Here is a quick hotfix to solve some issues from yesterday's update. Check out the change log below!
*Please note that these changes are not in any particular order.*
BETA Update 1.32.1 Changelog:
Bug Fixes:
FIXED some typos
FIXED some tileset pathing issues
FIXED a crash that could occur if a character reached 0 mettle while exploring in certain circumstances
Changes & Additions:
Renamed a few skills to sound better
Moved the transition point from Crescent Strip into The Slabs so it's easier to see
A few quick tweaks and adjustments
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.
That's all for now, enjoy!
-Cryptic ːCStudiosː
12/19/23 - Major Chaos Chain Update 1.32.0
Chaos Chain
Salutations, freelancers...
Hey everyone and happy holidays!
Here is the next major update for the game. I know I released a pretty large update just over a week ago, but I wanted to release one more in time for Christmas, so here it is! Check out the change log below!
*Please note that these changes are not in any particular order.*
BETA Update 1.32.0 Changelog:
Bug Fixes:
FIXED some companion dialogue running off the screen
FIXED an issue with Syn's dialogue where the mutt drone purchase option was not in red if you didn't have the money to cover it
FIXED some metal surfaces playing the asphalt/stone sound effect when stepped on
FIXED some tileset pathing issues
FIXED some typos
FIXED some enemy skill lists (Some of them were missing some usable abilities)
Changes & Additions:
Added new Steam Achievements
Finished work on "Blood Feud" part 1 side quest (Has some dynamic dialogue based on some conditions)
Added "Blood Feud" part 2 side quest (Narrative driven, has dynamic dialogue based on some conditions , it also has a unique set of rewards for completing the quest with certain conditions)
Added 2 new unique special plot related skill variants (No spoilers)
All enemies have been heavily rebalanced (I found combat was too punishing even when you significantly outclassed your opponents, so all enemies have been nerfed in the following ways: -10% base to hit chance, -10% health, -10% mettle, -1 feature point from their highest stat or their best stat if two or more are tied)
Improvised weapons (Examples: Tire irons, Prybars, Screw drivers, etc) now cost 50 less cred but suffer -1% AP regen (To represent that they were not really made to be used specifically as weapons or are: very low quality/difficult to use in combat/otherwise awkward to handle - there are some exceptions to this rule that I used discretion on such as a baseball bat since it is so easy to handle and designed to hit something)
Updated enemy stats if they have an improvised weapon
Modified some cybered enemy cyberware upgrades (Nerfed some and buffed some)
The PDA is now always hotkeyed to P
Updated several plot related dialogues
Added a new enemy boss encounter (Plot related)
Added some new enemy troop encounters (New variants of troop mixes)
Added a new plot related area (No spoilers)
Added a new unique weapon variant (Obtained from the new boss)
Very slightly increased the experience enemies award when defeated
Characters who survive combat (Not dead/downed) will now heal 1-3 health and recover 1-5 mettle automatically upon victory (This should help make things a bit easier)
Normalized the amount display for items in the stash and for items in containers so they are identical to the crafting scene (They now show x instead of : and then display the amount)
Increased the starting equipment that Neko offers you
Increased the reward for the "Dead Drop" side quest significantly (50% more exp and 50% more money)
Updated several quest events with new features/expanded scripting/etc
Increased the time that the map name display is visible when transitioning to a new area slightly
Updated enemy loot tables
Updated some shop listings
Added a keyboard typing sound effect to actions taken during system hacking
System hacking now has a set soundtrack to play in the background during the actual hack process
Updated system hacking sfx for certain actions and also updated the info screens to be more specific
Added new unique character sprites and faces
Made tweaks to the chances of certain loot types dropping (Increased better loot dropping and lowered lower tier loot chances slightly)
Added some more lights to several interior areas
Balanced some augment upgrades (Some got upgraded to be stronger and some got weakened from being so powerful)
Disabled menu access and inventory during autosave process to prevent rare issues from happening if you open the menu while the game is autosaving
Disabled menu access and inventory during the fast travel process
Updated some code sections with some added preventative measures to help alleviate rare crash occurrences (I experienced an issue while the game was autosaving one time and it caused a crash so these changes should prevent that from happening)
Countless other various tweaks and adjustments
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.
A gentle reminder: if you're enjoying the game so far or have critiques you'd like to share, please consider leaving a review for me. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!
That's all for now, enjoy!
-Cryptic ːCStudiosː
12/10/23 - Chaos Chain Hotfix Update 1.31.1
Chaos Chain
Salutations, freelancers...
Hey everyone. I got notified about some issues overnight, so here is a patch. Check out the change log below!
*Please note that these changes are not in any particular order.*
BETA Update 1.31.1 Changelog:
Bug Fixes:
FIXED a typo causing a crash when shops had weapons/ammo included in their listings
FIXED a bug when talking to Stone which made his quest dialogue not change (Existing saves - just talk to him again about the quest and it'll fix itself)
Changes & Additions:
Increased the reward by about 30% for completing "Up In Arms"
Added loot container spawns to a few more interior areas
Added more predetermined loot to some main plot areas
Added the chance for 1 container to randomly spawn in each exterior city district/sub district zone (This should help with loot and money - especially early game)
Made a few adjustments to money related checks in various dialogues (Made the requirements and bribes a bit easier)
A few other quick tweaks
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.
That's all for now, enjoy!
-Cryptic ːCStudiosː
12/8/23 -Chaos Chain Major Update 1.31.0 (Lots of New Gameplay Content)
Chaos Chain
Salutations, freelancers...
Here is the next big update for the game. It includes new side quests, bringing to total side quests now to 35, along with some other neat additions! Check out the change log below!
*Please note that these changes are not in any particular order.*
BETA Update 1.31.0 Changelog:
Bug Fixes:
FIXED a bug in combat selection where the main character's and companion's face icons didn't fill up the entire selection rectangle
Changes & Additions:
Added some new Steam Achievements
Added "Lend Me Your Ear" repeatable side quest
Added "Up In Arms" side quest
Added "Reap What You Sow" side quest
Added "Earning A Living" side quest
Ashen Row is now more dangerous (New threats and dangers - No spoilers ;P)
Added some new roleplaying options to some dialogues
Added A LOT of new dialogues and lore
Updated some main plot dialogues with new side plot hooks and mentions
Added Head Down passive Skill (+20% Resistance to being Suppressed)
Added new icon art (A lot of it)
Enemy balance tweaks
Updated world map image
Updated learnable skill lists (Main Character and companions)
Added gasoline ammo type
Added Burn Ointment medical item (Cures burning, +3 health, +1 mettle - I realized that there was no 100% effective method to remove burning on demand so here you go)
Updated shop category organization lists
Updated Molotov recipe
Scavvers now can drop gasoline
All human enemies can now drop burn ointment
Created several new spriteset entities (Going to be mainly used in the future, but you can see some of it now in game on some of the new characters - a special thanks to Acehangman for the help!)
Removed some extra SCPD officers from some areas (I'm trying to make their presence less noticed as intended)
Added The Clouds: Storage Area
Added a new plot related Area (No spoilers)
Added several new plot related items
Added a new shop
Creature items such as rat tails, bat wings, dog fur, etc now have their own individual item weights (They are no longer 1 inv space each, they are much lighter)
Added Soulless ear creature item (Drops from hopeless soul/soulless enemies)
Added some new unique characters to interact with
Added some new scenery in a few areas
Added some new interactable items in some areas related to quests
Added new sprites and faces for several unique characters
Added some new randomized sound effects for both exterior and interior areas
Added a background image to automatically fit behind face graphics in messages and menues (If there are issues with this, let me know)
Updated loot tables
Various other tweaks and adjustments
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.
I wanted to do my first ever community contest for Chaos Chain! It will last until December 11th and I will select up to 3 winners on that date!
What I need: (Me, the Dev) -Gameplay footage showcasing what it is like to play the game (Approximately 5-10 minutes in length) -Gameplay can be anything from questing, story progression, trading equipment, talking to characters, etc, but it should be a mix -Appropriate recording for work environments (no foul language or anything that is not suited for all audiences if you provide commentary) of gameplay (Commentary *is* allowed but just gameplay is *preferred*) -No added (External) music or sound effects (The video should ONLY have the game's music and sound present, I don't want to have to worry about copyright infringement or any other legal issues) -Editing *is* allowed for the video, the footage does *not* have to be one continuous clip (You can even make it into a trailer for the game if you wish)
What you need: (You, the Player) -Recording software of your choice -A copy of the game -Send the video in at least 720p quality to crsvstudiosspprt@gmail.com by December 11th -Include your preferred credits mention in the email (If you win)
What you get in return: (You, the Player) -A key to all of the support DLCs -A key to the game to gift to a friend, trade, or use for another account -A mention in the in game credits -Possibly even more at my discretion (Wow me and we'll talk)
Deadline: -December 11th, 2023
What the video will be used for/on: -Store page -Official youtube page
If you have any questions, feel free to ask!
Thanks in advance!
-Cryptic ːCStudiosː
11/30/23 - Chaos Chain Devblog
Chaos Chain - 11/30/23 Devblog
Hey guys!
So, it's been quite a while since I've done a developer blog on here but work has continued on Chaos Chain as normal. Many of you may have noticed that updates were pretty rapid for about three solid months, with me putting out updates about every three to five days.
Still, the game has a lot of content that I have planned out that is not yet finished. That said, I have been making a lot of progress on it and many of the side quests and events and stuff like that which I've had planned for a long time but went into my backlog is now getting worked on.
My plan is to release one more major update before the new year. Ideally, I'd like to release it a few days before Christmas so that I don't have to work on Christmas Eve or Christmas Day again for like the fourth year in a row. I always give myself a lot of work to do because I want to make a good Christmas update, but I pack on the workload a little too thick and then run out of time to adequately test everything after my work is done. So, for the past couple of years, I've had to rush home from visiting with family and friends to put out patches on the holiday which I don't mind doing, but it kind of sucks to be honest. So, I want to give myself plenty of time to make sure I can patch out any issues beforehand.
The update will include a handful of side quests, some improvements and quality of life updates as always, a bunch of new lore and dialogues and new characters to interact with, and so on. The main focus of this update is to pack the game with more gameplay content which will extend the time you can spend with the game for the time being.
Currently in the build that is public, there are around 30 side quests and a few hours worth of the main campaign. I've already got one new side quest in the game and one that I am working on for the next build and a new event which has a few different outcomes and choices that you can make. I have no less than seven other side quests planned, but I don't know how many I will be able to get done in time for this update. Like I said, I don't want to limit my time to test, so I'm just going to work on as much as possible until probably the 16th or 17th of December and then release the update so that I have a couple of days before the holiday where I can put out hot fixes and patches as necessary.
With 2024 just around the corner, I'll continue to work on the game until it's finished. Unfortunately, because I am a single developer, I cannot promise when the game will be entirely finished, but I'm doing my best to make good time with it and keep it running and feeling good to play.
I don't want to release it in a buggy, unfinished state. So, it will just take as long as it needs. The good news is that with each update, it's getting improved and added to which means for all of you customers out there, you get a better final product, even if it takes a little bit longer.
Anyways, if anybody has made it this far, thank you for reading and I hope you're looking forward to the new update. I'll have more news on it as soon as possible.