Nominate “Celtreos” for the “Labor of Love” Award!
“Celtreos” is a “Labor of Love”!
This game was first released in 2017 but has been updated over 65 times (including late 2021), on average once a month, making huge additions such as:
New stages
Improved soundtrack and brand new songs!
Two-player mode
Many, many new weapons over time, and the ability to customize weapon arrays
New ships, and an entirely new ship-customization mode
New power-ups and other game items
New enemies, and even a 2nd end-game boss!
New gameplay features such as Achievements, Fragments and rotating stages
New controls such as ship slow-down and changing default speed
Improved game artwork continuously (making more detailed backgrounds for instance)
Support for the latest operating systems, computer hardware and game controllers!
Redesign to support wider-screen format
Upgrading effects and voice to support positional sound
Continuous improvements to performance and other low-level aspects of the code
Localization of the in-game UI to French
Updated to 1.66
A big update to Celtreos!
Remastered and Updated Soundtrack
Several songs have been tweaked, including: “Disposition”, “Navigation”, “Obliteration”, “Assignment”, “Acquisition”, “Confrontation”, “Flow” and “Excursion”. Also, songs have been re-exported with higher-quality source instruments for even better sound!
New Weapon Effects
Several weapons have new, unique impact animations! There have been other artwork and animation improvements too; for example, the icon for the Lightning effect is now much cooler-looking.
New Ship Exhaust Options
There are two new “smoke” colors and two new “stream” colors! There are now a total of 10 options for ship exhaust effects.
“Test Mode” Improvements
When you use the “Test…” function in the Ship Editor, you will now see a series of clustered power-ups at the beginning to make it much easier to test different setups (such as multipliers, rapid fire, defender pods, or powered-up default weapons). There are also enough of these laid out to work well in two-player tests.
More ship configuration options, and a more useful “Test Mode”.
Updated to 1.65
The next Celtreos patch is live!
Localized to French
The entire user interface of the game has been localized to French (but long-form text such as the introductory story and game-end story are still in English; also, weapon names and their voice call-outs are still in English).
To enable the French interface on the Mac, either set the system-wide language to French or use System Preferences (“Language & Region”, “Apps” tab) to set the per-app language for Celtreos to French.
Content Tweaks
There have been some minor performance improvements to the game, and some small artwork tweaks (such as the background in “Shipyard Attack”).
Updated to 1.64
The next Celtreos patch is live!
Several Artwork and Animation Improvements
A number of stages now have much more detailed backgrounds! A few other smaller pieces of artwork have also been enhanced, along with some animations and effects.
Soundtrack Enhancements
A few songs have been further improved, including: “Obliteration”, “Flow”, “Disposition”, “Acquisition”, and “Achievement”.
Content Tweaks
The Test Stage has some new things to shoot at, and a few other stages in the game have had minor content tweaks as well.
Stage backgrounds look better than ever. And there are lots of other tweaks, too!
Updated to 1.63
A big update to Celtreos!
New “Devastator Series” Weapon Array
Even more firepower in the game! As always, weapons can be used either as a preset or as part of any custom arrays you have created.
“Devastator”: The most powerful forward attack yet!
“6 Way”: The missing piece to complete the set.
“Concentrator”: An incredibly cool special attack (consumes one “charge”) that destroys pretty much anything directly in front of your ship.
This series will be expanded further in future game updates.
5th Custom Weapon Array
You can now create yet another custom array of weapons, and it is included in the random rotation that can appear at the end of every boss fight.
“Test Mode” Improvements
There is now a lot more to shoot at when you use the “Test…” function in the Ship Editor, including a variety of blocks that require different amounts of firepower in order to destroy.
Gameplay Improvements
Some stages have been tweaked for better gameplay, such as “Planetary Approach”. Also, artwork has improved in a few places, such as certain weapons.
Obliterate enemies more quickly than ever. In style.
Updated to 1.62
The next Celtreos patch is live!
Better Soundtrack!
Many songs have been improved, including: “Evacuation”, “Incursion”, “Navigation”, “Flow”, “Acquisition”, “Gallantry”, and “Achievement”.
Various Game Improvements
As usual, lots of visual tweaks throughout the game, including the artwork of certain enemy ships.
For users of PS5 controllers (macOS 11.3+), the correct button icons are now used.
In game settings, it is now possible to turn off Voice directly (instead of adjusting its volume to zero).
Updated to 1.61
The next Celtreos patch is live!
New Ship Exhaust Options
Using the ship editor you can now select one of 6 different exhausts: gray smoke (the original), yellow smoke, green smoke, white stream, red stream or blue stream!
4th Custom Weapon Array
You can now create a 4th custom weapon array that is automatically saved! Also (as before), this is one of the weapon arrays that can appear as a power-up after every boss fight.
Various Game Improvements
Several animation effects have been improved throughout the game, along with some artwork.
There have been various minor performance optimizations, especially when using certain weapons.
The story screens at the start and end of the game now require two actions in order to skip them; the first click/button will cause a “SKIP” button to appear, and then you can click anywhere (including on the button) to skip.
A few songs in the soundtrack have also been slightly enhanced, including “Disposition”, “Acquisition”, “Gallantry” and “Perfection”.
Updated to 1.60
A big update to Celtreos!
New Ship Editor
The ship-editing interface is now an entirely separate screen that has more options than before, and more-detailed ship artwork, too!
Select from 4 weapon mounts, including: default (original), high/low, front/back, and circular! These create awesome new attacks and drastically change the behavior of certain weapons. They also affect the “×2” and “×3” firing patterns!
New Test Stage
A test stage can now be launched directly from the new ship editor, to try out your current arrangement. This lets you loose in a simulation full of power-ups and targets to shoot at!
New Songs
The new ship editor has distinct background music. In addition, a new alternate stage-clear song “Perfection” is played when you achieve the highest possible shooting and time bonuses (50,000 points each).
Gameplay Improvements
Bonuses have been made more accurate. The shooting bonus now correctly takes into account the number of enemies that actually spawn (making high bonuses possible in later stages that have few enemies, as long as you take out most of them). The time bonus has also been tweaked to have more realistic target times for each stage.
The hit-boxes of each ship model have been tweaked further to make them tighter. This will make the differences between each of the 7 ships more noticeable.
The new editor has more options (like custom gun mounts), and there is even a Test Stage!
Updated to 1.59
A big update to Celtreos!
Soundtrack Improvements
Several songs have been enhanced, including: “Assignment”, “Flow”, “Gallantry”, “Loss”, and “Opposition”.
New Sound Effects
A few weapons have unique sounds now, such as “Razor” and “Beam”. There are also some new sound effects for certain enemy attacks.
Gameplay Improvements
A number of tweaks have been made to the game, including some new enemy spawns, new effects, and even more boss abilities. There have also been additional optimizations so the game should feel even more responsive.
Updated to 1.58
The next Celtreos patch is live!
Performance Improvements
Every single stage has had at least some minor optimizations applied but some will be more noticeably improved than others.
Artwork and Animation Improvements
As usual, a number of small tweaks throughout the game. Some bosses have slightly modified artwork, among other changes. The “Laser” weapon has a new animation when it hits something.
Game Controller UI Tweaks
If you use a PlayStation controller, the game UI will now show “X” and “O” buttons instead of “A” and “B” (though the controllers always worked either way). Also, the Options screen now gives more room for game controller names, preventing longer names from running into nearby buttons.