- The party system has been reworked and the players can now move between the lobby and the game independently.
Bug fixes :
- The health bars and names of the entities tagged as not targettable are no longer displayed. - Not targettable entities no longer register threat from healing spells. - The overlay for unavailable spells is now more visible.
- Fixed affixes drawing when changing between levels. - The difficulty dropdown no longer resets each time the panel is opened.
- The rotation guide no longer stays active if a game is launched while it is displayed. - Builds can no longer be modified during the game. - Fixed a bug where starting a game while jumping would stuck the player's character.
- Fixed a bug where the avatar would sometimes be destroyed after the end of the game, causing it to get stuck. - Increased network timeout to give the server the time to process end game rewards when completing multiple quests. - The game is no longer locked after a failed request to the server at the end of a game.
- The correct item is now selected by default in the outfit panel. - The selected dye is now correctly changed when switching between the armor pieces. - Fixed the highlighting for some buttons and toggles.
- The zoom of the camera has been adjusted to aim for the character's head. - The mouse cursor no longer returns to the middle of the screen when holding a button in full screen mode.
- Animations are now blended when going back to idle.
Hotfix 0.9a
Bug fixes :
- The levels are now correctly launched via the lobby platform. - Spells that require a selected ground area are repaired. - Internal values inside the spells of the bots are no longer editable.
- Fixed a bug that caused multiple novas to spawn in the Eye of the storm level and other issues. - Fixed a bug that prevented an aoe from disappearing in the Final Trigger level.
- The materials for some armors have been ajusted to make them less bright. - The character now correctly appears in the outfit preview. - The male option in the outfit panel has been temporarily disabled.
- The rewards for the Hunt mode have been increased to offer a better experience.
Update v0.9 : Patch notes
Features :
- The UI of the game has been completely reworked. - The training room has been replaced by a lobby accessible before the game. - The portrait feature has been implemented. - 5 new armors have been added. - 7 new bosses have been added to the Hunt mode. - The bot AI is customizable through an ingame editor. - The puzzle feature has been implemented.
Feel free to comment about the changes on our Discord https://discord.gg/ErnVfzM
Cellyon: Boss Confrontation Live Stream !
Greetings, warriors of Inurnim!
Sentry Games' dev team is making a new livestream Sunday, June 21, 2020 at 8:30 PM CEST! There will be even more battles against the terrible bosses of Cellyon: Boss Confrontation, guided tours of the game, wipes, insulting and often false accusations ("The reason we're dead is because you really suck at healing!").
And of course, we have answers to all your questions!
See you on Sunday!
New gameplay trailer available for Cellyon: Boss Confrontation
Greetings Inurnim inhabitants !
We are proud to announce that the trailer of the latest version of Cellyon: Boss Confrontation is finally available!
Those who pre-ordered the game will be able to try the beta of this new build in June. For the others, you can still get Cellyon: Boss Confrontation from our official website and be among the first to discover all the gameplay improvements and the brand new loot system!
Come chat with us on Discord and join the community on our different social networks, for more info on Cellyon: Boss Confrontation ! [previewyoutube="pjGI8DobvJg;full"]
Update v0.8.6 : Patch notes
Features :
- Badah' Boume has a new model and a lot of new animations and vfxs. - The UI has been reworked : the target profile is now at the top of the screen. - Added a target ray to see the current target better. (can be hidden in the option menu) - Added a tutorial when launching the game for the first time. - Heavy changes to the internal behaviour of the editor so new bugs might occur.
Feel free to comment about the changes on our Discord https://discord.gg/ErnVfzM
Update v0.8.5 : Patch notes
Features :
- On official maps, a new health bar at the top of the screen displays the status of the main boss. - The descriptions for all the hematomancer spells and all the bosses' mechanics is now available in English.
Balancing :
Hematomancer :
- Damage from Blood cutting increased from 50hp to 100hp. - Toxicity passive damage reduced from Toxicity²/80 to Toxicity²/200. - Anemia Hormesis boost increased from Toxicity²/1000 to Toxicity²/500. - Damage effect from the Leech buff has been removed.
- New heal combo variant : Blood feasting : Range : 20m Cd : 0 (Passive) Leech also deals damage to the closest enemy. (Active) Heals the target by 500hp.
Underground skirmish :
- At 50%, Dumuzid now teleports to the center of the map and creates a deadly ray that rotates at an increasing speed. The ray can be slowed by collecting Jugulo-particles which spawn after each Dumuzid's teleportation. The ray disappears after a few seconds.
Bug fixes :
- Fixed a bug where Badah'Boume didn't collect all Discharge areas at the start of phase 2. - Fixed a bug where aoe collision death condition was only working with its owner.
Hotfix
Bug fixes :
- Fixed a bug where the restart option didn't work in Training Mode. - Fixed a bug where you could register a defeat even after a victory.
Balancing :
- Blood effusion and Blood projection are now cancellable.
Update v0.8.4 : Patch notes
Features :
A special trial this week : Escamourche souterraine. - Meet Dumuzid in the depths of the Mine for an exclusive fight accessible only in Trial mode. - The fight is for two players only ! Form the best duo and become the champions of the week.
Improvements :
- All the hematomancer skills have custom animations and vfxes.
Hotfix end of game
Bug fixes :
- The statistics of the game are now reseted between each game. - Giving up a game with the "Restart" button now kills the player so that he gains xp as if it were a defeat.
- Fixed a bug with the initialization of the database (The display of the chest should now be correct).
- The selection markers under the characters now rightfully start as disabled.