Champions of Breakfast cover
Champions of Breakfast screenshot
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Genre: Indie

Champions of Breakfast

Patch 1.09 - New Passives and Build Choices

Gameplay



  • Each boss will now drop a set of three special passives.

    • These passives have vastly improved abilities and will not appear anywhere else.
    • Choosing one of these passives will destroy the other two.
    • Right now there are only 5 of these in the game but we plan to release 24 in total.

  • Passives now make a sound when striking enemies.

    • Due to the amount of projectiles you can achieve this sound is intentionally faint.

  • The interface can now display 120 passives up from 30.

    • This allowed us to split the interface into common passives and boss passives.
    • Common passives drop off normal enemies and boss passives must be selected from boss kills.

  • Bouncing bullets are now absorbed by enemy shields.

    • This intentionally reduces the strength of bouncing attacks.

  • Maximum health is now capped at 50.

    • Health values inflating trivialized the game.

  • Enemies now attack faster based on the difficulty of the game.

    • The farther you go the more insane it will become.



Achievements



  • Achievements should now work in Offline Mode on Steam.

    • This works with both granting new achievements and detecting already attained achievements.
    • This only works in Offline Mode you must still have Steam open.

  • New achievements have been added for each common passive.

    • These achievements unlock at random from boss kills.
    • Once unlocked the passive tied to this achievement will drop in game.
    • With this new system we can quickly and easily add more passives.
    • This change resulted in all obtained passives being cleared which was unavoidable.

  • New achievements have been added for each character.

    • Same reasoning and impact as the passives change.
    • Characters are unlocked through difficult and sometimes hidden methods.
    • For those of you that had the Whisk you will need to unlock it again.


We have a SubReddit!

https://www.reddit.com/r/ChampionsOfBreakfast/

Go forth!

Two-Week Recap

Now that we are past the initial launch terrors are over I wanted to take a minute to talk about everything that has been updated and everything we have planned for the coming weeks.

Controller Support


Today we implemented controller support so the entire game can now be played with a PS4 or XBOX controller at any time. This can be plugged in or removed during play or in any menu at your leisure.


OST Released


This week we also launched the OST as a DLC to the game which you can find here.
http://store.steampowered.com/app/462550/

Community


Right now the leader-boards are heating up as some players are starting to really tear through hard-mode. That being said I am still waiting for someone to knock us off the top. :baconchampion:
http://steamcommunity.com/stats/454380/leaderboards/1193830/

The community event has almost concluded as you have all killed a total of 608,338 out of the needed 750,000 enemies. When this is finished the Teapot character will unlock for ALL past or future players.

We have also seen a lot of you pushing to get even the most difficult achievements. In the next few weeks we have plans to add dozens of new ones with all kinds of ridiculous objectives.

Also if you haven't had a chance to see it, check out @TeamFourStar's video on our delicious breakfast bullet-hell.
https://www.youtube.com/watch?v=wJeZPelnEcQ


Balance


Some of you may have noticed changes to normal mode content and the addition of a few new bosses. The current plan is to slightly soften earlier content in levels 1 and 2 while bumping up hard mode content with additional mechanics. This kind of work is easiest to do now in the beginning where we have the flexibility to do so. Let us know what you think about the direction of the game at any time, it helps us make it better for everyone.

For those who do not know, hard mode is triggered by killing the Gazebo on the fourth level and continuing your run into hard mode levels.


The Future


As we move forward we will be releasing new community events to launch more playable characters, new bosses/mini-bosses as patches, and additional levels.

Thank you for all of the wonderful feedback so far, you guys are fantastic.


Patch 1.08

Menu



  • The Credits button now changes on mouse-over

    • The syrup version of the graphic was not implemented previously.

  • All of the menus now work with controllers

    • These menus use the controllers D-Pad currently.



Gameplay



  • Controller support is now online!

    • Simply plug in a controller for it to be detected.
    • All of our internal testing was done with a PS4 controller using DS4Windows
    • If something goes wrong please report it here:
    • http://steamcommunity.com/app/454380/discussions/0/365163686038674091/


Patch 1.07

Menu



  • The Death Screen has been updated to display additional statistics from your run

    • Total Kills
    • Highest Score Multiplier
    • Total Time
    • Weapon Accuracy



Gameplay



  • The Sink on Hard Mode no longer has a shield.

    • This didn't add much to the gameplay and was visually annoying.

  • Enemy Shields now block weapons instead of allowing them to pass through.

    • This also makes a pinging block sound for primary weapons.



Achievements



  • The community event for the Teapot unlock has been changed to 750,000 down from 1,000,000

    • This was taking much longer than we anticipated and we wanted to get this cool character into your hands.
    • As this is our first community event we can properly pace the next one based on this.

  • Make Paula Proud now requires 5 Butter Sticks down from 10

    • This was just a bit too hard to achieve and should be easier now.

  • 10 new achievements have been added

    • Go check them out!

  • The Toilet will no longer grant a boss kill achievement for the Bath Tub.

    • Woops!


Patch 1.06

Menu



  • Steam Screenshots can now be taken while the game is paused

    • Let us know if it acts up again!



Gameplay



  • The difficulty of The Bathtub on Normal-Mode has been decreased

    • The width of the safe zone has been increased.
    • Hard-Mode remains unchanged

  • CD's on the Living Room level now only bounce once on Normal-Mode

    • Hard-Mode CD's will still bounce twice.

  • A new Boss has been added to the Bathroom

    • It is random which boss will spawn.

  • A new Mini-Boss has been added to the Bathroom

    • It is random which mini-boss will spawn.



Coming Soon



  • Significant improvements to the death screen.

    • Statistics from your run will be displayed.
    • Total Kills
    • Highest Score Multiplier
    • Total Time
    • Weapon Accuracy

  • Soundtrack DLC

    • We will be releasing all of the music from the game!

Patch 1.05

Menu



  • Additional names have been added to special thanks

    • Thanks! :D

  • Names longer than 22 characters are now cut-off on the leader-boards

    • No more massive names covering up scores.

  • You can now take steam-integrated pictures with f12 (or your keybind)

    • Share your crazy passive combinations with friends!



Gameplay



  • Butter-pads will no longer drop at maximum health

    • This just felt bad and didn't offer any benefits.

  • The Whisk now has a visual effect when using Orange Juice

    • This should now make it more apparent that you are being healed.

  • The Whisk now heals for 5 health per use of Orange Juice down from 1/2 of your missing health.

    • No more limited invulnerability at large amounts of health.

  • The Tub now has the proper amount of health in Hard Mode (Post Gazebo Run)

    • This health is intentionally scaled down in Normal Mode.

  • Damage dealt by the Whisk when firing Egg has been halved

    • The damage on this power was just too high and could easily dispatch bosses.

  • Damage dealt by the Toaster when firing Egg has been doubled.

    • The damage on this power was too low and would sometimes be unable to clear the screen.



Networking



  • The Steam connection should now be more resilient to unstable network connections.

    • This should stop the blank leader-board issue.
    • This should also ensure achievements are always obtained.

TeamFourStar - Goku's Gonna Show You!

The fantastic @MasakoX of @teamfourstar has released a Goku's Gonna Show You let's play of Champions of Breakfast!

Go check it out!
https://www.youtube.com/watch?v=wJeZPelnEcQ

Patch 1.04

Menu



  • The Credits have now been added

    • Check out the cool dudes who made the game!



Gameplay



  • The global score modifier now applies to bosses and mini-bosses

    • Totally missed this during launch, sorry leaderboards!

  • Collision mapping for all game objects has been updated.

    • This should result in easier dodging and increased performance.

  • Increased the score needed for some achievements.

    • This was needed after the bugfix for score modifiers on bosses.

Patch 1.03

Menu



  • Community event progress is now displayed on the character selection menu.

    • When this bar completes the Teapot character will be
      unlocked for all current and future players.
    • More community events like this are planned for the future.
    • This progress bar will update every hour on the 30 minute mark.



Gameplay



  • Reworked drawing layers for bullets

    • Egg trails will now appear on top of enemies
    • All enemy bullets will now be on top of your passives.
    • All enemy bullets will now be under your primary weapons.

  • The Chair bosses Cushion Bombs will now deal 1 damage down from 2

    • This should make the randomization of the fight feel a bit more fair

  • Duplicate super foods will no longer drop from mini-bosses.

    • This prevents the awful feeling of wasted pickups