Chaos Chain cover
Chaos Chain screenshot
Genre: Adventure, Indie

Chaos Chain

10/11/23 - Big Chaos Chain Update 1.24.0

Chaos Chain



Salutations, dwellers...

Here is the next big update for the game. It has some new additions to existing features and systems, new equipment, a new side quest, and a lot more! Check out the change log below!

*Please note that these changes are not in any particular order.*

BETA Update 1.24.0 Changelog:




Bug Fixes:

  • FIXED some tileset graphical issues
  • FIXED armored mandible description saying it equipped to the accessory slot when it really equipped to the head slot
  • FIXED a few tech accessories that were actually giving resistance to interference instead of lowering it


Changes & Additions:

  • Added new Steam Achievements
  • Added "Unfinished Business" side quest (Not a huge quest but has a few different ways to complete, optional objective with variant choices - should be a decent fit for Halloween)
  • Added Tactical Headset accessory
  • Added Cannibal Mask head gear (Thought it would go with Halloween)
  • Added Kitchen Knife melee weapon (Thought it would go with Halloween)
  • Added Improvised Gas Mask head gear
  • Added Eon Espresso shop area (Crescent Strip)
  • Added several new roleplay options to existing quests to expand the possibilities for them
  • Added a few new quest outcomes to existing quests
  • Added new random metro travel event - Junkie OD
  • Added new random metro travel event - Rundown
  • Added new random metro travel event - Short Rest
  • Added new random metro travel event - Rolling Ammo (Several variations)
  • Added new random road travel event - Street Preacher (2 variations)
  • Added new random road travel event - Gutter Sludge (2 variations)
  • Added new random road travel event - Synth Coffee Stand
  • Added new random road travel event - Scavver Harvest (3 variations/outcomes)
  • Added new random road travel event - Thug Toll (Several variations/outcomes)
  • Expanded a lot of the graffiti in game to be more customized and unique for Chaos Chain
  • Recolored and improved some tileset graphics for several buildings
  • Added some new character graphics (Sprites) for some generic characters
  • Added new character graphics (Sprites and faces) for some quest related characters
  • Added some extra shop characters to The Slabs
  • Updated some shop listings
  • Updated randomized container loot drop lists
  • Updated all face files to have names baked into the image for the character involved in the dialogue (This should help with identification)
  • Improved detail on some item icon art
  • Added some more scenery to a few exterior areas
  • Rebalanced some gear that was a bit OP
  • Added some new item icon art
  • Added noxious sludge troop (Lone variant)
  • Tech accessories now universally lower interference resistance by 5% (Won't affect anything unless cyberware is installed on the character so don't worry)
  • Added some extra lore for the main storyline (Messages, events, dialogues, etc - There's quite a bit of new stuff)
  • Added icon art to the various actions available during system hacking to give an indication of what stat you are going against in each scenario
  • Renamed "Forced" capture during system hacking to "Stealth" capture to be more specific on what the action represents
  • Added some more visual feedback regarding events during system hacking
  • The maximum boost for any of the three (Detection/Denial/Counter) stats during system hacking is 25% (I did this because the numbers would keep climbing and make it extremely difficult)
  • Node takeovers during system hacking can now result in a glitch if a takeover fails (Glitch chance is equal to 100 - (5 + (15%
  • the integrity rating)) of the system in question - there are 6 types of system glitches which can occur - there is a version to boost 5% denial/detection/counter chance and there is a version which resets each of them - this idea is to add a sort of "wildcard" event during system hacking to make it a bit more engaging)
  • Added Burnout status effect (-15% max mettle, -5 initiative - this status has a medium duration)
  • Drones now have natural immunity to the Burnout status effect (Making them even more appealing as hackers)
  • Disconnecting from ongoing system hacking will now give the burnout status effect (This is to encourage you to stick with the ongoing hack instead of just quitting the moment something bad happens)
  • Resting now removes burnout status effect
  • Synergy Stims now remove burnout status effect (No cost adjustment)
  • Doctors automatically cure burnout when you pay them to heal you
  • Updated quick reference screen
  • Updated tips screen
  • Added some missing sound effects to some of the plot related cutscenes
  • Various other minor tweaks and adjustments



Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

A gentle reminder: if you're enjoying the game so far or have critiques you'd like to share, please consider leaving a review for me. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

Chaos Chain Week Long 30% Off Sale!

Chaos Chain



Call all freelancers, rebels, runners, and outcasts!





For this week only, Chaos Chain is on sale for 30% off! This sale is in celebration of all the updates that I've been releasing lately, with over 15 of them in the past two months!

Grab it while the sale lasts!

https://store.steampowered.com/app/1536730/Chaos_Chain/

Enjoy!

-Cryptic ːCStudiosː

9/22/23 - Chaos Chain Update 1.23.0 (Mutt Drone)

Chaos Chain



Salutations, dwellers...

Here is the next update for the game. There's a new drone type, some fixes, and some more content mixed in! Check out the change log below!

*Please note that these changes are not in any particular order.*

BETA Update 1.23.0 Change Log:




Bug Fixes:

  • FIXED some dialogue formatting inconsistencies
  • FIXED Greene not having several medical items in his shop
  • FIXED Street Ramen not allowing selection of companions to consume it
  • FIXED inventory display sometimes showing a ton of 0's in container screens
  • FIXED some enemy drone stats being too high


Changes & Additions:

  • New drone class: Mutt (Dog style security drone - Best for fast combat or quick support roles - Thanks to Acehangman for helping by creating the main sprite for them!)
  • Added Mutt drone graphics
  • Added Pounce unique Mutt drone attack skill
  • Added Mutt drone to the Ex Machina shop (Can be purchased for 650 Cred)
  • Added Mutt drone enemy battler and encounters
  • Added Electro Whip exotic weapon
  • Added Electro Whip attack skills and animation
  • Added some new icon art
  • Updated all items and skills to allow/prohibit the Mutt drone to use them as necessary
  • Updated Credits scene
  • Added some new environment graphics
  • Added some new sprites for NPCs
  • Added an area intro to The Slabs subdistrict
  • Added some more generic NPCs to some areas
  • Added some NPC blockers to The Slabs to avoid them blocking tight pathways
  • Added some new environment graphics to The Slabs (Smoke, dust, etc)
  • Updated some enemy stats
  • Updated some ship listings
  • Added 10 generic employee phrases and responses for some NPCs in certain locations
  • Various other tweaks and changes



Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː

Corrosive Studios 9 Year Anniversary

Happy Birthday Again To Corrosive Studios



Corrosive Studios is 9 today! Wow!!!



It's been one heck of a ride - ups and downs, leaps and bounds. I just wanted to say once again to everyone who has supported me and my work, THANK YOU! It wouldn't be possible without you guys!

My first project:
https://store.steampowered.com/app/371100/Waste_Walkers/

Still updated to this day!

My current project:
https://store.steampowered.com/app/1536730/Chaos_Chain/

Noticeable improvement in quality and class, eh?

Updates have been coming out for it every few days! Check the announcements!

We also now have an Official Discord Server for Corrosive Studios, so feel free to join in! We need some more people in here! ːWWFAKː

Unfortunately, I've been running a ton of sales and discounts lately, so I am not allowed to do any at this time, but I'll run some more in the near future as soon as I'm able! ːAflashlightː

Thanks again to everyone here!

-Cyptic ːCStudiosː

9/15/23 - Chaos Chain Update 1.22.0

Chaos Chain



Salutations, dwellers...

Here is the next update for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

BETA Update 1.22.0 Change Log:




Bug Fixes:

  • FIXED a few pathing issues


Changes & Additions:

  • Added Side Street Diner (In The Slabs subdistrict)
  • Criminal background now starts with only 10 cigarettes instead of 20 and they no longer get a shortcut (Drug side effect skipper consumable) but they get a molotov
  • Updated some main plot areas and dialogues
  • Added some new unique NPCs to interact with
  • Added some new character graphics (Faces and sprites) for some of the new NPCs
  • Updated some dialogues to have new skill/stat checks for more roleplay opportunities
  • Added Shovel melee weapon
  • Updated some existing areas
  • Added Grubby Burger consumable item
  • Updated some tilesets
  • Updated the randomized soundtrack lists for exploring
  • Updated some shops
  • Updated randomized container loot drop lists
  • Updated several item descriptions
  • Added some new effects to cutscenes to make them more visually appealing
  • A few other minor small tweaks and adjustments



Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː

9/11/23 - Chaos Chain Update 1.21.0 (Companion Chatter System)

Chaos Chain



Salutations, dwellers...

Here is the next update for the game!



The main focus of this update is the new companion chatter system. I've thought about how to add this system for a while, but I finally got it working in a way that adds some flavor to the game and is lightweight so it doesn't cause any lag or slowdown in gameplay.



Basically, companions will now occasionally make small comments here about different things. They are randomized, but are unique to each companion. There are 12 unique phrases per companion right now and 1 that any of them can say, except for drones. They share a list of 6 only.



I've been trying to make companions feel more like they are actually part of the game world, have some personality beyond just being a combat assistant, and wanted to make them feel more unique. This goes along with the recent update that made it so you can speak directly to them. I feel like this should help a bit.

Check out the change log below!

*Please note that these changes are not in any particular order.*

BETA Update 1.21.0 Change Log:




Bug Fixes:

  • Fixed some typos
  • Fixed some dialogue text formatting inconsistencies


Changes & Additions:

  • Added some new global end comments for companions after combat
  • Added custom end comments for drone companions after combat
  • Communicate ability will no longer show in the combat skill list
  • Communicate ability is now hotkeyed to "T" - pressing T will now allow you to quickly chat with your party
  • Updated Controls scene
  • Updated Quick Reference scene
  • Tracked quest names are now displayed in light green on the main screen
  • Tracked quest names are now displayed in light green on the quest screen
  • Quest location text is now displayed in purple on the quest screen
  • Quest giver text is now displayed in pink on the quest screen
  • Added a randomized chatter system for companions (In the current party - the more active companions you have, the higher chance of chatter happening)
  • Added 13 chatter variants for each companion (Drones got 6 but they share the list)
  • Caffeine Tablets now recover 50 stamina for the main character
  • Slightly lowered font size for pop up messages



Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

A gentle reminder: if you're enjoying the game so far or have critiques you'd like to share, please consider leaving a review for me. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

9/9/23 - Chaos Chain Hotfix Update 1.20.1

Chaos Chain



Salutations, dwellers...

Here is a quick hotfix for the game. Check out the change log below!

BETA Update 1.20.1 Change Log:




Bug Fixes:

  • FIXED using drug items or rotten food causing a crash (This sounds like an ironic joke but it isn't)
  • FIXED consumable items in quickslots causing a crash (Due to the recent update where the companions can now use them)


Changes & Additions:

  • Added some more definition to some icon art graphics
  • Re-added the warnings for side effects when they occur from taking drugs and eating rotten food
  • Updated some character creation dialogue window formatting



Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː

9/8/23 - Major Chaos Chain Update 1.20.0 (Companion Improvements + More)

Chaos Chain



Salutations, dwellers...

Here is the next major update for the game.

So, a common misunderstanding/complaint that I've seen is that most consumable items were mainly only for the main character. This included any and all food/drink items, some medical items, some drug items like booze or cigs, and even some other various items. Well, I've gone through EVERY item manually and made it so they can be used on companions now. Given this change, it should be SIGNIFICANTLY EASIER to manage your companions in terms of their health and mettle.

This change makes it so that companions can much more easily have their health and mettle restored outside of combat - no longer only relying on passive healing, sleeping and specifically designated medical items. Companions can now use ANY and ALL ITEMS.

Another big change comes from community input and is in regard to how easily you can get your hands on low-quality consumable items such as snacks and so on. Vending machines! Yes, you can now use either of the two vending machine types - snacks or drinks - to buy some cheap items for a FIXED PRICE. The prices in the vending machines DO NOT shift with the in game economy fluctuations, so you'll always be able to reliably know exactly how much cred you'll need to buy from them.

Another small request from the community was to add some misc items to drop from killing monsters/creatures other than the humans or the drones. Animals and creatures already had some various loot items in their drop lists, but they now have some special loot drops that are unique to them. They can be sold for a bit of cred to help you pay for that fancy new augment or that expensive gun that you've had your eye on.

Some other notable changes are that some of the colors in the game (especially related to mouse-over text) have been changed/swapped to look a little better than they did before, toxic rain now affects companions since they are so much easier to manage now, and some new gear/usable items have been added.


[I]Vending machines

Check out the full change log below!

*Please note that these changes are not in any particular order.*

BETA Update 1.20.0 Change Log:




Bug Fixes:

  • FIXED some typos
  • FIXED the terribly annoying sound bug related to using the mouse in selection menus which caused the mouse-over sound to play endlessly if your cursor was in the exact middle between two separate choices


Changes & Additions:

  • Optimized several background processes
  • Changed the tan color representing taking actions during dialogues and for the standard mouse-over text to be a very light blue-green
  • Changed mouse-over colors of several NPC types to be orange to represent possible danger
  • Added new mouse-over colors for several NPC types to be yellow to represent neutrals
  • Added more environmental details to The Slabs subdistrict
  • Added some randomly walking civilians to The Slabs subdistrict
  • Added Last Line gun shop area to The Slabs subdistrict
  • Updated some shop listings
  • Consumable food items can now be used by companions BUT THEY DON'T RECOVER STAMINA AND CONDITION AS THAT PART IS ONLY FOR THE MAIN CHARACTER
  • Consumable drug items such as booze, beer, cigars, etc can now be used by companions BUT THEY DON'T RECOVER STAMINA AND CONDITION AS THAT PART IS ONLY FOR THE MAIN CHARACTER
  • Toxic rain now removes 1 mettle in addition to removing 1 condition if you don't resist the damage and can now affect companions (Removes 1 mettle from companions if they don't resist the damage)
  • Added umbrella gadget (+15% Chemical Resistance, Cannot suffer from Damp Status)
  • Entering ANY interior area from being outside in toxic rain will now restore 1 Mettle to ALL party members
  • Toxic rain now removes 1 mettle from ALL enemies of a combat encounter (Enemies and allies) at the end of each combat round AND companions - only if they don't resist the damage
  • Toxic rain can now affect you during conversations (It was not technically a bug before, but it wasn't working exactly as intended - the weather is no longer polite and absolutely does not wait for your conversation to be over)
  • Updated randomized container loot drop lists
  • Updated enemy loot drop lists
  • Added some new unique NPCs to interact with
  • Updated some quest related hints
  • Fade out duration of screen elements has been sped up, but fade in has been slowed a bit to allow ample time for background processes to catch up when loading a new area (Should not really be noticeable since I just shifted where the timers start but have not extended them)
  • You can now choose to sleep for 12 hours (Counts as resting twice, quicker to use so you don't have to keep clicking the bed, community request)
  • The random price fluctuation at the start of a new game will only be a max of -5% or +5% until the following game day (This means you won't get hit with insanely high prices at least for the first game day)
  • Vending machines can now be used (There are 2 versions: food and drink) and will be a good way to easily stock up on consumables since their prices are set and will NEVER change - unlike in shops
  • Added new graphics for flashing cred symbols over the new vending machine events
  • The main character (Player character) will now recover 1 Mettle in addition to the 1 Health when out of combat and their condition is above 0 over time
  • Synth Coffee and Energy Drinks now restore 5% AP at no extra cost
  • Added Pep-Up Pills consumable (Mild stimulant supplements)
  • Added new battle end comments by party members
  • Added Sludge Slime creature misc item (Can be sold)
  • Added Rat Tail creature misc item (Can be sold)
  • Added Dog Fur creature misc item (Can be sold)
  • Updated non-human enemy loot drop lists (Animals and creatures)
  • Various other small tweaks and changes to improve the overall quality of the game



Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

9/5/23 - Chaos Chain Update 1.19.1

Chaos Chain



Salutations, dwellers...

Here is a quick patch for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

BETA Update 1.19.1 Change Log:




Bug Fixes:

  • FIXED some graphical clipping issues related to tilesets
  • FIXED the conditional for taking Steel (the new dog pet) being backwards for owning the apartment


Changes & Additions:

  • Added 1 new male skin (Community request)
  • Added 1 new female skin (Community request)
  • Greatly reduced the darkness opacity of the surrounding vision fog
  • Greatly increased the view distance radius (Lessened the surrounding vision fog)
  • Added some new effects to the simulated computer system hacking
  • Updated the system hacking screens a bit



Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː

9/3/23 - Chaos Chain Update 1.19.0 (Pet + New Subdistrict Outline)

Chaos Chain



Salutations, dwellers...

Here is the next update for the game. It contains the outline for the next subdistrict - The Slabs - and a new pet that you can get! The new subdistrict is NOT COMPLETE YET AND HAS NOTHING TO DO INSIDE THE AREA - YOU CAN SIMPLY GO THERE TO SEE WHAT I HAVE SO FAR IF YOU WANT TO.

Check out the change log below!

Some previews of the new subdistrict:







BETA Update 1.19.0 Change Log:




Bug Fixes:

  • FIXED Jackal's Survivor's Guilt Flaw description being a bit misleading (It said +5% confused chance and it was meant to be -5% confused resistance)
  • FIXED some typos in dialogues
  • FIXED a testing section of code related to the dynamic weather system which could cause weather effects to trigger indoors when the weather changed
  • FIXED Healing Efficiency showing the wrong stat in the character stat panel


Changes & Additions:

  • Added The Slabs Subdistrict (THIS AREA IS NOT EVEN CLOSE TO BEING FINISHED BUT YOU CAN GO CHECK IT OUT SO FAR IF YOU WISH - THERE IS NOTHING TO DO INSIDE OF THE AREA YET - THIS IS WHAT I AM ACTIVELY WORKING ON IN THE NEAR FUTURE)
  • You can now get Steel (My dog in real life) as a pet in the game - Find him on the first floor of The Views (And yes, you can pet him - it restores Mettle - he's not a companion that can follow you and help in combat, just a pet)
  • Added Pet Bond passive trait (Added when you get a pet, gives a 5% max mettle buff)
  • Added a Steam Achievement for getting a pet
  • Daytime hours (Sunrise to sunset in game time) will now have brighter overall environment lighting and more vivid colors
  • Cassia can now repair the broken processor item that you can buy from a certain shifty individual
  • Added sonic discharger weapon (Less lethal, does damage directly to mettle, exotic class)
  • Added sonic discharger attack skill
  • Added barbed whip weapon (Exotic class)
  • Buffed calm ability (3 Mettle Recovery is now 5 Mettle Recovery)
  • Added all in learnable ability (Heavy melee attack)
  • Added all in ability animation
  • Added all in ability to melee enemy skill lists
  • Vex now starts with all in and sharp as starting skills but lost the deadly talent (Will ONLY affect NEW SAVES)
  • All enemies lost 1 health and 2 mettle
  • Reduced enemy randomized stat fluctuation gain by 2.5% across the board
  • Updated learnable skill lists
  • Updated some shops
  • Added some more free healing items in some of the main plot related areas
  • Sleeping restoration effects have been doubled (Health recovered is now 10 instead of 5 and Mettle recovered is now 30 instead of 15)
  • Experience values are now rounded to the nearest integer instead of rounded down
  • Skill costs are now rounded to the nearest integer instead of rounded down (If you have a skill or status that affects such things)
  • Slightly lowered the opacity of the central orb glow for lighting effects (They looked a bit too solid in the exact middle)
  • The chance to get sick from weather effects is now less if you're indoors (Outdoors is unaffected)
  • Broke down the always running dynamic weather system into separate methods to be more efficient and to only run certain sections of the code under certain circumstances
  • Added some new icon art
  • A few other various tweaks and changes



Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː