Change: A Homeless Survival Experience cover
Change: A Homeless Survival Experience screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Change: A Homeless Survival Experience

Day 77 Patch! Huge re-balance!

Hello everyone! It's been 2 whole weeks since our last update, and now we're back with another big patch! Sorry for the wait!

This time we've taken a big look at the balancing in the game, added some new jobs and made a ton of general improvements and lots of other things!

We decided to push back the story elements to be included in the park update when that lands, as many of those features are too intertwined to be released separately.

Next week we'll be adding even more sound effects, new items and new perks! Plus we'll be doing some quickfire patches over the next few days with more general improvements and fixes.

Stay tuned guys, and please, as always, keep the wonderful feedback coming. :)


Changes and new stuff



⦁ New night events have been added!

⦁ Lots of new sound effects added!

⦁ 2 new jobs have been added!

⦁ When pedestrians offer you food, it's now actually added to your inventory! But these events now happen more rarely...

⦁ Addiction now works differently, each addictive item has a chance to cause addiction each time you try it, with the chances of addiction increasing each time...

⦁ You can now find a wider variety of things in trashcans...

⦁ Building density increased, which means more buildings and less walking time!


Balancing



⦁ Effects of addiction and withdrawal are now much worse

⦁ Various Reality levels are harder

⦁ Hunger now decays much faster. But all food is also much cheaper and restores more hunger!

⦁ Hunger loss from illness increased

⦁ Eating food from trash restores more hunger

⦁ Chance of illness from trash food slightly reduced

⦁ Happiness loss from spending a night in prison reduced

⦁ Happiness loss from rain reduced by 30%

⦁ Happiness loss from low hunger slightly reduced

⦁ You can no longer apply for jobs with 0% success chance

⦁ Being declined from a job application now makes you lose 1 happiness

⦁ Happiness gained from a successfull job application increased

⦁ You now lose 1-3 happiness if you are fired from a job

⦁ Hunger decay caused by travelling alot increased by 20%

⦁ Support group charity event now gives more happiness

⦁ Novel item has been nerfed slightly (now gives 1 study point instead of 1-3)

⦁ Various shop prices have changed

⦁ Certain perks are slightly easier to get

⦁ Scrap recycling now gives £0.01 more per scrap


Bug Fixes



⦁ Fixed a bug where your position in the city wasn't being saved (FINALLY)

⦁ Fixed the game starting at player level max sometimes

⦁ Fixed the Bigger Bag item text being wrong in the inventory screen

⦁ Very slightly increased the size of the pedestrian click-boxes

⦁ Fixed various cases where pedestrians would walk backwards

⦁ Fixed highlights showing on police on mouse over

⦁ Fixed a load of bugs around jobs

⦁ Fixed a bug where the effects of the Hat and Winter Coat wouldn't stack

⦁ Fixed a bug where you could be fired from a job after quitting it

⦁ Fixed the subway still charging only £3 when it costs £4 now

⦁ Fixed a couple more issues with the IS THERE STILL HOPE screen

⦁ Fixed the level 5 reality level not applying

⦁ Fixed the success chance and study text still appearing in the jobs screen when you already have a job

⦁ Fixed a bug where you could interact with the bus stop while begging

⦁ Fixed a few night events not always giving their effects/rewards

⦁ Fixed a bug where you could still get low dog hunger warnings when you didn't have the dog

⦁ Fixed a few more issues around addiction

⦁ Fixed a bug where entering a shop very quickly after loading into the game could cause a softlock.

⦁ You no longer shiver in winter when on the train

⦁ You no longer shiver in winter when you own a winter coat

Only several hours left of the sale! Also patch update!

Hello everyone!

Well it's been an amazing first steam sale for CHANGE, but there's only several hours left of the sale at the time of writing this!

It's also the last time we'll be on sale until after release! So if you haven't bought the game yet, now is the time!

Anyway, a quick update on the latest patch, we've ended up adding even more content than we had planned again, so it's being delayed until later this week. Lots of new night events and new jobs are on the horizon...

That's all for now folks, we'll be back soon with the new content patch. :)

Day 62 Patch!

Another day is over, so here's another patch! We're fixing the begging issue that's been in the game since last night, and making a few more requested changes and bug fixes. Thanks again for all the feedback guys!

Onwards to tomorrow's patch! :D


Changes and new stuff



⦁ Added a new tooltip to the subway annoyance bar

⦁ Updated some of the trash texts


Balancing



⦁ The subway now costs more

⦁ People are more easily annoyed on the subway

⦁ Crime level increase from being kicked off the subway has been reduced


Bug Fixes



⦁ The winter music volume has been reduced. We apologise sincerely to all the headphone users who played before we got around to this. May they rest in peace.

⦁ We fixed the begging issues!

⦁ You no longer feel cold when using the subway!

Day 61 Patch!

Hello everyone, we're back with another patch, adding a few little improvements and fixing a couple of issues that were added in the last patch. Onwards to tomorrow's patch! :D


Changes and new stuff



⦁ We've added our voice actor to the credits


Balancing



⦁ Night events now cannot reappear for at least 10 days after seeing them, this should help with variety


Bug Fixes



⦁ You can now use multiple scratch cards in your inventory without having to leave the menu

⦁ Washing from the fountain has less of a delay

⦁ Fixed a bug where the first night event you see in a run would not occur again

⦁ Too many rats, fixed a bug where rats show up when it wasn't night/evening

⦁ Fixed not being able to beg after a day or so... sorry about that!

Day 60 Patch!

Another day is over, and here's another patch! This one is our most stable build yet, and comes with a bunch of requested changes. Thanks for all the bug reports guys, it's immensely helpful in getting them tracked down. This has been a great first 2 months on the store for us.

Anyway, stay tuned for Friday, when we'll be adding a load of new sfx and more story elements to the game!

P.S Psst, maybe you could give us a vote in the steam awards...? We're crossing fingers for Labour of love :D


Changes and new stuff



⦁ Perks are now ordered in the menu, with unlocked perks at the top

⦁ Various UI elements have been updated

⦁ Finally, the clock is now AM/PM to match the rest of the game!

⦁ Updated the subway

⦁ Rats!


Balancing



⦁ Job success rates have been tweaked to be slightly easier

⦁ Base "warmed" status doesn't last as long, but the scarf is more powerful now

⦁ Various reality levels have been tweaked or changed

⦁ People now carry more change

⦁ Beggar and Master Beggar perks are slightly more powerful

⦁ Time moves by veeery slightly more slowly


Bug Fixes

⦁ Fixed a bunch of bugs where the game would think a speech bubble was showing when it wasn't, this caused issues in a load of areas

⦁ Fixed a bug on various night event screens where making a choice (like saying yes to petting the dog), could break the game.

⦁ Fixed the cafe assistant job only using up 3 hours of the day, it also gives less money now...

⦁ Fixed the text on other homeless people going out of the speech bubble

⦁ We've made some optimisations to various parts of the game, so there should be less stuttering every now and then, and generally everything is much smoother

⦁ Fixed a bug where the "Practically Invisible" perk would stop police from seeing you entirely...

⦁ Fixed a bug where getting to reality level 10 would result in loads of city events

⦁ Fixed text in library not updating when you had certain studying perks...

⦁ Fixed Hungry stat icon pulsing again...

Day 57 Patch! Reality levels and more characters are coming...

Hello all, it's time for another content patch! This time we're adding the new reality system that brings extra challenge to those who beat the game, as well as a peak into another upcoming feature, other characters!

Next week we're focusing mainly on night events and jobs, along with lots of general improvements in the base game, as well as new sound effects (they didn't make it for this patch, so just moving it to next week).

Keep the feedback coming people! We hope you enjoy the latest patch. ^-^

Changes and new stuff



⦁ Reality level system added (extra challenge!)

⦁ Various UI elements have been updated

⦁ Some new night events have been added

⦁ Character selection screen added


Balancing



⦁ Hunger now decays a little bit slower

⦁ The subway now also provides the warmed status

⦁ Bigger bag and reading glasses price reduced

⦁ Bus stops appear more often

⦁ Items that increase happiness have a higher chance of appearing in shops when you''re depressed

⦁ Time now stops when using the bus

⦁ Inflation now affects shop prices a bit less


Bug Fixes



⦁ Fixed the dog getting placed in the wrong part of the map when leaving the subway

⦁ Fixed various issues with the subway

⦁ Fixed some cases where your speech bubbles weren't displaying after performing an action

⦁ Fixed a bug where inflation would go away if you got the inflation city event more than 3 times

⦁ Fixed a bug where the "busk pass" would show up in the subway before we've even finished developing it...

⦁ Fixed a bug in the end-game screen when you unlock the subway there'd be a missing image

⦁ Fixed popups appearing when using the bus

⦁ Fixed a bug where your job could change upon reloading the game

Day 53 Patch!

That's right, it's 3 patches in 3 days, and this time around and we're bringing in some more bug fixing, balancing, a few more night events, and more TIME!

Changes and new stuff


⦁ Some new night events have been added

Balancing



⦁ Ok you asked for it, time now goes a little bit slower!

⦁ Beer now restores 14 happiness

⦁ Hunger ticks down a little slower

⦁ The Survivor perk has been nerfed, it no longer increases begging success rate and it also has less effect on hunger loss (previously 25%, which made you too overpowered since you need to reach mid game to get the perk anyway)

Bug Fixes



⦁ Fixed a bug where hunger and other stats would continue ticking down while in certain menus

⦁ Fixed a bug where certain special items could appear in the shop multiple times when you already owned it

⦁ Fixed a couple of night events that showed the happy icon when they were actually sad events

⦁ Fixed a bug where you could never obtain the "Employee" perk

Day 52 Patch!

Hello again everyone!

Here's yet another patch adding a few more bug fixes and balancing changes, keep the feedback coming! ^-^



Balancing



⦁ Scrap is now worth more in recycling depots

⦁ Money gained on subway reduced

⦁ You now have a chance of losing a point of happiness if you get a bad response on subway

⦁ It now takes a bit longer to get the collector perk

⦁ Scratchcard chances reduced

⦁ Happiness loss from rain reduced slightly

Bug Fixes



⦁ Fixed new perks not showing up in perks menu

⦁ Fix text in recycling depot showing wrong values

⦁ Fixed weather still happening... in the subway...

⦁ Music now fades in slower after getting a perk

⦁ Fixed various typos in the game

Day 51 Patch! New content!

Hello! Another day is over, and we're back with out biggest patch yet (again)!

It's been awhile since our last patch because we crammed so much into this one, but we're gonna go back lots of quickfire patches over the next week or so. The next big content patch includes more story elements and SFX!

Tomorrow we're also uploading a new patch for mac users that should fix the issues they're having.

See ya till next time! :)

Changes and new stuff:



⦁ The Subway is now open! We're going to expand it's features as we go.

⦁ 2 New charity events have been added: "Medical Check-up" & "Support Group"

⦁ 13 new perks have been added

⦁ Busking UI has a littlle additional instruction, but busking will get a rework soon enough...

⦁ More night events have been added... some can even now award perks!

⦁ A new city event has been added: "Tabloid Slur"

⦁ A new setting has been added to the options menu: MOUSE MODE. For now, you can choose whether to use "Simple mode", where everything is interacted with via left click which is the default, or you can set "R Click Move" for movement with right click. We'll add a left click for movement and right click for interaction setting soon.

⦁ Added new status icons for pills, vitamins and brain drain (daily study loss)


Balancing



⦁ Being caught stealing now increases crime level more

⦁ The Shelter now also provides the "Warmed" status

⦁ Eating food that would make you ill when you're already sick now decreases happiness by 2

⦁ Bigger bag now holds 50 scrap... sorry!

⦁ Base generousity level of pedestrians has been increased very slightly

⦁ Busking is now much more profitable during rush hour, but less profitable at other times. We'll add additional UI to show bonuses that affect busking as part of the rework that's coming later.

⦁ Warmed status lasts longer, and scarf is more powerful

⦁ It now takes longer to get the Love perk

⦁ Recycling scrap now gives a bit less cash at base perk level, this balances the new perks around scrap and recycling

⦁ Hunger and Happiness loss while in Library has been reduced

⦁ Spending time at the bar now also restores some hunger

⦁ Meal Deal and New Clothes price reduced

⦁ It now takes longer to get busking related perks

⦁ You no longer lose study daily if you have a job

⦁ Time between hunger ticks has been reduced by 3%, meaning 3% more hunger loss

⦁ Construction job now requires 80 study


Bug Fixes



⦁ Fixed a bug where you could busk into the night and break a lot of stuff.

⦁ Fixed a bug where talking to someone as you entered a building would stop you from being able to talk to anyone until the next day

⦁ Fixed Master Volume setting not being saved

⦁ The rain no longer starts/stops while in menus (rain still stops if you spend time in a building)

⦁ Fixed various issues with the IS THERE STILL HOPE screen (getting max level after one game and the UI breaking)

⦁ Fixed various cases where you could get to 21 scrap without a Bigger Bag

⦁ Fixed the bad hygiene icon appearing in trash popups when an item or perk protected you from hygiene loss

⦁ Popups no longer show while busking, they are now queued to wait until you finish

⦁ Fixed a bug that caused the "Warmed" status to begin ticking down while still inside a building

⦁ Fixed a bug where buying cigarettes from a shop with auto-eat ticked would not count towards a smoke for the purposes of calculating withdrawal.

⦁ Fixed the "Starving" status icon pulsing continuously sometimes and it now appears when hunger is 0 instead of 5

⦁ Fixed a bug where moving to a new area reset progression on a couple of perks

⦁ Slowed down the shivering animation a bit more

⦁ Fixed a bug where you could get the dog night event when you still had the dog

⦁ Fixed a bug where a second or delayed eat sound would play sometimes

⦁ You now cannot spend time in toilets beyond 9pm

⦁ Fixed a bug where spamming the steal button, before the stealing popup showed, would allow you to get a load of items

⦁ Fixed a bug where busking at certain times could make the other systems in the game think you were busking forever no matter what you were doing. This caused a bunch of issues.

PONCHO is 3 years old today!

Today marks the 3rd year anniversary of our first game... The uniquely beautiful, open world, post-apocalyptic, pixel parallax puzzle platformer, PONCHO. How time flies... and who knew it''d take us 3 years to get CHANGE out?

TRAILER: https://www.youtube.com/watch?v=egN1_smzemg&lc

STEAM: https://store.steampowered.com/app/332620/PONCHO/

Wanna hear our story? If it wasn't for PONCHO, we might never have decided to create CHANGE... It was some wild ride! ^-^

https://www.gamasutra.com/blogs/DanHayes/20170106/288790/PONCHO__A_Postmortem.php

New update for CHANGE is coming soon guys, lots of new content on the way!