Cellyon: Boss Confrontation cover
Cellyon: Boss Confrontation screenshot
Genre: Role-playing (RPG), Strategy, Indie

Cellyon: Boss Confrontation

Update v0.8.3 : Patch notes

Features :

- Players earn xp at the end of each game regardless of the outcome. The amount of xp received depends on the difficulty, the remaining health of the boss (and a bonus if the players won), and a factor from the matchmaking system. Each level grants a chest that cannot be opened yet but is displayed in the UI. Finally, the level has no influence on the matchmaking.

- Accounts have been reseted for the xp system

- The kickstarter is live ! You can access the page from the main menu and preorder the game with tons of bonus content.
https://www.kickstarter.com/projects/sentrygames/cellyon-boss-confrontation/description

Improvements :

- New animations for the spells Effusion, Busting and Escape.
- New visual effects for the spells Gift of blood (Active), Threatening discharge, Blood projection, Blood pact, Busting, Escape, Cytoplasm, Frenzy, Teleportation and Hormesis (All 3 kinds).

- Rework of the end game screen visuals with additional statistics displayed.

Bug fixes :

- Fixed a mistake in hunt points computation (MMR).
- Fixed a bug where starting a cast would cancel the vfx from all previous animations.

- Fixed the layout for the group panel.

Update v0.8.2 : Patch notes

Features :

- A brand new boss : Badah' Boume, is now accessible for Hunt mode and Custom mode.

- Hunt mode bosses are now automatically in hard mode (difficulty starts at 20). It's possible to disable this option for Dumuzid and take the usual progression system instead.

Improvements :

- New sounds effects are available for the aoes from Toxemia and Gift of blood.
- Gift of blood (Active), Bleeding, Threatening discharge, Blood projection and Blood pact now use custom animations and effects.
- Dumuzid has an animation when using Planar impact.

- The range for picking affixes has been slightly increased to match the wanted difficulty better.

Bug fixes :

- Dumuzid now picks from the correct pool of animatiosn for his auto-attack.

- Fixed a bug where several successive channelings were launched if the spell had multiple targets.

Update v0.8.1 : Patch notes

Features :

- Added a slider to adjust the gamma level from the settings .

- Added the "Detoxification" spell which can dispell some debuffs.
- Added the "Blood whirlwind", "Blood siphon" and "Bloodsprout" spells to offer more options for aoe damage.

- The healer bot can now resurrect a dead ally.

Improvements :

- Septicemia and Infection now have custom animations and visual effects.
- Added the range, size of effect and cooldown of the spells on all the tooltips.
- Changed the nova visual effect to match the other effects better.
- Added three variations for the animation of Dumuzid's basic attack.

Bug fixes :

- Fixed a bug causing the buffs and debuffs vfxes to last indefinitely .
- Fixed a bug where the tooltip corresponding to a resource bar would not appear when hovering the resource icon.
- Fixed a bug where holding the two mouse clicks to make the character move forward wouldn't work.
- The Hemorrhage debuff icon is now only visible for the caster of the spell.
- Fixed a mistake in the tooltip of lethal gift of blood.

Patch Notes v 0.1.5 : Tester of puppets

Main Menu :

- Menu now displays all the available game modes
- Custom game mode is accessible
- Editor is accessible

Game :

- Console is now opened by "²" key instead of ","
- Collisions between players, enemies, and environment are way smoother

Custom games :

- Players can now create and join custom games from the main menu
- The host can choose a boss from in official list or the custom bosses from the editor
- When every player is ready, the game starts automatically

Editor :

- The editor is funtionnal but undocumented and not user-friendly, since it will undergo heavy rework for the next patch