MOD production has added localization function. MOD has added an interface for body animation.
'Cavalry Girls' with new 'Endless Mode' & Steam Workshop now live! + 20% off!
Published by OKJOY and developed by Neutron Star Game Studio, the light Rogue top-down perspective mech-girl shooting game "Cavalry Girls" welcomes the update with the "Endless Mode and Creative Workshop (Gameplay Numerics)." This update introduces the long-awaited "Endless Mode," unlocked after reaching day 62 in story mode. The game continues its winter sale keeping the game itself 20% off! It lasts for a week and will end on January 11th! Besides "Endless Mode," the game now features a Steam Workshop, currently limited to adjusting weapon/item stats, adding new weapons, accessories, items, and modifying level pacing. Players can browse and subscribe to mods directly from the workshop interface.
In "Endless Mode," players can select any character to start and will face increasingly stronger enemies, having some control over the direction of enemy enhancements. Affection rewards for the chosen character unlock as affection for all characters increases. Players will encounter frequent battles with increasing enemy spawn rates and numbers, presenting unprecedented challenges!
Players can choose any character to start the Endless Mode with
Makes voice and related Affinity reward for Mary, who is not the protagonist
In Endless Mode
All systems will be opened at the beginning
Enemies in Endless mode will be strengthened with the number of days. Players can choose the direction of enemy strengthen to a certain extent. Enemy strengthen will last for about 150 days, and will not continue to strengthen thereafter
As the number of boss battles increases, the refresh rate and number of enemies will continue to increase until reaching their peak
The Affinity reward for the selected character will be unlocked as the Affinity of all characters increases
STEAM Workshop
The STEAM Workshop has officially opened, and players can access it within the game you can download mods and activate them within the game If you are interested in making mods, please refer to the relevant documentation:
The new version has added a new function: Weapon Fusion. Almost any weapon can be fused with another weapon (the current version does not support the fusion of melee weapons) Players can find the entrance to the fusion weapon in the workshop (the plot is open for 44 days) After weapon fusion, the weapons used as materials will disappear, and accessories based on material weapon properties will appear to fill the fusion slot of the original weapon (For example, if we combine kinetic weapons with shotgun weapons, kinetic weapons will have a scattering effect. If we combine ray with high explosive weapons, the ray may trigger an explosion effect. Of course, based on the type of material, the resulting effect will have a certain degree of randomness.) At present, there are 51 combinations of fusion effects, totaling 189 accessories
DLC trailer
A new uniform DLC will be released soon We will determine the next stage of DLC production direction in the near future in the form of a questionnaire
To give back everyone's support and fulfill promises
We have updated the swimsuit story (free content) The entrance is "Enter City"
Welcome to continue looking forward to the next update on January 6th and more updates of stages unlocks. ——>>Update list + Plan<<——
Wishing everyone a happy new year
Steam Winter Sale: Get "Cavalry Girls" at 20% Off!
As 2023 draws to a close, we welcome the Steam Winter Sale and the weapon fusion update at the end of December! Multiple Steam games from OKJOY have joined the winter sale event. Among them, "Cavalry Girls" has launched a new historic low with a 20% discount. Interested players can purchase it during the winter promotion!
This new version introduces a weapon fusion mechanism, allowing almost any weapon to be fused with another (currently, melee weapons are not supported for fusion).
Players can find the entrance to weapon fusion in the workshop (available from the 44th day of the storyline).
After the winter sale (2023.12.21—2024.1.4), the game is expected to officially launch on Steam Workshop in January 2024. The upcoming "Endless Mode" gameplay has also been made public on the test server, and everyone is welcome to try it out and provide feedback and suggestions
About the game: "Cavalry Girls" is a light roguelike, top-down perspective mech-girl shooting indie game. In this thrilling and exhilarating shooting game, you will lead brave girl soldiers, retrofit different models of mechs, deploy troops with diverse skills, repel a variety of enemies, and protect your empire amidst the gunfire. With limited supplies, can you strategically allocate resources, manage your troops, and survive the intensifying battles?
Join our Discord: https://discord.gg/CmeebtwJmB
v0.7.1385 Weapon Fusion
Update List
_________________________________________________________ The new version has added a new function: Weapon Fusion. Almost any weapon can be fused with another weapon (the current version does not support the fusion of melee weapons) Players can find the entrance to the fusion weapon in the workshop (the plot is open for 44 days) After weapon fusion, the weapons used as materials will disappear, and accessories based on material weapon properties will appear to fill the fusion slot of the original weapon (For example, if we combine kinetic weapons with shotgun weapons, kinetic weapons will have a scattering effect. If we combine ray with high explosive weapons, the ray may trigger an explosion effect. Of course, based on the type of material, the resulting effect will have a certain degree of randomness.) At present, there are 51 combinations of fusion effects, totaling 189 accessories
Kinetic Speed Core
Kinetic Collision Core
Kinetic Strength Core
Quick Reload Core
Active Reload Core
Kinetic Splitter Core A
Kinetic Splitter Core B
Kinetic Splitter Core C
Splitter Core
Splitter Boost Core
Kinetic Blast Core
Kinetic Burst Reaction Core
Mounted Grenade Core
Mounted Grenade Boost Core
Guide Rail Core
High-Capacity Magazine Core
Chamber Pressure Overload Core
Super-large-capacity Drum Magazine Core
Bipod Core
Kinetic Crit Core
Kinetic Damage Core
Kinetic Powder Charge Core
Heat Core
Armor Melting Core
Electromagnetic Kinetic Core
Electromagnetic Bullet Core
Ray Anti-blast Core
Ray Power-blast Core
Ray Fusing Core
Ray Welding Core
Ray Energy Core
Ray Refraction Core
Ray Trident Core
Ray Rapid-firing Core
Arc Anti-blast Core
Arc Power-blast Core
Arc Inner Guide Core
Arc Implosion Core
Arc Expansion Core
Arc Reflection Core
Arc Charging Core
Arc Blast-spread Core
Explosive Splitter Core
Chain Reaction Core
Delayed Fuse Core
Explosive Powder Charge Core
Heated Gas Core
Magnetized Gas Core
Unstable Gas Core
Broad-nozzle Core
Spread Constriction Core
Other updates
Remade all Shoulder-mounted weapons to make them more powerful and convenient
Optimized the logic of some bosses
Raised the upper limit of military ranks
Significantly increased the output of synthetic materials
Players can choose any character to start the Endless Mode with
Makes voice and related Affinity reward for Mary, who is not the protagonist
In Endless Mode
All systems will be opened at the beginning
Enemies in Endless mode will be strengthened with the number of days. Players can choose the direction of enemy strengthen to a certain extent. Enemy strengthen will last for about 150 days, and will not continue to strengthen thereafter
As the number of boss battles increases, the refresh rate and number of enemies will continue to increase until reaching their peak
The Affinity reward for the selected character will be unlocked as the Affinity of all characters increases
Other updates
Remade all Shoulder-mounted weapons to make them more powerful and convenient
Optimized the logic of some bosses
Raised the upper limit of military ranks
Significantly increased the output of synthetic materials
_________________________________________________________ Regarding the other system tested this time, you can check:: https://store.steampowered.com/news/app/2055050/view/3904122044549820707
V0.7 Test Notification (1) Weapon Fusion
[Test time]
Starting on December 12, 2023
[Test Method]
Use test code for testing (in the Steam library: Game Properties ->Test Version ->Enter Test Code) Test code: 1145141919810
[Update List]
_________________________________________________________ The new version has added a new function: Weapon Fusion. Almost any weapon can be fused with another weapon (the current version does not support the fusion of melee weapons) Players can find the entrance to the fusion weapon in the workshop (the plot is open for 44 days) After weapon fusion, the weapons used as materials will disappear, and accessories based on material weapon properties will appear to fill the fusion slot of the original weapon (For example, if we combine kinetic weapons with shotgun weapons, kinetic weapons will have a scattering effect. If we combine ray with high explosive weapons, the ray may trigger an explosion effect. Of course, based on the type of material, the resulting effect will have a certain degree of randomness.)
At present, there are 51 combinations of fusion effects, totaling 189 accessories
Kinetic Speed Core
Kinetic Collision Core
Kinetic Strength Core
Quick Reload Core
Active Reload Core
Kinetic Splitter Core A
Kinetic Splitter Core B
Kinetic Splitter Core C
Splitter Core
Splitter Boost Core
Kinetic Blast Core
Kinetic Burst Reaction Core
Mounted Grenade Core
Mounted Grenade Boost Core
Guide Rail Core
High-Capacity Magazine Core
Chamber Pressure Overload Core
Super-large-capacity Drum Magazine Core
Bipod Core
Kinetic Crit Core
Kinetic Damage Core
Kinetic Powder Charge Core
Heat Core
Armor Melting Core
Electromagnetic Kinetic Core
Electromagnetic Bullet Core
Ray Anti-blast Core
Ray Power-blast Core
Ray Fusing Core
Ray Welding Core
Ray Energy Core
Ray Refraction Core
Ray Trident Core
Ray Rapid-firing Core
Arc Anti-blast Core
Arc Power-blast Core
Arc Inner Guide Core
Arc Implosion Core
Arc Expansion Core
Arc Reflection Core
Arc Charging Core
Arc Blast-spread Core
Explosive Splitter Core
Chain Reaction Core
Delayed Fuse Core
Explosive Powder Charge Core
Heated Gas Core
Magnetized Gas Core
Unstable Gas Core
Broad-nozzle Core
Spread Constriction Core
Small Update v0.6.1322
[Gameplay Update] In defense mode, you can switch the controlled units in the strategy panel now! During clearance, the retire page will display the equipment and weapons currently used. The weapon panel has added a one click remove function Target machine attributes can be adjusted, including resistance, burst resistance, immunity, and elemental resistance AI will not attack buildings that are being blasted (to avoid element reactions) The command pannel allows you to view detailed skill descriptions When thesentiment is full, the font will be bolded When maintenance costs increase, the current increase in maintenance costs will be displayed Weapon description has added explosion damage value [Bug optimization] Fix the bug where nano repair triggers explosive resistance Fixed some bugs that could cause stun time to be shorter than expected Fixed bug in achievement description related to steel slugs Fixed some bugs with incorrect product refresh times Optimized the text description of the drone reinforcement module Removed some misleading copy from the plot, such as Restoration Subsidies, etc Fixed a bug where some bosses didn't focus on entry A bug where switching roles will reset the number of pages of the cargo interface was fixed A small performance update was made