Cavalry Girls cover
Cavalry Girls screenshot
Genre: Strategy, Indie

Cavalry Girls

Update v0.6.1305+entrance guide

[Update List]
Added update announcement display area
Added mecha information display shield value
Optimization of Delete Button in Archive Interface
Exchange the required number of composite interfaces with the existing number of positions to meet usage habits
Open the UI with character portrait, where the transparency of the character portrait changes consistent with the background
Optimized the rest day without repeatedly popping up plans for the next day
Bug in displaying the number of expansion slots on the body maintenance interface
Bug of AI type not displaying correctly in combat unit AI
Bug where weapon aging rate can be negative
Fixed a bug in batch processing UI display
Fixed a bug where the training ground target was pushed away
[Entrance Guide]
Cavalry Girls Update list + Plan
https://docs.google.com/spreadsheets/d/1q_qCeklJy5DwJoCU2FpYLFYdl2pWklF85HIn8vsLcD4/edit?usp=sharing

Cavalry Girls Feedback
https://docs.google.com/spreadsheets/d/1AePyPKwriURMQERIw62jLg_KMnhZfoUNiuCD0IJOyGY/edit?usp=sharing

Update v0.6.1303

[New gameplay]
Added a new type of annihilation boss: Ranger
Ranger is a flexible boss that combines long-range and melee attacks
The explosive reaction generated by oil properties will leave a burning area in place
The function of the Melee Strength Module has been adjusted to "melee stun probability"
[New mechanism]
Significant performance optimization has been carried out on the Mecha Management interface
Added the function of space bar quick confirmation dialog box
The training ground has added a damage test scarecrow
Weapon slot has added sorting function
The warehouse has added the function of organizing by label
The warehouse has added the function of bulk recycling and bulk sales
Added the function of action point schedule
Added display modification module and specific role attributes in the archive room
Advance the opening days of difficulty skills in hard core and above difficulty
Added a settings interface that allows for automatic blasting and hidden pop-up numbers to be selected and camera movement speed adjust
Added the function of displaying accessory types on the synthesis interface
Optimized the visual display of enemy attack warning and added the function of displaying enemy distance and proximity based on color in the enemy indicator
Quick navigation function for Mecha Management interface
[Bug fix]
Adjusted the boss's stun time that is incorrect
Fixed a bug where Alt still accelerates after setting key positions
Fixed a bug where enemies that can produce units sometimes produce too quickly
Fixed a bug where the turret of One-Eyed Giant was still working after the stun
Fixed some garbled code issues
Fixed a bug where uninterrupted voice occurs when five characters all to fight
Fixed the issue of some Mounted objects not being effective in combat units
Fixed a bug where External Fuel Tank would affect drones

Large update (v0.6)+Autumn promotion of 'Cavalry Girl' begins!

This autumn, we bring you the Steam Autumn Sale!

From 10:00 on November 21st to 10:00 on November 28th (PST), all our players can get Cavalry Girls with a 10% discount! If you missed the launch discount, don't worry, now it's time for you to get it with another discount!



——————————————————————————————————————

Update list


Warning: This Update does not affect the old savedata, but due to significant adjustments in the economic system, it is not recommended to use the old savedata to experience

[New Story]



  1. Normal mode can trigger the ending of defection
  2. Added a new ending story, only available in hardcore and above modes
  3. The achievement of 'Sacrifice' has been changed to 'End' and a new achievement of 'Eevolution' has been added


[Honor Point System]



  1. New Honor Point System, each day can receive Honor Points, which are related to the distance from the enemy to the gate/ ammunition consumption
  2. Ammunition costs are only linked to honor points, and revenue will no longer be affected at levels of defense gates
  3. Honor points can be used for skill slot upgrades, military rank upgrades, accessory slot upgrades, and unlocking skills


[New boss battle]


Add 6 bosses for annihilation missions (each with 2 elite forms):

  • Warrior
  • Melee-type mecha, equipped with an explosion protection shield and a lightsabre. The explosion protection shield opens when releasing sword energy.
  • One-Eyed Giant
  • Massive anti-fortress combat mecha with two highly destructive fortress saws. Vulnerable only in the eye, which becomes extremely fragile after taking a certain amount of damage.
  • Sandworm
  • Giant excavation mecha with an extremely tough body. Its head possesses formidable destructive power, and it has undergone armed modifications with numerous weapons installed on both sides of the body. Damaging specific parts of its armor can cause significant harm.
  • Puppeteer
  • Controls a damaged samurai mecha. The samurai mecha, due to its state of disrepair, cannot be destroyed. The puppeteer is in an invincible state, and only when the samurai mecha sustains a certain level of damage will the puppeteer retract it, exposing a vulnerable point.
  • Foot Soldier
  • Extremely stable mecha, equipped with a full-body steel shield and a highly damaging long spear. It uses sword energy attacks.
  • Lord
  • Leads a large mecha unit consisting of four shield-bearing mechas. The lord remains behind the shielded mechas, issuing occasional commands for the shielded mechas to assault forward.


[New Skills System]


Add 20 new skills, including:
(Specific functions can be viewed in the game, and the skill system has been adjusted to open on the 41st)

  • Concentration overdraft
  • Shield overload
  • Power overload
  • Soul Shock
  • Shield overdraft
  • Soul Shock - Heat
  • Soul Shock - Cold Surge
  • Soul Shockwave
  • Concentration Overdraft - Armor-Piercing
  • Concentration Overdraft - Shield Breaking
  • Mecha Compensation
  • Shield Overload - Overdraft
  • Concentration Overdraft
  • Concentration Overdraft - Compensation
  • Overloaded
  • Falling Overload
  • Concentration Overdraft - Fury
  • Soul Shock - Revelation
  • Soul Shock - Assembly
  • Soul Shock - Electric Current
  • Soul Shock - Transition
  • Material Absorption
  • Concentration Overdraft - Melee
  • Concentration Overdraft - Mindflow
  • Concentration Overdraft - Sniping
  • Shield Super Overdraft
  • Mind Control - Taunt
  • Power Arm Overdraft
  • Spiritual overdraft


[Other optimizations]



  1. Strategy panel displays boss HP
  2. Optimize the UI display of the strategy panel
  3. Gifts given by teammates can be given to other teammates
  4. Normal difficulty can trigger the Defection ED
  5. New furniture added: three types of wallpaper
  6. Skipping the tutorial will first enter the preparation interface and provide gun selection
  7. After clearance, the save will no longer be deleted, but it cannot be used for rollback
  8. Added dismantling weapon accessories that do not consume funds to consume weapon durability
  9. Adjusting the challenge mode allows for personnel preparation and add the new bosses
  10. Added a mechanism where the deflection will forcibly trigger stun effect
  11. Added a mechanism where stun can cause been melee damage
  12. 4
  13. Fixed a bug where the strategy panel could not be closed in some cases
  14. Fixed a bug where melee attacks can trigger multiple times in some cases
  15. Adjusted the brightness of the night vision system


Join our Discord:
https://discord.gg/CmeebtwJmB

0.6 version testing notification

[Test time]


Starting at noon on December 20, 2023


[Test Method]


Use test code for testing (in the Steam library: Game Properties ->Test Version ->Enter Test Code)
Test code: 1145141919810


[Test Note]


This test has undergone large-scale system adjustments, and the experience, numerical values, and number of bugs may not be in the optimal state. Please decide whether to participate in the experience or wait for formal updates at your discretion
The latest ED of this test has not yet been implemented (it will take a few more days)
This test does not affect the old savedata, but due to significant adjustments in the economic system, it is not recommended to use the old savedata to experience
The localization of some new storylines in this test has not been completed yet


[Update List]


_________________________________________________________

[Honor Point System]


New Honor Point System, each day can receive Honor Points, which are related to the distance from the enemy to the gate/ ammunition consumption
Ammunition costs are only linked to honor points, and revenue will no longer be affected at levels of defense gates
Honor points can be used for skill slot upgrades, military rank upgrades, accessory slot upgrades, and unlocking skills

[New boss battle]


Add 6 bosses for annihilation missions (each with 2 elite forms):

  • Warrior
  • Melee-type mecha, equipped with an explosion protection shield and a lightsabre. The explosion protection shield opens when releasing sword energy.
  • One-Eyed Giant
  • Massive anti-fortress combat mecha with two highly destructive fortress saws. Vulnerable only in the eye, which becomes extremely fragile after taking a certain amount of damage.
  • Sandworm
  • Giant excavation mecha with an extremely tough body. Its head possesses formidable destructive power, and it has undergone armed modifications with numerous weapons installed on both sides of the body. Damaging specific parts of its armor can cause significant harm.
  • Puppeteer
  • Controls a damaged samurai mecha. The samurai mecha, due to its state of disrepair, cannot be destroyed. The puppeteer is in an invincible state, and only when the samurai mecha sustains a certain level of damage will the puppeteer retract it, exposing a vulnerable point.
  • Foot Soldier
  • Extremely stable mecha, equipped with a full-body steel shield and a highly damaging long spear. It uses sword energy attacks.
  • Lord
  • Leads a large mecha unit consisting of four shield-bearing mechas. The lord remains behind the shielded mechas, issuing occasional commands for the shielded mechas to assault forward.




[New Skills System]


Add 20 new skills, including:
(Specific functions can be viewed in the game, and the skill system has been adjusted to open on the 41st)

  • Concentration overdraft
  • Shield overload
  • Power overload
  • Soul Shock
  • Shield overdraft
  • Soul Shock - Heat
  • Soul Shock - Cold Surge
  • Soul Shockwave
  • Concentration Overdraft - Armor-Piercing
  • Concentration Overdraft - Shield Breaking
  • Mecha Compensation
  • Shield Overload - Overdraft
  • Concentration Overdraft
  • Concentration Overdraft - Compensation
  • Overloaded
  • Falling Overload
  • Concentration Overdraft - Fury
  • Soul Shock - Revelation
  • Soul Shock - Assembly
  • Soul Shock - Electric Current
  • Soul Shock - Transition
  • Material Absorption
  • Concentration Overdraft - Melee
  • Concentration Overdraft - Mindflow
  • Concentration Overdraft - Sniping
  • Shield Super Overdraft
  • Mind Control - Taunt
  • Power Arm Overdraft
  • Spiritual overdraft


[Other optimizations]


Strategy panel displays boss HP
Optimize the UI display of the strategy panel
Gifts given by teammates can be given to other teammates
Normal difficulty can trigger the Defection ED

Update Trailer(v0.6)

New boss battle





New Skills System






New ending/new plot



Small update (operation optimization direction) (v0.5.1232) [Medium update postp

-Added the infrastructure department's schedule function, which allows for preset plans and one click execution
-Added detailed values displayed of Infrastructure
-Added the right click gift giving function in the personnel management interface
-Optimized UI performance after gift giving to increase smoothness
-Added special effects performance for some weapons
-Optimized the special effects performance of defeating bosses
-Improved the critical hit rate and critical damage of all kinetic weapons
-Fixed a bug that prevented successful completion after defeating the Dominator
-Optimized screen and night vision effects that can affect UI bugs
-Further optimized performance issues in memory direction

Regarding the medium-sized update announced last week, due to schedule issues, it will be delayed by about a week. This update will include but not limited to:
-A brand new skill system
-More Elite Bosses and Challenges
-Some new storylines

Performance optimization patch (memory)

A patch has been updated to optimize the issue of high memory usage.
After the update, game initialization and save reading will be optimized to a certain extent.
At present, the situation of excessive CPU usage in the later stage may still exist, and optimization will continue.

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Small update (v0.5.1200)

Four types of grenade launchers have been optimized to "fire one grenade after every x rounds"
Add three new grenade launchers with elements effects
Added a new type of shield: Sharp Shield. Can be continuously equipped and wielded for rebound operations.
Add effect display for TV/books
Add price display on the prop panel
Add disassembly material display on the prop panel
Turn off Jewelry synthesis in challenge mode
Fixed the issue of missing text for some props
Fixed the issue of non-removable items being unable to be sold in the warehouse
Fixed the issue of dizziness at the gate
Fixed the issue of some defense facilities facing incorrectly
Fixed issue where adrenaline could affect reloading time
[The next update will be a medium-sized update, which will take place over the weekend. There will be no further small updates for now.]

Small updates(v0.5.1188)

Added equipment:Riot shield,Use shooting to lift the shield(Resistance 500), which can cover most of the area in front of you, but at the same time, you can not attack.
Two upgraded models of weapons have been added:
-Focused Arc Gun——>Thor Cannon
-Long-Range Focused Ray——>Positron Cannon
Enhanced damage for upgraded models of ray/arc weapons
Move the number of days for charging ammunition fees in Normal/Story mode further back
Increased the acquisition cost of Vulcan cannons and reduced the quantity in the store
Skipping the tutorial will supply the materials during the tutorial period
Fixed a bug where acid spray weapons could damage sandbags
Fixed some player's archive corruption issues
Fixed a bug where some Perimeter Positions could not end properly
Fixed a bug where some players were unable to achieve success in the challenge mode
Fixed the issue of Cruel difficulty being too simple.