The April update for Chaos on Wheels is here. For the April update, we did manage to do a lot of development, so let’s get started. 🏁
PLOWING
A plowing?! You must think we’re sh*t crazy if we implemented plowing. Well worry not 😉 We just didn’t have any idea how to name this feature, and because it feels like plowing through moveable and destructible objects, we come up with this name. It’s actually pretty fun! 🚜💥
STEAM ACHIVEMENTS
Many say this one’s good. Maybe because there is no better feeling than knowing what you do will be rewarded. Maybe because there is something good about looking back at what you accomplished? Maybe 🤷♀️ Either way, we got you. We added 20 initial achievements for you 🎖 Once we polish other things, you can be sure we’ll add plenty more.
HELIOS BOSS
I’m sure you’ve heard about our Helios, but what you didn’t know, there is a little secret! You can relax, as we won’t spoil it for you 😉 Just make sure you pay attention in the campaign. We still can show you this awesome screenshot 🔥
AI DRONES
While you focus on the danger on the road, don’t forget to check up on the sky as well. Something might drop from there! 🪂 ‘Cuz Helios is a sneaky one, and has taken control over drones too. They may or may not be dangerous, but one thing is for sure. It’s fun to blow them up 💥
TURRET SHIELD & SHIELD STATION
With the advancement of magnetic energy, Helios created projectile-free shields for its turrets. 🧲🛡
HUD TIPS
Even the best needs sometimes tips. Not everything can be understood on the first look. You can have a tough day, and your brain is just too tired to figure out what to do, and it just wants to blow stuff up. Well, we know that feeling… To ease up, we added some helpful tips on the main board on the HUD. 😊
... AND OTHER IMPROVEMENTS
We made a lot of minor improvements but there is nothing much to show so we will only name a few of them.
Hazard leftovers
Fix for Radar Z orientation
Added Radar support for more object types
Hazard leaving rewards on destroy
Car steering improvement
…and more
Let us know what you think about our new update on Discord and don’t forget to sign up for Beta 👇
Check the whole history of development updates right here 👈
Monthly Update: March
The March update for Chaos on Wheels is here. As you might know, we released a demo last month, so we will outline all the significant changes we made for it.
Let’s start with maps.
MAPS
We redesigned all our maps. We started the level design with the principle that the map should be just one big open area. We thought since it’s a driving game, you don’t want to focus too much on avoiding stuff on the map. But we were wrong. ❌ It’s actually way better to do maps with more style and real-world design. It just feels natural. 🌳
SINGLEPLAYER CHAOS CAREER
Uhh, this one is great 🔥 We implemented a full singleplayer career game system.
What is Chaos Career, you might wonder?
Chaos Career is a game system, where players manage their own garage with 5 car slots. You, as a player, can buy and sell cars, guns, armor, ammo, and gadgets, you can customize cars, upgrade them, and upgrade equipment. After you have the car of your dream, select your driver, and engage in combat of total mayhem. Earn, cash, experience, and Chaos points to level up, unlock new equipment, and make even more chaos. Don’t forget to complete challenges, and achievements. Climb on the leaderboard of Chaos, and become King of Chaos.
Let us show you in this video what Chaos Garage gameplay looks like 👇
DESTRUCTIBLE
We also made destructible our priority in level design. Simply, more stuff to destroy, more fun to enjoy. 💥💥💥
DRIVER SCIENTIST
🧪 Our beloved driver scientist got a new 3D model. With his toxic ammo as an ability, Dr. John Sick is now indeed sick, if you ask us. ☠
“A Scientist is the world leading expert in bioweapons, and as every team needs a doctor, the Chaos team invited Dr. Sick to join them. John loves good food, fine weapons, and anything that can be seen under a microscope.”
... AND OTHER IMPROVEMENTS
We made a lot of minor improvements but there is nothing much to say so we will only name a few of them.
Map Optimization
Car optimization
Equipment optimization
Driver optimization
Main Gun Shooting adjusted
General SFX improvements
Balancing
Fixed Spectator camera on the Game end
Fixed Garage background music
Fixed AI stuck in a wounded state
…and more
Let us know what you think about our new update on Discord and don’t forget to sign up for Beta 👇
Check the whole history of development updates right here 👈
Monthly Update: February
The February update for Chaos on Wheels is here. As the demo’s release is closing in, we’ve focused our efforts on polishing, improving, balancing, and ensuring the highest quality.
Check out some of the updates we did 👇
HELIOS' SUPPORT BOTS
We wouldn’t be fair if we don’t give Helios his support cars something awesome, right? So, here it is. Freshly build from the Helios Army’s factory. Futuristic self-driving car armed with two heavy machine guns, a missile launcher, one badass turret, reinforced carbon chassis, a custom build electric engine, and a huge mainframe to power it all. ⚡
CLIFFS - REVAMP
In our goal to improve our maps, based on your feedback, Cliffs got a new look. We added more stuff to destroy, widen some routes, improve the layout, and much more.
“Deep in the red landscape lays a labyrinth of high cliffs where your chance to survive is dangerously low.”
HELIOS - UPGRADE
It’s been a long time since Helios got some upgrades, so we decided to give him some. We attached a killplow in front, and trust me, you won’t like what happens if you get in its way. Helios also got two flamethrowers. One on each side of the trailer. Don’t come too close, or you’ll really be burned down. 🔥
AI - UPGRADE
We’re killing it with AI upgrades, and we have to admit, we believe you’ll like it as well. AIs are now way smarter, and optimized. We actually enjoy fighting against them. Sit tight for few more weeks, and you’ll be able to find out how fun bots are. 😋 We improved AIs pathfinding, target selecting logic, aiming, rocket management, and some other smaller things.
What do you think about this “behind the scenes” image? 🤔 Would you like to see more of them?
... AND OTHER IMPROVEMENTS
We made a lot of minor improvements but there is nothing much to say so we will only name a few of them.
New VFX for driver ability Weapon cooldown
Added SFX for all pickups
Added SFX for all rewards
Voice over for driver Money
Voice over for driver Boss
Balancing
Adjusted car handling
Fixed Toxic ammo multi-barrel VFX
…and more
Let us know what you think about our new update on Discord and don’t forget to sign up for Beta 👇
Check the whole history of development updates right here 👈
Free Demo
DEMO
We are so thrilled to present you a new Demo version of “Chaos on Wheels” on Steam which is coming out on March 24th.
After 2 years of development, we think it is time to give you guys a piece of cake. We believe that with your help we can continue to develop Chaos on Wheels to make the best out of it and your feedback will keep us on that path.
To heat things up before the Demo, we prepared a fresh Cinematic Trailer. Enjoy!
See ya all on March 24th on Steam!
CINEMATIC TRAILER
👇 Leave feedback on Discord and don’t forget to sign up for Beta 👇
Check the whole history of development updates right here 👈
Monthly Update: January
The January update for Chaos on Wheels is here. On the art side, maps are still our primary focus. On the development side, AI got upgraded.
Check out some of the updates we did 👇
AI UPGRADE
AI is a big part of our single-player mode and because of that, we decided to upgrade it before the launch of the new Demo. Previous AI served its purpose but we knew it can do a lot more. After rework and upgrades, AI now has better path finding.. quicker decision-making.. better aiming.. better predictions.. and a lot more. Not just AI cars received upgrades. Turrets are also much better at predictions and aiming. Once we release a new Demo, you will have your chance to fool the AI 😉
MAP DESERT
Lifeless Desert just got the refreshment it needed. Desert was our biggest battleground and it still is, but now it is covered in old ruins. Our focus was to fill the map with assets but not to ruin the “Desert” vibe. So, we did just that.
“Hot, sandy, and bright desert with just enough life in an oasis to make it worth checking. With turrets and hazards to make it worse, this place is a remote battleground made for the toughest fighters.”
TUTORIAL UPGRADE
As we are getting closer and closer to the release of the new Demo, we decided to refresh our Tutorial a bit. Nothing fancy but we adjusted the map to better match the path of the tutorial and added all new/reworked stuff. We hope it will serve its purpose.. as long as you don’t skip the tutorial 😜
... AND OTHER IMPROVEMENTS
We made a lot of minor improvements but there is nothing much to say so we will only name a few of them.
New destructible assets added
Landscape master-material upgraded
Movable assets adjusted
Trail system adjusted
…and more
Let us know what you think about our new update on Discord and don’t forget to sign up for Beta 👇
Check the whole history of development updates right here 👈
Monthly Update: December
A new year a new update 🎇. Hope you all had a wonderful holiday and you are ready to shine in 2023. This update won’t be particularly long but despite the holidays, the Acodeon team brought you a new update for Chaos on Wheels. Another two maps are set and ready for Early Access.
👇 Check out some of the updates we did last month! 👇
VILLAGE REWORK
The mission for upgrading our maps is still going. This time, Village got reworked upside-down 🙃. We decided to make a brand new layout for the Village and we did it. With a new layout, the map feels more natural.. just a small innocent village surrounded by a green environment. Described in 2 words – small and peaceful. But not anymore. Helios is there and chaos came with him. It is on you now to bring peace once again.
“Once a peaceful place filled with joy and carelessness now is turned into a prison. Now no one is safe while Helios’s army lurks in the streets.”
ABANDONED RACE TRACK
To be honest, Abandoned Race Track was looking too “clean” to be called abandoned. Now when her time came for the polish, we ruined her 😜. The atmosphere of the map now gives a more “abandoned” vibe. Dirty road, garbage on the ground, old barrels everywhere, tall grass, and of course Helios’s army.
“Long forgotten place for car lovers now collects rust and dust. It might be abandoned but it is far from a safe place.”
... AND OTHER IMPROVEMENTS
We made a lot of minor improvements but there is nothing much to say so we will only name a few of them.
Mud pit rework
New map thumbnails
New intro videos
Lights poles adjustment
Weather system adjustment
…and more
Let us know what you think about our new update on Discord and don’t forget to sign up for Beta 👇
Check the whole history of development updates right here 👈
Monthly Update: November
New month, a new update on Chaos on Wheels! This month was really focused on maps and optimization. The good thing is we can show you the maps because we have no clue how to present optimization for you 😂 Check out some of the updates we did last month 👇
MAP SNOW FOREST CAMP
We’re still on strike with improving our maps, and this time we bring you Snow Forest camp! ❄ Yet another campaign map is reworked, finished, and waiting for the official release of Early Access.
A remote lumber camp placed deeply in the snowy woods now is Helios’ spot for crafting his army. Heavily guarded camp, in the middle of nowhere, with zero chance of help.
MILITARY BASE
We’re proud to present you Military Map for the first time! Created with the latest feedback from you guys, the Military base is the right place to have combat with helios’ army.
In the middle of Chaos Country lies a strategic military base full of weapons, vehicles, and war supplies, which Helios’ army won’t give up easily.
OPTIMIZATION
And of course THE optimization. Get ready for some developer rumbling hehe. 😎 It’s not that the previous state was bad, but we wanted it more optimized so we decided to focus on optimization this month. Of course, the most important are cars and AI which are huge components of the game, so we started there. If you’re at all familiar with game development and the Unreal engine, you probably heard about the famous Blueprints. Like any other indie developer (and not indie *wink* *wink*) we used blueprints for quick prototyping. And who would think sometimes it was good enough so we leave it? Well, little by little it was enough for us to say enough. We rewrite it all (all? okay, most of it…) to C++. Long story short, it runs faster 😲… yeah, who would guess? xD
The AI was a tough one. It learned itself how to rule over the world and hack Facebook, so we needed it to shut it down and write a new AI. Okay, okay, that was some good bullshit, but how cool that would be? Honestly, our AI was dumb and slow and now is dumb, slow, and inefficient. Jk, jk. Now it’s just dumb and a little bit less slow. We’re still working on AI and hoping to finish optimizing it before the New year. Wish us good luck.
TLDR: we optimized cars, and still working on AI. 😉
Because there isn’t a visual way to show optimization we decided to put this cool Halloween-style image here. 🎃🚗🎃
... AND OTHER IMPROVEMENTS
Also, we did some other stuff, but they are so minor we forgot them. Yeah, yeah, we should write them down, I know… 😝
Let us know what you think about our new update on Discord and don’t forget to sign up for Beta 👇
Check the whole history of development updates right here 👈
Monthly Update: October
New month, a new update on Chaos on Wheels! Check out some of the updates we did last month 👇
NEW HAZARD - FIRE TOWER
It’s been a long time since we added a new hazard, so here is one. A fire tower is a powerful flamethrower in whose way you don’t want to be caught. 🔥🔥🔥
ICE ROAD POLISHING
We listened to your feedback and did some tweaking to the maps. Specifically in this case, on the Ice Road. Added more destructible, implemented landscape effects, polished layout and little bit more 😉
MORE DESTRUCTIBLE
Do you love destructible? We love destructible! Here are some more! 😎
And of course like the last time, we did add some smaller destructible as well, but you’ll have to wait to try it out for yourself 😎
NEW CAR
The new car is here as well. We’re happy to present to you the Mouse! 🚗 The Mouse comes with an empowered I4 engine. Small, fast, deadly. What more do you need? Good acceleration, solid handling, and great cornering.
... AND OTHER IMPROVEMENTS
Also, we did:
Level Abandoned Race track polish
Dedicated server new version
Camera clipping issue fixed
Equipment unlocking conditions updated
Balancing
More voice actors added
AI movement decisions improved
Multiplayer garage small tweaks
Force on bullet impact tweaked
Ironed out some minor bugs
… and more!
Let us know what you think about our new update on Discord and don’t forget to sign up for Beta 👇
Check the whole history of development updates right here 👈
Monthly Update: September
As we approach release, our changes become more minor in scope, and more detail and polish-oriented. Because of so, we decided to move to monthly updates.
So, let's start with a monthly update for September 2022.
Car Imperfections
A lot of people were bothered by why our cars are so perfect. Cars looking like yesterday were on the production line, and now fighting in a harsh environment and yet still looking dope. I guess bullet holes weren't enough, so we added scratches and some other minor details. The more damaged your car is, the more scratched it looks. If you were looking for the rust as well, stay tuned because we'll have a surprise for you 😉 Stop talking, show me pictures! Fair enough, here it is 👇
Destructible crops
Have you ever driven by a huge field of corn, wheat, or sunflower and wondered how awesome would be if you could just make a small drive-thru? Say no more, we're here to make that available. We added "destructible" crops 🌻🌽🌾
Animals
Animals are the new members of Chaos on Wheels. How and where you can find them, and what they do, you'll have to wait and see for yourself, because we don't want to piss off PETA, at least before we have to 🤔😂 Hint: it's not something it wasn't before in games 😋 khm... Carmageddon... khm
Destructible buildings
What car combat would be if you can't at least some buildings destroy, right? To be honest, adding complex destructible ain't easy, but we spend some time for you and have a few destructible to show you. Let's hope you'll like it! 😀
We did add some more smaller destructible, but you'll have to wait to try it out for yourself 😎
Valley layout reworked
With all the new stuff we created, Valley map was finally on schedule to receive all the assets it has been waiting for a long time. Hopefully, it wouldn't feel that empty anymore 😉 Valley now has a lot of destructible, nice level layout, and much interesting stuff to check out during your merciless battle.
Vehicle trails
Landscape deformation
A small detail but awesome is landscape vehicle trails. There really isn't much to tell, just see it. Wow! 🤩
On surface trail
Not every terrain leave deep trails, some have just surface trail. We got those too. 👇
... And other improvements
Since we did a lot more minor improvements, we won't be showing them all, but at least we'll name a few of them.
Level Cliffs polish
Reduced camera shake on the main fire
Motion blur added
Support bots spawn logic reworked
Balancing
More voice actors added
Added more destructible on Abandoned Race track level
Added water reaction to vehicle movement
Garage ammo selection reworked
New names for equipment
Let us know what you think about our new update on Discord and don’t forget to sign up for Beta 👇
Check the whole history of development updates right here 👈
Monthly Update: Release delay
Early Access Release delay
Let us know what you think about our new update on Discord and don’t forget to sign up for Beta 👇
Check the whole history of development updates right here 👈