Hey all! Here with another update. This update lays the foundation for some future features as well as adding some goodies. Plus the addition of BIG rooms. These will only spawn on the first area for now. Future updates will add big rooms to the other areas.
What's New:
the game will now track what hurts you during a run and on death will display what killed you and a bar graph of everything that hurt you
33 new rooms
1 new upgrade: Reconstruction Surgery
1 new synergy: Thor Throat
updated an enemies art
updated a handful of enemy ai so they're a bit smarter
Fixes and Tweaks:
fixed a bug where Plaque Darko would escape the room
fixed a bug where curing mutiple diseases wouldn't unlock an item
fixed bug in tutorial where shot gums would repeat the reload sound
changed how skin tags work: now they spawn on one enemy per loop
poison meters no longer fill while there's important text on screen
fixed golden heart not doing a full hp cure when goop was higher than 100
crowned slomo now works properly with baby tooth.
updated an enemies art
updated a handful of enemy ai so they're a bit smarter
updated a few rooms that are more bullet heavy to have obstacle cover
Thanks for playing and enjoy! Please consider leaving a review if you're having a good time ;)
Bye for now!
Cavity Busters Update 20
Hey all! Welcome to another bi-weekly update. It's another mixed bag with some quality of life changes, some upgrades, and a new mini boss. Lets dive in!
What's new:
2 new room mod types: player goop refill and reward for no damage room clear
1 new mini boss. This one shows up in Ortho I.
3 new upgrades: toaster, electric guitar, and face mask
teleport map now shows room mods on the map
a new health type: Fillings! When you get hurt, these break in filling pick ups
tumor progress is now displayed in the pause menu
added a tutorial for using crowned tooth slomo. Btw this has been in the game since day one but was never shown to the player except in the launch trailer.
Fixes and Tweaks:
crappy toy received a minor buff towards dropping regular pick ups
fixed slow down when alot of fillings are donated at the end of a run
wall zits wont make bullets if player is still in contact with them
items in the shop cost more when you loop
fixed text for Diseaple
fixed a bug with tumors crashing the game when trying to create "Bone"
shot gums will be one button press by default
tutorial has been updated to reflect this
adjusted where menu buttons display so they're are more centered
fixed a bug where picking up a shot gum ammo type in the hub wouldn't take effect if you changed character
default gummy now has proper shot gums in hub area
nerfed bot enemy
buffed canker upgrade a bit by increasing spawn rate and fire rate
And that's about it for this week! Have fun and consider leaving a review :)
See ya!
Cavity Busters Update 19
Hello everyone! Welcome to another update. This is a big hodge podge of different stuff. Two weeks is a rad amount of time to get stuff done. That'll probably be the norm from now on. On to the stuff!
What's New
35 new rooms
1 new enemy
2 new upgrades
2 new synergy
planted tumors will now show you what disease is in effect
Fixes and tweaks
as the tongue, deflecting bullets that were already yellow seek out enemies
nerfed level 3 dronk fight
lowered health of big slime enemy
tweaked and added a handful of alt patterns to enemies
fillings count a bit more towards gaining a seed
pulling tooth through enemies causes slightly more damage
swab upgrade is more effective
hard mode slime are a bit different
can no longer dig out of last room
That's all for this weeks update! Hope you have fun. Please consider dropping a review if you're enjoying your new teeth hygiene education!
Hello everyone! We skipped last weeks update so that I could mostly finish (lol) this update. It brings LOADS of new bullet patterns. This really spices up rooms with different enemy ai and different bullet patterns. Now I'm introducing this update like it's been in the game all long. Meaning you slowly unlock these new patterns through playing the game normally and killing enemies. But for those of you who have been playing the game for awhile now, I added an option to unlock these bullet patterns right away. It's not a huge grind to unlock but this option is another step towards making the game more accessible. Along with that there's now an option to unlock all items! :) These are found in the accessibility menu.
What's New:
new alternate bullet patterns (note there's a few enemies without. they'll be patched at a later date.)
a handful of enemies normal patterns where updated
a new section was added to the accessibility menu: "Force Unlock Options"
a lot of enemies make little shooty sounds now
3 new bullet sprites
2 new upgrades
loads of other tweaks
And with that, this is the last update for the year. We've done 18 updates since the August release, filled with new items, new characters, rooms, enemies and so much more! Thanks for playing and for all your suggestions and help in ironing out the bad bugs. Please consider dropping a review as it helps the game out a ton!
Hey all! Welcome to another weekly update. This ones file size is larger then normal. And that's due to loads of new sounds! Sweet, sweet juicy sounds. Cavity Busters now supports cloud saves! Which was easier to implement then I thought it would be so shame on me for putting it off. Plus a few new quality of life editions.
What's New:
a bunch of new sounds
all projectiles will turn blue when you start wall running to indicate that they can't hurt you
stunned enemies (flashing yellow and blue) can be shot gummed for extra damage
cloud saving
Fixes and tweaks:
fixed a bug that would cause the player to "teleport" to opposite walls when wall dashing
fixed a bug where if a player saved and quit a run with cured diseases that came about by planting tumors, they would load the game with those diseases uncured.
changed the color of the drone map icon
Nerfed explosive diarrhea
Tongue can now deflect seek bullets with a charged shot or regular shot if Bursting Seek disease is held
That's all for this week! Please consider leaving a review and telling your friends that THIS IS NOT AN ISAAC CLONE! :D
Peace out
Update 16 hotfix 1
Hey all. This is just the first batch of balance changes to the new player. There's a few more things to do but I needed to get this update out because there was a nasty bug that needed to be fixed.
balance for new gummy
unlocking gummy displays correct icon
fixed a bug with loading a saved game where synergies made the game unplayable
That's all for now!
Cavity Busters Update 16 - New character update!
Hey everyone and welcome to update 16! We have another bone crusher for you.
New Gummy First and most exciting is the new playable character! If you've been playing for awhile, you'll likely unlock this new gummy when you fire up the game. Otherwise you may need to do some grinding. This new character is whole new play-style, with some new mechanics and a greater emphasis on some older mechanics. And on to what else is new.
What's new
Rubber Glove upgrade
Explosive DIARRHEA upgrade
Shot Gums: Akimbone upgrade
Nose Bubbles upgrade
Fried Laser Egg upgrade
Tongue Dagger upgrade
Fixes and tweaks
screen lock now works in full screen mode
slime ball bursts from other projectiles
The new character will probably need some tweaks as always but, enjoy! If you've been enjoying Cavity Busters please consider leaving a review. It really helps us out. :)
Peace!
Cavity Busters Update 15 hot fix 2
-fixed a bug caused by turning off particle fx -implemented proper mouse lock
Cavity Busters Update 15 hotfix 1
- fixed a crash caused by the travelling merchant upgrade - fixed a bug where enemies would get near infinite health from frozen effects - 'beating the game unlocks', now unlock when you kill the last boss instead of seeing the ending scene
Cavity Busters Update #15
Hello everyone! And welcome newcomers. Are your ready to eat? *nervous laughter* OK so since last weeks update was late and large like an overdue baby, this update is a bit smaller but still important and in need of your love.
What's new:
This is a potentially big change. In my time with it, I loved it. It's the wall run bubble. When wall running you receive i-frames. Now when the i-frames run out wall run bubble will pop, pushing away nearby enemies and destroying nearby bullets. It makes wall running much safer.
updated the stat icons
dronk boss room now has a map icon
Fixes and tweaks:
lab experiment won't spawn on duplicated enemies or slimes
tooth in turbo mode is much more reliable
gave some later enemies more hp
gave some faster enemies a delay start
fixed a bug where lasers were getting stuck in walls
fixed a few upgrades that weren't working properly with the baby character
most enemies created by duplicating or spawned by another enemy won't be champion enemies.
If you're new the Cavity Busters, consider joining our Discord where you can give feedback or make suggestions for things you'd like to see in the game. :) Also dropping a review helps a ton and would be super appreciated.