Hello everyone! Here with another small batch of fixes and a couple tweaks to difficulty :)
fixed lasers ignoring iframes on tooth player
on death screen and win screen player followers are removed
enemies can no longer be siphoned by calcified enemies
siphon gives less hp to enemies
fixed exploit where you could teleport out of a room as enemies were spawning
fixed a bug with clock upgrade breaking when pausing the game
fixed a bug where shooting from a wall run as tooth gummy while holding the dash button would not resume to full game speed right away
fixed a camera glitch when jumping and landing underneath Gob
when playing with modifiers chances of bestiary drops are also modified
when playing on Pure mode, obtaining upgrades through exchange monster and lab experiment is now possible
fixed a couple collision bugs
There was a report of Eyeborgs second eyeball phase causing slowdowns. I could never replicate the slow down but I did try several things to see if I could improve performance. So hopefully it's fixed. Just have to wait and see I guess.
I'm still on the lookout for a few other elusive bugs so hopefully I'll have something for those soon :)
Enjoy!
Cavity Busters Update 35.11e
Hello! Finally have an update to fix the achievements not unlocking. For some reason the previous build disabled achievements. They should be working now and most should unlock for you automatically. Achievements that are gained by winning a round will need to be redone. Sorry about that. :(
Thanks for your patience! I was just heading out on vacation when this bug popped up. If you've had fun playing, please consider leaving a review! :) Enjoy!
Space
Cavity Busters Update 35 patch 11b
Sorry for all the piddly patches lately. I'm playing Cavity Busters for fun recently so I've been coming across little things here and there that need fixin' :)
-fixed a crash associated with mad hearts upgrade -fixed a text issue that shows up when playing with controllers
Cavity Busters Update 35 patch 11a
-fixed a soft lock when feeding crowned teeth to Gob
Cavity Busters Update 35 patch 11
Hiya. Another small amendment to yesterdays update :)
-fixed a soft lock that could happen in the shard crystal room -fixed a oddity with eggs. it would spawn the upgrade on the ground instead of giving it to the player -taking lab upgrades no longer hurt the player if the player has mysophobia
Peace Space
Cavity Busters Update 35 patch 10
Hello all! Just another small update to address a few minor things :)
-added a splash screen with a new logo -added an option to disable/enable freeze frames -fixed a bug where you could assign multiple controls to the same button -fixed a collision bug in the end screen -fixed a bug where when exchanging to upgrades you would retain the effect -fixed a few spelling errors
That is all. Thanks for playing!
Space
PS I released a new game recently! It's nothing like Cavity Busters, gameplay or theme. But it's short and cheap. Check it out if you'd like! :)
-fixed a bug where Tooth Gummy took damage when attacking -fixed foot step sounds from playing on Gummys that fly -fixed a few sound bugs
That's all for now! :)
Cavity Busters Update 35 patch 8
Hello there! This is just a small patch to address a few things and just for fun, a new upgrade! :)
fixed a bug where player could roll through walls
fixed and update descriptions on a handful of items
added a new upgrade! :)
Thanks for the feedback and suggestions! And for playing!!
See ya!
Cavity Busters Updater 35 stitches 7
Hello!
This is just another patch to address performance. I moved the game over to a more potentially stable version of the software that runs it. It also affects how the game runs. It shooooould run better.
That's all! Thanks for the support and your patience! :)
See ya!
Cavity Busters Update 35 band aid 6
Hey everyone! Just another patch. This time to smooth out some stuff that was a bit too grindy.
added a progress bar to bestiary for enemies with alt patterns
lowered almost every enemies kill requirement (some by almost half)
added a few rooms that have rarer enemies
added rarer enemies to the random spawn list so they can spawn randomly
cleaned up teleporting map a little
Thats all! Have any feedback? Join the discord and let me know! Or here in the steam hub. Also be sure to leave a review on steam ;)