CEO cover
CEO screenshot
Genre: Simulator, Indie

CEO

0.5 update

Corporate bonds


You can now issue bonds to borrow money from other corporations or investors. Set the interest rate and months to maturity to make the bond interesting to buyers.
If you have spare cash, you can buy bonds to receive a monthly interest payment.

Multiplayer


Games can now be saved (and are auto-saved). When starting a new multiplayer game, a save-game can be loaded to continue playing that game instead of starting a brand new.
The new corporate bond mechanic can be used to help out late-joining players by having cash-strong established players buy low interest bonds.
All players can now change the game speed.
The number of corporations allowed in-game has been changed to 12 so all slots can be filled by players while also having max number of AI competitors.

Scoring


Scores are now calculated based on players' ownership in corporations.
Previously a player would get a score based on his net worth and the accomplishments of the corporation he controlled as CEO. Score is now based on his ownership so if the corporation gets 50 points for dominating the Retailing industry, a player who owns 20% of that corporation will get 10 points (50 pts x 20% = 10).

Other


Investors are more active at buying and selling shares.
Tweaked interest rate and credit limit
Max CEO salary increases over time
Games can now be saved (and continued) after goals are met (or max time reached)
Frequency of petitions for bankruptcy are reduced

0.4-update with full makeover

CEO is now in version 0.4 after a makeover with all new graphics.



  • All new in-world graphics
  • UI finally scales. Will scale based on your monitor's DPI, but can also be changed in Options
  • If the game allows funding new corporations, it is now possible to start a multiplayer or custom game without having a corporation at start. This allows you to form a corporation after start and customize your own investment and outside investment in the corporation.
  • Improved performance (especially for slower computers)
  • Fixed AI occasionally working too slow on slower computers
  • Possibly to show a bubble over all buildings to more easily see them all and who owns it
  • Clicking on the minimap to center the camera now works again
  • Fixed various bugs

0.3.55 release notes


  • Players can now (re)join an ongoing multiplayer game
  • Players can now liquidate and form new corporations in multiplayer games
  • AI can't increase bonus above 5%
  • When electing Chairman, a corporation will vote for its own chairman (so a person's voting shares becomes his personal shares + shares owned by corporations where he is chairman)
  • Can now hire a CEO for a corporation if player is chairman
  • Investor stats shown on Policy-page in corporation report
  • Forming a new corporation requires minimum 10M with 10% ownership
  • Interest rates are slightly higher and dependent on economy level
  • Bugfixes in the internal order products were sold - could make Purchasing units show wrong stock level if buying from another region
  • In a multiplayer game, after 90 days of being disconnected the disconnected player's stock will be slowly sold off
  • In a multiplayer game, after player disconnects, the player's corp is liquidated after 90 days (instead of instantly) and, if "form new corp" is enabled, after all the player's stock in the corp has been sold off
  • Fixed many minor bugs in save-games that made game state not be perfectly saved
  • Added icons to Persons-window to show which people are humans and which are disconnected
  • Added 4 new corporation colors
  • Improved the effective speed of multiplayer games (reduced the delay compared to single-player games)
  • Started performance improvements
  • Some icons replaced (by similar-looking icons)

0.3.52 release notes


  • Raw Materials Trader unit added to Warehouse
  • New setting (when creating a game) to allow Raw materials trader
  • A player can form a new corporation if he finds himself without one (e.g. after a bankruptcy)
  • New setting (when creating a game) to allow forming new corporations
  • If a player is chairman of a corporation, he can hire himself as CEO
  • Chairman can issue stock
  • The value of a Natural Resources's quality now better reflects how much end products value high quality
  • Adjusting spending on training, advertising or quality is now done in 5% increments (hold shift for full control)
  • Research unit shows top level
  • Competitors are better at computing their subjective value of natural resources
  • If a building has a unit with a warning (red triangle), the building list will display the same warning
  • The small/medium/large radio buttons on the new building window show unit/slot count and operating overhead
  • CEO's bonus is now based on operating profit, not net profit
  • CEO's bonus is still calculated on the 1st of the year, but it is now paid in monthly installments
  • Dividend is still calculated on the 1st of each quarter, but it is now paid in monthly installments
  • The "Other" line on the income sheet is now split into "Other", "CEO Compensation", "Dividend" and "Land value increase"
  • Inventory corrections are now write-offs instead of "other"
  • Seeds&fertilizer-cost of crop growing is now added to the new "Supplies" account during sowing, growing and harvesting (used to be purchase cost at time of sale, or written off)
  • Fixed bug where competitors would sometimes not upgrade units even if they operated at full capacity
  • Fixed bug where competitors would sometimes stop acting if their stock price got too high
  • Fixed bug where competitors would sometimes stop acting if they took on too much debt

Patch notes, version 0.3.51


  • Building tooltip now includes annual profits
  • Adjusted local vendor ratings (higher on easy, lower on hard)
  • A purchasing unit with auto-link enabled will now look for a new supplier after 10 days of receiving no cargo
  • Auto-link does a better job at looking at supply/demand when finding a new supplier
  • Prepared for using Workshop for community translation. More info coming shortly.
  • Fixed "net worth" goal not subtracting loans
  • Fixed "profit" goal being operational profit instead of net profit
  • AI is now able to issue shares
  • Purchasing units show warning when the supplier is unable to supply
  • Natural resource extraction units show warning when depleted
  • Documented settings and goals (tooltips and guide article)
  • Stock market window has more tooltips and now clearly shows parties to a transaction
  • Added support for CJK-languages
  • Optimization and minor bugfixes

Hotfix, 0.3.49

Fixes problem where after updating to 0.3.47, many save-games would render the game unplayable.

Patch notes, 0.3.47


  • Competitors are now less likely to build their own raw materials and intermediate products and more willing to buy from other corporations
  • When looking at building layouts, the unit grid now shows the layout
  • Building Layouts can be made for all buildings except offices
  • It wasn't possible to merge two corporations if neither was the player's corporation
  • Max number of years increased from 50 to 100
  • If a loan was paid back manually, interest wasn't charged for the current month.
  • Find supplier window, corporation filter now includes Seaport (for imported goods)
  • Inventory unit visualizes max level
  • Inventory value incorrectly included freight for some buildings
  • AI doesn't switch suppliers so often
  • Rare Earth Minerals are now slightly more valuable
  • Store manager icon incorrectly showed in non-Store buildings
  • Information guide updates
  • Minor fixes

Patch notes, 0.3.46


  • More helpful tooltips (and a lot more coming over the next few updates)
  • First version of a "Guide" to help players understand the game. This is very much work-in-progress and will be improved in the next few updates.
  • Fixed multiple natural resource categories in the log settings (after loading a game)
  • The Advertising unit (in Offices) was incorrectly more efficient than the Sales unit. This is fixed. Advertising unit can spend 4x as much as Sales, but will now get the same advertising effect per money unit.
  • The "Stock" status (in unit cards) didn't show a background color so it was hard to tell when it was full
  • Crop growing could accidentally only store 50% of the harvest. This was supposed to be approximately 80% which it now is.
  • When a manufacturing or private labeling unit has multiple sources (Purchasing units) of the same type, the flow will no longer be from the same source first every day

Patch notes, 0.3.45


  • CEO wasn't paid, regardless of salary/bonus settings
  • New logging category for discovered natural resources
  • Investors won't sell for less than 10% above current stock price
  • When sending offers to buy shares from other players, the initial offer is 10% above current stock price
  • Brand rating updates correctly when switching between product type and product class policies
  • If a purchasing unit does not have a current source, a warning symbol will be displayed in the unit matrix
  • Clicking "Select Supplier" from a Purchasing unit with a previously set product type, will (initially) filter results based on that product type
  • Initial version of building layout library. Currently only on factories. Available from the building manager. Will be expanded in the next updates.
  • In multiplayer games with many humans, not enough AI competitors were created

Patch notes, 0.3.44


  • Player can no longer manually change price in stores with a store manager
  • Can no longer set unreasonably high prices
  • When merging corporations the highest brand-rating of the two corporations is kept
  • When buying an existing building, the brand was incorrectly changed in some units
  • When merging corporations, some products would keep the other corporation's brand rating
  • Dominance is now recalculated after a corporation merge
  • When buying remaining shares to merge, a 20% premium must be paid
  • The merger window now displays how much a merger will cost
  • A corporation's Chairman, not CEO, is now responsible for setting CEO compensation and dividends.
  • After countering a stock offer, Yes/No buttons was still visible
  • Can not have multiple stock offers to same person for same stock active at the same time
  • When buying stocks, the effect on stock price is less extreme
  • After a merger, all pages in the Corporate report now update instantly
  • Available cash shows in yellow instead of red when bankruptcy warning is active
  • Various minor fixes