Change: A Homeless Survival Experience cover
Change: A Homeless Survival Experience screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Change: A Homeless Survival Experience

The Final Content Update

Well here we are. It's been several months since our last patch and we've been working really hard on this update. It's easily our biggest content patch ever.

First off, let's get this out of the way, this update does not have the new languages yet. Our translators still need more time to finish all the text in the game. So our new plan is to release the major content update now and then release the languages over the next month or so. The first set of languages will include Chinese, German, Russian and Turkish. The second language update will include Polish, French, Spanish and Japanese!

The reason for the delays is partly because the game has a wordcount of about 40,000, but also there are additional complications for various languages ;such as the text needing to be different depending on the gender of both the speaker and listener in any dialogue, which is difficult in a game with random elements in the story. With this much work needed for the text alone, we need to spread the cost out to stop our bank account hitting 0.

Anyway, here we are, the final major content update. Half a decade has gone by since we started this thing and you've all been so supportive to us over early access. It's been humbling and harrowing, but this project is just about done.

We hope you all enjoy the new content, we'll still be keeping a close eye on things and doing hotfixes where needed. And if you were ever waiting for a time to tell your friends about this game, it'd be amazing if now was that time! ^-^

Without further ado, here are the patch notes!


Changes & new stuff



⦁ Several New Items

⦁ 24 New Perks

⦁ New night events

⦁ New prison events

⦁ Various night events, especially those involving other interactable characters, have been reconfigured to show in an order more suiting to your playstyle, interactions and choices.

⦁ Standing police officers added. They are rarer and randomly spawn in the map, standing in place and watching for crime in that spot for the whole day.

⦁ Various other minor characters added to the streets

⦁ Some updated sfx, music and ambience

⦁ Some other nice additions (also hindrances) and little bits you'll have to discover for yourself!


Balancing



⦁ Hunger and happiness decays a tiny bit slower

⦁ Time moves forward a tiny bit slower

⦁ Early game tick rates have been adjusted for better pacing on the difficulty (It's easier in certain ways)

⦁ Mid game perks take longer to earn

⦁ Pedestrians give slightly more change on average when they do

⦁ Slightly reduced price of dog food

⦁ Slightly increased begging perk earn rate

⦁ Various actions and markers of progress award more happiness

⦁ Day labour wages have been nerfed

⦁ Slightly reduced chances of sanitaries appearing in slot 2 of the shop when you're not currently on your period

⦁ Slightly increased chances of certain bad events happening depending on your actions

⦁ It takes 1 day less spending time away from your shelter before you lose residency

⦁ Increased number of bus stops

⦁ Previous night events take more days on average before showing again

⦁ Soda drains less hunger

⦁ Increased chance of parked cars spawning

⦁ Default time it takes to recover from a bliss addiction increased greatly

⦁ Default time it takes to recover from cigarettes increased by 1 day

⦁ Time it takes to recover from all addictions is increased if you let it reach more severe levels

⦁ Cigarette withdrawal happiness base loss slightly decreased

⦁ Bliss withdrawal happiness loss now starts off slightly lower, but increases for each day you go without bliss

⦁ Bliss is cheaper

⦁ Trash cans are less likely to contain beer

⦁ Dog hunger decays slower

⦁ When you have a mix of work buffs and warnings during job work, your buffs are more weighted in deciding if you'll get fired after a poor performance (Basically you're less likely to get fired when you get buffs)

⦁ Reduced happiness loss from prison time a bit

⦁ Bliss now restores less happiness after the first time

⦁ Slightly reduced scavenging perk progress gained from searching trash

⦁ Rent price reduced to £150, for better end game pacing

⦁ Earner perk now only requires that you earn £7 from begging in order to activate it and the happiness boost has been increased

⦁ MUSICIAN perk is now less likely to trigger

⦁ Trash can food restores slightly less hunger

⦁ It's slightly easier to build end game level relationships with other homeless

⦁ Base busking cash earn rate decreased

⦁ Busking cash earn rate bonus significantly increased during rush hour

⦁ Busking perk earn rate very slightly increased

⦁ Fresh Underwear no longer affects deodorant and so it doesn't last an extra day


Bug fixes and improvements



⦁ Fixed a bug that could cause you to have negative xp values

⦁ Fixed some city events being changed or reset when loading back into the game sometimes

⦁ Improved scrap pickup, less annoying missclicks because of tiny click boxes!

⦁ Maggie, Joe and Bill now only show in certain night events after you've actually walked past them or interacted at least once

⦁ Improved building menu transitions, so there isn't a tiny delay before they're interactable

⦁ Fixed LOOKOUT perk not triggering while breaking into cars or starting trash fires

⦁ Drastically shortened phone ringing time

⦁ Changed Pluviorro perk to Rain wanderer

⦁ Fixed sanitiser not always working with high hygiene decreases

⦁ Fixed a bug that could cause vending machines to not spawn unless certain items were unlocked sometimes

⦁ Fixed not being able to study the next day after spending time in jail when you studied the previous day

⦁ Pedestrians now correctly move away from you after noticing you committing a crime

⦁ Fixed some occasions where speech bubbles behaved incorrectly

⦁ Fixed a bug that caused some scrap to be unclickable

⦁ Fixed some issues with not being warmed in the morning depending on where you spent the night

⦁ Fixed not being able to warm from trash fires if you searched the trash can before starting the fire

⦁ Fixed a few cases where a softlock could occur when exploring the park

⦁ Fixed Bill always being available in the park even when he's roaming the streets

⦁ Fixed a bug that caused you to not be taken to the park after selecting the option when talking to a character if you called them that day

⦁ Updated some texts including various descriptions

⦁ Fixed happiness icon showing when nothing happens in a park event

⦁ Fixed deodorant not always working when combined with certain items/perks

⦁ Fixed some layering graphical issues with other characters

⦁ Fixed prison event transition during winter

⦁ Fixed the open all day library event not working under certain conditions

⦁ Fixed duplicate icons in night event rewards

⦁ Fixed softlocks and other bugs after being arrested

⦁ Fixed happiness increasing incorrectly when highly addicted to cigarettes

⦁ Made the gender button in the character selection menu a little more visible

An update on our next update...

Hey guys! We're still going! ^-^

Sorry it's been so long, the last months sure have gone by slowly. Usually we did patches several times a month during early access, but I wanted this one to really send the game off with a bang, so it also has a ton of new content!

The new patch is looking to be ready by the end of January, and includes the following new features:


  • Several new languages, including French, Chinese, German, Spanish & Turkish. We will continue to add other languages if the game picks up, but right now if we want the funds to remain in the green we have to hold off. This is a heavily text based game, so translations can be pretty costly and time consuming for us.
  • 24 new perks
  • Several new items
  • Loads of new night events, including more night events related to your background story
  • Some secret things we want to leave as a surprise
  • New options for skipping endings and other quality of life features that have been requested
  • New street names (decorative)
  • Various balancing changes & bug squishes


After release, many of you have continued to make a lot of requests, so we'll try and accommodate them as much as we can, because we can. Though this upcoming update is likely to be our last major patch, at least unless the game gets a boost in popularity as mentioned already. We'll continue to do hotfixes for any issues that arise though, whatever the case.

The language support was a huge effort and we hope those that have been dissatisfied with the game due to lack of language support will change their minds when finally playing the game in their native tongue. If they do, we could hit that ever coveted "Overwhelmingly positive" tag, which would mean a huge deal for us! ^-^

We of course need to begin thinking about the next game (actually I've been thinking about it for a couple of decades so I hope you like it), and so we need to start putting resources into that, as well as continue to make charity donations, so there comes a point when we need to stop spending on CHANGE anyway, and this update has taken a good wallop to our funds, mainly because of the translations (thus, how long it took). Still, we want to make sure we leave it behind with a good amount for you all to still explore, especially for those who've been with us since the beginning of this journey.

That's all from me for now, I hope you all like the new update when it lands, I promise it'll be worth the wait. :)

Danny

The 2nd post-release patch

Phew! Hello again, it's been awhile....

We've been busy with a lot of things since the release, starting with this new content patch!

Even though the game has been released, we're still listening to feedback and adding things here, making changes there... this patch has quite a lot of those. We also like adding extra stuff, because we can!

Most notably, the Library now has an event system that should help make the study grind a little less monotonous. We've also mixed up the balancing in certain areas, especially in the late game.... We'll keep watching and see how everyone feels about the new changes.

Now, onto the charity stuff! We got our launch month cash last week, and our first batch of donations are as follows:

CRISIS: £2500
Shelter: £2500
The Clocktower Sanctuary: £2500

Hopefully the game will swing into bigger profits in the coming months! But a big thanks to you all for helping to make this happen. We actually managed to raise enough to make a sizeable difference for some people out there.

Now onto future business, the next patch will finally include new languages! Then we''ll be adding controller support and a few other bits before we make our way to other platforms... We're also still fixing a few remaining bugs along the way via mini patches.

That's all for now, onto the patch notes! :D


Changes and new stuff



⦁ New night events! Including new events with Bill, Joe and Maggie.

⦁ 3 new special event perks! These can only be gained by making certain choices...

⦁ New library events! Each library may have special events on particular days that affect how you study and can even boost your happiness a little. For balancing this new system, all libraries are now closed on the first day of "summer".

⦁ Some "true ending" updates, to make our message more clear.


Balancing



⦁ Increased happiness loss from job warnings and bad job events

⦁ Daily Issue study requirements increased

⦁ Mid game perks come in a tiny bit slower

⦁ Certain events that cause you to lose street reputation (depending on your choice) now cause you to lose slightly more

⦁ You are a tiny bit slightly less likely to get a negative response when begging that makes you lose happiness

⦁ Base hygiene loss from searching trash increased by 1

⦁ Periods occur less often when playing as female

⦁ Waste disposal city event has a larger impact on trash

⦁ Slightly decreased chances of job warnings when working with poor hygiene or happpiness

⦁ Busking is more profitable and various busking perks are more effective

⦁ Libraries are now closed on the first day of summer (day after each winter ending), but various new events will boost your study or happiness and more


Bug Fixes & Improvements



⦁ Fixed daily issues not always being removed from your inventory at the end of the day (or turned to scrap if you have room)

⦁ Fixed a graphical glitch when using the syndicate system with Joe and Maggie with female visuals

⦁ Fixed a bug that could get you stuck if you begged within half a second of petting the dog

⦁ Fixed various issues with certain items in quick bar pocket slots

⦁ Fixed a bug where you couldn't buy a vendor item when you had exact cash

⦁ Fixed Maggie giving you the speech to join the syndicate multiple times

⦁ You can no longer select the daily issue papers in your inventory while in mid conversation with a pedestrian

⦁ Fixed not being warmed in the morning after using the shelter

⦁ Entering buildings and such no longer turns off "selling papers" mode when working the Daily Issue job, so you don't need to reenter the inventory every time

⦁ Finally, I fixed Maggie moonwalking on the spot

⦁ Fixed dog walking in front of objects when he shouldn't

⦁ Fixed multiple popups showing if you click on another homeless person mutiple times

⦁ Fixed the shelter not always updating correctly when entering, such as not letting you in due to being drunk when you've just sobered up

⦁ Updated some sfx

⦁ Fixed certain events that only happen during winter or summer happening on the day the season changes incorrectly

⦁ Updated Mental Illness character text, to make it more clear that the character is different every time you play as them

⦁ Improved clickboxes for trash makes it easier to pick up

⦁ Fixed not being able to move after being moved into a new area by police

⦁ Fixed sleeping outside not always affecting your residency day count in a shelter

⦁ Fixed an exploit that allowed you to spam click certain choice response speech bubbles to get multiple rewards

⦁ Fixed the max perks category achievement not firing correctly. Playing through a single day again with the conditions met should get you the perk now.

⦁ Fixed residency not being lost after spending a night in jail

⦁ Fixed the item trading event in the shelter tagging on the text for a different item cumulatively every time it shows

⦁ Fixed a bug that allowed you to use negative and positive items very quickly together to negate certain stat changes

The 1st post-release update

We're back with our first patch after release!

A little more content to come over the next few months, but for now we're addressing some issues all our new players have raised and tweaking the balancing a little for better pacing. Also welcome to all our new players!

It's so strange to think it's actually out after all this time... The launch week was fairly successful with a little under 7000 copies sold, at least by modern indie standards. But not quite enough to fund another full game so we may turn to kickstarter or something for the next one again, we're not sure yet... But yeah, still gotta have day jobs to keep things going! Oh yeah did I mention we've all kept full time jobs at the same time as working on this? Ah, the life of an indie dev.

We did try to make a big splash, but unfortunately not a single press outlet of the hundreds we contacted have reviewed the launch copy of the game yet, so we don't even have a metacritic score right now. Which is sad, but meh, it happens and that's just how things are these days. A big thanks to all the streamers who showcased the game though to make up for that!

I'm gonna write a postmortem essay sometime soon with details of the whole journey since the release of PONCHO, something to bring closure to it all I guess. But we've still got other languages, controller support and other things on the way as well, so stay tuned! I'm also hard at work trying to fix all the remaining niggling issues you've reported, as well as writing some new events and things to flesh out some characters a little more; post release. Because I can.

We get our launch day pay in several weeks and we'll be writing out checks as soon as we know the full numbers! Based on our current estimates, the first pay to charity will probably be £10,000. Our total profits aren't actually that much yet, we were hoping for a bigger launch, but we like nice round numbers. Still, it's really cool we're able to do this, thanks to all your support. It means a lot and it's good to know we can make a difference beyond a statement.

When it comes to the postmortem, we'll talk in more detail with exact sales numbers and total profits with deeper transparency once we have all the data ready and a little distance from the release date.

Beyond that, we have new games on the horizon... it's not like being low on funds ever stopped us before and I don't think I can ever really stop anyway. We've got a few ideas we want to work on, nothing to reveal yet, but it'll be something a bit... happier. Or it'll involve the Illuminati, not sure yet.

Anyway, once again, onto the patch notes! ^-^


Balancing



⦁ Smoker's stressed malady doesn't affect happiness quite as much

⦁ Slightly increased price of juice

⦁ Slightly increased price of Hot chocolate

⦁ Decreased Mobile phone item price

⦁ Increased Pillow price

⦁ Increased chance of happiness loss when studying multiple times in one day if you don't study well (actually more of a bug fix on this one)

⦁ Reduced police vision slightly

⦁ Slightly reduced chances of bad events in the park

⦁ Study/work perks come in a bit slower

⦁ Increased crime perk progress gained from breaking into parked cars

⦁ Slightly increased base job success chances, and very very slightly improved chances for each application you've made for the same job


Bug Fixes & Improvements



⦁ Fixed not being able to move after visiting park sometimes

⦁ Fixed juice not working as a flask item

⦁ Fixed freezing warning showing in the first minute of the day, when you weren't freezing yet

⦁ Fixed a couple of day labour bugs

⦁ Made it more obvious which characters are unlocked

⦁ Fixed a crash that could occur when giving other homeless money under certain conditions

⦁ Fixed certain study bonuses from certain perks not applying 100% of the time

⦁ Fixed a bug that could cause your job to change on reload

⦁ Fixed some issues with certain items in the pocket menu

⦁ Fixed hoarder bonus not displaying in recycling depot (bonus still worked before)

⦁ Fixed not being able to enter buildings sometimes

⦁ Fixed pills and vitamins not preventing illness from certain addiction maladies

Another story update, with achievements!

Time for another patch! This time we're bringing in even more night events and finally adding a load of new achievements. We're also making a bunch of balancing changes.

Just 5 days to go now! Still got another patch or two coming in before then, also keep an eye out for our official release trailer...

Anyway, here are your patch notes! ^-^

Changes and new stuff



⦁ New night events! (Including a bunch more positive events than usual)

⦁ New achievements added!


Balancing



⦁ Begging uses slightly less time

⦁ It takes more time with very low happiness before you get depression

⦁ Winter now only slows you down when not warmed

⦁ Reduced price of bliss to £7

⦁ Slightly increased base stealing chances

⦁ Increased chances of beer or cigarettes appearing in the shop if you're addicted


Bug Fixes & Improvements



⦁ If you get a crime perk while stealing in the shop, the steal chances now correctly update

⦁ Fixed pedestrians walking behind dog incorrectly

⦁ Fixed Joe's speech being cut off in park

⦁ Fixed a white square icon showing in certain night events

⦁ Fixed resolutions with low refresh rates showing as possible options

⦁ Police station menu now properly updates after turning yourself in

⦁ Fixed character still being set as female if your last run was female even though you didn't select it, if you didn't use gender button when selecting new character

⦁ Fixed additional period popups occurring when you're already on your period

⦁ Fixed a few issues with day labour

⦁ Fixed the dog doing the sitting dance

⦁ Added a warning popup the first time you get cold

The Ending update - Release is next week!

It's finally here.

After almost 5 years and hundreds of updates, the true ending is now playable, along with a load of polishing and other tweaks to the game.

So... CHANGE: A Homeless Survival Experience is pretty much finished!



We've still got some new events and more polish work coming before the big day, but in terms of major content, the game is now done. Don't worry, we're still gonna release some more content updates post-release, along with new languages!

It's been a hell of a ride. From the Kickstarter backers to everyone here on Steam, we can't thank you enough. This community has been so supportive of this project, embracing the subject matter, engaging with suggestions and keeping us informed of any bugs to help us create something truly memorable.

It feels really strange to be this close to the finish line. CHANGE has dominated our lives for half a decade, so it's a bittersweet experience to see it done... It almost doesn't feel real. We've got big plans for new projects though!

We can't wait to hear what you all think of the ending and don't forget to keep giving feedback! Now without further ado, once more, ONTO THE PATCH NOTES! ^-^


Changes and new stuff



⦁ The true animated ending has been added!

⦁ New night events added!


Balancing



⦁ Slightly reduced police vision distance

⦁ There are slightly less police in the street

⦁ Increased chances of the dog appearing in the night

⦁ Soda drains less hunger

⦁ Increased chances of night terror events as the veteran

⦁ Slightly increased chance of change in payphones

⦁ You're no longer drunk in the mornings if you went to sleep drunk

⦁ The dealer no longer shows in the first couple of days

⦁ Survival perks are earned a little slower

⦁ Busking perks are earned faster

⦁ Busking multiplier bar fills up faster when X 1

⦁ Slightly decreased base chances of being mugged

⦁ You will no longer be mugged before day 5

⦁ It takes longer to get the Love perk

⦁ If you have the Love perk, this now also unlocks the Abandoned

⦁ If you beat a bliss addiction, this now also unlocks the Addict


Bug Fixes & Improvements



⦁ Fixed more animation glitches with the other homeless

⦁ Made some UI tweaks and improvements

⦁ Fixed your job being changed when loading back into the game or moving area (this is a save data bug, so your job may change one more time if it was cafe or shop assistant in the previous bugged build, but it'll be the last time)

⦁ Increased guitar volume

⦁ Fixed certain items gained the previous day in your save being lost when loading back in

⦁ Removed "new run" button from game over screen, it's better to always return to the main menu so you can select new characters

⦁ Added a new page to the tutorial about winter

⦁ If you spend a night in jail, you're now moved to a nearby police station in the morning

⦁ Removed the early access part of the starting text

⦁ Fixed more typos

⦁ When you unlock a new character, the image of that character now also shows

⦁ Fixed not being warmed from sleeping in shelters < this will also make the game easier

⦁ Fixed getting ill for sleeping outside after sleeping in shelter (for real this time) < this also makes the game easier

⦁ Fixed a soft freeze that could occur when taking the bus to the launderette or bank after being moved to a new area

⦁ Fixed getting paid twice on successful begging choice popups

⦁ Fixed food stamps showing as a trade item to give

⦁ Fixed certain events showing when they shouldn't

⦁ Fixed the ask for phone number option showing when you're still strangers with the other homeless

⦁ Fixed popups occurring while night events were showing, so you'd hear the sfx in the background

⦁ Fixing other homeless having Z fighting issues

⦁ Fixed new reality levels being unlocked when not playing at current max reality level

⦁ Perk choice popups now display how many perks you have for that category

⦁ Fixed other homeless sometimes seen floating when loading into the game

⦁ Fixed item description text getting stuck on item in inventory when you use the last of that item

⦁ Fixed a bug where perks could stop coming in after longish play sessions

⦁ Fixed mobile phone item having all numbers unlocked by default

⦁ Updated some tooltips

⦁ Fixed the short staffed job event not giving a choice

⦁ Fixed street vendor plural grammar

⦁ Made some improvements to the gameover/lv up screen

⦁ Pedestrian speech bubbles are now better positioned according to speech bubble size option

⦁ Fixed white line graphic glitch in subway

⦁ Fixed some elements of recent changes save data sometimes being lost after quitting

⦁ "Street smarts" starting bonus is now street lessons and has the proper perk icon

⦁ Fixed prison menu having old sfx

⦁ Fixed period status icon not showing again after using sanitaries once

⦁ Fixed malady menu saying you have no maladies when you do

⦁ Updated some popup texts

⦁ Fixed the new malady icon remaining even after a malady has healed

⦁ Fixed building menus not always opening right away when you move to a building, so now you're not clicking on buildings multiple times

⦁ Fixed the game getting stuck zoomed in after spam clicking a building

Yet another story & polishing update

It's time for another patch! This time we're adding more events and focusing a lot on balancing changes and polish work.

Regretfully, this one comes with nerfs to some favourite perks, to help with the overall balancing and pacing of the game, but we've also reduced the severity of certain elements. We're still watching the balancing carefully to hit as close to perfect as we can. Additionally, this patch comes with many bug fixes!

We've still got a lot of work to do over the next couple of weeks, including more achievements and other steam features as well as the ending... and of course, more bug fixing, polish and story.

That's all for now, onto the patch notes!


Changes and new stuff



⦁ More Night events!


Balancing



⦁ Shelter regular nerfed - this perk just didn't feel right and is also too unbalanced, making it a must have for every run. Now, it only works if you stayed in the same shelter the previous night, or if it's a residential shelter

⦁ You can no longer buy tons of special items from a single shop, the 3rd slot can now be replaced with food and utility items if you're buying a lot

⦁ Thrill seeker nerfed - now restores 2-3 happiness on successful steals instead of 3-6 < wow that was op... it did make sense with earlier steal rates

⦁ Level increases faster and early game items unlock faster

⦁ Day labour is slightly more risky

⦁ Base warmed time increased

⦁ Working jobs that are indoors will warm you up during winter

⦁ Trash master nerfed - now also increases hygiene loss when searching trash

⦁ A few of the really bad events remove 1 extra point of happiness

⦁ Chances of addiction slightly increased for every addictive item you use after the 3rd time of use, for each category of addiction

⦁ Happiness drains slightly more slowly when happiness is critical


Bug Fixes & Improvements



⦁ Fixed library card button not always showing in library (could be triggered by entering library while closed)

⦁ Updated certain perk descriptions

⦁ Fixed AD or left right arrows not working for movement if mouse is hovering over UI element

⦁ Fixed some cases where the game over sequence could begin while other ui was still showing

⦁ Fixed some typos

⦁ Fixed park walking sfx getting stuck on looping sometimes

⦁ Fixed a bug that caused you to move area multiple times and then get a black screen if you move back and forth near the edge of the city

⦁ Fixed joe floating along when walking together with maggie

⦁ Fixed certain UI elements not having sfx

⦁ Fixed not being able to move after speaking with one of the homeless in the park

⦁ Did some UI improvements and tweaks

⦁ Fixed certain city events showing too early in the game or already having city events when you start a new game

⦁ Fixed city events menu showing "no city events..." when you actually had city events

⦁ Fixed snow particles falling behind certain objects incorrectly

⦁ Fixed certain effects that could occur from sleeping outside in winter from occurring in the morning if you were actually in the shelter

⦁ Fixed the popup where you lose an item after going to jail showing the title of the previous popup you had

⦁ Fixed park map marker not always snapping in place

⦁ Fixed not being able to close the Bill teaching popup if you're close to max perks for a category

⦁ Fixed the bridge guy saying thanks for the trade forever after trading once

⦁ Increased mouse scroll sensitivity of the perks menu

⦁ Fixed police menu text being truncated

⦁ Fixed illness popup having incorrect title if you get it after sleeping outside

⦁ Fixed various cases where other homeless could disappear while on screen

⦁ Fixed the main character's cold breath still showing when working via day labour

⦁ Fixed being able to get multiples of special items via trading

⦁ Fixed other homeless sometimes walking behind trash when its in front or visa versa

The final perk update

It's another big patch, this time bringing in yet more story and 21 new perks! As well as a load of polishing work and fixes. We're almost finished...

We're releasing on May 1st which means the ending is going to be finally added to the game, along with yet more story and polishing work over the next few weeks. After release, we're gonna be working on ports to other platforms and several language translations... Oh and we're also gonna reveal the total raised for charity so far!

Everyone in this community has been so good to us, with all the feedback, bug reports and kind words we've been able to make something really special here. To everyone for all their support, from the kickstarter backers to our players, you have our heartfelt thanks.

It's been an emotional 5 years of hard work, filled with many heartwarming moments such as when hearing of people inspired to help the homeless because of CHANGE, but now this journey is finally coming to an end...

I'd say more, but I need to get back to work on the next update! We've got at least a few more to go before the big date to make this perfect.

Onto the patch notes! ^-^


Changes and new stuff



⦁ 21 new perks added! A few of them can only be gained via certain events.

⦁ New night events!


Balancing



⦁ Slightly decreased rate of survival perks coming in

⦁ Interactions with police give slightly less progress towards crime perks

⦁ Cautious Worker perk is slightly less effective

⦁ Beer & Spirits restore a little less happiness

⦁ It's harder to get high study amounts in the library, but you get low amounts less often

⦁ Juice is cheaper

⦁ Soda is cheaper


Bug Fixes & Improvements



⦁ Fixed being able to use the textbook late in the today when you shouldn't be able to

⦁ Fixed floating text not showing cash earned after a choice when begging

⦁ Fixed Precise picker perk not always working

⦁ Fixed Bill being able to teach forever... that was game breaking.

⦁ Fixed police station not letting you turn yourself in if you have exactly 50 crime level

⦁ Edited Police station menu text

⦁ Fixed homeless saying they'd take to the park and not doing it

⦁ Fixed homeless always saying yes to taking you to the park, even when the day is about to end

⦁ Improved speech bubble positioning at different scales

⦁ Fixed pedestrians sometimes walking in front of certain objects when they shouldn't

⦁ Fixed Smart Shirt being titled "Shirt" in certain menus

⦁ Made some edits to the tutorial

⦁ Fixed a bug where the apply button didn't show in the job office

⦁ Fixed another bug that caused the next day to start at 9pm...

⦁ Fixed other homeless disappearing after talking to them

⦁ Fixed other homeless sometimes having strange behaviour after talking to them

⦁ Fixed being able to move around while talking to a character

⦁ Fixed BEGIN AGAIN showing as start button text for new players

⦁ Fixed the same starting random seed often being the same for new players

⦁ Fixed the homeless reputation tooltip showing if you hovered over a particular section of the screen after visiting the park areas

⦁ Fixed one of the building layouts having a disappearing window

⦁ Updated enter building icon so it doesn't show over certain texts

⦁ Adjusted click boxes for buildings so it's harder to accidentally click on them when begging or picking up scrap
⦁ Fixed many of the job events not actually ever showing

Another story and polishing update

Hello again, we're back with yet another update! This time we're adding a little more story as well as some polishing and bug fixing work!

Stay tuned, because our new trailer and release date will be going live in the next couple of days!

Also, the next patch we're working on has 21 new perks to try....then that'll be all for the perk system. Still to come is more story and the ending! It's all about to get wild...

Onto the patch notes! :D

Changes and new stuff



⦁ More night events!


Balancing



⦁ Launderette is slightly cheaper

⦁ Other homeless don't always show up as often in your area


Bug Fixes & Improvements



⦁ Fixed your character class being set to poverty when loading back into the game...

⦁ Fixed a couple of street layouts being incorrectly confirgured

⦁ Police lookout popups no longer show while in buildings

⦁ Reduced default music volume and speech bubble size

⦁ Fixed the next day starting at 9pm occasionally after using a bench

⦁ Fixed the dog in the street appearing interactable when you hover over it, when you don't have the dog yet

⦁ Fixed the eat button being off by default

⦁ Fixed time not fast forwarding if you use a bench early in the morning

⦁ Fixed a bunch of typos

⦁ Fixed some other homeless AI bugs

⦁ Fixed text sometimes showing with a tiny font in speech bubbles

⦁ Fixed a bug where if a story progression occurs through the phone, such as being asked to join a syndicate, its just several seconds of nothing

⦁ Fixed other homeless having animation glitches

⦁ Fixed being able to open multiple popups if you spam click a bench or similar object on your way to it

⦁ Fixed being able to open the inventory at times when you shouldn't, like when sleeping on a bench

⦁ Fixed being able to move around while dialogue screens are open

⦁ Fixed more cases where the night event could come in while a popup was still on screen

⦁ Fixed pocket menu slots not correctly updating their amounts as you gain or use items

The Gender Update

Well ,it's been over a week... time for another big update! ^-^

This time we're bringing in gender selection, more story, some other minor features and more polishing.

Thanks to everyone for all the feedback and reports, it's been super useful in getting these updates out quickly! Oh and we have a new trailer as well as our official release date dropping soon. :D

Coming up next: the ending...

Onto the patch notes!


Changes and new stuff



⦁ Gender selection added! Along with many new features and story elements surrounding it including a new item, new shelter type and night events. Oh, and you can play as trans or non-binary.

⦁ "Suit" pedestrians added. These are slightly more uncommon pedestrians that carry slightly more cash on average.

⦁ Even more night events! (Not just the new gender based ones)


Balancing



⦁ Police will now rarely be kind instead of just following orders

⦁ Increased mugging chance when using shelters

⦁ Very slightly reduced walk speed

⦁ Slightly increased time it takes to get mid level perks

⦁ Slightly reduced number of shelters (Certain other buildings are now more common), this may affect your save data if you had residency!

⦁ Increased chances of pests in the night based on how much food you're carrying

⦁ Injuries are more severe


Bug Fixes & Improvements



⦁ Fixed study button remaining on screen in Library when the library is closed

⦁ Fixed police scolding you for begging when performing a different action that they would scold you for, such as breaking into cars or searching trash if the police city level is high enough

⦁ Fixed a bug where certain events would say you lost an item, and it'd stil be in your inventory

⦁ Fixed size up icon showing over pedestrians before you hover over them

⦁ Fixed your new job not always being saved properly if you move areas or leave the game the same day you get it

⦁ Fixed clinic displaying the cure price incorrectly so it looked like you had enough and couldn't buy it

⦁ Fixed library book effect icon being tiny

⦁ Fixed issues occurring with the stat icons if you have several stats icons active

⦁ Fixed matches being infinite... my bad.

⦁ Fixed a crash/freeze or other strange behaviour after an event where you lose food

⦁ Fixed various bugs with the new dialogue options

⦁ Fixed the police warning stat icon going mad

⦁ Fixed being able to use the Novel item just before night

⦁ Fixed not being warmed if you were sent to a shelter in the night after sleeping outside