Hey all! As the title suggests, there is no update today. I'll be taking a break from bi-weekly updates for a bit. Here's why.
Over the course of doing weekly and bi-weekly updates I kept pushing off things that needed to get done, telling myself "I'll get to it next week". I was focused on adding things that players could immediately experience. So tasks that would be less noticeable but would add to the over all quality of the game were neglected. And that's why I'm taking a break from bi-weekly updates. For now. We'll go back to regular updates for sure because honestly, it's fun for everyone, even me!
In the mean time, I'll be posting updates on what I'm working on over on my Twitter and you're welcome to follow along!
Working on Cavity Busters has been a new and exciting experience for me, and that's thanks to everyone who has ever played, reviewed, made suggestions, left some kind words or even bought me a beer (you rock Joe) Thank you!
Take care, and I'll talk to you soon!
Peace!
Cavity Busters Update 29 - Gob
Yooo chomp chomp! Welcome to another update.
This one is all about Gob, the big mouth you can feed teeth to. Gob's main purpose before was to offer you a chance to continue a run that you died in. But now, when you feed Gob, every second tooth will give you a minor buff. When Gob is full, it won't reset automatically. Instead you decide when to turn in all eight teeth. And when you do turn them in, you'll receive a new type of upgrade called Gob Upgrade! These upgrades are meant to have a bigger impact on a run and will last for 2-3 rounds of play. Right now there are 5 gob upgrades with hopefully more on the way.
Annnd there's 2 new items to help you maintain your tumor gardens. A watering can and a sickle! Watering can will help your tumors grow faster and the sickle will allow you to remove tumors that are giving you grief. These items are found in loot rooms.
On top of this, there's the usually update goodies! Upgrades and tweaks to enemies and rooms.
What's New:
5 new upgrades
cave rooms (loot rooms) have a small chance of replacing a regular room (test)
2 new items that help you tend to your tumor garden
new upgrade type: gob upgrades
feeding teeth to Gob will give small buffs at intervals of 2
Fixes and Tweaks:
egg upgrade can no longer activate mad cow disease item
fixed a bug where egg upgrade would cause follower upgrades to be deleted or duplicated
fixed a bug where mad cow would disable shooting for the current room
adjusted a few enemy alt patterns
enemy speed and bullet speed scale at a slower rate
explosive diarrhea wont kill you in a one hit kill room
filling up Gobs mouth with teeth will not automatically cause him to reset
fixed a bug where a number in the secret code was wrong
reworked Eyeborg bosses laser attack
Dronk boss final fight form was debuffed
filling enemy is no longer affected by duplicating upgrades
cave/loot rooms spawn rate should be a bit more consistent
filling gummy starting health was increased
Sharpen your teeth and jump on in! Let me know what you think and leave a recommendation on Steam if you're having a good time!
Peace!
Cavity Busters Update 28
Hey all! How's it going? Hope the start of your weekend is swell. There's not much of a theme for this update as it's a bit small and kinda all over the place. The most exciting thing is new upgrades! 5 new ones to be exact. 4 of them come from the players. In the discord they are, Trashman, Sir Bumpletooth and Frog in your tooth. They brought some really neat ideas to the table! And you can too! Join the discord and hop into our feature suggestion page where you can post any and all ideas for the game. You can post em here too of course but it's a bit easier to interact over on the discord. So on to the update!
What's new:
5 new upgrades
bestiary controller support
all enemies listed in the bestiary now
when playing as tongue gummy, a little tongue icon will appear over items to show they can be rerolled
added sound fx to second level mini boss
Fixes and tweaks:
fixed a bug where maw upgrade would keep your tooth
fixed a bug that caused tongue gummy to be incredibly op while in the air
reworked collectible page navigation with a controller
special dig rooms will now show up with a purple outline in the regular map instead of just when the teleport map is open
The bestiary still needs item descriptions. That'll slowly be added as I'm a bad writer. Unlocking bestiary entries shoooould be coming next update. That's all for this update! Please consider leaving a review if your having a good time with the game! And if your not, tell me what would make it better! :)
Peace out!
Cavity Busters Update 27
Hello everyone! How's it going? This update is on the smaller side because i took last week to recharge my batteries and made a little game on the side. But that being said, this update is still kinda chunky! So what's new?
I added a very very early version of a bestiary. It's missing controller support, enemy info, mini boss, and boss icons. But you can see how many of each enemy you killed.
What's new:
1 new enemy (mainly spawns in cave rooms)
19 new rooms
1 new upgrade (plenty o polyps)
very very early version of a bestiary
Fixes and tweaks:
polumps can now be shot with teeth and shotgum bullets
fixed a bug were player would not receive shovels when restarting in dig mode
changed some wording on some upgrades
shot gum homing shot is a bit more generous
if a stunned enemy you're attempting to jump on or roll on dies in that exact frame, you'll still pull off the jump
cleared up some wording the tutorial
hopefully fixed a crash from solid environment objects (it's a pretty rare bug)
bone sword enemy won't bounce room objects endlessly
If you're interested in the game I made last week you can play it on itch. It's going to get an update to address some feedback it received. That's all for this week! Let me know if you run into any issues with this weeks update.
Peace!
Cavity Busters Update 26 - The Polumps Update
Hello everyone! And welcome new players! :) This updates focus was on polish at first and then it turned into a hodge podge of everything. Gotta make use of the inspiration when it strikes me. The thing that will be most obviously new are the little lumpy environment objects that spawn. These are called polumps and you can roll or wall dash into them allowing you to jump. They're destroyed on use and slowly grow back while combat continues. Let me know what you think of them. :)
What's New
5 new polump related upgrades
1 new enemy
24 new rooms
new polump environment
updated some environmental art for all the levels
Shiny Gummys space bar move now stuns enemies
Fixed and Tweaked
deflecting bullets is bit more generous
jump meter refills a bit faster
alt enemies can no longer spawn in tutorial
adjusted enemy placement in skinny rooms to be more fair
tumors in the hub will no longer spawn pistol ammo as a reward
increase tongue gummys reload speed slightly
fixed a bug where teeth fed to Gob could drop below zero causing the game to crash
added some safety measures for enemies that spawn over environment so that they don't get stuck
Hope you enjoy the new update! If you have any feedback you wish to share feel free to reach out through Steam, Twitter or the games Discord. Please consider leaving a review if you're feeling saucy ;)
See ya!
Cavity Busters Update 25 - Save Profiles and Difficulty Balance
Hello everyone! Welcome to the weekend and another update! This update is about save profiles and difficulty rebalance along with the usual bug fixes and new items. But first things first: Save profiles!
Save Profiles I've done extensive testing to make sure this won't break your current save files. HOWEVER. If the worst should happen it may be a good idea to make back ups of your save files if you don't want to lose them. If you don't know where to find them here's how:
Open MyDocuments or MyComputer and type this into the top bar: C:\Users\ -your user name here-\AppData\Local\Cavity_Busters
There you'll see all the save files. There's a couple different ones so it's a good idea to grab them all. But especially the savedata and upgradedata files. I wouldn't worry about grabbing the run files because those are likely outdated anyways.
Difficulty Rebalance The biggest change here is to hard mode. Hard mode used halve your damage output on top of all the other unfair hard stuff that happens. So no longer. It's still tough but clearing rooms just feels better now. The other change is to leaving diseases behind. Diseases will now have a chance to be super. Super diseases increase 1 to 2 stats by a larger then normal amount if left behind. So if you happen to get Super Entamaphobia you might feel more inclined to take it.
What's New:
29 new rooms
3 new upgrades
new enemy stat: enemy speed and bullet speed
save profiles
game now tracks total in game time
Fixes and Tweaks:
items that destroy bullets will no longer destroy bullets that have been deflected
in game timer is cleaner looking
cant teleport out of room when enemy spawn indicators appear.
fixed bug where rooms would be duplicated through out a map
fixed map glitch where player shows up on mini map in multiple spots
combined enemy stats tags and zits into one stat
diseases left behind will now increase more stats when the game is in hard mode
nerfed rewards and difficulty increase for monumeats
diseases will have a small chance of increasing a single(two in hard mode) stat by a higher amount
instead of the rate increasing every level, difficulty stat increase rates only increase on a loop
hard mode no longer halves your starting damage output
bowel movements no longer happen in purple outline rooms
updated the ai for a few enemies so they attempt to get around walls
fixed some bugs with loose tooth upgrade
And that's it for this update! Have fun and if you have thoughts about the update feel free to let me know. Drop a review if you're feeling saucy! ;)
Enjoy!
Cavity Busters Update 24 - Can you dig it?
Hey all! Show your teeth because they just got another upgrade! In this update I wanted to add another way to interact with the shop keeper. If your feeling mean... or poor, you can steal from So-so the shop keeper. But beware. He has a new way to interact with you. ;)
There's also a new game mode called Dig Mode. You'll start the round in a room not connected to any rooms. You'll have to dig your way to the boss and other rooms of interest. You'll need to make smart paths in order reach your destination safely. I added this new mode last night sooooo.... it may not be completely balanced. Let me know what you think of it! :)
What's New:
New stealing mechanic
New game mode: Dig Mode
Enemy stats / Dungeon stats can now be viewed by pressing the map check button
New upgrade: Thief mask
Fixed and Tweaked:
Buffed a few late game bosses
Nerfed tooth cube bosses wiggly bullet attacks
Nerfed rock spider alt form attack
Put a cap on knockback so enemies don't get blasted across the room
Cleaned up some clutter during combat
Fixed explosive diarrhea and popcorn from being able to kill you
Hypothermia now shoot bullets less bullets if there are more then one enemy in a room
Fixed obesatooth effects not being removed when the upgrade is exchanged.
That's all for this week. Enjoy and please consider leaving a review if you haven't yet! :)
See ya!
Cavity Busters Upgrade 23
Hey all. How's everyone doing? This update is a lot of balancing and bug fixing but there's still plenty of new content to explore! Most exciting is the new item exchange room. Find this room and you can exchange unwanted items for something new. This costs hp because it's an invasive surgery ;)
What's New:
1 new enemy
29 new rooms
new skinny rooms!
4 new achievements
2 new upgrades
a new item exchange room
Fixes and Tweaks:
tweaked a few enemies alternate bullet patterns
increased parry chance for tongue character
fixed a room spawning in the wrong place on the map
tweaked shot gum ammo upgrades stats
bombs now clear enemy lasers
bullets and lasers are destroyed when leaving a room if a diseased is left behind
increased difficulty increase for breaking monumeats
the difficulty increase for leaving a disease increases with each level
health bar shakes when hp is at 1 hp
deflected bullets now have a high chance of going towards the enemy that shot it
fixed a bug where restarting a run with diseases in a room would increase difficulty, starting the game at a higher level
fixed a bug where bowel movements would cause environment to double
balanced bowel movements a bit
fixed a bug with tracking shot going off all weird
That's all for this update. Hope you enjoy it! Please consider reviewing and telling your friends about our game :D
See ya!
Update 22 hotfix
Hey there! I discovered some crashes related to level generation, navigating collected upgrades, and wall collision so this hot fix addresses those issues. Ok back to work on update 23!
See ya! :)
Cavity Busters Update 22
Hello all! Here with a new update. This one brings more accessibility options, a new gummy and a new boss!
Accessibility Options The new accessibility options are another step in letting players choose how they want to play. Why force players to unlock new content if that's not their thing. Especially in the roguelite genre where variety of play is a huge drawing point. So these two new options will allow you to unlock all the game modes and all the playable characters. As new modes, items and players are added, you'll need to reactivate these options.
New Gummy The new gummy can fly! The wall running and jumping abilities are replaced with a wall smash, and a super dash. The super dash replaces the jump and allows you to activate your iframes for longer than a normal dash and activates jump upgrades. The wall smash allows you to kill wall hugger enemies and activates wall running upgrades. This gummy also starts with bullet clearing bombs replacing shot gums. Each level your bombs are refilled to your max health so use sparingly.
What's New:
new gummy player
new boss
new accessibility
29 new rooms
a new monumeat type
Fixes and Tweaks:
fixed bugs unique to the new big rooms like ui elements be off
changed big room wall art to correct art
rare disease room will tell you how many diseases cured
cleaned up stat menu a little bit
fixed death screen being off in big rooms
buffed some upgrades that fire shots off when you wall dash
fixed a crash in the tutorial
fixed a crash on level generation
fixed some grammar and spelling errors
That's it for this update! I have some fun new ideas for upgrades for the next update. Please consider leaving a review to let Steam know that this IS A VIDEO GAME. Enjoy and thanks for playing!! :)