Change: A Homeless Survival Experience cover
Change: A Homeless Survival Experience screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Change: A Homeless Survival Experience

The huge pre-expansion update

It's finally here!

This massive update changes the game in so many ways, with a new building, updates to some other buildings, new characters and a ton of improvements and fixes. I've spent the last little while putting some love into every part of the game that needs it. A lot of it was meant to be part of the expansion, but I'm just gonna add into the base game for free. Don't worry, there's still loads of content left for the DLC!

Many playstyles will need to change with this update, but I'm still gonna be tweaking the balancing of certain things over the next week or so depending on feedback, let me know your thoughts!

Now, since I've given something to you guys, I don't suppose you could do me a favour? Could you tell just one friend about CHANGE? Or maybe post about it? Maybe you stream? Currently we're selling less than 10 copies daily, but maybe someone out there can help us out with a little boost. I really think this game deserves so much more attention than it's had, but ah, of course we're still grateful for the small success we've gotten already!

Don't forget, the even bigger expansion is on the way too, next post will be with a new trailer and a link to the store page! Oh, and the Spanish version will be up in a couple of weeks or so.

Without further ado, here's the patch notes! Now, I need to go to bed because I've been up for 31 hours... but I'm very happy to have this update out. ^-^

Danny


New Features & Big Changes



⦁ A new restaurant building has been added! You can get expensive hunger/happiness and other random boosts here which use time, you can also beg for leftovers with a low success rate (depending what time of day you choose to do it).

⦁ The Addict now has a 50% chance of automatically consuming the item any time you receive an addictive item if happiness is below 60 (Many complained this character wasn't unique enough compared to the others, and it IS meant to be one of the more challenging ones)

⦁ Occasionally, someone might be willing to play pool with you at the bar for a little happiness boost

BIG JOBS/RENT/STUDY UPDATE:

There is now a new PAPERWORK stat! I always felt that STUDY wasn’t enough to get across what I’m trying to say with the stat, as some players think it means that homeless start off stupid and just need to study and work to get a job. But it's actually meant to represent the long struggle of trying to get a job. Hopefully this improves all that. Here are the details:

⦁ Paperwork now works alongside your study to increase jobs success

⦁ The new requirement for renting a home and winning the game, other than affording it, is now attaining 100 paperwork, rather than having a job. Though jobs are still important for raising your paperwork level

⦁ Increase your paperwork by gaining residency, opening a bank account, holding down a job, etc. It can be lowered if you develop a criminal record by being arrested. You also lose paperwork bonuses you have from residency or having a job if you lose them.

⦁ While the effect that study has on your job success is reduced, study now also affects salary levels so you get paid more if your study is higher. Base salary levels have been reduced to compensate for this, except for the Daily issue job, which works differently. So, lower base wages, but at 100 study your wages will be higher than the base level was before this update, making a high study before getting a job a worthwhile payoff

⦁ All characters now begin the game with 10 study.

⦁ All job study requirements have been reduced, but now have a required paperwork level

BIG SHELTER UPDATE:
Shelters now spawn with permanent "condition" modifiers that make different shelters more or less viable and these never change. Some shelters won't allow animals, others will have lower curfew times, or come with shower rooms, etc.

Additionally, shelters now all spawn with different curfew times, though most will be between 19:30 and 20:00. Shelters with good effects tend to have earlier curfew times, but you might get lucky!
AND, each shelter is now run by 1 of 3 organisations. Once you have residency, you can set any shelter run by the same organisation as your new resident shelter without having to wait a number of days. This should help with the game forcing you into one small area to grind in.

If you don't like the shelters, you'll have to move on to another area for the chance of better ones.


⦁ A person can sometimes be found sleeping on the benches...

⦁ A new pedestrian type has been added, the old lady has low begging chances and requires multiple beggings, but will pay out more than the average.

⦁ If you can find the charity collector in the streets, she'll help you out

⦁ Some new Maladies have been added...


Balancing



⦁ Reaching new levels of friendship/trust with Joe, Maggie or Bill now awards a happiness increase. If they come to hate you or you do enough things to make them like you a lot less than they used to, this comes with a happiness decrease. The SOCIAL perk and DYSFUNCTIONAL PAST malady affects this bonus.

⦁ Ok fine, time has been slowed a little more

⦁ Washing at fountains now uses a little time

⦁ The default choice of perks is now 3 when you get a new one, Street Savvy gives a choice of 4 (Because street savvy was pretty much a must have perk)

⦁ Winter now arrives after 4 days of "summer" rather than 3 by default

⦁ All city events are more punishing, especially the level 3 ones.

⦁ JOB SUCCESS CHANGE: Crime level has a greater negative effect on job success, happiness doesn't affect job success quite as much at base level, low hygiene affects job success more, study affects job success less (but also now affects wages positively), 25% of new paperwork stat is now added to job success. Also, a couple of perks which affect job success are now slightly more effective

⦁ Some other characters are more reactive to your actions over time, disliking you more for doing a bad thing and liking you more for doing a good thing.

⦁ New building layouts added to city generation that makes the buildings denser and closer together in some areas, so you don't have to walk as far on average (also because, as we add new buildings, it reduces chances of other buildings spawning, so we need to fit more into the city to maintain balance).

⦁ Virtually all negative night events now take more happiness

⦁ Increased chances of dog food appearing in shops when you have the dog

⦁ When arrested, you now also lose any bliss, alcohol or radios you were carrying (can be negated or lower chances of this with perks like concealment and other things).

⦁ Base crime level before police will arrest you and start a prison event has been increased from 50 to 80. (You can still turn yourself in at police stations with 50 crime)

⦁ Base happiness gain from first bliss use reduced by 5

⦁ Some more of the other homeless characters will now sometimes spend their mornings waiting for day labour at a day labour billboard, and they will compete with you

⦁ The teens that cause you to lose happiness when they say something mean as you go past, one group now cannot do this more than 3 times in one day. They also no longer spawn on the first couple of days.

⦁ Payphones are more likely to have small amounts of change left in them

⦁ Base chances of food/items found in trashcans reduced slightly. Waste desposal funding city events affect chances of items in trash cans a bit more negatively than before.

⦁ Very, very rarely, scrap items to pickup in the streets can now be a minor item like fruit or something else... You'll be able to see what the item is on the street.

⦁ Certain items/perks that affect chances of food/items found in trash cans are now a tiny bit more effective

⦁ Increased Survival perk points earn rate

⦁ Fixed Juice description saying "click to eat"

⦁ Increased number of bus stops on average

⦁ Significantly reduced chances of mystery events popping up in the park, also significantly reduced chances of the event being one where you're mugged

⦁ Happiness drain while working a job increased

⦁ The park entrances are a bit less far out from the city centre

⦁ Increased the base number of pedestrians in the street, especially during rush hour

⦁ Base hygiene decay is about 5% faster, but various perks/items that passively affect hygiene are more effective.

⦁ Slightly reduced vision distance of police, so they don't catch you when they literally have only one pixel on screen

⦁ Reduced base crime increase for being caught begging significantly

⦁ Scrap base spawn chances on the streets reduced very slightly. Waste disposal funding city event also reduces scrap spawn chances more.

⦁ Decreased rate of happiness decay in bad weather

⦁ Your money now is given back to you when you lose your bank account, rather than when you gain access to the bank account again


⦁ Base hunger/Happiness decay rate reduced while using benches

⦁ Chances of being mugged in the night increased when you have lots of items of any kind

⦁ Breaking into parked cars pays out a bit less if you find cash

⦁ Breaking into parked cars takes 1.1 seconds longer

Bug fixes and improvements


⦁ We've made a LOT of improvements and bug fixes. Enough to upgrade the entire feel of the experience.

⦁ Fixed speech bubbles not showing the subway

⦁ Fixed "Null" speech bubble showing in camp area

⦁ Newly acquired items and perks now have a small animation that plays when you view them in your inventory for the first time to make it more obvious which items you just got right away

⦁ Street Reputation changes in the streets are now shown with a floating icon and text just like hunger and happiness

⦁ Fixed a save/load exploit to get more stuff or cash

⦁ Fixed a bug where winter coat item combined with some other things could cause you to negate the freezing happiness drain completely

⦁ Fixed item names not being shown in inventory when viewing items

⦁ Gender selection button has been made more obvious in the character selection menu

⦁ Fixed a bug where coming starting a new game after playing a run could have you begin with a character you didn't select

⦁ Fixed those two homeless you could trade with being around basically every day, now different characters may appear on different days as intended

⦁ Fixed speech around bargaining with the day labour truck guy and other homeless not showing

⦁ Fixed other homeless characters teleporting to wait for day labour

⦁ Fixed crash bug that could occur at max level

⦁ Breaking into parked cars now has appropriate sfx

⦁ When selling the daily issue, a new cursor icon appears when hovering over pedestrians

⦁ Various new street decorations and graphics have been added

⦁ Fixed some bugs that could happen when switching characters very, very quickly in the character selection menu

⦁ When selecting left menu tabs like perks, maladies, city events, etc in the bag menu, they are now highlighted instead of disappearing depending on which menu you're in

⦁ Reduced clickbox sizes on pedestrians

⦁ Fixed the fish n chips food item not working with the eat button when it showed

⦁ Your previously played character is now usually the one first selected when opening the game and you've played before

⦁ Fixed teenagers insulting you and lowering your happiness when you first load in and they just happen to spawn where you are.

⦁ Added a slight fraction of a second delay to when popups are interactable and you can dismiss them, players were accidentally clicking it away too much

⦁ Reduced volume of stomach gurgle sfx, also changed pitch

⦁ Slightly sped up night event intro time

⦁ Improved clock timer popups timing, also various screens that cause time to pass such as taking shelter in the toilets now uses the proper clock timer popup

⦁ Tree foregrounds now properly fade out when moving into buildings, the way they stayed on screen before ruined the perspective

⦁ Fixed a bug where study could be decreased when loading into the game with certain perks

⦁ The dog now barks on dog related popups

⦁ Various sfx changes and updates

⦁ Certain buildings that didn't look closed when they are, now do.

⦁ Various texts within the game including speech is now animated

⦁ Auto eat is now off by default. Some players were confused after seeing no items in their bag after buying something.

⦁ When your food is taken by pests, this will no longer show as being done by foxes while sleeping indoors (it was a bit farfetched wasn't it?)

⦁ Fixed various bugs that could occur if you had the TRASH SCRAPPER perk with the scrap that appears around trashcans such as using the wrong non-scrap graphic like a cone or brick.

⦁ Other homeless will now move to another area if you keep begging in front of them

⦁ When paying for the bus, this now shows the cost in floating cash text

⦁ Fixed some bugs with charity events at higher reality levels

⦁ Fixed a bug where the charity perk was much less effective with certain reality level/city event combos

⦁ Fixed some typos in certain text

⦁ Fixed some texts running outside of borders in certain languages

⦁ Fixed scrap pretty much always spawning around trash cans if you had the related perk

⦁ Fixed Library Card button in library being lowercase text

⦁ Scrap pickup/hover animations have been improved a bit (makin' it juicier)

⦁ Fixed some scrap behaving as though you had the Scrap Master Library book effect when you don't

⦁ Fixed payphones not charging you for using them. Also the price has been reduced

⦁ Fixed there being no feedback after failing to find change in a payphone

⦁ Fixed a bug where you could fade in the menu music once in the game

⦁ Fixed scrap mouse colliders getting larger over time

⦁ Fixed various bugs with prison events and the day not ending properly for everything

⦁ Fixed a bug/freeze that could occur if you had the dog at the start of the day

⦁ Fixed various issues/bugs with playing the game in non English languages


...And probably some other stuff that I forgot to write down for this one.

An update on our next update

Hey everyone, it's been awhile since we gave an official update on here, so I just wanted to let you all know that the huge base game update is almost done and should be up in within the next few days or so. We've changed so much stuff that we just have to make sure that everything still works as intended in terms of balancing so we're testing rigorously.

Prepare yourself for the biggest content update we've ever done, including a new restaurant building, some new street characters, a big shelter update, a whole new "paperwork" stat and more! Not to toot my own horn, but this could almost be considered a "director's cut" update of sorts with all the fixes and massive improvements in every area of the game. Also, Spanish will be ready in a couple of weeks. ^-^

Oh, and the DLC is almost done too, a new trailer and storepage with a release date will be up soon as well! It's got way more content than this base game update... and also includes a massive character customisation system...

That's all for now, see you in a few days for the update. :)

Danny

Vote for CHANGE in the Steam Awards!

Hey guys! It's time for the Steam awards again!

Let's try and push CHANGE into the finalists for the Labor of Love award! After all, we have been working on it for 6 years now... My how time flies. I promise I will have other games out eventually, heh.

Also, can confirm that one of the new buildings is being added into the base game pretty soon. Stay tuned!

- Danny

P.S - The game is also now on sale, tell your friends! :D

We're making an expansion pack

After thinking for some time, and after seeing the amount of support from you all lately, I've decided to put resources into developing a new DLC for CHANGE!

Not sure when it'll be ready yet, hopefully by the end of the year. Depending on how big it ends up being, I'm thinking of releasing it for $6 (this is very much not a fixed price, could be higher or lower), but it'll be worth it! It'll include a huge amount of content, including:


  • Some updates to shelters and other buildings!
  • Some new buildings!
  • Some new characters in the streets!
  • Some new interactable things in the streets
  • Over 50 new perks!
  • Some new maladies...
  • Some new items!


And other cool big features we want to keep a secret for now... but you're going to love them. Additionally, a lot of the new content will be released into the base game as a free update!

Many of you will want more night events, but this is hard since they need to be translated into multiple languages for each one we do now. We might, and I emphasise might add more night events into the DLC,.. but it's unlikely. Just saying that now for honesty's sake.

Anyway, Spanish and ports are also in progress, I'll be back when we have some new stuff for you all.

- Danny

Another update! Also, I'm alive.

Ah it's that time again! Hey guys, I've missed you!

Sorry it took me so long to get this one out, it's been a bad time. A really bad time. Let's talk.

For one, the game has declined a bit and is now a little more "buried" on steam and it's declining more everyday. I've tried many times to get the attention of the press... but still we have nothing. And we still don't even have a Metacritic score; despite being nominated for awards, no one wants to do a review. It's a good thing some streamers/influencers gave us love, or we would have been buried at the start anyway. But for now, I have to keep a day job to pay rent and stuff. Of course, if any of you would be willing to share the CHANGE steam page to your friends, it could make all the difference. ^-^

The second thing, which is the main one, is I had an aneurism shortly after posting the previous update.

Luckily, there wasn't a rupture. So, after a little recovery (it was basically like the worst migraine for a straight month), I've been thinking about death a lot. Since I now have this possible time bomb in my head that might just play nice for the rest of my years or explode, some of my next games will probably be dealing with death/dying quite a bit... maybe. Might be a few more games down the line before/if I start making them.

But not my next one. I need a "happy" game to work on for awhile. So all I can say right now is that it's going to be the best tower defence game ever. And also nothing like other tower defence games. I like the genre, but feel it needs something new desperately. I also can't afford to make my "death" game yet anyway, so this one first. Stay tuned....

We're still doing good for an independent studio (the studio being just me right now... it's actually been only me for a long time), not enough to keep us afloat full time or anything, but still, pretty good.

Well with that depressing whining out of the way, we are still working on the other languages for CHANGE, hoping to have Spanish out soon. Maybe even some ports to other devices... but I can't really give any hard dates yet.

I'm currently writing the post mortem for CHANGE, so that'll be out soon. It'll be a long read, but perhaps of interest to those who want to hear my whole story with the game.

I'm truly grateful for the support from all of you for keeping me going this long. I'm actually grateful for the whole harrowing journey of this project, and everything that comes with it. Well, less days working a million hours would probably be better for my health, but that comes with the territory of being a game developer and I'm quite obsessive with my work.

Do keep up the feedback, I read everything I promise, I just don't have time to reply to everything anymore. There's a quite a bit of balance changes in this patch so I'd love to hear about it.

Oh, and I'm trying to tweet more. So, if anyone wants to hear more of my drivel, you can find me here: https://twitter.com/DanHayesGamer

Ok, that's all from me for now. Until next time... ^-^

Danny


PATCH NOTES

Balancing



⦁ Finding change in payphones might now give 1 happiness as well
⦁ Days are slightly longer
⦁ Happiness decays slightly slower in bad weather
⦁ Base walk speed slightly increased
⦁ Working an actual job now drains happiness. The end game was just too easy, and didn't reflect the difficulties of keeping a job while homeless.
⦁ "Brain drain" takes away 1 less study per day. Unless you have ADHD, in which case it now takes away 1 more.
⦁ Begging perks are earned faster


Bug fixes and improvements



⦁ Fixed some translations in other languages
⦁ Fixed various texts displaying incorrectly
⦁ Improved initial load/ splash screen
⦁ Fixed Settings being reset when starting a new game
⦁ Fixed residency being given after 1 day rest in a shelter
⦁ Shelters no longer show "This is a women's shelter" when after curfew
⦁ Addict and Abandoned descriptions fixed
⦁ Unlocked characters are brighter to make it more obvious they're unlocked
⦁ Fixed "employee" perk text display. This perk allows you to start work an hour late without penalty, but when you had the perk all job start times were pushed forward an hour so the effect wasn't obvious. This is now fixed.
⦁ Fixed cafe job showing start time in the afternoon
⦁ Fixed bank account still being accessible after losing residency
⦁ Clicking on pedestrians is no longer blocked by scrap on the streets when you can't carry any more

A few fixes and tweaks, also, we're still making things

Hello again! It's been awhile hasn't it? Sorry for the lack of news, I had some personal stuff going on that slowed me down a bit, to be discussed another time (In the post-mortem)!

Anyway, Here's a new patch fixing up a few issues and making some touches to the balancing. In other news, we're working on our new game, which hopefully we can talk about soon!

We've also got the epic CHANGE: A Homeless Survival Experience post-mortem coming still, where we'll detail everything about our journey making this thing.

Anyway, here's some long overdue patch changes for CHANGE!


Balancing



⦁ It now takes an extra day for clothes to become dirty by default

⦁ Increased happiness gain from browsing internet by 1

⦁ THIEF perk and fingerless gloves now increase steal success rates a bit more

⦁ You're slightly more likely to react badly to trash food if already ill

⦁ Certain interactions provide more happiness if your happiness is low


Bug fixes and improvements



⦁ I finally fixed the city regenerating! You'll likely get one new generation if continuing from an old save, but cities won't magically change all the time now.

⦁ Can now only study until 7pm when the library is open all day, studying until night caused many issues.

⦁ Fixed up some text alignments

⦁ Fixed hygiene not being capped until first wash after getting Dirty clothes malady

⦁ Fixed a few freezing issues

Hotfix patch #2

Hey there, just a little patch here with some minor fixes.


  • Fixed the story master achievement
  • Fixed some of the texts breaking font after switching language
  • Fixed some exploits

Hotfix patch

Fixed a few issues that have come up with freezing and such, I'll be keeping an eye out for any more!


  • Fixed some freezing issues that could occur, especially after moving areas
  • Fixed premium wash price at launderette showing incorrect price


Do let me know if any parts of the translations seem incorrect as well. :)

CHANGE now playable in Chinese, Russian, Turkish and German!

Well here we finally are, after a long road, here is the translated version of change, along with a little tweaking to certain values to make the early-mid game a bit easier.

We hope you all enjoy playing the game in your own language, all 40, 034 words of CHANGE is now playable in:

CHINESE
GERMAN
TURKISH
RUSSIAN

And we've still got Japanese, Polish, Spanish and French in the works. Though we may not be able to finish them any time soon unless interest in the game picks up, I had to get a second job for awhile just to support the first batch of translations.

Moving on! We're currently in pre-production on our next project - Exciting! - which we'll talk about more in like... a year. Or something. We're also gonna be looking at ports of CHANGE as well as writing up a detailed post-mortem of our journey, and fulfilling some remaining kickstarter backer wishes.

But anyway, if any of our players are still out there and wish to support us, sharing our game's page on your social media or something would be a big boost for us right now. ^-^

https://store.steampowered.com/app/926140/CHANGE_A_Homeless_Survival_Experience/

That's all from me for now, I can't wait to show you our next story. It's gonna be epic.


- Danny -

Final Content Patch Hotfix

Hello again, just a small update here to make a small tweak to balancing and some extra "smoothness".

Balancing


  • Slightly reduced hunger & happiness decay rate


Bug Fixes & Improvements


  • Re-added frame limiter from earlier patch. This will smooth out many animations, transitions and timers on higher-end computers.