This is just taking care of some more bug fixes and balancing before the new content update on Friday! Keep the feedback coming people! :)
Changes and new stuff
⦁ Some new night events have been added
⦁ Pedestrians no longer say things while busking, because it was annoying!
Balancing
⦁ Xp levels have been rebalanced, because you could unlock everything in one go before...
⦁ A few night events that increased happiness now give a bit more
Bug Fixes
⦁ Fixed the dog not going away after the sad dog night event and getting stuck in place
⦁ Fixed several bugs caused by addiction
⦁ Fixed the guitar sound effect being muffled by the wrong mixer effects
⦁ Fixed the Jobs building changing the job available while an application was in progress
⦁ Fixed the shiver animation going crazy when you have a high walk speed
⦁ Fixed a bug that re-locked content from earlier levels (this will fix the bar and other items not showing)
⦁ Fixed some typos in certain night events
⦁ Fixed a bug where triggering a transition while a speech bubble was showing would stop you from talking to anyone again
Day 36 Patch! More bug fixes and balancing
Hello all, we're back with another patch!
This time we're adding a few more night events and fixing a load of bugs, plus giving some love to our Linux users who've had issues for some time. We'll keep working until the game is perfect. :)
Enjoy!
Changes and new stuff
⦁ Some new night events have been added
⦁ When the day gets to 18:30, the time now pulses red slightly
Balancing
⦁ Stealing items now has a lower success chance
⦁ When you study, there's now a chance that you'll get a happiness boost if you study well
⦁ It now takes a bit longer to get the SHELTER REGULAR perk
⦁ Various crimes will increase your crime level more
⦁ Chance of reduced happiness after getting caught committing a crime increased
⦁ Various xp levels in the IS THERE STILL HOPE screen have been rebalanced
⦁ Rain now occurs more often
⦁ Busking is now a bit more profitable, we nearly nerfed it to death!
⦁ Winter coat has been nerfed slightly
Bug fixes
⦁ Fixed a bug that caused issues if you had a popup show while moving to a new area
⦁ Items that are not yet unlocked will no longer appear in shops
⦁ Fixed a bug where you could activate a bench and fastforward sleep while inside a building if you clicked on both quickly
⦁ Fixed normal items appearing as special items if they were in a particular slot in the shop
⦁ Fixed a bug that caused your total earned cash in a run to not be calculated properly
⦁ Fixed some cases where you could still move after being caught by police
⦁ Fixed a bug that caused many issues occasionally after being moved on by police
⦁ Fixed a bug where you could still beg if you spammed the mouse after being caught by police
⦁ Fixed a bug where the police would get stuck standing in place after making an arrest
⦁ Fixed a bug where you couldn't move for several seconds sometimes after spending a night in jail
⦁ Fixed the PET DOG text showing when in jail if you had the dog
⦁ Fixed a bug that allowed you to enter buildings while being chased by police
⦁ Fixed various cases where going back to the main menu from the game and then going back in would cause issues
⦁ Fixed a bug that cause the Winter Cold/Exposure stat icon to pulse constantly
⦁ Updated our Cursor code to help with some linux issues (this is a work in progress, please report any further issues so we can get on them!)
We fixed it!
Alrighty, sorry about the bugs added into the game last night everyone, we can now confirm that night events and continue buttons should be working as normal.
Also we'd really, really appreciate it if you could update your reviews if your issues are resolved!
Onto the next patch! :D
Day 34 Mini patch! Early game rebalancing and some more bug fixes
Hello all, it's another day and another patch, bringing some attention to the early game balancing and a few other changes and bug fixes. You guys have been amazing in helping us track these issues down. ^-^
Next up, we're giving some love to the Linux users, who've had a lot of issues with the game, we plan to get it done by Friday. Oh and for everyone it'll have some more night events too...
Anyway, here are the patch notes:
Changes and new stuff
⦁ All night events with choices now might randomly have different outcomes when you choose yes or no...
⦁ Job centres now change the job available each day
Balancing
⦁ Happiness loss over time has been reduced
⦁ Hygiene loss over time increased very slightly
⦁ City events now begin after day 10, getting a bad one on day 5 was a game breaker
⦁ Refactored building generation code. Shelters, shops and recycling centres appear slightly more often, and you're now much less likely to encounter buildings of the same type close together.
⦁ Various night events that had text like "They give you a sandwich", they now actually give the item rather than just increasing your hunger level.
Bug fixes
⦁ Fixed a bug where if you managed to enter a building just as the game begun transitioning to a new area, lots of things would break, including £125!
⦁ Fixed Bar and Clinic appearing in game before they're unlocked
⦁ Fixed the Burger and Vitamins items being displayed as special items
⦁ Fixed some cases where toilets would have the wrong colour wall beside them
⦁ Jobs texts have been updated a bit ("10AM Start" is now "Arrive by 10AM")
Day 33 Patch! City events, new items, and a massive load of bug fixes and balancing changes
Hello again! We're back with our biggest patch yet, bringing challenge back to the mid-late game a bit while adding some new content and a LOT of bug fixes.
This also marks the end of our first month on the store, we've got 12 patches done and added new items, night events, systems and a lot of polishing.
We're now at nearly 2000 copies out in the world for CHANGE, all the feedback and love from you guys has been awesome! Additionally, we are now already about halfway to meeting the benchmark (5000 copies) for 20% of all future copies from then on going to charity. If the game really blows up, we aim to increase that percentage. ^-^
We were gonna add new perks also in this patch, but decided to delay it to next week as part of our general perk system rework. We think you'll all like the changes when they arrive!
We hope you enjoy our biggest patch yet, we're gonna concentrate on adding some more large content through November, including the Park, Subway, more interactions with other homeless, 20 new perks, and just generally more stuff to do! Anyway, here are our detailed patch notes:
Changes and new stuff
⦁ Various UI elements have been updated
⦁ Several new night events have been added
⦁ Added a new "City Event" system. Every 5 days, a new effect will make the game harder... This should help with the end-game pacing and bring back some challenge for those who manage to get through a couple of weeks in the street.
⦁ 6 new items have been added! They can be unlocked via the "IS THERE STILL HOPE?" screen.
⦁ Added a new "Warmed" status, spending time in buildings will now protect you from the winter cold for a while
Balancing
⦁ Happiness loss from exposure during winter increased slightly
⦁ The first winter of any playthrough now happens one day later
⦁ Happiness loss from no prize on a scratch card reduced
⦁ Drug withdrawal now decreases happiness more
⦁ Charity events occur more often
⦁ Time between Charity events reduced
⦁ Prices of various special items have been increased slightly
⦁ Reduced the chance of dog food appearing in shops, before it basically seemed like every shop had dog food if you had the dog...
⦁ The dog now becomes hungry slightly faster
⦁ The "Dog" & "Love" perks have been nerfed slightly
⦁ Hunger loss over time has been increased slightly
⦁ The time between hunger and happiness loss ticks has been increased (this in conjunction with the above balance change means that stats decrease more, but slightly less often).
⦁ Study now decreases by 1 each day you don't study. If you haven't studied for a few days, it decreases by 3...
⦁ Busking has been nerfed again...
⦁ The construction job now gives a bit less money, but only uses 5 hours of time
⦁ The construction job now requires 80 study
⦁ Pedestrians now walk a bit slower
⦁ The mugging night event now only occurs if you have at least £10, but you'll lose a lot more money...
Bug fixes
⦁ "Caring for a friend" popup now only occurs when your dog has less than 25 hunger
⦁ Fixed a bug that caused loads of things to break occasionally after moving to a new area
⦁ Fixed pills text in shop having wrong text
⦁ Fixed several cases where night events would say you gained new items but didn't actually give them
⦁ Fixed sad face appearing during dog night event
⦁ Additional fixes for the addiction fixes from the last patch, people were still seeing the bugs because of bad save data.
⦁ Fixed some cases where icons would be distorted when shown in a popup
⦁ Further reduced walking animation speed when you have speed boosting items or perks
⦁ Fixed a bug where you could get a lot of cash from sleeping on the bench by only sleeping for second or two and then sleeping again very quickly.
⦁ Fixed a bug that allowed you to get the "Drugs" night event more than once per game
⦁ Fixed a bug where you would lose perks earned in a day if you quit before the day is over
⦁ Fixed a bug where if you got to 0 happiness, and then recovered it before the game over screen was meant to show, you would still get a gameover.
⦁ Fixed a bug where time was still moving in the background while the intro text was on screen
⦁ Using scratchcards no longer closes the inventory menu before the popup shows
⦁ Fixed a bug where xp earned from a run wasn't saving between games
⦁ Fixed being able to use bus stop while other UI like popups were being displayed
⦁ Fixed a bug where crime level and homeless reputation got reset to 0 after quitting the game and returning
Day 25 Mini Patch!
Another day is over...
But at least there's a new patch! This time we're hot-fixing a few major issues in the game and making some slight balancing adjustments.
Keep the feedback coming people, look forward to the new content patch at the end of the week! ^-^
Balancing
⦁ Rain now occurs more often
⦁ Pills now only protect from illness for 1 day
Bug fixes
⦁ Fixed Night events crashing/locking the game occasionally when you press the "continue" button
⦁ Fixed some cases where night events wouldn't handle rewards properly if winter was coming or going.
Day 24 patch!
Today's patch brings some much needed bug fixes to the addiction and job systems, plus a few other changes that stops jobs being so OP when you manage to get one...
Changes and new stuff
⦁ Your crime level now decreases each day when you don't commit any crimes
⦁ You can no longer work more than once per day
⦁ Default music volume has been reduced to 70%
Balancing
⦁ Price of Soap has been decreased
⦁ Various night events that awarded happiness now grant event more
⦁ Salaries for all jobs have been decreased slightly
⦁ The rate at which hunger and happiness ticks down has been reduced by 6%
⦁ The "Strong Stomach" perk is now slightly more effective in protecting against illness
⦁ Happiness loss from withdrawal has been increased
⦁ Guitar has been removed from the trash, but is now slightly more likely to appear in shops
Bug fixes
⦁ Fixed the "You've been fired" popup from continuously showing after being fired
⦁ Cigarettes are no longer bugged to be "free"
⦁ Fixed withdrawal effects happening even when you've smoked or drunk that day
⦁ Fixed various options/settings being reset on beginning a new run
⦁ Fast start option has now been fixed so it actually works...
That's all for now, we'll have a much bigger patch ready at the end of the week. :)
Day 20 Patch! Ok, we made it too hard...
Another day, another patch! This time we're toning down the difficulty a bit again to re-balance the previous patch, as well as making some general improvements, bug fixes and of course, more night events!
Changes and new stuff
⦁ When you buy a special item in the shop, the shop now replaces it with a new item!
⦁ More police might be encountered as your crime level increases
⦁ Removed the grain component from our post processing. It was using up way too much memory compared to the other effects and caused stuttering in places, will be re-added when we update our post processing code in general.
⦁ Several new night events have been added
Balancing
⦁ Hunger decay has been reduced veeeeeery slightly to make things a touch easier
⦁ Busking has been nerfed heavily, so you can no longer generate hundreds in one day.... it was way too OP! The difficulty has also been increased, though busking will be getting a rework in general at some point.
⦁ Increased the price of the Bigger Bag to £7.29 (Sorry, we know you all love this item)
⦁ Reduced the chances of the "Clothing Drive" charity event appearing, it was way too common for it's power
⦁ Happiness loss as a result of low hunger has been decreased slightly.
⦁ When caught by police, your crime level now increases more if you're drunk as well
⦁ The chances of the "Dog" night event occurring has been increased slightly
⦁ Hunger decay from walking too much has been increased slightly
Bug fixes
⦁ Fixed a bug where you could buy multiple special items (The effects never stacked before anyway)
⦁ Fixed a bug where you're forced to leave the shop after buying a special item
⦁ Fixed a bug where the Tent and Sleeping bag items didn't always reduce the chances of bad night events when sleeping outside
⦁ Fixed a bug where shelters that aren't currently running a charity event will never be able to run one. Now they might get one on a new day...
⦁ Fixed speech bubbles remaining on screen when inside a building sometimes
⦁ The length of time that a speech bubbles stays on screen before fading out is now increased based on how long the text is (maybe now people will be able to read what the other homeless in the street are saying).