[p]Hello Friends, today is the update and we are happy to inform you about it. A little bit of everything and so let's get started.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/41585123/5856ddfec00a23b18cb969b9cf9a434cd3529aa3.png"]Warehouse #4[/p][p][/p]
New
[p]When starting a new game, you can choose the difficulty that suits you.[/p]
[p]The guide is now functioning. It helps to quickly move between five locations. Pay for the ride, and the guide will take you to your destination, scrolling through time. The further the journey, the more time will pass. During the journey, food and water are consumed, be careful - troubles can happen on the road.[/p]
[p]In the location of the Village, near the gas station 2, warehouse #4 appeared, belonging to marauders, be careful, it is well guarded.[/p]
[p]A new passage appeared in the location of the forest.[/p]
[p]The farmer returned to the farm.[/p]
[p]Svetlana, who is in the city, has been given goods.[/p]
[p]Replenishment of items in the location of the clinic: in the store and in the second building of the clinic.[/p]
[p]Weapon disassembly is now available.[/p]
[p]When disassembling items, durability is taken into account, the lower it is, the fewer parts are obtained from the item.[/p]
[p][/p]
Tasks
[p]The military boss has 2 assignments.[/p]
[p]A detailed description has been added to the "Find backpacks" quest.[/p]
[p]The murder condition has been changed for Agathon's quest about fanatics.[/p]
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Changes
[p]The planting of grass behind the ground has been changed.[/p]
[p]Changed the color of the main character's hair.[/p]
[p]The indicators of the regular and improved shotguns given by the quest have been changed.[/p]
[p]The training zones during the game in the clinic have been returned. If you do not want them to pop up, then disable the training in the game on the game window.[/p]
[p]The head of nurse Svetlana has been changed.[/p]
[p]The volume of sounds emitted when bullets hit various surfaces has been reduced to 50%.[/p]
[p]The visual effect of blood has been changed, now there are no sparks in it.[/p]
[p]Some critical warnings on the project that affected the optimization of bot and mob movement, as well as single errors during compilation, have been fixed.[/p]
[p]The ticks of animal and human components of NPC Bots have also been reduced.[/p]
Miscellaneous
[p]Notes and maps/diagrams that can be found or bought will now be gradually added to the game. To view them, an eye will be displayed in the inventory at the top of the information, when you click on it, the photo will be displayed in the center of the screen.[/p]
[p]Return points to the surface of the earth have been added to the world map in case the character falls underground. Previously, there were few such points, and the player appeared far from the place where he fell.[/p]
User interface
[p]Added a shadow to the text in the settings items.[/p]
[p]The compass and markers have the same width. The markers are smoothly displayed after loading the game, and do not appear instantly.[/p]
[p]Changing the frame and search button in the equipment slots. Also, the search filter at the button works on the on/off principle to quickly display the desired thing and turn off the search filter on the same button.[/p]
[p]The design for the section selection buttons in the character window has been enabled.[/p]
[p]The display of the distance in markers on the map has been changed, now meters are shown up to 999 m and then km.[/p]
[p]In the main menu, the mouse influence on the camera rotation has been removed, only left to right by 10 degrees remains.[/p]
[p]2200+ words have been translated into 4 languages.[/p]
[p]The starting video has been changed when loading.[/p]
[p]New 8 photos have been added when loading the game.[/p]
Main menu and settings
[p]- music has been connected to the game volume,[/p][p]- animations have been added to windows,[/p][p]- sounds have been installed on buttons,[/p][p]- a cross has been added to the settings,[/p][p]- a shadow has been added to the text and the appearance of the check marks has been changed,[/p][p]- the sky change has been fixed.[/p][p][/p][p]The current version 0.4.7.4 has many changes and fixes that improve the gameplay and make your stay in the game more comfortable.[/p][p]Enjoy the game and have a great mood, don't get sick.[/p]
Update 0.4.7.3
Good day, Friends, we inform you about a new update, which includes a lot of new and changed content.
[p]Now the system uses a check of the rarity of the item, the more valuable the item, the more resources can be saved from it.[/p]
[p]Disassembly is affected by intelligence, it gives 2.5% more parts when disassembling per level.[/p]
[p]The skill (repair) has been renamed to Mechanic, and now gives 2% more parts when disassembling per level.[/p]
[p]This system gives a human factor, at the beginning 30-45% of all items from disassembly will be available, and if the character is pumped up, then there will be 85-100% of items. But if you are a scrupulous person, and you will disassemble everything 1 piece at a time, then you will be able to save all 100% of the parts that belong to the item.[/p][p][/p]
In the location Settlement:
[p]A small group of marauders has appeared - Be careful![/p]
[p]A safe place of interest has been added, as well as several save zones.[/p]
[p]The running speed of foxes has been reduced.[/p]
[p]The quest "Herbs for a decoction" - the condition of the quest ending has been corrected. The collected grass is now given to the Herbalist.[/p]
[p]Now bots shoot not in one beat, but in different ways. Thus, simulating human behavior.[/p]
[p]The chickens, in the area near the sawmill, were lowered in level and set to 3.[/p]
[p]Abandoned building in the forest - the visual design in the yard was improved. And also multiple objects were added.[/p]
[p]Now, if you have two monitors, the cursor will not go beyond the screen if the game is set to full-screen mode.[/p]
[p][/p]
Changing items
[p]The power of the AS-Val weapon - increased by 50%. The cartridges for it are not touched.[/p]
[p]12ga cartridges - the price has been increased by 2 times and the damage by 2 times.[/p]
[p]The price of caps, shells, bullets and gunpowder has been reduced.[/p]
[p]Pieces of plastic - the price has been changed to 4 and the weight has become 0.05 kg per 1 piece.[/p]
[p][/p]
Shotgun
[p]The Hunter's shotgun power has been changed - the power was 2 and became 1.25 - decreased by 75%. Thus, the damage of the cartridges was increased by 2 times and the weapon was reduced, as a result, this weapon is still more effective than a regular shotgun by 25%.[/p]
[p]Increased recoil and decreased accuracy. The weapon's behavior has become more like a shotgun.[/p]
[p]The rate of fire has become not 10 shots per second but 4 per second.[/p]
[p][/p]
Fixed
[p]Now, when driving a car, the sounds of footsteps on water with splashes will not be heard.[/p]
[p]Now bots and animals cannot enter some bodies of water. These are examples of deep rivers.[/p]
[p]The volume of sounds on water corresponds to the settings.[/p]
[p]Fixed a bug where gas masks for the quest had standard bags.[/p]
[p]Fixed friendly fire in bots - now they should not shoot at each other.[/p]
[p]The dialogue for the "Secret of the Black Island" quest was fixed, which did not allow you to close the quest if you reset the dialogue and close it without selecting anything.[/p]
[p]The distance of the camera from the sight of the 1.2 X collimator was reduced.[/p]
[p]The position of the camera near the bed on the black island was changed.[/p]
[p]The training areas were temporarily removed.[/p]
[p]Work was underway to link many sounds to the main volume setting.[/p]
If you find bugs or unstable operation of the game, be sure to write about it in the comments or discussions.
Enjoy the game and have a great mood.
Update 0.4.7.2
Hello friends, the update was aimed at opening the craft and convenience of players in finding plants. and much more awaits you in the game.
New - Gosha now sells Ivan-tea and wisteria additionally. - At the hermits' base, you can sleep in Cooper's house. Also at the entrance to the base at the checkpoint in the house. - A repair workbench was added: to the hermits' base to Doni, to the forester in the garage, to the main military man in the city and the head of the chemists, to the railway station near the village. - 2 tasks were added to Nikolai. - Gas station No. 2 was installed on the territory next to the village, marauders live there, be careful. - A marker of Agathon was added to the map.
Work was carried out on plants, 1600 new plant spawn locations were placed: Wisteria - grows near swamps. +300 spawn locations. Ivan-tea - grows in forests and fields. +300 spawn locations. Calendula - grows in the mountains and at altitude. +250 spawn locations. Dandelion - near houses and people, roads and more. +400 spawn locations. Chamomile - in the field and near roads. +200 spawn locations added. Sage - +200 spawn locations were added.
Crafting is now available: - The campfire has been reworked for crafting and now includes two modules: a grill and a cooking pot. - Players receive a small amount of experience for cooking food on a campfire. - Recipes for crafting ammo are now available from the main NPCs at bases depending on your reputation with them (faction items). - The ammo disassembly and crafting system has been reworked. As a result, some items such as shells of a certain length, bullets of a certain caliber, gunpowder and primers could disappear. At the moment, players usually have few of these items, since ammo crafting was previously unavailable and could only be obtained through several quests. Instead, universal bullets and shells have been added, making it easier to create ammo. - Ammo can be crafted on a workbench. In the current version of the game, workbenches are absent from the map, as this mechanic is still being tested and may appear in future updates.
Items: - The loot dropped by the crocodile has been reduced. - A new item — glue — has been added to boxes with good component loot. - New items — a grill and a pot for cooking in a fire. - Boiled and fried meat of 10 types has been added to the game. - Blueprints for making 5 types of cartridges have been added to the NPC in the trade (faction item) and will be available to you at a certain reputation level. These blueprints have been added to: the hunter, Nikolai in the village, the chief of chemists, the chief military man, Cooper in the swamps. The reputation level of item availability will change over time during the testing period. - Car batteries have been added to garages and elsewhere, but they do not respawn. I will fix this in the future and it will be possible to collect more of them.
Changes - The number of fox spawn locations has been increased. - The price of raw meat has been changed for all animals. - All fires have been replaced with working ones (for crafting). - The checkpoint guard in the city has moved under the roof. - The selling price of broken items is not 0, but 10% of the price. Now completely broken items do not cost 0, but their cost = 10% of the price. - Several zones have been marked on the global map, such as a farm, an entrance to a swamp, a hunter's house and others. - Immunity - equipment for creation was configured = these are hands. - The main character's hair - the function of influencing decals on hair was disabled. - The prices for crafted cartridges have been changed. - Physics was enabled for transport when a player was nearby. It was temporarily disabled, but tests showed that it makes it difficult to pull vehicles out of traffic jams. - The bushes that looked like thick grass were replaced with others. - The anomaly on the island that teleports the player to the black island has had its probability of triggering changed. More precisely, there was a choice of 4 points and now there are 3.
New content has been translated. New bugs have been added, if you find any, be sure to let us know in any way convenient for you. Enjoy the game and have a great mood.
Обновление 0.4.7.1
Good day friends. Today the time has come for a new small update.
New - Svetlana received remarks when meeting the player. - Nikolai in the village received a water bottle in trading. - Added basic sounds of animal walking. - The merchant based on hermits - Vitalik - now has a product for sale. - Gena on the basis of hermits has a new quest. - Added a general description for hunting trophies. - The initial TT pistol can be modified. Previously, it was impossible to install modules on it, now you can install the sight and muffler.
In the settings of graphics there was a change in the sky like: Statics is a static sky, suitable for weak configurations. The 2D dynamics is a dynamic sky with clouds and their course in the sky. 3D dynamics - voluminous volumetric clouds, are demanding on PC parameters.
Now the game has a car racing. To turn it on, you need to go to the menu in the “Game” section and turn on the checkpoint. Further, if you want, in this mode, also douch, then turn off the retention during sprint. Now you, by clicking Shift once, will douch on the car ticket, and you can open the inventory and sort things out.
Changes - Wolves in the crater are enlarged by radii of the spavna zones. - The chicken egg became edible. - reduced transparency of the visual effects of flashes of fire from a shot. Now during the shots, you can see that it is behind the outbreaks. - In the description of the cartridges, the numerical speed parameter, the fried was removed, as this confused the players and displayed 1.105 m \ s. Now it is displayed without a group of 1105 m \ s.
Other - The herbalist did not take the grass according to the quest - fixed. - On the lighthouse, now you can quickly climb the stairs and go down if you interact with it. - The opportunity was removed to return the point of skill to the PKM, since this is no longer relevant and there is a general discharge of skills.
Changing the map and objects to them - Entrance to an abandoned building in the forest: a conflict of conservation zone is corrected. - Fixed problems with the bridge at the lighthouse. - The bridge to the base of the hermits received the physical material of the tree. - Sage was perhaps fixed. Not displayed visually in the world.
Main menu \ UI - A gradient black background is added to the menu and for the play logo. - M4 automatic: Fixed weapon icon in the inventory.
Important - attention The next version will have changes to the cartridge craft system. When analyzing the cartridges, you could have objects that could be important for craft in the future, but the system was simplified and now all these items were removed from the game, so they will still put in this update in your inventory. So if you have such details from the list below, then they must be sold so that they do not disappear: - gunpowder. - The capsule is small, medium, large. - bullets of different sizes in mm (example - bullet 5.45 mm) - sleeves with the designations - a sleeve of 19 L and so on. All these items need to be sold, as these items are removed from the game.
Such items turned out to be in this version, not everything managed to implement on time and for this it is transferred to the following versions and will appear in the future.
Thank you all for your attention and excellent game and mood.
Крупное обновление 0.4.7
Good afternoon friends. A big update has been prepared for you. It includes a new location, new quests, many other changes and innovations. Here is what is waiting for you:
Hermit Base
New Swamp location - Navigation system has been added to this area, for bots and mobs it works stable. - Crocodiles, deer, and chickens of other species have been added to the spawn points. - Lighthouse elaboration. - Customized hermit base at the initial level of development. If something is missing, then be sure to report it. The base will be gradually filled. - Merchant Vitalik is underground on the territory of the base. He is still buying. Trade will be later. - At the hermit base there are many places to collect loot that can be collected. - On the way to the base of hermits you can run into a checkpoint. - A closed location in the swamp (Dark Island) has been worked out. In the story it will be clear how to get to it. - In the swamps was created a large long cave, there will be time, explore for holes and holes if you find. - A new artifact will be available in the cave. - New toxic anomalies in the cave. - Vault added to the hermit base. In the area of the old market.
The cave inside
New to the game - Added the ability to kill bots from behind with a knife. This gives you the opportunity to get 3 times more experience. It is necessary to have a knife in the slot. - A subtitle system has been developed for those moments when NPS speak out of dialog. This will translate the main voice (in Russian) subtitles in all other languages. Will be gradually applied to the game. - Sound of things when walking. The volume depends on the speed. - Setting misted screen from the rain. Test. - A tutorial has been added to the pause menu. It has hints that appeared as you went through. So will be added in the future and new mechanics. - Near the base of bandits appeared bandits - they guard the checkpoint, so be careful - they are heavily armed. - An area with the base of the Hermits has been added to the map. The road to the swamp is open. - At night the mobs become more dangerous. - Added a faction of looters to the game - habitat on the quest - Settlement. In the future, they will be found many places. - If animals fall into water bodies, they can die. - World map update - added dark zones showing what is outside the world. - Also added a display of the hermit base on the map.
Hermit Base
User Interface - Changed the sequence and display of the character parameter list. - Equipment description of some parameters has been changed. - Fixed the inactive skill style from square to rounded. - New content of 2450 words has been translated.
Change - Changed the % of total defense in the Defense skill. - The sound of picking up plants has been finalized. - The deflection of shooting at water has been fixed. - Close up shadows have been added to vehicle wheels. - Optimized drawing of toxic fog. - Background debuffs have a numerical designation and changed the visual color changes in the eyes of the player depending on the strength of the effect. Also the strength of the effect has been changed, now strong changes will be at a high debuff value.
Entrance to the hermit base
Correction - The character will now not breathe (stagger) while aiming, allowing for more accurate 1-person shooting. Further this mechanic will be tied to stamina. - Changing the terrain of mountains so that the player will not be able to cross over them. - Improved the position of trees in the swamp. - Fixed toxic fog that was hiding near water. Now mappings do not hide each other. - Also during testing this version fixed 25 more bugs.
Car in the swamps - Night view.
The cars have been updated - Returned to garages. Could possibly be where you left them. As they are maintaining their position. - Should not fail. Since the physics now turns on when we enter the vehicle. - Self-exit is now only possible when almost at a complete stop. you can't exit on the move. - Speed now rearward does not appear negative on the speedometer.
Visiting Vitalik
Tasks - New tasks appeared on the base of hermits, in this version will be available 7 tasks. - Also there is a guard of the construction site near the city, which you need to help. - To continue the task “Mirror of the soul” must cancel the quest and approach the guard near the base of bandits. In a dialog with him gives the corrected task. After that you will be able to get acquainted with the marauders in the village closer.
A guard at a bandit checkpoint near the base.
This is how the update turned out. A lot of tests and fixes have been made, there may be new bugs, be sure to let us know about them.
Have a great mood and enjoy the game.
Update 0.4.6.4
Good day, friends. Minor changes and new moments in the game await you.
New - The sale of factional items has been added to the game. If you have enough reputation, this product will be displayed in the list of goods. Such goods will be added to the game gradually. - Bandits will now drop their weapons with a certain probability and a certain condition. - A new herb has appeared in the game world - Ivan Chai - Purple Herb. In the future, it will participate in the creation of various complex medical recipes. It can be found in places remote from buildings, as well as near swamps.
New settings - Motion blur adjustment has been added to the settings. - The inclusion of glare from light has been added to the settings. Also, Experimental settings for this game have been added, checkboxes on the screen below in the Screen section: - Depth of field. - Light shutters. - Ambient occlusion. - Anisotropic filtering. - Improved vegetation. - Reflections from surfaces. - Temporal anti-aliasing. These settings are being tested and will not be saved.
Change - Now damage to armor (condition) is distributed among unbroken items. This means that if you have a helmet and it is completely broken, then it no longer takes damage, and thus the rest of the clothes will break faster. This functionality is being tested and there may be a complete rebalance of shields, since this is additional armor that wears out, but clothes also have main armor that does not wear out. - Selling broken items. Now the condition of the item directly depends on its cost. - The sound of picking up plants has been changed. - If health decreases due to lack of water or food, then on low difficulties (beginner and experienced) the player will not die. On other difficulties, you need to be careful about the level of food and water. - A steering wheel is installed in the car and unique controls are configured on it. - The ZIL from the fire truck was removed from the world for normal tuning.
User Interface - The weapon circle has been raised to the level of the lower components. Now everything is on the same line. - The background has been changed in the storage. - The Oxygen skill is hidden, since it is not used in the game. - The description of skills has been added when hovering over their button. - A warning about possible translation errors has been added when hovering over the language change.
Fixes - The price display has been fixed when the item is in 100% condition in the repair bench. - When stabbed with a knife, weapon modules are now also hidden. - The collision of stone and brick piles has been fixed. - The same stones are used in the crater and swamp, fixed. - Now the "Repair" skill affects the price of repairing an item.
Enjoy the game and have a great mood.
Обновление 0.4.6.3
Hello friends, today you will see some small changes in the game.
New - Image clarity adjustment has been added to the settings. - Now you can repair equipment on the repair bench, for this you need to remove the things you want to repair. - Markers in the world that the player places have become multi-colored. - Now with low thirst and satiety indicators, the player's health level gradually decreases. - Damage from fire if you go into a fire. - Smooth appearance of the clouding effect with a low health value.
New medicine First aid kits: - Additional first aid kits have been developed that not only heal health, but also reduce the level of toxicity and radiation. These first aid kits include first aid kits No. 4 and No. 5, they also have 2 types: R - from radiation, T - from toxicity. When used, they give a small effect of reducing the level of accumulated background radiation or toxicity. - The continuation of the usual strong first aid kits are numbers 6 and 7 - More expensive first aid kits and more effective. - For the assault of a large number of enemies, assault first aid kits were created, at the moment these are the most highly effective first aid kits of their type. Provides rapid restoration of health in minimal time. But this item is rare and expensive. - Together with assault pharmacies, first aid kits of scientists were developed, they are aimed at ensuring safety in dangerous places with increased levels of toxicity and radiation, allowing you to move around these territories without serious harm to health. Stimulants: - Work on the principle of a small dose and a long term. The combined use of some stimulants is not compatible for their proper operation, so do not mix them so that the effect is useful. - 5 ranks for health were created. Different price and power. Smooth and constant healing for 10 minutes. Can be used with first aid kits. - 5 ranks for endurance were created. Different price and power. Gives endurance, which will allow you to run further and longer. - Satiety stimulant - gives the body the necessary nutrients, which will help you do without food and water, and delay the decline in health. - Special stimulants that temporarily increase characteristics, 2 types, the first type gives +1, the second gives +2 to the characteristics: Strength, Dexterity, Constitution, Intelligence, Luck, Immunity. These stimulants work only one at a time, if you use it for luck, then it will no longer affect strength. So far, this is the solution. These stimulants only work for 10 minutes.
All new medicine has been tested and will be added to the game as needed for the player.
Changes - The knife displays durability. - Now the player gets experience when killing with a grenade. - The sound of a grenade explosion is now heard far away. - The player's step height has been changed from 40 cm to 60 cm. - Changed the collision of the steps at the tower. - In the inventory, the current weight is now displayed up to a maximum of 10,000 kg. - Changed the calculation of the strength of armor and its shields. Now the more things you have on you, the slower their condition is spent, since the damage is distributed among all clothes. New equipment will be added gradually, after testing periods.
Working with the world map - Fixed wires in the main menu. - Changed the location for searching for a backpack, reduced damage from the river and the accumulation of debuffs in this place. - Reassembled the fence near the city cemetery. - In the crater, the stones are now covered with snow.
In the game, there may be bugs, if you see them, be sure to tell about it in the discussion or in the comments to this news.
Have a great mood and enjoy the game.
Update 0.4.6.2
Good day, Friends, here is a list of new moments and changes in this version of the game.
New - Knives are now available for sale at merchants. There are currently 4 types of knives on sale. - New NPC near the Settlement - Mat (Mercenary). - Gamma has been added to the settings. - Description of characteristics for knives has been added. - Description of components for creating cartridges has been added. - A coin worth 100 units has been added to the garage trash. - Knives from trash can be equipped in the melee attack slot. There are 4 types of knives to be found. - Killing bots with a grenade now gives experience.
Optimization - Animals now disappear from the world if you go 300 meters away from them.
Changes - The fence near the helipad has been rebuilt due to a reflection error. - The logic in the boxes with items has been fixed. Now extra loot will not accumulate. - The angle of the fence in the clinic has been fixed, under shading for standard lighting (beta). - Fixed displaying prices with spaces and grouping in some places. - Changed the % of loot dropped from trash boxes and boxes from workshops. - Fixed some errors on the main map. - Fixed the behavior of the knife when activating it together with a weapon. - Fixed a bug with loading the knife, it disappeared from the slot. - Quantity in the inventory slot, remove the comma, the weapon has only cartridges.
Miscellaneous - Work was underway to fill the base of hermits in the swamp. The location "Swamp" will be available soon. - Translation of descriptions.
Enjoy the game and great swag to you.
Chemists on Spring Sale.
Hello everyone! We have great news - the game is on sale during the Spring Sale 2025. This is a great time to add it to your collection.
We are working on the game and constantly updating it. So you will find a lot of interesting things. Don't miss the opportunity to buy it at a bargain price!
At the moment, we already have more than 50 changes and innovations.
They will be added to the game soon.
Follow the news and don't miss the opportunity to buy the game. Have a great mood and enjoy the game.
Update 0.4.6.1
Good day, Friends, today the game was updated and here is what was added and changed:
New - Added old coins of 100 and 20 units to trash. - Added information about cartridges to the weapon characteristics. - At the top of the information about the item, the weapons now display the modules installed on the weapon. Both the rarity of the module and its photo are displayed, when you hover over it, the name of the module appears. The modules for the weapons themselves will be added in the next updates. - Added a new type of loot box in garages and workshops. Added new loot for this box to the game. - New loot was added to the trash box. - Added a description of the trash category loot. - Added spoiled food, now be careful before using canned food.
Change - Changed the % of old coins dropping. - White wolves have become stronger. - Medicine from bandits will drop slightly less by 5-10% - Possible edits to the tasks at the guide. - Light on the car. Brightness. Color. Shadows. - Changed the amount of loot dropped from the large trash box. Coins for 20, 50 and 100 have been removed from it.
World - Changes to the world map. - Changed the surface of the Crater, added habitats of white wolves. - Removed all winter trees from the map. - Removed the fence that blocked the road.
UI - Now when opening the quest list, information about the current quest is updated immediately. - The word information was removed from the "Item Information" window. - In weapon repair, the minus sign in the repair cost was removed. The design has been corrected. - The grouping of numbers with a comma symbol has been changed to a space, now numbers for example 23,435 will be like 23 435. The change affected several places. - Changed the location and indents in the trade window. - Work has been done on the localization of the game.
All these changes are already available in the game. Enjoy the game.