Chaos Chain Cosmetic Support Packs 4 & 5 Released!
Chaos Chain
Attention Freelancers!
Hi everyone,
As announced in the previous game update, I'm releasing two new optionalcosmetic DLC packs. These packs will include a total of 16 new skins (eight male and eight female), inspired by various sources and designed to add even more variety to the existing 50+ default skins.
The addition of these DLC packs will help support the game's continued development. Recent community-requested updates, while appreciated and extremely beneficial to the game, have taken significant time away from the core game elements. These DLC packs will help offset that time and allow me to focus on completing the main storyline and expanding the explorable areas, while also adding more and more content to the game world such as side quests, new factions, and so on.
If you enjoy the game and would like to support its development, please consider purchasing these DLC packs. They are priced at approximately $4 each (or your regional equivalent) and are completely optional.
I have no idea why one of them say "Early Access" on the store page for the DLC, so I have contacted Valve to fix that. Anyways, here they are!
Thank you for your continued support and patience while I continue work on the game.
-Cryptic ːCStudiosː
1/17/25 - Chaos Chain Update 1.67.0
Chaos Chain
Attention, freelancers!
Here's the next game update!
Following the recent major community updates, I'll be shifting my focus back to the core game elements I've had planned. I'm aiming to finalize a few ongoing aspects and then proceed to the next phase of the main quest. I'm happy to have implemented the community's suggestions—like updating portraits to look more "cyberpunky", adding even more travel events, and introducing the TV bark system—as they've significantly and definitively enhanced the game's atmosphere. Moving forward, I'm eager to concentrate on the storyline, expand the explorable areas, and progress the game's core content.
I'll still do my best to accommodate community requests, but the recent major features and overhauls have taken significant time away from story and gameplay content development. Therefore, I'll be prioritizing the main plans I've had for the game for a while now. As you can imagine, it'll take me a little bit to get back on track with this.
To support continued development and community requests, I'm releasing two more optional cosmetic support packs. Each pack contains eight skins (four female, four male) for your playthrough, adding more variety to the existing 50+ default skins. If you appreciate my work, believe in the project, and/or would like to support its continued development, please consider purchasing them. They'll be priced around $4 each (or your regional equivalent). Think of these as a tip for me if you're happy with what I've delivered so far. I'm doing this to be sure that I can continue to develop the game and bring in enough funding to both keep the lights on, but also pay for dev costs as I go.
I'm hoping to complete the game by the end of the year, but the timeline depends on feedback, community requests, and overall progress. As always, I'll continue providing major and minor updates as soon as possible to deliver a great gaming experience. I personally feel like games that get rushed always end up showing it in some way or another, and I'd rather see this through-the right way-till the end.
Check out the full change log below!
*Please note that these changes are not in any particular order.*
BETA Update 1.67.0 Changelog:
Bug Fixes:
FIXED a couple of text formatting issues
Changes & Additions:
Added over 3 dozen more strings to the TV Bark system related to natural occurrences (Weather related, location related, crime related --- Total is now 377)
All animal/mutant type enemies now have access to Drop and Roll skill with maximum priority (Defensive/Survival - Try to remove burning status)
All human enemies have a higher priority to use Drop and Roll skill now if they're affected by the burning status
Starting weapons for Police/Military background now start with a bit more ammo
Adjusted the area transition from Warehouse Alley to Piker Cemetery to be easier to see
Updated a few existing dialogues
Exterior area updates
Updated some code but currently have it disabled for testing purposes (Related to some new stuff in the coming updates)
Added 16 new skins for the new cosmetic supporter DLCs (8 Male, 8 Female)
Added handling methods for the new cosmetic supporter DLCs
Numerous other minor tweaks
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.
A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've also gone ahead and started an official Patreon Page to help bring in financial support for the game going forward. You can also make a single donation through Paypal if you prefer!
Hey everyone! So, I'm kicking off the new year with another community requested massive atmosphere boost for Chaos Chain! This includes new art assets used for portraits such as cigs/implants/toothpicks/piercings/etc, new travel events, more sensible enemy combat skill profiles, and a new TV bark system to give the game world that extra push towards feeling more alive! Check out the full change log below!
Some examples of the new portrait assets - The female portraits don't have names on them since they are playable avatars
*Please note that these changes are not in any particular order.*
BETA Update 1.66.0 Changelog:
Bug Fixes:
FIXED an issue with the Psion background that allowed you to get 4 dice in Verge instead of only 3
FIXED a couple of NPC portraits that didn't have names written on them
FIXED Sewer Sludge enemies having the Tactical Delay skill (Whoops - this was kind of comical though)
Changes & Additions:
Added new portrait accessories to several (At least 40 or so) existing character portraits (Facial piercings, cigs, toothpicks, implants, new glasses, skin burns, etc --- Thanks to AceHangman!!! --- The characters have so much more personality now!)
Updated several (Around 10) playable character portraits with implants, piercings, etc (Trying to give them more distinction and make them feel more lifelike)
Updated a main quest battle to have different setups depending on choices made up until that point in the plot
Added more NPC gang members to a few areas (They gotta protect their turf after all)
Added some new NPC gang member sprites (Hexers)
Changed some wording in some help texts and in the tutorial to be more precise
Added new road travel event - Soup Kitchen (3 Variations)
Added new road travel event - Delivery Drone (7 Variations)
Added new road travel event - Street Gunk (2 Variations)
Added new road travel event - Sound of Music
Added new road travel event - EMP
Added new road travel event - News Feed Drone (9 Variations so far with a lot of room for more - This event is mainly meant to give lore and information bits about the game world, but they are by no means flavor text only)
Revamped the entire (Every single enemy type - That's over 80 of them) list of enemy skill profiles (Intended to make enemies act more how they really might in combat, fighting for their own survival and trying to make intelligent choices to stay alive and put you down --- I had a lot of skills attached to enemies that really didn't make much sense because I wanted more dynamic combat, but it left a lot of wierd situations capable of happening like an enemy with a rifle just using melee attacks - I realize it might be that he was out of ammo, but it still felt weird)
Ranged human enemies will no longer use Provoke, Sucker Punch, Shove, Trip, or Jump In Front
Human bosses will no longer use Provoke
Melee human enemies now have 50% less chance to use grenades/molotovs/explosives than before (This is meant to simulate them being within range of their target - Their chance was already quite low but it still felt a bit too often in some cases)
Melee human enemies will no longer use Tactical Delay
Added static TV screen sprites
Added a system for TVs inside bars/nightclubs/player apartment (Will be expanded to more areas later) to display randomized news clippings from time to time (Text based --- This was a BIG community request)
Updated the layout of some interior areas
Added 323 (So far --- POST YOUR IDEAS!!!) random news clippings in text format for TV screens to display for more world lore/world building (Community request --- Examples: "...assassination attempt..." --- "A union strike..." --- "...gunfire...dead." --- "...chemical weapons...")
Added new item icon art
Added Raincoat support item (A weaker version of the chemical coveralls)
Updated randomized loot drop list
Updated several shop listings
Resting areas (Increased stamina regen just like how it is near campfires in game) have been added to all tiles surrounding bar counters
Removed some more unused/extra assets (File size reduced/optimized)
Countless other minor tweaks and adjustments based on community feedback
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.
A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've also gone ahead and started an official Patreon Page to help bring in financial support for the game going forward. You can also make a single donation through Paypal if you prefer!
Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.
That's all for now, enjoy!
-Cryptic ːCStudiosː
12/30/24 - Chaos Chain Update 1.65.0
Chaos Chain
Attention, freelancers!
This update comes after reading a lot of feedback from various players about how some of the content in the game felt a bit too common. Portraits needed differentiation and particulars added, districts needed some remodeling and some sprucing up, and overall, a fresh coat of paint to make things feel fresh was needed. I have to agree with those opinions as some of the districts started to blend together. This patch should address this. This is the final update for the game... for 2024! Check out the full change log below!
*Please note that these changes are not in any particular order.*
BETA Update 1.65.0 Changelog:
Bug Fixes:
FIXED some water tiles not playing the correct sound effect (And showing the water splash animation) when stepped on
Changes & Additions:
Based on community feedback, added more NPC blockers to Ashen Row's Northwest (Top left) side of the map to prevent getting temporarily stuck
Added more NPC blockers to The Slabs
Darkened all exterior rooftop tiles slightly and added a slight haze effect over them
Improved detail and uniqueness to several NPC portraits (Scars, rings, skin imperfections, etc --- This took a lot of time, but many of the NPC portraits are now way more diversified in their appearances)
Added more environment details to several areas and heavily modified certain small sections of almost every exterior area (Districts, Subdistricts --- This may not seem like a big change, but it should help the districts feel more specific for the vibe that I wanted to create in each)
Added more pipelines to the Industrial Zone
Deepend the canal in the Industrial Zone to match the breakwater wall in Greywater
Added more smugglers to Smugglers' Bend and redesigned parts of the area with more barricades
Added dead fish, netting, and dead seaweed to coastal districts against the water (Industrial Zone, Greywater)
Added more lights to Lamplight Market (Wanted to really make this area feel more lit up with extra lighting effects)
Added Smuggler guards to the entrances into Smugglers' Bend in Ashen Row and Crescent Strip
Cleaned up some more old and unused assets (Will help reduce some file size as well as not needing to keep all of them in the memory)
Updated Steel's (The dog you can take ownership of) portrait image with a real image of him (He is my real life dog)
Minor balancing pass across non-human enemies
Various other minor tweaks and changes
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.
A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've also gone ahead and started an official Patreon Page to help bring in financial support for the game going forward. You can also make a single donation through Paypal if you prefer!
Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.
That's all for now, enjoy!
-Cryptic ːCStudiosː
12/19/24 - Chaos Chain Update 1.64.0 (New Subdistrict + More)
Chaos Chain
Attention, freelancers!
Here is the next update for the game. I wanted this update to be a bit larger, but I've been releasing updates every few weeks, so it doesn't look like as big of a change log. Still, we have a new subdistrict. It's kinda lifeless right now (It is a cemetery after all) but it will get some stuff to do in there with the next update! Oh, and we now have dragon's breath shotty ammo! Check out the full change log below!
*Please note that these changes are not in any particular order.*
BETA Update 1.64.0 Changelog:
Bug Fixes:
FIXED some tileset pathing issues
FIXED some text spacing issues in certain dialogues from recent updates
FIXED a few lingering typos
FIXED some area transitions not having their text highlighted in purple
Slightly increased the min and max time between playing randomized atmospheric sound effects (It was a bit too frequent during my testing and could unintentionally cause some overlap which broke immersion)
Changes & Additions:
Optimized some of the new processes from the last few updates
Updated world map image
Updated some dialogues
Added new default title available to everyone "Troubleshooter" (Fits well with what we have)
Added new default title available to everyone "Lancer" (We now have "Freelancer" or just "Lancer" if you prefer it)
Added new default title available to everyone "Survivor" (Because that's what a 'lancer is - someone who survives against all odds)
Added new subdistrict: Piker Cemetery (Connects to The Slabs and Warehouse Alley right now --- This new area should feel a bit different than what we've had up until now since it has a bit more "nature" within than previous districts have had --- There isn't much to do here yet, but there will be in the next update)
Title screen/main menu weather effect is now snow instead of rain (Updated automatically from 12/15/xy - 1/5/xy)
Added some (Currently disabled) quest content that is still under construction (I plan to include it in the next update - I simply ran out of time!)
Updated The Slabs with a new area transition to Piker Cemetery
Updated Warehouse Alley with a new area transition to Piker Cemetery
Updated a few existing areas with more details (Graphical effects, new hand-drawn assets, etc)
Added many more lighting effects to various interior areas
There is now a chance per in game day (30% or 6/20 on a dice roll) that the metro will be out of service due to the power outages and you'll need to rely more on traveling by foot between districts (This is intended to make the city feel more like it's coming apart, staying true to the in game lore - this will make travel more dangerous in general since more "bad" randomized events happen on foot and it will make traveling long distances take a bit longer, but the adventure that takes place is all part of the overall sense of urban decay)
Added new random metro travel event (Metro offline/online toggle)
Added new random road travel event (Metro offline/online toggle)
Updated several areas with some new layouts to account for new pathways between sectors/districts
Added 8G IS (Incendiary Shot) shotgun shells (+50% Burning chance on hit - Unleash your inner dragon!)
Added 8G IS shotgun shells to loot drop list for ammo containers/random containers
Updated some shop lists
Added new item icon art
Updated all shotgun related skills to allow incendiary ammunition to be used as ammo for the skill
Added some new unique NPC graphical assets (Sprites, faces --- will be used with the next update)
Balancing adjustments to some enemies
Some small balance tweaks to certain dialogue related skill/feature checks
Improved clarity of some environmental graphics
Removed several old/unused/leftover graphical assets from the game files
Cleaned up some older code
Various other minor tweaks and changes
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.
A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've also gone ahead and started an official Patreon Page to help bring in financial support for the game going forward. You can also make a single donation through Paypal if you prefer!
Here is a direct link to my entire catalog:
https://store.steampowered.com/curator/6836576
Enjoy and be safe!
-Cryptic ːCStudiosː
12/9/24 - 12 19/24 Corrosive Studios December Sale!
Hey everyone!
This is a special sale that I wanted to run since I wasn't able to run many discounts around the time (Sept 20) that Corrosive Studios turned 10 years old just a few months ago! So, to make up for that, here are some of the BIGGEST discounts I've ever run on Steam!
Here is a direct link to my entire catalog:
https://store.steampowered.com/curator/6836576
Enjoy and be safe!
-Cryptic ːCStudiosː
12/5/24 - Chaos Chain Update 1.63.0
Chaos Chain
Attention, freelancers!
This is a quick update to allow the game to run without one of the dll files that comes with it. Basically, the file allows the game to disable the F1, ALT+ENTER, and F12 keystrokes as the engine uses those by default to do various things but they will really mess things up with the game. Especially F12 - which will immediately bring the user back to the main menu! Either way, I added a warning message to pop up that if the game cannot find the file on startup, it will still run, but it tells you to avoid pressing F12. I am only doing this because for whatever reason, some people are having issues where others are not - getting an error message that the file can't be found even though it's in the right place. No clue why. But this will help remedy that issue. Check out the full change log below!
*Please note that these changes are not in any particular order.*
BETA Update 1.63.0 Changelog:
Bug Fixes:
FIXED a typo in one of the new lore items
Changes & Additions:
Added 4 more lore variants (Letters, journals, etc)
Added 1 new paydata type (Guard rotation schedule)
Added an exception handler to allow the game to run without the "System/F1AltEnterF12.dll" file but also included a warning that if you hit F12 with that file not present, the game will immediately return to the main menu
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.
A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've also gone ahead and started an official Patreon Page to help bring in financial support for the game going forward. You can also make a single donation through Paypal if you prefer!
Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.
That's all for now, enjoy!
-Cryptic ːCStudiosː
12/4/24 - Chaos Chain Update 1.62.0 (Lore/Data System Update)
Chaos Chain
Attention, freelancers!
Hey everyone! So, this update comes with a focus on the Data/Paydata/Lore system. I originally had the lore system just carry over from my previous game, Lawless Lands, where you could read notes and messages and such to learn more about the game world, but I expanded on it so that those items were also given to fixers for potential rewards. Well, it didn't make much sense how it worked because you could either read the data to get a tiny bit of experience, or you could give it to a fixer for experience and a possibly quite large monetary reward. So, I decided to recreate the way the system functions. With this, I also added 39 new bits of lore and pieces of information which can be found to keep things interesting. Check out the full change log below for more details!
*Please note that these changes are not in any particular order.*
BETA Update 1.62.0 Changelog:
Bug Fixes:
FIXED a typo in one of the new dialogues added last update
Changes & Additions:
Colorized the tips/important messages during character creation related to weapon proficiencies when selecting skills
Redesigned the Data item and how it functions (It didn't make much sense how it was before - Before, you could either just use it to get a tiny bit of experience and learn something about the game world OR you could turn it in at a fixer for experience AND a possible monetary reward - Now, you need to check data as you get it to see if it's just some random piece of info or something potentially valuable)
Added Paydata plot item (Possibly gained when examining data)
Added 39 new data item variants (New notes, logs, journals, reports, etc - World Building stuff - There is a lot more variety now)
Giving paydata to a fixer now reward the entire team with 10 experience instead of only 3 experience and only being for the main character
Added new fixer paydata type (Extortion payments - Also makes paydata more likely to actually be worth something since there are more valuable options in the list overall)
Special (High paying) paydata now rewards the entire team 20 experience instead of only 15 experience and only being for the main character
Updated Data item description
Added sound effects to play when using data and it varies based on what it turns out to be
Various other minor changes and tweaks
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.