The new update (story Mode) has better start compared to the old 3 random starts. The game is better explained, quicker to get to the free roaming part and is much better for people new to the game.
Ai has been better tuned and some of the environment has been improved for collisions and visual look.
A New Enemy (infected)
Wormms and leechers are slightly bigger and easier to hit
Various bug fixes & improvements
New character sounds
Onslaught map touch ups
This build is being released earlier than planned, The next update 1.7 is at the end of the month and will be a huge content update as well as more improvements and options in the menu as well as full controller support.
Site Migration
Sometime in the next few days the Ghostship: Aftermath, CDF Ghostship, and MAG Studios websites will be going down and migrating to a new web host. We expect the move to be completed sometime next week and apologize in advance for any inconvenience this might cause.
Don't forget, we'll still be here on the forums if you need to contact us for anything!
Official Story Mode - Getting Started Guide
The official getting started guide has now been released!
https://youtu.be/aqnKOxGX1m4
1.5 Update Released
Hi Everyone,
Its April Fools Day and the 1.5 update has many many improvements in some key areas and thanks to marc, custom keybinds! This is the first update to have custom keybinds so there is still a little clean up to do on it so the menu has some artifacts in this build.
ChangeLog from 1.4 - 1.5
Custom Keybinds
Increased Sprint to 11 seconds
Fixed Death in Enginnering at start - lights Out Crash
No Aliens in CArgo Hold on Free roaming Explorer sim
Paths Ruibuilt In Cargo hold and other areas
Added more medikits
Fixed remote access terminal in Hangar 2
Fixed out of world bug in Sub Access Corridor
Clip count stays on screen a little longer
Replaced Plasma Pistol
Replaced Shotgun
Replaced SMG
Added HAW (Heavy Assualt Weapon)
Cleaned up Zombie Physics
Cleaned Up Lurker Physics
Added some new zombies
Have fun with the new build, and dont forget! Look for weapons!
1.5 - April Fools Update Incoming!
The 1.5 full-update will be avialable very soon! This update should not affect your saved game in story mode!
Be sure to turn on automatic updates :DeadlyZombie:
Update to 1.4
An update has been released to 1.4, this new update is 2.2gb
Increased Sprint to 11 seconds
Fixed Death in Enginnering at start - lights Out Crash
No Aliens in CArgo Hold on Free roaming Explorer sim
Paths Ruibuilt In Cargo hold and other areas
Added more medikits
Fixed remote access terminal in Hangar 2
Fixed out of world bug in Sub Access Corridor
Clip count stays on screen a little longer
Replaced Plasma Pistol
Replaced Shotgun
Replaced SMG
Added HAW (Heavy Assualt Weapon)
Cleaned up Zombie Physics
Cleaned Up Lurker Physics
Added some new zombies
Developer Livestream RIGHT NOW!
Shaun Williams is streaming the game via Steam Broadcast, going over tips, tricks, and showing off the gameplay. We look forward to seeing you there!
- Pingy
25% off! Help us to help you!
This is our last sale in early access and we are offering 25% off for the next week in a final push to get some final funds together to improve some of the enemies and animations. We have reached the final leg of development and some aspects we wish to improve for the final release is all down to how many of you come on board the Ghostship. We have lots of content and bugs are now few and far between so now would be a great time to jump on board and give you guys a better and more polished game.
Thanks for supporting CDF Ghostship and I look forward to bringing you the 1.5 update in just over a week.
Shaun Williams
Lead Developer
EDIT:
We will temporarily stop selling CDF Ghostship early May in preparation for the game's full version release the first week in June. Any money we get in May will be too late to re-invest into the release version so we'd rather not mess with it, and instead get hyper-focused on getting this finished during that time.
It's no secret money has been tight, there's no publisher and no uber successful kickstarter campaign, so help us help you by supporting this last leg of development so we can make those improvements we've been wanting and just haven't been able to afford.
If you've been keeping an eye on this game there's no better time to get it than now, and a little bird told me that if we sell 700 copies this week we will be able to get custom keybinds in version 1.5! So please, tell your friends, your neighbors, your best friends and worst enemies, do it for the keybinds!
- Pingy
Beta 1.4 Released!
CDF Ghostship 1.4 has been released!
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Hi everyone, Beta 1.4 is now available. In this version we have added 3 difficulty modes to story mode which will suit both sides of the camp. We have also added more achievements as well as a few secret ones.
Changlog from 1.3 to 1.4
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Fixed typos on medical logs and autopsy reports
Added 4 More autopsy Logs
Added 14 new achievements
Added 3 difficulty Modes for Story Mode
AI tweaks
Replaced Elliot Voice
Fixed aliens appearing in when in Explorer mode
Added Escape option to story mode intro
Decreased hit points on worms and jump distance
Our next update 1.5 will be released at the beginning of April, Thanks to some help from Marc, we should be able include custom keybinds in 1.5.
Bring out yer Dead!
Er wait, no, just tell us what bugs you've found in the game. Patch 1.4 is right around the corner and we want to make sure to address as many things as possible in it. You can post any bugs you've found in this thread, or make your own thread in the bug reports subforum, and we'll get a list together and smash as many of them as possible.