- Players earn xp at the end of each game regardless of the outcome. The amount of xp received depends on the difficulty, the remaining health of the boss (and a bonus if the players won), and a factor from the matchmaking system. Each level grants a chest that cannot be opened yet but is displayed in the UI. Finally, the level has no influence on the matchmaking.
- Accounts have been reseted for the xp system
- The kickstarter is live ! You can access the page from the main menu and preorder the game with tons of bonus content. https://www.kickstarter.com/projects/sentrygames/cellyon-boss-confrontation/description
Improvements :
- New animations for the spells Effusion, Busting and Escape. - New visual effects for the spells Gift of blood (Active), Threatening discharge, Blood projection, Blood pact, Busting, Escape, Cytoplasm, Frenzy, Teleportation and Hormesis (All 3 kinds).
- Rework of the end game screen visuals with additional statistics displayed.
Bug fixes :
- Fixed a mistake in hunt points computation (MMR). - Fixed a bug where starting a cast would cancel the vfx from all previous animations.
- Fixed the layout for the group panel.
Update v0.8.2 : Patch notes
Features :
- A brand new boss : Badah' Boume, is now accessible for Hunt mode and Custom mode.
- Hunt mode bosses are now automatically in hard mode (difficulty starts at 20). It's possible to disable this option for Dumuzid and take the usual progression system instead.
Improvements :
- New sounds effects are available for the aoes from Toxemia and Gift of blood. - Gift of blood (Active), Bleeding, Threatening discharge, Blood projection and Blood pact now use custom animations and effects. - Dumuzid has an animation when using Planar impact.
- The range for picking affixes has been slightly increased to match the wanted difficulty better.
Bug fixes :
- Dumuzid now picks from the correct pool of animatiosn for his auto-attack.
- Fixed a bug where several successive channelings were launched if the spell had multiple targets.
Update v0.8.1 : Patch notes
Features :
- Added a slider to adjust the gamma level from the settings .
- Added the "Detoxification" spell which can dispell some debuffs. - Added the "Blood whirlwind", "Blood siphon" and "Bloodsprout" spells to offer more options for aoe damage.
- The healer bot can now resurrect a dead ally.
Improvements :
- Septicemia and Infection now have custom animations and visual effects. - Added the range, size of effect and cooldown of the spells on all the tooltips. - Changed the nova visual effect to match the other effects better. - Added three variations for the animation of Dumuzid's basic attack.
Bug fixes :
- Fixed a bug causing the buffs and debuffs vfxes to last indefinitely . - Fixed a bug where the tooltip corresponding to a resource bar would not appear when hovering the resource icon. - Fixed a bug where holding the two mouse clicks to make the character move forward wouldn't work. - The Hemorrhage debuff icon is now only visible for the caster of the spell. - Fixed a mistake in the tooltip of lethal gift of blood.
Patch Notes v 0.1.5 : Tester of puppets
Main Menu :
- Menu now displays all the available game modes
- Custom game mode is accessible
- Editor is accessible
Game :
- Console is now opened by "²" key instead of ","
- Collisions between players, enemies, and environment are way smoother
Custom games :
- Players can now create and join custom games from the main menu
- The host can choose a boss from in official list or the custom bosses from the editor
- When every player is ready, the game starts automatically
Editor :
- The editor is funtionnal but undocumented and not user-friendly, since it will undergo heavy rework for the next patch