A lot of small changes in this one aimed at balancing the game. Also a few new things!
BETA 1.4 Change List
New Features
Items unlocked via challenges in the Outfitter now have a tooltip explaining that they're unlocked via a challenge
New bubble shield effect
New bubble shield sound effects
You can now travel downwards in ascension fields
Boss souls can be absorbed
New Altar destruction effect
Orcs will drink potions that they pick up
Tweaks
Less human characters spawn on each level
Kullos are less bouncy
Bosses have less health on lower levels & more health on higher levels
Less down time on Medusa boss
Chrono'boid can be hurt while in fire mode
Magic projectiles (from Gold Wand & Magic Bombs) are less random & more intelligent
Explosive projectiles can now also pierce & ricochet
AI characters now have a better understanding of ascension fields
Orcs can no longer melee mid-air
Orc spears are slower
Orcs have slightly slower ranged speed
Spikes deal 80 damage instead of 100
Blessing pickups now indicate whether the pickup will be tier 2
Stat boost text now stacks instead of displaying on top of one another
Damage resist is now percentage based (1 damage resist = 5% less damage taken)
Item spawning is more procedural & less random
Chargers shake a little before charging
Crystal Skull shield now lets projectiles & throwables out, but not in
Crystal Skull shield lasts longer, but takes longer to charge
Crystal Skull shield now also blocks beams, lighting strikes & explosions
Crystal Skulls can be combined at Altars
Gold Wand charges faster
Flying Eyeball, Fire Totem & Gold Skull no longer target pots, boxes, etc
Fire Totem expires after firing a certain number of shots, instead of after a timer
Gold Skull ranged increased
Poison Ring now poisons targets instead of attackers, and increases your poison damage
Crown Ring now stuns targets instead of causing explosions
Fire Wand can no longer harm the user
Skull Stick can be combined at Altars
Demonic Eyeball fires red lightning instead of a small bolt
Increased Butcher's Sword damage
Lightning Blessing no longer goes through blocks
Tenacious Blessing is now percentage-based
Traditionalist Perk gives you an extra ring slot
Bug Fixes
Fixed inventory not working with certain controllers
Fixed Sticky Bomb crashing the game if sticking to something after the thrower dies
Fixed Goliath fight starting before all characters have entered the room
Fixed Lightning Blessing not targeting orcs & bosses
Fixed multi-shot bows being broken by using Lightning Poles
There's still a few balance issues I want to iron out. Join the discussion about balancing the game over on the Steam forums: http://steamcommunity.com/app/452060/discussions/0/142261352640180164/
Thanks!
Beta 1.3 - New Boss Rooms, Tweaks & Bug Squishing
Mostly bug fixes & tweaks for this one. Thanks for the bug reports & feedback on the first beta version. It's been very helpful :)
BETA 1.3 Change List
New Features
Improved boss rooms
2 new challenges
1 new hat
Tweaks
You can no longer control your character while taking a blessing
0.5 seconds of invincibility after taking a blessing
Projectiles from Blessing of Generosity & Flying Eyeball no longer charge your magic item
Springy Perk now also gives you double jump
Cleric's Orb now heals for 12 instead of 15
Blessing of Thorns deals 5 damage instead of 3
Tier 2 Blessing of Kings increases damage by 3 instead of 2
Chrono'boid has less health
Bug Fixes
Fixed final 3 blessings not spawning
Fixed Dark Feather
Fixed explosion resistance stat
Fixed Demon Rune not taking health sometimes
Fixed perk panel crashes
Fixed magic charge amounts multiplying instead of adding
Fixed Soul Reaper only giving one soul from a double kill
Fixed stasis effect persisting after death of the entity sometimes
Fixed red chests being destroyable in 1 hit after being opened
Fixed Super Orc Axe kills not counting towards the Orc Smash challenge
Fixed Super Poison Pouch crash
Fixed Tentabrain crash
BETA 1.3a Change List
Slow effects no longer stack
Fire now does 16 damage by default instead of 20
1 second invincibility after taking blessings instead of 0.5 seconds
Fixed Jumpers causing endless explosions on contact with lava
Fixed Emerald Bracer effect being blockable
Fixed Game Over screen coming up on new Magma Core level sometimes
Fixed animation getting stuck if shooting while taking a blessing
Fixed throwing items appearing at the wrong place on characters
Fixed non-usable super magic items showing up as gray on the HUD
Fixed getting damage over time effects even when you have a shield
Fixed invincibility blocking demon shrine damage
Fixed spike trap crash
BETA 1.3b Change List
Fixed Ardent Bow not giving you the magic damage that it promises
Fixed some typos in journal
Hostile characters now have a red flashing outline
Fixed "NO KEY" causing infinite scrolling through menus
Fixed red outline from demonic blessing showing in the wrong location during Ankh revive animation
D-Pad & Left stick can now be used for movement without changing a setting
Fixed sword projectiles resetting bullseye bonus
Renamed Bull's Eye Blessing to Bullseye Blessing
Reaver Sword is now medium speed instead of fast
What's Next?
5 new bosses have been planned out & I'm getting ready to implement them. I also have some new rare enemies (I think there's enough common enemies now), and some secret areas on the way. I'm planning on remaking some of the old bosses, as well as adding some variations of existing bosses. Also, an improved tutorial is on the way alongside more story elements: you'll be meeting new characters and discovering new things!
A lot of this won't be added until the full release, the beta versions will primarily be tweaking, balancing and bug squishing.
Thanks!
Beta 1.2 - Trolls, Blood Shrines, Lava & more!
Visit the Magma Core, get punched by trolls, fight new bosses, discover powerful demonic blessings, maybe even discover that you have more than 2 fingers and can wear more than 2 rings...
The Caveblazers BETA version is here!
BETA 1.2 Change List
New Features
Challenges! With rewards for completing them
Journal detailing Items, Monsters, Blessings, Areas, etc as you discover them (some descriptions missing & will be added soon)
New Bosses!
Boss drops!
Altars! Where you can combine 2 of the same weapons to create a more powerful weapon
Opportunities to wear more than 2 rings!
10 new blessings
4 new demonic blessings
8 new magic items
3 new rings
2 new weapons
1 new throwable item
5 new hats
New enemies: Cave Trolls, Tiki Grubs, Lava Swarms & more!
New area: The Magma Core!
Blood Shrines! Where you can spend your health to gain powerful demonic blessings
Opportunities to choose which blessings you receive, instead of only having 1 choice
Tweaks
"Shielded" text is displayed when drinking Potion of the Guardian
Boss name & short description is displayed during the boss intro
Changed Azguard's shockwave attack
Fungal Grotto isn't quite so dark
More healing items in later levels
Drazes no longer take fire damage
Goliath keeps his eye shut for less time
Bug Fixes
Fixed Trident Shot dealing too much direct damage
Fixed Demon Rune taking shield instead of health
Fixed Poison Clouds removing shields
Fixed dead or undamagable entities being able to aquire shields
Fixed Demon Orc being staggered by damage over time effects
BETA 1.2a Change List
Fixed Juggernaut Perk not starting you with 150 health
Fixed Skull Stick not increasing your max health
Fixed Ankh not giving you health back
Fixed O-bo Puppet dropping
Fixed Challenges page button occasionally displaying the wrong number
Other Humans no longer activate blessing choices
Improved spawning for blessing choices
Blessing choices can no longer be taken from the side
Fixed Skull Stick not increasing your maximum health
Fixed Health Shrine not taking gold
Fixed Grubbington not giving health from the Vampire Perk
BETA 1.2b Change List
Fixed Blood Shrine taking shield instead of health
Potential fix for slowdowns caused by high resolution monitors
Fixed Azguard crystals stun effect
Fixed super weapon icons in hotbar
Fixed Super Orcish Talisman still having the negative ranged speed effect
Get more info about this version & future plans over on the Steam Forums
Big Update Coming Next Week!
[IMG]http://i.imgur.com/RnLcnZw.jpg[/IMG]
Jump aboard the hype train! Caveblazers is getting a big update this coming Monday! (21st November)
This update focuses on giving the player more choice, and different ways to become powerful. There are now opportunities to choose which blessing to receive instead of being stuck with a random one. There are also Altars in the game where you can combine 2 of the same weapon to create a "super weapon", meaning that ending up with duplicate weapons is no longer a hindrance.
There's also a whole bunch more content to look forward to including new enemies, new bosses, a scorching new area, new weapons & items, demonic blessings, challenges and more!
I hope you're as excited to play this update as we are to release it!
Thanks!
P.S. if you haven't seen it yet, there's also a new trailer showing off the new features in this update here: https://youtu.be/ujeHt7ZOisM
v0.4.1 - Tweaks & Balancing
Hello! This is a relatively small update just to tide you all over while we wait for bigger features to be completed. These bigger features include new bosses, new enemies, a new area, challenges, shops, item combination alters, more perks, items, blessings, and a journal detailing monsters, areas & "things" as you come across them in the cave. Stay tuned for all of this soon!
v0.4.1 Change List
New Features <*> "Screen Shake" option is now a slider instead of a toggle
<*> New temple block sprites
<*> "Attack indicators" which show the direction of some enemy attacks - this can be turned off in the options
<*> New sound effects for Jumper enemy & Arcane Box
<*> Keyboard users can now press "Backspace" to return to the previous menu
Tweaks <*> Juggernaut Perk now also reduces ranged attack speed by 20%
<*> Archer Perk now also increases ranged attack speed by 10%
<*> Dashy Joe Perk now also increases magic damage by 5
<*> Cleric's Orb now restores 15 health instead of 10
<*> Health Shrines now only restore a maximum of 100 health
<*> Improved backgrounds
<*> Pomegranate Bow changed from Very Slow to Super Slow
<*> Bomb Bow damage increased by 1
<*> Poison Bow & Fire Bow damage increased by 2
<*> Piercing Bow damage increased by 1
<*> Poison Sword & Fire Sword damage increased by 2
<*> Crimson Blade damage decreased by 1
<*> Removed "-2 Ranged Damage" from Crystal Sword
<*> Fast melee weapons are now not quite so ridiculously fast
<*> Fast melee weapons now do not have a 3rd combo attack
<*> Food which increases your max health now increases it by a larger amount
<*> Elven Bread now also increases your max health
<*> Ruby Ring now increases max health by 20
<*> Positive Arcane Boxes now always have a positive effect
<*> King's Amulet now increases damage taken by 50% instead of 100%
<*> Increased orc throw time
<*> Various other minor orc tweaks
<*> Holy Relic is now usable as a weapon & increases magic item charge speed
Bug Fixes <*> Fixed hotbar & quickslots being usable while character is not controllable
<*> You can no longer be set on fire/poisoned while invincible
<*> Fixed pomegranate bomb explosions not affecting each other
<*> Fixed becoming uncontrollable when killing the Jellyfish boss while inside it
<*> Fixed orcs entering doors
<*> Fixed Jumper enemy not flashing white when hit
v0.4.0 - Orcs vs Humans!
Fight orcs & goblins using a skull on a stick! Make friends with other adventurers and bring them along to help you with boss fights! Place spike traps on the ground, ready for one of those pesky orcs to step on!
v0.4.0 Change List
New Features
Friendly characters follow you to next levels
Friendly characters can fight bosses with you, they're not great at dodging attacks... yet...
Blood shown on humans and orcs to indicate health
New enemies: Goblins
More sound effects for orcs & goblins
Orcs & Goblins have a chance of dropping items
Special Orcs will always drop items
Orc-specific chests in orc camps, containing orc items
3 new weapons
2 new magic items
1 new ring
5 new usable items
Character tab in inventory, showing all of your character's current stats
Blessings tab now has a title
Tweaks
Orcs are less common
Orcs throw spears less often
Orc camp spawning is less random, and more procedural
Orc camps now spawn on Temple levels
Improved pathfinding
Improved level generation
Reverted Temple level generation
Magic/Blessing abilities should no longer damage friendlies
Items are inside large slimes less often
Characters drop the gold they've picked up when they die
Mushroom men now spawn in packs
Bug Fixes
Fixed demon orc blocking knocking back the wrong entity
Fixed ascension field going through a single block
Fixed dropping items causing your magic item to go off when using keyboard controls
Fixed being able to double-jump while stabbing downwards
Fixed Golden Feather giving you 2 super jumps
Fixed various things with stun effects
v0.4.0a Hotfix
Fixed jumps being pre-loaded
Fixed Bonebreaker Gauntlet not taking knockback resistance in to account
Fixed Spider Boss being able to damage itself
v0.4.0b Hotfix
Orc camps no longer spawn directly next to level entrances
Fixed Skull Stick kill counter
Fixed Emerald Band stats
v0.4.0c Hotfix
Fixed 'Unknown Instance' error
Fixed error from using teleportation rune with a skull/eye follower
Limited number of humans per level
Humans no longer pick up gold & blessings
Hostile humans are a little more well behaved
Hostile humans can no longer become "fake friendly"
What's Next?
Next, I'm going to start working on the next area after the Fungal Grotto, as well as some secret areas...
Also, I'm going to be focusing on adding more content to existing features: more orc classes, more blessings, more items, more perks, more bosses, more enemies, etc...
Preview Build v0.3.2
A preview build is now available! This version features the first implementation of orcs.
Major Features
Orcs! These guys are hostile towards humans, friendly towards other monsters, and have similar AI and pathfinding to the adventurers in v0.3.1
Humans are now neutral by default and cannot be attacked. They will become friendly and follow you if you stick around with them for long enough, fight alongside them, and/or give them items.
Orc camps also spawn throughout levels, some will be as small as a simple campfire and a few orcs sitting around it, whereas others will be larger and sometimes contain treasure chests. You can sneak past orcs sitting at camps, but they will be alerted if they see you or hear any loud noises.
Special Orcs! There are currently 2 special types of orc which you may come across. In future, there will be many more, with different weapons, attack patterns, movement speeds, etc
How to gain access to the preview build
Instructions via GIF: http://i.imgur.com/Qe93xR5.gif
Right click on "Caveblazers" in your steam library, and hit "Properties" from the dropdown menu.
Navigate to the "BETAS" tab in the Properties window.
Select "preview" from the dropdown menu under "Select the beta you would like to opt into:"
There is no access code for this preview build, so you can now close the window and your game will update to the correct version.
For a full list of changes, and to join the discussion, check of the Steam community forums.
v0.3.1 - Keyboard Quickslots & Bug Fixes
v0.3.1 Change List
New Features
New level generation for Temple
Keyboard quickslots
Rebalanced Vampire, Reaper & Explosive Perks
Bug Fixes
Pomegranate bow plays better with aerolite blessing & archer perk
Melee swipe projectiles better at hitting things next to you
Fixed windowed mode re-centreing window upon room change
Fixed quickslots messing up after changing perk
Fixed Knights Blessing
Fixed bosses getting stuck in walls from the Ascension Orb field
Fixed "Game Over" screen appearing occasionally after boss levels
Fixed inaccessible door on Temple levels
v0.3.1a Hotfix
Fixed AI characters dropping items
v0.3.1b Hotfix
Fixed some blocked off levels
Fixed items & blessings being 0 in after-game stats
v0.3.0 - Character customization, Progression, Perks & More!
v0.3.0 Change List
New Features
Outfitter in entrance room where you can change your appearance
40 Hats/Masks/Helmets to unlock
31 Tops
18 Hairstyles
9 Facial hair options
4 Pairs of leggings/trousers/pants, whatever you want to call them
Gain "progression" based on your score at the end of each game
Filling up the progression meter unlocks a random item from the "unlock pool"
18 unlockable perks which can be selected in the entrance room
Increased boss intro volume
AI characters have randomized appearances
Weapons no longer all look the same on characters
Changed Moonstone Sword stats
1 new weapon
1 new magic item
Tweaked player movement
Fire/Poison/Ice arrows have different coloured trails
Blessings are now stackable, and in some cases, stacked blessings have very different effects
There should now only be 2 of each blessing in every game
Quickslot radial menu for controllers (hold left trigger & select item with the right stick)
Usable, throwable & food items are automatically added to quickslot menu
Analog(ue) controller stick movement
Quicksilver Arrow plays better with the Pomegranate Bow
Quicksilver Arrow stun is now AoE
Stun Orb is now AoE
Bug Fixes
Melee "move to side" feature no longer knocks you off ledges
Burst pendant now creates poison burst properly
Fixed arrow pierce blessing being disabled
Fixed wisps being able to revive the player
Fixed wisps targetting the furthest adventurer instead of the closest
Fixed wisps reviving adventurers inside blocks
Fixed unable to continue bug at temporary end
Fixed melee & ranged animations getting stuck
Fixed inventory appearing off-centre when changing aspect ratio mid-game
v0.3.0a Hotfix
Fixed Metal Bow sprite
Fixed leaderboards overlaying over game over
Fixed "undefined instance" bug
Fixed Cleric Orb causing animation bug
Fixed being able to press Esc to close Perks panel
Fixed damage resist & fire resist bug
Fixed Ankh causing graphical error in quickslot
Fixed blood showing up from bosses when turned off
A few notes
There's no quickslots for keyboard controls yet. Soon you'll be able to slot your items in the 1-9 number keys.
Also, there's no real introduction or tutorial for character customization & perks. This is something that will be added at a later date.
What's Next?
Next, I'm going to be looking in to overhauling the AI characters system, introducing a factions system with friendly humans & hostile orcs. See the topic in the Steam forums or on Reddit for more details and to add your input in to the idea.
v0.2.1 - Revamped magic system, new items, boss tweaks
v0.2.1 Change List
New Features
14 new magic items
2 new rings
Magic items are charged over time OR by causing damage
Changed functionality for existing magic items
Changed functionality for certain blessings to accomodate new magic system
Block boss no longer speeds up attacks after reaching half health
Increased boss attack speeds at higher levels
Increased spider boss stab speed
Spider now jumps before its beam attack, and uses poison bombs more frequently
Steam screenshots now implemented
Bug Fixes
Bats can no longer dash while stunned
Fixed small hitboxes for sword projectiles
Reduced threshold for moving to the side of an object with melee damage
Fixed boss fists dealing damage through shields
Fixed arrow trail off centre issue
What's next?
Next, I'll be focusing on character creation, progression, unlockables, improving level generation, hotkeys & improving AI characters. You can expect all of this in around 2-3 weeks!