The new version 1.14 addresses many issues found by the community and now should be a much better overall build with some new content.
Fixes in this update (from 1.13 to 1.14)
Changed sights On battle rifle & prototype rifles.
Added a new random event in storyline
Fixed up some typos
Replaced captains console screen
Fixed headshot on zombies bot working in last build
All Ai tweaked, some buggy enemies have been replaced
Fixed door on bridge from enemy clipping
Some more texture enhancements
Fixed a lot more enemy pop-ups in story mode
Moved SMG at start (achievement - Lock And Load) Its still in the hangar!
Added some more weapons, shields and medikits in story mode
Moved a few weapon locations in story mode
Removed player collision from cables in hangar 1
Removed player collision from bodies
We truly appreciate everyone who has invested in the game so far and will do our best to provide you with the finished product you expect, even if we can't hire more help and it takes a little longer than we had hoped.
Sincerely,
Shaun
Update 1.13 released!
Hello everyone!
The new version 1.13 addresses many issues found by the community and Jim Sterling. Version 1.13 should now be Jim proof, but time will tell, and I am sure Jim will.
Fixes in this update (from 1.12 to 1.13)
Improved AI and made overall AI more challenging
Fixed RAT console bug where console stays on the screen
No more escape Poos
Fixed the anomaly typo in the menu
Add ASMI intro for Steel Arena
Fixed blood splatters on lights (steel Arena)
Fixed crash when completing an onslaught map
Fixed some more flickering lights
fixed most aliens popping up
Fixed collision in the Ops airlock - Main Access Corridor - No party for Jim
Fixed typo on Emergency systems console in deck 9
Fixed various path finding issues
Some more minor fixes and improvements.
Update 1.13 is 2.99gb and plays much better than the previous build and offers more of a challenge.
We truly appreciate everyone who has invested in the game so far and will do our best to provide you with the finished product you expect, even if we can't hire more help and it takes a little longer than we had hoped.
Sincerely,
Shaun
Update 1.12 Now Live
Hello everyone!
Today we are releasing update 1.12 in our efforts to provide the best game possible. Unfortunately sales weren't high enough to hire the help needed to include the graphics options and additional challenge mode we had planned on and had announced previously, and we sincerely apologize for this.
We truly appreciate everyone who has invested in the game so far and will do our best to provide you with the finished product you expect, even if we can't hire more help and it takes a little longer than we had hoped.
- Fixed menu problems with ASMI voice playing when exiting.
- Fixed menu so everything should be working as normal
- Replaced a number of textures and worked on lighting (to many to mention individually)
- Improved zombie AI
- Added another zombie attack animation
- Added the lurker enemy
- Added the Skinny Enemy
- Tweaked all AI to work better and animate better
- Fixed Steel Arena simulation - Now works as it should
- Fixed Deck 2 Emergency simulation
- Fixed Getting on Bunker on Colony Day Onslaught
- Fixed no enemies spawn after round 2 wave 2 on Colony Day & COlony Night onslaught
- Tweaked all onslaught maps and added new enemies
- Removed flamethrower from most onslaught maps and story mode (until more refined)
- Improved Story mode (all round)
- Added New Simulation - MeatBalls & Custard
- Added voice overs for simulation mode
- Improved sounds - various
- Fixed hud displaying on simulations
- Fixed hud not displaying after lockdown disabled on bridge
- Changed all game modes to use "Tab Exit" Escape exit will be changed for next update
- Changed AI so none should - Pop up
- Changed more flickering lights to be slower and more subtle
- Plasma SMG now mapped to the number 1 key
- Plasma MG now mapped to the number 9 key
- Flamethrower now mapped to the number 0 key
- Made Hanger 2 onslaught map brighter
- Introduced an old enemy - The Biter (Alien Species Type E as referred to by CDF)
- Introduced an old enemy - The Big Biter (Alien Species Type E as referred to by CDF)
- Added a few surprises! - Be sure to play through story mode a few times.
- Minor improvements in all game modes