From December 21th to January 4th, the Sentry Games team is offering you the chance to customize your character with an exclusive winterfest skin!
Plus, you'll have the opportunity to collect a new tag as well as tons of materials that will allow you to craft the gear you crave the most!
New Winterfest 2021 content:
Added event menu in which you will find your progress on Winterfest 2021
Added Winterfest 2021 beanie
Added Winterfest 2021 Humbaba tag
Added Winterfest red/white and white/red colors
Patch note 0.9.8.5
With this update you will find the following fixes and improvements:
Features:
The Litany of the Willows in now available in Mission and Hunt mode, with corresponding quests
Changes:
Completely redesigned Skain arena
Scaled down the entire GUI by default (80% of the original size)
Added transparency to all panels
Codex and affix panel no longer opens at the end of a fight
Corrections:
Typo & Translation
Selection outline on Willow Sisters
Setup for portrait of allies
Additions:
Added an invisible wall effect to the border of the arenas
Optimization:
Upgrade of some elements in the Redwell mine to improve performance
We hope that you'll enjoy this update and if you have any suggestions or wishes regarding the game, let us know on the community hub or directly on Discord: https://discord.gg/sentrygames
Hotfix 0.9.8a
Features :
- The intiial size and color of the ennemies can be set up through the editor.
Changes :
- The preview panel in the editor has been improved. - The change in size from the size nodes now occurs over a short period of time. - The color picker has been changed.
Corrections :
- Fixed several mistakes in Humbaba's texts. - Fixed a bug where the shards from the willow sisters stayed after a game. - Fixed a bug where Humbaba wouldn't rotate properly clockwise.
- The Willow Sisters no longer keep the Thorn buff at the end of Parasitism. - The players now correctly get stacks of Voracious Vines when going to a corrupted area, even if they didn't have a stack beforehand.
Balancing :
- The players no longer receive a stack of Voracious Vine when going into a corrupted area while affected by Litany of the Willows.
Update v0.9.8: The Litany of the Willows
Adventurers,
Welcome to patch 0.9.8 which will offer you a whole new challenge! Will you be able to face it and overcome it?
The Litany of the Willows
The oldest devout of Cellyon makes its entrance intto the game. In the heart of a temple buried under the forest bordering the Red Lake lie Humbaba and its Willows. They challenge anyone who dares prevent them from quenching their thirst for revenge.
Will you dare to venture this far into Hildra in an attempt to stop them from harming humanity and destroying everything in the name of their departed god?
Throughout the event, you can earn portraits, tags and resources to customize your avatar.
The fight against Humbaba will be available through the event window before joining Hunt mode.
In addition, you will find the following fixes and improvements:
Changes:
- Button names are now in TitleCase
Corrections:
- Fixed a bug that prevented the display of normal rewards after completing an event pass - Fixed a bug where the player would receive messages regarding the bots they were playing with - Disabled zoom button when you are in UI Editor - Tooltips are now correctly displayed in the Hunt menu
New:
- Halloween decorum has been removed
Cellyon: Boss Maker:
- Added a projectile node that causes any vfx model to appear as a projectile from one of a character's hands or neck. The projectile then flies towards its target at the specified speed. The following effects are only performed after the projectile has hit its target. - A projectile node can also be associated with a cast node so that the projectile appears during the animation and is launched at the right time. - Fixed over-exposure in the preview window. - Fixed a bug where summons would appear shifted from the position specified in the editor
We hope that you'll enjoy this update and if you have any suggestions or wishes regarding the game, let us know on the community hub or directly on Discord: https://discord.gg/sentrygames
Halloween 2021
Lost Souls,
Welcome to the Halloween 2021 update! From November 28th to 15th, the Sentry Games team is offering you the chance to get an exclusive armor.
Plus, you'll have the opportunity to collect the Flaming Skull Helmet and Pumpkin-Shaped Helmet as well as tons of materials that will allow you to craft the gear you crave the most!
New Halloween content:
Added a new event menu in which you will find your progress on the event
Added Halloween 2021 armor
Added the 2020 pumpkin-shaped helmet.
Added 2020 Flaming Skull Helmet
Updated environments with Halloween colors.
Patch note 0.9.71
With this update you will find the following fixes and improvements:
Changes:
- Revised codex and affix screens - Revised visual effects of the tutorial areas in the lobby - Revised quest icon unlocked in victory screen
Corrections:
- Improved stability of Cellyon: Boss Maker - Typo & Translation
Additions:
- Added a button to hide the entire user interface - Addition of an event menu
We hope that you'll enjoy this update and if you have any suggestions or wishes regarding the game, let us know on the community hub or directly on Discord: https://discord.gg/ErnVfzM
Update v0.9.7: Graphical update
Adventurers,
Welcome to patch 0.9.7. After 3 months of work, we are delighted to present you with a graphic upgrade of the game.
This patch is also an opportunity for us to move from Unity 2019 to Unity 2020 and then benefit from all the latest features and optimizations that this new version provides.
In addition, you will find the following fixes and improvements:
Optimizations:
- Improved bot behavior. - Improved performance of lightning bolts and rifts (Dumuzid fight).
Changes:
- Help menu modernization and revision. - Increased the default size of Dumuzid. - Revision of screens containing previews (characters / equipment / bots). - Notifications of new spells / outfits / puzzle pieces etc. are hidden on mouse over. - Revision of the custom game system (see Steam workshop at the end of the patch note). - The Restore Preset button (in the Spellbook) restores only the selected preset and no longer all the presets. - The "Hard" difficulty from the Mission mode has been removed, but you'll still be able to find the associated mechanics in the Hunt mode. - The talent levels have been removed and the global player level is now used to unlock the new spells. Experience points and rewards for the completion quests have been ajusted accordingly.
Corrections:
- The victory/defeat screen no longer remains if the player returns to the Lobby while it is still displayed. - The camera is now blocked by the red covers in the Makhassim Plaza. - The death screen is correctly disabled when you come back to the lobby. - Typo and translations corrections. - The icons for the passives skills in the Spellbook are now displayed correctly.
Balancing:
- Balanced the melee combo tree containing Biting and Suction.
New:
- New affixes, help messages and visual feedback for chapters 1, 2 and 3 of Dumuzid. - New VFX to add readability to certain fights/spells. - The "Ready" button can now be moved with the interface editor. - An option to manage the quality of volumetric lights (Fog) has been added in the graphics options. - The resolutions of 16/10 screens and wide screens are now compatible. - New portraits for your characters are available. - It is now possible to click on allies or enemies names to select them. - New ambient sounds on Makkhassim Plaza and in the Nademasir. - Disabled some buttons during the Prologue. - Dyes and tags to craft can be previewed in the Crafting screen. - Pressing "ESC" exits the interface editor. - The interaction button is now clickable. - Added a button to restore all presets in the Spellbook. - Added an option to the main menu to redeem codes and get rewards.
Cellyon: Boss Maker:
- Stability fixes have been made to Cellyon: Boss Maker. - The "Temple" of Humbaba is now available in Cellyon: Boss Maker. - The Summon Node now has an option to define who the monsters will attack when they have no more targets. - The Move Node system has been completely revised by separating types of movement (teleportation, distance, ...) and types of destination. - Musics of the different maps are disabled and only the music of the Editor is played in loop.
Steam Workshop:
In order to make it easier to share and access bosses created by the community, we have completely reworked the system for sharing and accessing custom bosses. In addition, we enabled the Steam Workshop, so you can now more easily meet and discuss about your creations!
- The list of bosses for the editor and the custom games now makes the difference between official bosses from the game, bosses created by the player and bosses downloaded from the workshop. (In order to protect their secrets, you can't open the downloaded boss in the editor). - The start up screen of the editor now displays all your bosses and offers workshop publication and deletion options. - You can now start a custom game directly from the lobby or another boss.
We hope that you'll enjoy this update and if you have any suggestions or wishes regarding the game, let us know on the community hub or directly on Discord: https://discord.gg/ErnVfzM
Hotfix 0.9.6a
Features :
- A new system is available to form a group with your friends. Simply send them the group code from the social panel. - New channels have been added to the chat.
Changes :
- The EL-29 levels have been reworked with new notifications, balancing, vfxes and affixes.
Corrections :
- Some tooltips and translations have been fixed. - The maps have been further optimized to reduce memory consumption. - The passive selection is the spell book no longer allows the player to choose twice the same passive. - Fixed a bug where another player's game could no longer be joined after going back to the lobby. - Link vfxes have been fixes and are now attached to the correct positions on the models.
Update v0.9.6: Interface Editor & general fixes
Adventurers,
Welcome to the patch 0.9.6, which includes a lot of optimization as well as the function that you all requested from us: the interface edition.
Optimization:
- Improved performance of shadow display - Improvement of the tab-targetting system - Improved general performance - Optimized interface images to significantly reduce memory usage
Changes:
- Puzzle loot icon changed - The animations for the melee spells Biting and Chewing and their VFXs have been revised and improved - The name of a player in Trance (Rift mode) is now displayed above their head - Rift mode: the team of the player is always displayed first - The affix system has been revised - The environment where the Dumuzid fights take place has been resized to better match the size of the characters - The appearance and the size of the Withered Tantalion have been revised for a better readability during fights against EL-29 (Chapter 2 and 3) - The prototypes in EL-29 Chapter 1 have new textures and names
Corrections:
- Male Hunter and Interceptor armors are now correct - Fixed memory leaks resulting in game slowing down when a player chained many games - Boss Maker: fixed several bugs - The sequence of spells no longer causes an animation bug (visual only) - The tantalion carrying the bomb in EL-29 chapter 2 now correctly drops its bomb when it arrives at its destination
Add:
- New affixes, help messages and visual feedback for chapters 1, 2 and 3 of Skain - New affixes, help messages and visual feedback for chapters 1 and 2 of EL-29 - A loading icon is displayed at launch - A Trance animation (Rift mode) has been added - Players can now edit their interface in-game - The animations of the new spells: Lethal agitation / Charge / Double embrace / Explosive globules / Bloody grenade / Blood swamp / Agitated parasite and Salutary bonding have been integrated
Interface Editor
The interface editor is accessible from the ESC menu or directly using the keyboard shortcut U.
By selecting an interface element from the dropdown list or by clicking directly on the corresponding item, you can move it wherever you want. You can also:
Show / Hide the element using the "Visible" option
Resize the element with the "Scale" option
Some elements allow more settings like the Buffs / Debuffs list. On these elements you can in addition:
Choose on how many rows / columns the icons are displayed
From which side to start the row (right corner or left corner)
We hope that you'll enjoy this new feature ! If you want us to add other options to this interface, let us know on the community hub or directly on Discord: https://discord.gg/ErnVfzM
Update v0.9.5 : Patch notes
Notification system:
- A new notification system now warns you when you unlock new elements : - New spells - New cosmetics - New puzzle pieces - In Hunt mode, you also receive a notification if you didn't spend all your bonus points
Other new features:
- The Blood Bender received a lot of new spells. - The prologues have new musics and videos.
Changes:
- The easy difficulty mode has been removed. - The normal, hard and mythic difficulty modes have been renamed easy, normal and hard. - Explications for some mechanics may appear during the game. - The affix progression system has been reworked. You can no longer draw positive affixes and negative affixes come quicker.
Corrections:
- A lot of fixes and optimizations.
Balancing:
- A lot of spells have been reworked.
Please feel free to comment on the changes on our Discord https://discord.gg/ErnVfzM
Hotfix 0.9.4b
Balancing :
- Blood Whirls, Blood Siphon and Bloodspout no longer prevent from casting other spells during their channeling.
Features :
- A global volume slider has been added to the settings panel.
Changes :
- The loading screen has a new illustration. - Added some new vfx and improved others.
Corrections :
- Some tooltips and translations have been fixed. - The xp reward after a victory is working again. - Chaser and engineer armors now match the correct model. - Fixed a bug where clicking on a portrait would not open the profile panel if the player had joined a game. - Some delay has been added to the spawning of the bots so that they no longer appear invisible.
Hotfix 0.9.4a
Bug fixes :
- Unloads have been repaired in Easy, Normal and Difficult modes. - Fixed a bug where invalid bots could be created in the player's team. - Fixed the VFX and description of Blood Shield. - Fixed the charge animation for Cyrus. - Fixed the VFX of Set back on foot. - The rewards in the battle panel are correctly displayed. - The bots now trigger their spawn animation.