The dev will be making mince meat of all those creatures in the current 1.3 version. The stream is here on steam, so check out the broadcast section.
The stream will start at at 00.15 UK time, and will probably last an hour or 2.
1.3 Update is waiting for you!
I am happy to announce that update 1.3 is now live. Be sure to restart steam if the update does not download automatically. This update is a little longer as i have also been off ill for a week, I’m only human.
Update 1.3 In a nutshell!
Brutal AI with very few sticky moments
Weapons overhaul
Enemies Overhaul and 3 new enemies
3 more survivors added
ASMI storyline can now be completed (almost) Big surprise for release version)
Graphics & Lighting Overhaul
Optimisation Frenzy
Tutorial Tips added
Data Foils Introduced
Story Mode now expanded
Cold Storage is now accessible
Lots of misc improvements
150 loading screens
Watch out for the green ones!
New post process effects
death blur when low on energy
For a full changelog please see the forums! As of 1.3, the game has now been optimised to almost half the size, and the full game is now less than 5bgs, this will make it easier for you guys with lower HD space as well as update sizes. The game is much better graphically and more effects have been added, but the game has been optimised so the better graphics should only see a minor FPS rise, if at all.
I will not be accepting any friends requests, I simply don’t have time. If you have any questions please post on the forums. Enjoy the update, and please help spread the word! We need vids, articles, and even a preview or a few curators reviews would really help! :DeadlyZombie: :UnhatchedEgg:
Update 1.3 Coming this Thursday!
Hi everyone. I have been off ill for a week so the 1.3 update is arriving a little later than i orginally planed. The update is due for release this thursday.
The new update will cause any saved games you may have to be lost. Previous saved games will not work correctly with the new build. The current weapons and enemy guides will be obsolete after the 1.3 update.
Lots of improvements and surprises as well as a huge content update for story mode, so make sure you book the weekend off.
Developer Streaming v1.3 Content
Get a sneak peek at version 1.3 as the developer streams his gameplay for the next hour! (From 3:15pm CST to 4:15pm CST) To watch, just go to the community hub and then to the broadcasts tab. Or click HERE.
Player of the Week Contest!
We've got 2 more weeks until the scheduled release of 1.3 and all the happy goodness to be included, and have an exciting opportunity for owners of the game!
Each week we will be judging screenshot and video submissions to choose the player of the week whose likeness will be featured in the CDF Goliath crew manifest! 1 player will be selected on each of these dates.
Sunday 18th 11:59pm EST
Sunday 25th 11:59pm EST
Friday 30th 11:59pm EST
To see contest rules and to enter you'll need to post your entry in the appropriate thread HERE prior to the deadline. Good luck!
Happy New Year & Next update
Happy new year everyone! I hope everyone is enjoying 1.2 and are having fun with the new weapons. The next huge update 1.3 is scheduled for the end of this month.
The New Update (1.3) will feature:
Misc. Bug Fixes to v1.2 as mentioned by the community
2 New Alien Enemies
Huge advancement to story mode - Zak Character
1 New challenge
1 New Simulation
Story Mode Tutorial & Hints Option
Story Mode - Easy & Normal Difficulty Option
New Loading Screens
8 New Achievements
More Options & In-game Menu option screen
Thanks for your support guys and girls! We need you to help us spread the word about our game as we dont have any press to help us out in that department! Be sure to check out the forums to find out about getting yourself in the game on the ship`s crew member database (Security, deck 6, Ops)
Update 1.2 - Story Mode Fix
Hi, as some of you may be aware the 1.2 update had a problem with resuming a saved game in story mode. This has now been rectified and an update is now available to fix this.
The update is 3gb and should auto update.
Update 1.2 Released!
Hi everyone, we have just released beta 1.2 just in time for xmas. Lots of new content and improvements.
The update is 5.9gbs
ChangeLog from 1.15 to 1.2
Added Skirmish Mode*
Story Mode opened up much more!
New Explorer Simulation* - Free Roam with no enemies (beware the cargo hold)
Changed and improved most weapons
Fixed Muzzle Flash on Mini-Gun
Rocket launcher Available*
4k Support Added
Changed some pickup meshes such as large medi pack
Replaced old CDF Trooper characters in the Scavenger Challenge
Tweaked AI
Added 1 second to sprint duration
Added II (Image Intensify) Sight to Mk4 Prototype WIth Zoom Feature
Changed and improved sights on Plasma pisol and Mk3 Prototype
Touched up numerous weapons.
Fixed misc graphical bugs
*Please note that starting a skirmish or the Explorer sim will overwrite saved progress on story mode.
*Rocket launcher is fully operational but Rocket count on screen is wrong
We would like to wish the community all the best for Christmas and New Year.
Developer Broadcast!
Today at Midnight UK time, 7pm Eastern US, the game's developer will be broadcasting his gameplay using Steam's new broadcast feature. If you've been living under a rock like me and you're just now hearing about it, check out the FAQ link below for more info.
Today we are releasing update 1.15 (3.8 gb) in our efforts to provide the best game possible. Update 1.15 is a vast improvement over the previous build in terms of graphics and game-play. We truly appreciate everyone who has invested in the game so far and will do our best to provide you with the finished product you expect, even if we can't hire more help and it takes a little longer than we had hoped.
Various AI tweaks
New Plasma pistol with laser sight
All weapons are now accurate
Fixed lighting on doors
Added a New simulation - Last Survivor
Enhanced Weapon sights on Battle rifle, assault rifle and Mk4 4 prototype
Added more graphics options
Enabled 3d support (stereoscopic - side by side for 3d monitors)
Fixed popping up enemies
Re-balanced story mode
Reduced most AI`s hit points slightly
Improved Lighting
Laser pistol and laser rifle recharge quicker
Reduced some swarms in story mode
Fixed Scavenger Challenge
Faster reload times on plasma weapons
Added shades and improved weapons
Made some weapons smaller such pistols and some rifles
Fixed more collision issues
Removed collision form dead bodies and cables in hangar
Lots of new and improved textures
Fixed longs waits between waves in onslaught mode
Fixed various typos
Moved shield in deck 1 elevator so its easier to get to.
Increased brightness and range on weapon tac lights
fixed all old flickering lights
New post process effects
Numerous other fixes and improvements.