Fixed Fury Blessing staying active when dealing damage with active items
Fixed Poison Affinity Blessing not working on certain bosses
Fixed 'Established' Challenge completing after 3 daily runs instead of 5
Fixed 'Battleground' daily trait sometimes blocking level
Fixed error when trying to return Grinder to inventory
Fixed Fury Blessing vs Weakspot error
Fixed issue when throwing a bomb directly upwards while at the top of an ascension field
Fixed error occuring with Vortex Perk and Regeneration Blessing
Fixed Toxin Card not working
v1.5.2a hotfix
Fixed error that occurred with Fury Blessing + Chain Blessing combo
If you find any additional issues or just want to discuss the game, feel free to join the Discord community here: https://discord.gg/deadpan
- Will
The "Definitive Edition" Update!
Hello!
The "Definitive Edition" update is the final expansion to Caveblazers. This update extends and refines the original game with a plethora of new items & upgrades, as well as some quality of life changes, and a few final bug fixes.
Here's a breakdown of the major changes:
38 New Items & Blessings!
All of the new items & blessings have a large focus on synergy! For example (as above), combine the Bolt Lance with the Arrow Splitter, Rebound Emblem & Twofold Perk for ridiculous lightning-based ranged attacks.
More Elemental Options
Get a hold of the Fire Affinity Blessing in an early level (increased fire damage from every fire kill) and combine it with a fire-based ranged or melee attack, and you could end up with massive fire damage by the end of the game.
Also, different damage types have different coloured damage numbers now.
The Dull Ring...
It sounds pretty dull... and, well, it doesn't do anything on its own... but you can throw this ring on to an Altar with a potion of your choosing and the ring will absorb its effect.
New Daily Traits
These new traits add a whole lot more variety to the Daily Challenge. Here's a few favorites of mine:
Run the Gauntlet - the first part of each level is gauntlet of traps for you to struggle through... good luck!
Explosive Spikes - this one was suggested by discord member Polished. It's self explanatory... and causes chaos
Deck Builder - causes cards from Arena Mode to appear in the main game
Vegan Mode - ¯\\_(ツ)_/¯
Arena Card Rework
Many of the existing arena cards have been rebalanced, and 7 new cards have been added! There are now many more interesting and powerful card combinations to play with. Many of the new cards have an elemental focus (poison, bleeding, fire, etc) which I feel was an area that was a little neglected in previous versions.
Create Your Own Hats!
This feature is exclusive to the PC version. You can draw your own hats, and have them appear in the game! To get started, head to your install directory C:/Program Files/Steam/steamapps/common/Caveblazers/Custom/Hats and you'll find a readme.txt file that explains how to draw them, and a template to help you get started.
Here's a few examples of what you can do: Made by community member Taake on Discord
For a full list of changes, check out the announcements channel on our Discord server:
Or find the Steam forum change log here: https://steamcommunity.com/app/452060/discussions/0/1657817111849808246/
But what about console versions?! This update is already up for the Nintendo Switch version, and a PS4 port for the game is in development.
Enjoy! ːsteamhappyː
Online Multiplayer Mod Now Available!
The online multiplayer mod that YellowAfterLife has been working on is now available on Steam!
German, Spanish, French, Russian, Japanese & Chinese are now supported!
Thanks to community translators, and kakehashi games for Japanese, Caveblazers now supports a whole bunch of other languages!
There's also a whole host of bug fixes in this version.
v1.4.3 Change List
Fixed snares & sticky bombs not interacting properly with moving blocks
Fixed gatekeeper lockout when using Cluckster Bombs or Midas Touch
Fixed being able to have inventory open during "Complete" screen
Fixed Iron Face's lasers continuing to fire if you kill him just before they fire
Fixed the infamous 'Jumper Double Damage' bug
Fixed false cheat detection when using The Odd Ring and Hand Blessing
Fixed downward stab into teleport zone issue
Fixed secret arena door sometimes not spawning if the rune is too high
Fixed souls counter sometimes missing a stat boost
Fixed ghosts sometimes disappearing on boss levels during co-op
Fixed quickbar staying open if you die while its open
Fixed pausing during level transition occasionally crashing the game
Full Translation Credits
German - Taake
Spanish - @rorcual
French - Axel Simond
Russian - parabashka, DragonZH, FoxyLittleThing, makc_ar
Chinese - Chengyang Wang
Japanese - Kakehashi Games
Update v1.4.0
Arena Mode now has an ending
Bosses have more knockback resistance
The ceiling in Deathrig's arena is no longer "phantom-y"
Gold pickup text combines a little better
Fixed interluder permanently stunning enemies
Improvements to dynamic split screen
Bludgeon Card in the Arena also causes you to take damage when losing a shield
Online Multiplayer Mod BETA
YellowAfterLife has been working on an online multiplayer mod for a few months now, and it's almost ready to go!
Before releasing it, we'd like to get some more people in as beta testers, so if you want to try it out, head over to the Caveblazers Discord Server. There's a #mod-testing section where you can grab an access code from me or YellowAfterLife.
The mod works with up to 4 people!
Here's links to YellowAfterLife's other work & stuff:
Website: https://yal.cc/works/
Twitter: https://twitter.com/YellowAfterlife
Community Translation Support (v1.3.1)
This version has a bunch of quality of life changes, almost doubles the amount of daily traits, and makes a few changes to the branches. The previous_build branch has been updated to v1.3.0b, there's a new branch for version 1.2.1 since this is the last version before updating from GMS1 to GMS2.
The alternate and default branches have also been switched around. So if you previously have been using the alternate branch because it has better performance, you should switch back to the default branch.
v1.3.1 Change List
Improved controller prompt images
Controller button images shown in settings instead of names
Option to use Nintendo Switch button prompts
Inventory button now defaults to Y / Triangle on controllers
Chance of starting with an experimental weapon in dailies
New daily traits!
Super fun blur effect on pause menu
Magic Bomb Blessing now creates projectiles from more sources, and the number of projectiles is based on the size of the explosion
Controller rumble for Xbox controllers (option to reduce/disable in settings)
Fixed Medusa not triggering when jellies are turned in to chickens
Fixed pressing B on leaderboards menu closing & reopening on game over screen
Fixed some fonts being cut off
Should fix vsync-related performance issues people were having
v1.3.1a Change List
<*> Added support for plural dialogue lines when translating
- Add an "s" to the tag. e.g:
<*> Popular challenge is now easier
<*> Font for leaderboards is now less weird
<*> Fixed some ds4 issues
<*> Fixed challenges & cards needing restart to update language
<*> Fixed words larger than panels freezing game (they're now hypenated)
<*> Fixed error when 2nd player joins
<*> Fixed killing a boss while the camera is focused on them locking out the player
<*> Fixed old man shaking when getting up from chair
<*> Steam Cloud should now also be fixed
v1.3.1b Change List
The Odd Ring is now 8x more likely to drop
Disabled being able to switch language mid-game
Added some missing Chinese & Japanese characters
Fixed Crowbill items & Tomlock being English-dependant
Fixed boss projectiles targetting Occulent Orbs
Fixed orcs only dropping 1 item if they have a stack
Fixed some daily traits not working in Custom Mode
Fixed some controller issues
v1.3.1c Change List
Fixed missing Chinese/Japanese characters
Better spacing on Chinese/Japanese characters for arena item/blessing descriptions
Fixed not being able to change language after returning to the main menu
Improvements to other languages fitting in the UI (WIP)
Optimized explosions a little
Orc respawns per level are now limited
v1.3.1d Change List
Fixed mini kullos not being stunable
Extended modifier life if the target enters a door
Twilight relic corruption is slightly slower
Twilight relic increases the amount of treasure on each level
Fixed missing tiki grubs & cave trolls
v1.3.1e Change List
Inventory panel autosize improvements
Journal item panel autosizing
Improvements to some language spacing
Improved Russian font from ZoG
Date is now translatable
Fixed some prompts not updating with language change
Help Translate Caveblazers!
This update also contains support for language translations! Head over to this topic on the Steam forums for more info: https://steamcommunity.com/app/452060/discussions/0/1708438218852160904/
Thanks! ːsteamhappyː
Deadpan Games Developer Page
Steam has introduced developer & publisher pages where you can follow fun devs to get notified about the things they make.
I'm still working on stuff for Caveblazers at the moment, but hoping to get started on something new soon!
Thanks! ːsteamhappyː
Custom Mode Available Now!
Custom Mode allows players to modify the game's rules. Giving them the ability to reduce the game's difficulty while they get to grips with the game.
In this mode you can disable bosses & enemies, slow down the game speed, make enemies and bosses easier, enable "Experimental Weapons", and more!
This new game mode aims to improve the game's accessibility while also including some fresh new features for long-time players.
We recommend playing without Custom Mode to start with.
Challenges, Achievements, Unlocks, Leaderboards and Stats are disabled in Custom Mode
There's also some new items in regular mode for you to enjoy! ːsteamhappyː
v1.3.0 Change List
Custom Mode!
New items!
More magic items in the arena shop!
Items collected is no longer shown on game over screen since it doesn't contribute to your score
Bleed Resist has been replaced by Magic Resist in the character stats page of inventory, since bleed resist is always 0%
Lightning Blessing now does not deal killing blows
Orcs are staggered if they are hit during their ranged attack wind-up
- This helps to make ranged combat against orcs more viable
Orcs have a short window after ranged attacks where they cannot melee attack
- This stops the crazy ranged + melee attack combo that orcs used to pull off
Option to turn off the game's ending in Game Settings
Fixed blood shrines giving 3+ tier blessings
Fixed olive hair showing as "undefined"
v1.3.0a Change List
Discovered potions now have a green or purple background depending on whether they're positive or negative
Fixed arena end screen
Fixed experimental item tanks blocking levels
Fixed epilogue error
Fixed Crowbill Ring's initial text
Fixed "None" spikes not working
Fixed opening "Load Presets" when there are no presets
Fixed Demon Orcs destroying boomerangs
Fixed arena enemies being available in Custom Mode when you don't have the DLC
v1.3.0b Change List
Fixed Magnetism Blessing tier 2 being super slow
Fixed some arena cards sometimes not proccing at wave start
Fixed downward strikes not counting as melee kills sometimes
Fixed Interluder affecting co-op partner
Fixed beetles, totems & grinder turret friendly fire
Fixed Shadow Wand being able to get out of Iron Face boss room
Fixed not being able to rebind controls with PS4 controller
Update v1.2.2
Hello! Just a few tweaks and fixes in this update, but there's some new features coming in another update next week!
If you have any issues with this new version, please post in the Bugs & Issues section of the Steam forums: https://steamcommunity.com/app/452060/discussions/1/
The game running in a new engine & unlocking the game speed from the frame rate may potentially cause issues, so let me know!
v1.2.2 Change List
Updated to GMS2 from GMS1
Game speed no longer locked to frame rate
Saves are backed up every time the game is started
Dynamic Camera Split in co-op mode no longer splits during boss fights
Small invulnerability grace period after exiting doorway
Fixed visual of Tomlock (tier 2+) icon on keyboard hotkeys
Fixed relic icons appearing above arena door
Fixed player 1's ghost jumping to allies' dead bodies
v1.2.2a Change List
Fixed Red Turban showing as "undefined"
Fixed Iron Face orbs not breaking out of their shells
Fixed move_index related error
v1.2.2b Change List
Added an "alternate" branch
To access, right click on Caveblazers in your Steam library -> Properties -> Betas tab -> select "alternate" from the dropdown menu -> Close
Fixed "second index out of bounds" error
Fixed some display settings issues
Fixed Ankh effect not ending sometimes
v1.2.2c Change List
Fixed Spectral Blade error
Fixed add_blessing error
Fixed lightning bomb modifier error
An earlier version (v1.2.1) is also available on the previous_version branch, which has almost all of the changes from v1.2.2, but is still running in GMS1 - in case you have issues with the GMS2 version.
Oh, and also I've rebranded from Rupeck Games to Deadpan Games! There's a new website here: www.deadpangames.com where you can subscribe to a mailing list to hear about future stuff if you want.
The grumpy chicken is dead. Say hello to the... skull in a frying pan...?