11/9/23 - Big Chaos Chain Update 1.30.0 (The Bazaar)
Chaos Chain
Salutations, freelancers...
Here is the next big update for the game. It adds a HUGE new interior area which is about the side of one of the districts, lots of new dialogue, new soundtracks, and more! The list might not be as long as some of the other major updates that I've done in the past, but that's simply just because over the past few months, I've been releasing medium sized updates quite rapidly. Several of which were during September and October.
Check out the change log below!
A screenshot from The Bazaar
*Please note that these changes are not in any particular order.*
BETA Update 1.30.0 Changelog:
Bug Fixes:
FIXED some typos
Changes & Additions:
Added The Bazaar area (This area is pretty large and very detailed - it's basically like a new district of its very own)
Added several new unique characters to interact with
Added new ripperdoc/augware tech (Crank - Found in the Bazaar)
Added some new shops
Balanced several different equipment (Also updated relevant enemy stats)
Added a lot of new lore to dialogues
Added new unique character graphics files (Sprites and faces)
Increased the blue color tint adjustment of night hours (Sunset, midnight, pre-sunrise)
Updated several tilesets with new table models, shelves, benches, etc (Interior stuff)
Added new environmental graphics (Exterior misc stuff)
Added 7 new battle background soundtracks
Added 15 new exploration and main menu background soundtracks
Added 3 new player apartment area background soundtracks
Updated some shop listings
Updated character creation background soundtrack
Updated initial intro background soundtrack
Renamed the Hopeless Soul enemy battlers to "Hopeless" followed by a unique tag for each of them (Hopeless: Shiver, Savage, Fiend, Reaver)
Several other various tweaks and adjustments
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.
Here is another update for the game. Check out the change log below!
*Please note that these changes are not in any particular order.*
BETA Update 1.29.0 Changelog:
Bug Fixes:
FIXED some typos
FIXED some pathing issues
FIXED Multivitamins consumable can no longer be used in combat (They were not meant to be used during battle)
Changes & Additions:
The game now autosaves each new game day (This was previously only if the modifier Deja Vu was enabled - I decided that I wanted the autosave feature to have at least one way to autosave the game without needing ANY player input just to help in case of issues)
Deja Vu modifier now gives a memory chip each game day (This is how it was originally)
Added The Bazaar: Entry area
Updated some exterior areas with more lighting, more details, etc
Added some NPC blockers to a few areas to avoid them getting in the way of doorways/tight passages
Added some new unique characters to interact with
Added some new unique character graphics (Sprites and faces)
Added new randomized metro travel event (Found candy - yes, you can now find some candy on the metro!)
Added Antidepressants consumable medical item (Cures burnout, +8+5% mettle)
Medication, Pep-Pp Pills, and Caffeine Tablets consumables can now be used on allies and not just by the user (Antidepressants can be as well)
When recovering from the Drained status, characters will automatically gain the Burnout status (Works exactly the same as how characters get trauma when revived from being downed)
Updated randomized container loot lists
Updated enemy loot drop lists
Updated some dialogues
Updated several shop listings
Moved some characters around in some areas for better placement
Updated intro background ambience
Updated some map specific soundtracks
Renamed some enemy units to make their names better fit what they're meant to represent
Added some new randomized background sound effects to both the interior and exterior lists
Added some new environmental graphics (Posters, debris, litter, etc)
Some various other minor tweaks and changes
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.
Added "Blood Feud" side quest journal entry (Gained when Redshift joins your squad - THIS QUEST IS NOT YET AVAILABLE - I STILL HAVE TO BUILD IT - IT SAYS NOT YET AVAILABLE AS THE OBJECTIVE SO YOU KNOW THAT IT'S NOT READY YET)
Improved some item description spacing based on the space available in the description box
Added new gang faction - Immortals (Booster Gang - Unique Bonuses: +1% Mettle Regen, +5% Critical Evasion)
Added Immortal Flunky enemy sprite and battler
Added Immortal Flunky enemy type
Added Immortal Ripper enemy sprite and battler
Added Immortal Ripper enemy type
Added Immortal Basher enemy sprite and battler
Added Immortal Basher enemy type
Added Immortal Punisher enemy sprite and battler
Added Immortal Punisher enemy type
Added Immortal Goon enemy sprite and battler
Added Immortal Goon enemy type
Added Immortal Plugger enemy sprite and battler
Added Immortal Plugger enemy type
Added several variations of Immortal troop lists (Y'all are probably gonna get your asses kicked by these guys :P but in the event you DON'T, you'll get some REALLY good rewards - this is a great opportunity to get a hacker in your squad to exploit your new opponents)
Added Immortal troop lists to the randomized encounter lists
Added some new variations of troop lists to the randomized encounter lists (Scavvers, Thugs)
Updated some exterior tileset entities with new, more improved appearances
Updated some exterior areas with some new scenery
Updated a few dialogues to be more specific about game world lore
SCPD enemies now have an additional +1 minimum and maximum level fluctuation
Updated some random travel events with new variations
Added a sound effect to play when using stairs to transfer areas
A few other minor changes and tweaks
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.
We've got eyes on a new gang who've taken control of The Slabs. No clue what they're up to, but it can't be anything good.
We're gonna have to gather more intel before we know anything solid about them, so hang in there.
Speculate.
-Cryptic ːCStudiosː
10/15/23 - Chaos Chain Update 1.26.0
Chaos Chain
Salutations, dwellers...
Here is another update for the game. Check out the change log below!
*Please note that these changes are not in any particular order.*
BETA Update 1.26.0 Changelog:
Bug Fixes:
FIXED crash related to drinking vitamin water
Changes & Additions:
Snipe skill shots (That is: using a sniper rifle to snipe an enemy) now have a 20% chance to cause suppressed)
Full Auto Spray, Crowd Shot, Sidefire skill shots now have a 15% chance to cause suppressed
Fire Full Auto and Explosive Attacks that target all enemies now have a 20% chance to cause suppressed
Burst Fire and Double Tap skills now have a 10% chance to cause suppressed
SCPD Travel Event (Both versions for the metro and road travel) now have an extra option to call in a favor and lose either 5 fame or 5 infamy (Calling in a favor with the police to bail your sorry rear out of trouble is not good for your rep)
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.
Here is the next update for the game. It adds some police related stuff to the game. It's still early in terms of how much content there is for their faction, but more will come for sure. Check out the change log below!
*Please note that these changes are not in any particular order.*
BETA Update 1.25.0 Changelog:
Bug Fixes:
FIXED several enemies having incorrect stats with facewraps equipped
Changes & Additions:
Took out some extra stuff in the "Unfinished Business" side quest that was a bit over the top for the supernatural (I went a bit too heavy on it for the holiday)
Removed the names over top of companion portraits (It was not necessary to have the names baked into the image with the names right beside the image itself in the menu)
Scavvers faction now have a 5% lower chance (65% now) to drop scrap, but a +52% chance (55% now) to drop circuitry
Corrupt cops now count as their own faction and have a faction-wide buff like other factions do (Their buffs are: +5% Shock Res, +5% Physical Res)
Thugs now count as their own faction (Loosely using the term here since they are not all linked together) and have a faction-wide buff like other factions do (Their buffs are: +5% Shock Res, +5% Shaken Res)
Added SCPD Trooper enemy type (Can only happen under specific circumstances)
Added SCPD Officer enemy type (Can only happen under specific circumstances)
Added SCPD Enforcer enemy type (Can only happen under specific circumstances)
Added SCPD Patrol enemy troop (Event based)
Added police battle callout list
Added SCPD Crime Unit random travel event (There are versions for both metro and road travel - there are several outcomes and choices associated with this event)
A few other minor tweaks and changes here and there
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.