Change the night battle strategy panel to night vision effect Night combat brightness is no longer pure black Added models of spray weapons Added accessories for spray weapons Enhanced ray weapons Added relevant modules for ray weapons Added element module synthesis for melee/ray weapons Combat units can now use melee weapons and missiles Overall Bonus can be freely added or subtracted Fixed issue where the interface did not refresh after clicking on the Request cancellation
Small Update (v0.5.1146 )
Added the option to disassemble items into materials Added the function of checking the number of disassembled parts in the disassembly factory Boss Battle can now add one additional player to the battle On the basis of previous numerical adjustments, the upgrade effect of most kinetic energy weapons has been further increased Fixed a problem where some players' hardcore difficulty was actually cruel (requiring one day of progress after reading the file, or the same of progress after returning to the file) Fixed some issues where characters at Perimeter Position may disappear and cannot be recalled Optimized the bug where the focus center also moves when the lens is focused on the boss Optimized some bugs where sound effects cannot be adjusted by sound effect settings
Small updates(v0.5.1136)
Added the function of viewing the reference room on the main interface The event UI displays the quantity of materials when they need to be used Reduced the stun effect on player units and increased elemental resistance and immunity to stun effects Fixed some issues where teammates' values may be misaligned in some cases Fixed the issue of spending manpower in the intelligence department to check after selecting enemy types Fixed a bug where challenging garrison points were obtained in normal mode Fixed some bugs where the Cruel difficulty level was lower than that of a hardcore in some cases Fixed a bug where entering hardcore mode after completing normal mode suddenly unlocked a large number of achievements Fixed a bug where the mouse moved to the edge of the screen and still moved the perspective when opening the command interface
Small updates
Fixed a bug where rescue missions with hidden endings could not be completed as a whole Fixed the issue of too many landmines causing mutual destruction Fixed the issue of too many disassembled elements and incomplete display Fixed a bug where tracking bullets can track stealth objects Fixed the issue of strategic weapons being obstructed in the combat interface Fixed issue with AI teammates not entering stealth when changing ammunition Added the ability to individually adjust sound effects Added the ability to delete archives Add the function of displaying the health of mounted items on the combat interface Added display of drop points for throwing objects Added mouse movement perspective during hosting Adjustments have been made to the weapon upgrade line, enhancing the upgrade effect of most weapons
Update Content for October 28 |v0.5.1124
[Newly-added Gameplay] 1.Elimination mission When players are in the middle stage of the story, there will be an elimination mission. Players can consider to accept it or not. The elimination mission does not come with negative effects. The awards of the elimination mission are materials for crafting. In addition, most enemies in the elimination mission come with rare materials, and the rare materials can be destructed the day you got them. 2.Faintness feature All explosions are now added with the feature of faintness (only when explosive resistance is not triggered). The units who are fainted cannot react, and their damage reduction after explosive resistance will be lowered. In addition, some weapon gadgets related to faintness have been added.
[Other optimizations]
Tic marks for Sentiments are added for players to have a better look on the grades.
Shortcut keys have been added for strategic weapon attack.
Shoulder-mounted weapons are added for Combat Units.
The Story Cruel Mode has been added. It requires same conditions of the Hardcore Mode to unlock.
The visual effect of melting armor has been optimized.
New gadgets and related ways of crafting have been added.
The mouse control range has been limited when players are playing the game in windows.
Under AI-controlled mode, player can now change their angles of view by using keyboards.
[Fixed Bugs]
Fixed a bug where the difficulty level changed from Normal to Story in some cases. If this bug has already occurred, you can contanct us for archive modification.
The bug of the weapon gadgets not showing pilot’s stats has been fixed.
The bug of unusual lasting laser of boss has been fixed.
The bug of error performance of laser/electromagnetic weapons (way too bright) under some circumstances has been fixed.
Some achievements that are not supposed to be obtained in the Challenge Mode will not be triggered now.
The bug of the Spraying Weapon being stuck by Barbed Wire has been fixed.
The bug of error display of DAYs in peripheral operations after bonus adding has been fixed.
Fixed the bug where combat units were sometimes mistakenly detected as being outside while repairing all weapons.
Adjustments in the new version of Cavalry Girls |v0.5.1116
P.S. The adjustments will not interrupt your save progress.
Hello, we have received many feedback from players about the game's difficulty recently. After thorough discussions, we realized that there did exist problems in-game difficulty, so we made our adjustments ASAP to bring a more balanced gaming experience. In addition, since the adjustments are made in a short time, so there may still exist some problems. Feel free to contact us if you encounter any issues. Your feedback means a lot to us.
[Adjustments on difficulties] We have set three new difficulty modes: 【Story Mode】, 【Normal Mode】 and 【Hardcore Mode】. The Story Mode and Normal Mode share the same difficulty but with a newly-added function called Control Board, while the Hardcore Mode will be more difficult in operations and controls for new players.
The following are adjustments in the Normal Mode:
[More types of enemies to choose] In over half of the DAYs, more types of enemies are added for players to choose. That enables players to change when they are defeated by certain enemies, so as to clear the stage ASAP.
[Adjustments on stats] Most enemies’ unreasonable stats have been lowered, the figures of resistance and weapons’ power in particular. The unreasonable amount of enemies in most DAYs has also been reduced, DAYs with boss battles in particular.
[Adjustments on peripheral operations] Most types of enemies in 【peripheral operations】 have been removed and its amount has been reduced by half in one stage. But players can still experience the original difficulty in the Hardcore Mode.
[Adjustments on budget] All the concepts of tax increase, 【cost of ammunition】 and 【cost of strategic weapons】in the second half of the game progress have been deleted, except for【repair cost】.
[Adjustments on endings] Judging from the designs of difficulties and the storyline, the hidden ending is closed temporarily in the Normal Mode.
[Other overall adjustments and optimizations] 1. The limit of responding to Cavalry Girls only once a day has been canceled. 2. More ways of crafting for tower defense and items, such as 【Flare】, have been added. 3. Some moves have been simplified. For example, now the unused 【manpower】 and 【action points】 will be transformed into money directly. 4. All the units can be controlled by AI, except for those in 【peripheral operations】. Also, players can now have more options in AI control. 5. AI has been strengthened, and more orders are added for players to issue. 6. AI’s judge of the scale of melee attack has been optimized. 7. The profits of 【Infrastructure Division】have been increased, and the consumption has been reduced. 8. Most consumptions have been lowered, such as 【removal cost】 and 【shop refresh price】. 9. The visual effects of 【emp】and【melee attack】have been optimized.
[Fixed Bugs] 1. The bug that the volume is affected by screen vibration has been fixed. 2. The bug of 【Arc Gun】shinning too bright in some circumstances has been fixed. 3. The bug of error order of 【shoulder-mounted weapons】on command interface has been fixed. 4. The bug of the sudden change of grenades when the place for grenades is not filled up has been fixed. 5. Some error descriptions of upgrade weapons have been corrected. 6. Some error editing pages of furniture have been corrected. 7. The bug of sudden breakdown when giving weapon gifts on specific DAYs has been fixed. 8. The bug of no instability in enemies' attacks has been fixed.
[Future adjustments] ●We will continue to adjust difficulties by listening to your feedback. ●Due to design errors, there may exist repeated content in the second half of the game progress after the adjustments, but we will add more later. ●We will revise, add, and delete some unreasonable plots. ●The test and launch of the workshop are on the agenda.
Update Content for October 23 | v0.4.1088
【Optimization】 1. Increased the strength of arc weapons and reduced the consumption of Melee weapons. 2. Introduced a new feature where you can still receive gifts from teammates when the Affinity is full. 3. Performance optimization for night battles, reducing system cost. Changed keyboard input settings to support all interactions (controller support is still in progress). 4. Adjusted some UI compatibility issues.
【Bug Fixed】 1. Fixed the issue where some text does not display specific numbers. 2. Fixed a bug where certain units in the Electricity Plant cannot be decomposed. 3. Corrected the orientation issue of turrets at City defense points.
【Future Optimization Direction】 Regarding the game difficulty, we have received a lot of feedback from everyone in the past few days. In the upcoming versions, we will adjust the overall difficulty to achieve a more balanced and reasonable state.
Announcement about game optimization and suggestions
Thank you for your attention and support to the game. First of all, we deeply apologize for the occurrence of various problems. For the issues with more feedback, such as game optimization and numerical optimization issues, we are already evaluating the optimization options and will launch the new version as soon as possible to make your game experience better.
We will continue to work hard to optimize and improve the game to bring you more new content. We look forward to your continued support and valuable suggestions. Thanks again for your understanding!