[Update List] Added update announcement display area Added mecha information display shield value Optimization of Delete Button in Archive Interface Exchange the required number of composite interfaces with the existing number of positions to meet usage habits Open the UI with character portrait, where the transparency of the character portrait changes consistent with the background Optimized the rest day without repeatedly popping up plans for the next day Bug in displaying the number of expansion slots on the body maintenance interface Bug of AI type not displaying correctly in combat unit AI Bug where weapon aging rate can be negative Fixed a bug in batch processing UI display Fixed a bug where the training ground target was pushed away [Entrance Guide] Cavalry Girls Update list + Plan https://docs.google.com/spreadsheets/d/1q_qCeklJy5DwJoCU2FpYLFYdl2pWklF85HIn8vsLcD4/edit?usp=sharing
[New gameplay] Added a new type of annihilation boss: Ranger Ranger is a flexible boss that combines long-range and melee attacks The explosive reaction generated by oil properties will leave a burning area in place The function of the Melee Strength Module has been adjusted to "melee stun probability" [New mechanism] Significant performance optimization has been carried out on the Mecha Management interface Added the function of space bar quick confirmation dialog box The training ground has added a damage test scarecrow Weapon slot has added sorting function The warehouse has added the function of organizing by label The warehouse has added the function of bulk recycling and bulk sales Added the function of action point schedule Added display modification module and specific role attributes in the archive room Advance the opening days of difficulty skills in hard core and above difficulty Added a settings interface that allows for automatic blasting and hidden pop-up numbers to be selected and camera movement speed adjust Added the function of displaying accessory types on the synthesis interface Optimized the visual display of enemy attack warning and added the function of displaying enemy distance and proximity based on color in the enemy indicator Quick navigation function for Mecha Management interface [Bug fix] Adjusted the boss's stun time that is incorrect Fixed a bug where Alt still accelerates after setting key positions Fixed a bug where enemies that can produce units sometimes produce too quickly Fixed a bug where the turret of One-Eyed Giant was still working after the stun Fixed some garbled code issues Fixed a bug where uninterrupted voice occurs when five characters all to fight Fixed the issue of some Mounted objects not being effective in combat units Fixed a bug where External Fuel Tank would affect drones
Large update (v0.6)+Autumn promotion of 'Cavalry Girl' begins!
This autumn, we bring you the Steam Autumn Sale!
From 10:00 on November 21st to 10:00 on November 28th (PST), all our players can get Cavalry Girls with a 10% discount! If you missed the launch discount, don't worry, now it's time for you to get it with another discount!
——————————————————————————————————————
Update list
Warning: This Update does not affect the old savedata, but due to significant adjustments in the economic system, it is not recommended to use the old savedata to experience
[New Story]
Normal mode can trigger the ending of defection
Added a new ending story, only available in hardcore and above modes
The achievement of 'Sacrifice' has been changed to 'End' and a new achievement of 'Eevolution' has been added
[Honor Point System]
New Honor Point System, each day can receive Honor Points, which are related to the distance from the enemy to the gate/ ammunition consumption
Ammunition costs are only linked to honor points, and revenue will no longer be affected at levels of defense gates
Honor points can be used for skill slot upgrades, military rank upgrades, accessory slot upgrades, and unlocking skills
[New boss battle]
Add 6 bosses for annihilation missions (each with 2 elite forms):
Warrior
Melee-type mecha, equipped with an explosion protection shield and a lightsabre. The explosion protection shield opens when releasing sword energy.
One-Eyed Giant
Massive anti-fortress combat mecha with two highly destructive fortress saws. Vulnerable only in the eye, which becomes extremely fragile after taking a certain amount of damage.
Sandworm
Giant excavation mecha with an extremely tough body. Its head possesses formidable destructive power, and it has undergone armed modifications with numerous weapons installed on both sides of the body. Damaging specific parts of its armor can cause significant harm.
Puppeteer
Controls a damaged samurai mecha. The samurai mecha, due to its state of disrepair, cannot be destroyed. The puppeteer is in an invincible state, and only when the samurai mecha sustains a certain level of damage will the puppeteer retract it, exposing a vulnerable point.
Foot Soldier
Extremely stable mecha, equipped with a full-body steel shield and a highly damaging long spear. It uses sword energy attacks.
Lord
Leads a large mecha unit consisting of four shield-bearing mechas. The lord remains behind the shielded mechas, issuing occasional commands for the shielded mechas to assault forward.
[New Skills System]
Add 20 new skills, including: (Specific functions can be viewed in the game, and the skill system has been adjusted to open on the 41st)
Concentration overdraft
Shield overload
Power overload
Soul Shock
Shield overdraft
Soul Shock - Heat
Soul Shock - Cold Surge
Soul Shockwave
Concentration Overdraft - Armor-Piercing
Concentration Overdraft - Shield Breaking
Mecha Compensation
Shield Overload - Overdraft
Concentration Overdraft
Concentration Overdraft - Compensation
Overloaded
Falling Overload
Concentration Overdraft - Fury
Soul Shock - Revelation
Soul Shock - Assembly
Soul Shock - Electric Current
Soul Shock - Transition
Material Absorption
Concentration Overdraft - Melee
Concentration Overdraft - Mindflow
Concentration Overdraft - Sniping
Shield Super Overdraft
Mind Control - Taunt
Power Arm Overdraft
Spiritual overdraft
[Other optimizations]
Strategy panel displays boss HP
Optimize the UI display of the strategy panel
Gifts given by teammates can be given to other teammates
Normal difficulty can trigger the Defection ED
New furniture added: three types of wallpaper
Skipping the tutorial will first enter the preparation interface and provide gun selection
After clearance, the save will no longer be deleted, but it cannot be used for rollback
Added dismantling weapon accessories that do not consume funds to consume weapon durability
Adjusting the challenge mode allows for personnel preparation and add the new bosses
Added a mechanism where the deflection will forcibly trigger stun effect
Added a mechanism where stun can cause been melee damage
4
Fixed a bug where the strategy panel could not be closed in some cases
Fixed a bug where melee attacks can trigger multiple times in some cases
Adjusted the brightness of the night vision system
Join our Discord: https://discord.gg/CmeebtwJmB
0.6 version testing notification
[Test time]
Starting at noon on December 20, 2023
[Test Method]
Use test code for testing (in the Steam library: Game Properties ->Test Version ->Enter Test Code) Test code: 1145141919810
[Test Note]
This test has undergone large-scale system adjustments, and the experience, numerical values, and number of bugs may not be in the optimal state. Please decide whether to participate in the experience or wait for formal updates at your discretion The latest ED of this test has not yet been implemented (it will take a few more days) This test does not affect the old savedata, but due to significant adjustments in the economic system, it is not recommended to use the old savedata to experience The localization of some new storylines in this test has not been completed yet
New Honor Point System, each day can receive Honor Points, which are related to the distance from the enemy to the gate/ ammunition consumption Ammunition costs are only linked to honor points, and revenue will no longer be affected at levels of defense gates Honor points can be used for skill slot upgrades, military rank upgrades, accessory slot upgrades, and unlocking skills
[New boss battle]
Add 6 bosses for annihilation missions (each with 2 elite forms):
Warrior
Melee-type mecha, equipped with an explosion protection shield and a lightsabre. The explosion protection shield opens when releasing sword energy.
One-Eyed Giant
Massive anti-fortress combat mecha with two highly destructive fortress saws. Vulnerable only in the eye, which becomes extremely fragile after taking a certain amount of damage.
Sandworm
Giant excavation mecha with an extremely tough body. Its head possesses formidable destructive power, and it has undergone armed modifications with numerous weapons installed on both sides of the body. Damaging specific parts of its armor can cause significant harm.
Puppeteer
Controls a damaged samurai mecha. The samurai mecha, due to its state of disrepair, cannot be destroyed. The puppeteer is in an invincible state, and only when the samurai mecha sustains a certain level of damage will the puppeteer retract it, exposing a vulnerable point.
Foot Soldier
Extremely stable mecha, equipped with a full-body steel shield and a highly damaging long spear. It uses sword energy attacks.
Lord
Leads a large mecha unit consisting of four shield-bearing mechas. The lord remains behind the shielded mechas, issuing occasional commands for the shielded mechas to assault forward.
[New Skills System]
Add 20 new skills, including: (Specific functions can be viewed in the game, and the skill system has been adjusted to open on the 41st)
Concentration overdraft
Shield overload
Power overload
Soul Shock
Shield overdraft
Soul Shock - Heat
Soul Shock - Cold Surge
Soul Shockwave
Concentration Overdraft - Armor-Piercing
Concentration Overdraft - Shield Breaking
Mecha Compensation
Shield Overload - Overdraft
Concentration Overdraft
Concentration Overdraft - Compensation
Overloaded
Falling Overload
Concentration Overdraft - Fury
Soul Shock - Revelation
Soul Shock - Assembly
Soul Shock - Electric Current
Soul Shock - Transition
Material Absorption
Concentration Overdraft - Melee
Concentration Overdraft - Mindflow
Concentration Overdraft - Sniping
Shield Super Overdraft
Mind Control - Taunt
Power Arm Overdraft
Spiritual overdraft
[Other optimizations]
Strategy panel displays boss HP Optimize the UI display of the strategy panel Gifts given by teammates can be given to other teammates Normal difficulty can trigger the Defection ED
Update Trailer(v0.6)
New boss battle
New Skills System
New ending/new plot
Small update (operation optimization direction) (v0.5.1232) [Medium update postp
-Added the infrastructure department's schedule function, which allows for preset plans and one click execution -Added detailed values displayed of Infrastructure -Added the right click gift giving function in the personnel management interface -Optimized UI performance after gift giving to increase smoothness -Added special effects performance for some weapons -Optimized the special effects performance of defeating bosses -Improved the critical hit rate and critical damage of all kinetic weapons -Fixed a bug that prevented successful completion after defeating the Dominator -Optimized screen and night vision effects that can affect UI bugs -Further optimized performance issues in memory direction
Regarding the medium-sized update announced last week, due to schedule issues, it will be delayed by about a week. This update will include but not limited to: -A brand new skill system -More Elite Bosses and Challenges -Some new storylines
Performance optimization patch (memory)
A patch has been updated to optimize the issue of high memory usage. After the update, game initialization and save reading will be optimized to a certain extent. At present, the situation of excessive CPU usage in the later stage may still exist, and optimization will continue.
Four types of grenade launchers have been optimized to "fire one grenade after every x rounds" Add three new grenade launchers with elements effects Added a new type of shield: Sharp Shield. Can be continuously equipped and wielded for rebound operations. Add effect display for TV/books Add price display on the prop panel Add disassembly material display on the prop panel Turn off Jewelry synthesis in challenge mode Fixed the issue of missing text for some props Fixed the issue of non-removable items being unable to be sold in the warehouse Fixed the issue of dizziness at the gate Fixed the issue of some defense facilities facing incorrectly Fixed issue where adrenaline could affect reloading time [The next update will be a medium-sized update, which will take place over the weekend. There will be no further small updates for now.]
Small updates(v0.5.1188)
Added equipment:Riot shield,Use shooting to lift the shield(Resistance 500), which can cover most of the area in front of you, but at the same time, you can not attack. Two upgraded models of weapons have been added: -Focused Arc Gun——>Thor Cannon -Long-Range Focused Ray——>Positron Cannon Enhanced damage for upgraded models of ray/arc weapons Move the number of days for charging ammunition fees in Normal/Story mode further back Increased the acquisition cost of Vulcan cannons and reduced the quantity in the store Skipping the tutorial will supply the materials during the tutorial period Fixed a bug where acid spray weapons could damage sandbags Fixed some player's archive corruption issues Fixed a bug where some Perimeter Positions could not end properly Fixed a bug where some players were unable to achieve success in the challenge mode Fixed the issue of Cruel difficulty being too simple.