Caveblazers cover
Caveblazers screenshot
PC Switch Steam Gog
Genre: Platform, Role-playing (RPG), Adventure, Indie

Caveblazers

"Boss Update" v0.2.0 Available now!



Hello! This is the first major update for Caveblazers. It has been worked on for about 1 month (since I wasn't able to work on the game between April & June).

From now until September I will be working on the game full-time, so expect large updates between now & then.

Change Log:



Features:

  • 4 Bosses
  • Boss music track with individual intros for each boss
  • Poison, fire & bleeding is not affected by 'damage resist'
  • Bows which fire multiple projectiles have their damage spread over the number of projectiles
  • New Temple generation technique (WIP)
  • New enemy appearing in the Forsaken Jungle & Fungal Grotto
  • New enemy appearing in the Fungal Grotto.
  • Temporary ending after the Fungal Grotto.
  • Since the game is no longer infinite, impossible scores have been removed from the leaderboards
  • Tripled the default size of the arrow hitbox
  • Burst knockback when acquiring a blessing
  • Boxes, pots, chests, etc can no longer bleed or be poisoned
  • Poison now only reduces hp to 1
  • Bazwood Bow changed from 'slow' to 'very slow'
  • Bats now have a 'dash' ability instead of damage on contact
  • Slimes now only cause damage while jumping
  • Default 'drop item' button changed to X on controllers
  • 'B' button on controllers can now be used to close menus & inventory
  • Increased sword hitboxes


Bug Fixes:

  • Explosions create light correctly
  • Improved performance for projectiles, blood & particles
  • Fixed freezing from Ankh resurrect effects on low-end PCs
  • General improved performance on low-end PCs
  • Potential fix for "Out of memory" and "Fatal memory error" crashes
  • Disactivated menu buttons can no longer be pressed using controllers


A few additional notes...



Thank you all for your boss & enemy suggestions! I didn't quite get around to adding any of them, but the next 2 bosses that I will be working on will be based on your suggestions.

I expect the bosses will require some tweaking over the next few days. Since we don't have a team of testers at our disposal, it's difficult to balance game's the difficulty, so be sure to give your thoughts about what you like/dislike on the forums!

Thanks!

Boss Update Coming Soon!

Hello!

The next Caveblazers update, dubbed the "Boss Update", will be ready in around 3 weeks.

This update will feature boss stages between every 2 levels, new enemies on the later levels, new music, and more!

If you have any ideas for bosses or enemies, there are threads on the Steam Community Forums, or on the Caveblazers Subreddit where you can add your suggestions!

For this update, we are also working to resolve the issues people are having on PCs with integrated graphics cards.

Finally, I'd like to apologize about the lack of updates recently and thank you all for your continued patience! This update has taken a lot of time & consideration, hopefully future updates will not have such a large gap between them.

Thank you for reading!

Update #2

Second update is now live (v0.1.6). Another fairly minor update. We haven't had a chance to start working on substantial features yet, and are mainly working on community-requested features & changes.

Change Log:



Bug Fixes:

  • Fixed occasional error in "arrow_create" script (please let us know if you still experience it)
  • Exploding enemies can no longer charge when stunned.
  • Exploding enemies can now charge through platforms.
  • Jumping against a wall no longer turns you around.
  • Hobgoblins no longer pile up below you when you're on a platform.
  • Fixed enemies sometimes not targeting AI characters.


Features:

  • New upwards swipe attack with sword.
  • New drop attack with sword.
  • Support for using D-Pad for movement.
  • Support for using analog stick for inventory.
  • Players & adventurers are now invincible when taking a blessing.
  • AI characters on early levels are less skillful, and some may be unable to attack or shoot while in the air.
  • AI characters on early levels are less aggressive.
  • AI characters on early levels may have less health.
  • AI characters on early levels attack slower.
  • AI characters have a smaller aggro radius.
  • Ability to drop inventory items.
  • AI characters become more friendly when picking up items, especially items dropped by the player.


A few extra fixes in v0.1.6a

  • Fixed players & AI characters getting stuck in melee animation.
  • Fixed time formatting on Game Over screen when playing for more than 2 hours.
  • Fixed Quicksilver Arrow causing you to be unable to walljump.

Update #1

The first update is now live (v0.1.5). This is a fairly minor update, just to address a few issues people are having. In future, updates will be much more substantial, and less frequent.

Change Log: