You can now issue bonds to borrow money from other corporations or investors. Set the interest rate and months to maturity to make the bond interesting to buyers. If you have spare cash, you can buy bonds to receive a monthly interest payment.
Multiplayer
Games can now be saved (and are auto-saved). When starting a new multiplayer game, a save-game can be loaded to continue playing that game instead of starting a brand new. The new corporate bond mechanic can be used to help out late-joining players by having cash-strong established players buy low interest bonds. All players can now change the game speed. The number of corporations allowed in-game has been changed to 12 so all slots can be filled by players while also having max number of AI competitors.
Scoring
Scores are now calculated based on players' ownership in corporations. Previously a player would get a score based on his net worth and the accomplishments of the corporation he controlled as CEO. Score is now based on his ownership so if the corporation gets 50 points for dominating the Retailing industry, a player who owns 20% of that corporation will get 10 points (50 pts x 20% = 10).
Other
Investors are more active at buying and selling shares. Tweaked interest rate and credit limit Max CEO salary increases over time Games can now be saved (and continued) after goals are met (or max time reached) Frequency of petitions for bankruptcy are reduced
0.4-update with full makeover
CEO is now in version 0.4 after a makeover with all new graphics.
All new in-world graphics
UI finally scales. Will scale based on your monitor's DPI, but can also be changed in Options
If the game allows funding new corporations, it is now possible to start a multiplayer or custom game without having a corporation at start. This allows you to form a corporation after start and customize your own investment and outside investment in the corporation.
Improved performance (especially for slower computers)
Fixed AI occasionally working too slow on slower computers
Possibly to show a bubble over all buildings to more easily see them all and who owns it
Clicking on the minimap to center the camera now works again
Fixed various bugs
0.3.55 release notes
Players can now (re)join an ongoing multiplayer game
Players can now liquidate and form new corporations in multiplayer games
AI can't increase bonus above 5%
When electing Chairman, a corporation will vote for its own chairman (so a person's voting shares becomes his personal shares + shares owned by corporations where he is chairman)
Can now hire a CEO for a corporation if player is chairman
Investor stats shown on Policy-page in corporation report
Forming a new corporation requires minimum 10M with 10% ownership
Interest rates are slightly higher and dependent on economy level
Bugfixes in the internal order products were sold - could make Purchasing units show wrong stock level if buying from another region
In a multiplayer game, after 90 days of being disconnected the disconnected player's stock will be slowly sold off
In a multiplayer game, after player disconnects, the player's corp is liquidated after 90 days (instead of instantly) and, if "form new corp" is enabled, after all the player's stock in the corp has been sold off
Fixed many minor bugs in save-games that made game state not be perfectly saved
Added icons to Persons-window to show which people are humans and which are disconnected
Added 4 new corporation colors
Improved the effective speed of multiplayer games (reduced the delay compared to single-player games)
Started performance improvements
Some icons replaced (by similar-looking icons)
0.3.52 release notes
Raw Materials Trader unit added to Warehouse
New setting (when creating a game) to allow Raw materials trader
A player can form a new corporation if he finds himself without one (e.g. after a bankruptcy)
New setting (when creating a game) to allow forming new corporations
If a player is chairman of a corporation, he can hire himself as CEO
Chairman can issue stock
The value of a Natural Resources's quality now better reflects how much end products value high quality
Adjusting spending on training, advertising or quality is now done in 5% increments (hold shift for full control)
Research unit shows top level
Competitors are better at computing their subjective value of natural resources
If a building has a unit with a warning (red triangle), the building list will display the same warning
The small/medium/large radio buttons on the new building window show unit/slot count and operating overhead
CEO's bonus is now based on operating profit, not net profit
CEO's bonus is still calculated on the 1st of the year, but it is now paid in monthly installments
Dividend is still calculated on the 1st of each quarter, but it is now paid in monthly installments
The "Other" line on the income sheet is now split into "Other", "CEO Compensation", "Dividend" and "Land value increase"
Inventory corrections are now write-offs instead of "other"
Seeds&fertilizer-cost of crop growing is now added to the new "Supplies" account during sowing, growing and harvesting (used to be purchase cost at time of sale, or written off)
Fixed bug where competitors would sometimes not upgrade units even if they operated at full capacity
Fixed bug where competitors would sometimes stop acting if their stock price got too high
Fixed bug where competitors would sometimes stop acting if they took on too much debt
Patch notes, version 0.3.51
Building tooltip now includes annual profits
Adjusted local vendor ratings (higher on easy, lower on hard)
A purchasing unit with auto-link enabled will now look for a new supplier after 10 days of receiving no cargo
Auto-link does a better job at looking at supply/demand when finding a new supplier
Prepared for using Workshop for community translation. More info coming shortly.
Fixed "net worth" goal not subtracting loans
Fixed "profit" goal being operational profit instead of net profit
AI is now able to issue shares
Purchasing units show warning when the supplier is unable to supply
Natural resource extraction units show warning when depleted
Documented settings and goals (tooltips and guide article)
Stock market window has more tooltips and now clearly shows parties to a transaction
Added support for CJK-languages
Optimization and minor bugfixes
Hotfix, 0.3.49
Fixes problem where after updating to 0.3.47, many save-games would render the game unplayable.
Patch notes, 0.3.47
Competitors are now less likely to build their own raw materials and intermediate products and more willing to buy from other corporations
When looking at building layouts, the unit grid now shows the layout
Building Layouts can be made for all buildings except offices
It wasn't possible to merge two corporations if neither was the player's corporation
Max number of years increased from 50 to 100
If a loan was paid back manually, interest wasn't charged for the current month.
Find supplier window, corporation filter now includes Seaport (for imported goods)
Inventory unit visualizes max level
Inventory value incorrectly included freight for some buildings
AI doesn't switch suppliers so often
Rare Earth Minerals are now slightly more valuable
Store manager icon incorrectly showed in non-Store buildings
Information guide updates
Minor fixes
Patch notes, 0.3.46
More helpful tooltips (and a lot more coming over the next few updates)
First version of a "Guide" to help players understand the game. This is very much work-in-progress and will be improved in the next few updates.
Fixed multiple natural resource categories in the log settings (after loading a game)
The Advertising unit (in Offices) was incorrectly more efficient than the Sales unit. This is fixed. Advertising unit can spend 4x as much as Sales, but will now get the same advertising effect per money unit.
The "Stock" status (in unit cards) didn't show a background color so it was hard to tell when it was full
Crop growing could accidentally only store 50% of the harvest. This was supposed to be approximately 80% which it now is.
When a manufacturing or private labeling unit has multiple sources (Purchasing units) of the same type, the flow will no longer be from the same source first every day
Patch notes, 0.3.45
CEO wasn't paid, regardless of salary/bonus settings
New logging category for discovered natural resources
Investors won't sell for less than 10% above current stock price
When sending offers to buy shares from other players, the initial offer is 10% above current stock price
Brand rating updates correctly when switching between product type and product class policies
If a purchasing unit does not have a current source, a warning symbol will be displayed in the unit matrix
Clicking "Select Supplier" from a Purchasing unit with a previously set product type, will (initially) filter results based on that product type
Initial version of building layout library. Currently only on factories. Available from the building manager. Will be expanded in the next updates.
In multiplayer games with many humans, not enough AI competitors were created
Patch notes, 0.3.44
Player can no longer manually change price in stores with a store manager
Can no longer set unreasonably high prices
When merging corporations the highest brand-rating of the two corporations is kept
When buying an existing building, the brand was incorrectly changed in some units
When merging corporations, some products would keep the other corporation's brand rating
Dominance is now recalculated after a corporation merge
When buying remaining shares to merge, a 20% premium must be paid
The merger window now displays how much a merger will cost
A corporation's Chairman, not CEO, is now responsible for setting CEO compensation and dividends.
After countering a stock offer, Yes/No buttons was still visible
Can not have multiple stock offers to same person for same stock active at the same time
When buying stocks, the effect on stock price is less extreme
After a merger, all pages in the Corporate report now update instantly
Available cash shows in yellow instead of red when bankruptcy warning is active