Cellyon: Boss Confrontation cover
Cellyon: Boss Confrontation screenshot
Genre: Role-playing (RPG), Strategy, Indie

Cellyon: Boss Confrontation

Update v0.9.4 : Patch notes

A new progression system:



- Some spells are now blocked by default.
- There are now 4 difficulty levels: Easy / Normal / Hard and Mythic.
- You can unlock new spells by earning Talent levels the first time you beat a boss in a certain difficulty setting.
- A new mode is available : The Hunt. Each day, 3 boss are picked for you to challenge in a difficulty level from 1 to 5. Each difficulty adds 20% to the boss' health and damages, and adds random modifications to the fight. The challenge will be difficult but it's the best way to loot valuable goods.
- The battle menu has been adapted to the new options.
- A new tab in the spell book : Bonus, allows you to increases the stats of your character in Hunt mode.

Other new features:

- Ambient sounds have been added to the prologues.
- Sound effects have been added to the gas explosion and roof fall VFX.
- Sounds have been added for button hover and clicks.
- VFX have been added to spells that did not have them.
- Impact VFXs have been revised and new ones have been added.
- The customization panel allows you to choose between a masculine or a feminine character.
- Characters can now equip passive spells. A player can have up to 3 passive spells at the same time.

Changes:

- Impact VFXs have been revised and new ones have been added.
- The models for the characters have been improved.
- Tooltips have been reworked to improve readability.
- Bots now have a personality (name + skin).
- Rewards are now displayed in the battle menu.

Corrections:

- Some VFX have been revised to be more visible.
- Fixed some combat animations.
- The health bars have been improved for better readability.

Preview, the Rift:


- A pre-alpha version of the Rift mode is available fpr custom games, directly from the main menu.

Please feel free to comment on the changes on our Discord https://discord.gg/ErnVfzM

Update v0.9.3 : Patch notes

Features :

- The prologue is available ! 3 new levels will explain the basics of the game and introduce the lore. You can launch them whenever you want in the Hunt menu.
- Selected or flown over characters are now highlighted to make them easier to detect.
- Health bars now contain more information. Future damage from dots is visible in orange, and future heals from hots is visible in pink.
- Items can now be visualized before the craft.

Changes :

- The spell editors in the editor have been replaced by spell nodes, which are more flexible.
- Sub-editors can still be created by the editor node and have no incidence on the game logic.
- A global value system has been implemented and allows the player to store numerical values.

- A lot of vfxes have been updated.

Bug fixes :

- The health pourcentage now stays displayed even when the entity is invincible.
- The shield display on health bars has been repaired.
- A huge part of the game logic has been reworked, resulting in numerous bug fixes
- The planar cristal now reappears correctly on game restart


Feel free to comment about the changes on our Discord https://discord.gg/ErnVfzM

Update v0.9.2 : Patch notes

Features :

- Dumuzid has a new model to better match his role in the lore.
- A new type of minions called sbirats use the old Dumuzid model.
- Random cosmetic objects are now dropped after each victory, in addition to the usual resource rewards, starting at difficulty level 15.
- A lot of new dies are available.

Changes :

- The allies summoned during the fight have their own health bar in the group panel.

Bug fixes :

- The bosses now wait for the end of their casting animation before starting another spell.
- Missing translations have been added.
- Fixed a bug where spawn areas where not cleaned between games, resulting in lags when chaining games.


Feel free to comment about the changes on our Discord https://discord.gg/ErnVfzM

Hotfix 0.9.1k

Features :

- The locked pieces of equipment are displayed and can be previewed in the equipment panel.
- You can now set the effects volume for allied players independently.

Changes :

- The animations for Cyrus have been changed.
- A lot of sound effects have been changed.
- The distance mitigation for sound effects have been improved.

Bug fixes :

- The range visualization is now the correct size.
- Fixed a bug that prevented the buffs from dispelling themselves.
- Fixed a bug where a new connection in the editor could be invisible if it was to far from the center.

Hotfix 0.9.1j

Features :

- The mouse cursor has been redesigned.
- A icon is displayed in the reward panel if a quest has been completed.
- The Halloween event is over.

Changes :

- Previews from other players' spells are no longer displayed.
- The quest counter has been removed from the level grid.
- The bots are now better at dodging and soaking aoes.
- The bots can now cast spells while moving. (animation bugs might appear)

Bug fixes :

- The spell book can now be closed by the "ESC" key.
- The game is set to 16:9 at the first launch.
- The control tutorial tooltip is correctly displayed where checking the "Display help" option.
- Fixed a bug that triggered the Out of range alert continuously for the combo spells.
- The revert of an interaction node now removed the icon.
- The npcs change target after changing team.
- The jump is fully synchronized between the players.
- Fixed a bug where only the first aoe appeared when the preview had several components.

Hotfix 0.9.1i

Bug fixes :

- Fixed a memory leak linked to the loading of the scenes.
- The spawn animation is no longer played several times.
- Some tooltips have been corrected.

Hotfix 0.9.1h

Changes :

- The visual for Anemia is now a full screen filter.
- Armor blueprints are no longer needed to craft them.

Bug fixes :

- Players that start the game for the first now initialize their inventory correctly.
- The quest progress is correctly updated between each game.

Hotfix 0.9.1g

Features :

- An visual effect has been added around the spell bar to notify the Anemia transformation.
- The resources and rewards have been fully translated.

Balancing :

- The passive effect of Toxemia during the Anemia has infinite range.

Bug fixes :

- Fixed a bug where the player could get disconnected when starting a game.
- The red screen which notified the damage received has been reactivated.
- The collision boxes for the prototypes have been reduced to best match the model.
- Buffs no longer disappear if time has been added just before the disparition.

Halloween 2020



A breath of terror blows on Cellyon, from October 27 to November 10!

For the occasion, the Sentry Games team invites you to win two exclusive helmets designed for Halloween 2020.

New Halloween content:



  • Added a new pumpkin-shaped helmet and its associated quest.
  • Added a new helmet in the shape of a flaming skull and its associated quest.
  • Updated environments in the colors of Halloween.

Hotfix 0.9.1f

Features :

- The Halloween event is available !
- Many new graphic options have been added.
- The camera can be locked to the mouse cursor thanks to a new option in the Gameplay panel.

Changes :

- A popup has been added to explain the controls at the first launch.
- Using a spell that is not part of a combo no longer closes the combos.
- Quests that are not yet implemented are no longer displayed.
- A warning sound effect has been added when the player tries to cast an unavailable spell.

Balancing :

- The cast time for Deep gushing has been changed from 2s to 1.5s.
- The damage from Lacerations when the target is under Hemorrhage with the talent Calculated persecution has been changed from 200hp to 160hp.

Bug fixes :

- Lacerations no longer applies bonus damage from Calculated persecution if Hemorrage is not applied on the target.
- Changes in the amounts of stacks or resources are now immediatly displayed.
- The vfx for Disintegration now follows the model's head.
- The spellbook displays the spells inside the combos at the correct places.
- The target of a cast is animated event if it is different from the caster itself.