Hello everyone. Today we will share with you the main changes and new content in the game.
New
- Added a quest to Nick. - Added a quest to the Hunter. - New NPC Agathon, on the pond near the clinic, with the task "Magic Stone". - New hidden quest in the village "Dead End". - Added more habitats of White Wolves. - Nikolai now has weapons for sale.
Main Menu
- Disabled the probability of the appearance of the zine. - Adjusted the weather and other things. - Added new objects to the menu map.
World
- Added a few more towers to the main map. - The fence near the forester was rebuilt to remove the shading bug. - Changed the lighting in the world. - Hunter's storage has become more accessible, and the bed is not in the way.
Change
- The brightness of the car's FAC has been increased by 2 times. - Chickens have temporarily disappeared from the game world for balancing and changing the way they appear. Don't miss them, they will appear soon.
UI interface
- The brightness of the medical splint icon has been changed. - In the trade window, the weight difference is now shown with an accuracy of 0.1 kg. - Money in the inventory is displayed without a comma. - The font of the text on the weapon panel has been increased. - Quick access slots, the quantity figure has been moved up and the color is white. - Weapon durability - strip - work has been done on the design of the durability status strip. - Equipment durability has been added to the item information. - The bug with the secret door in the swamp has been fixed. - Localization of new content has been completed. - Other minor UI fixes
Work on improving and fixing the game continues, thanks to everyone for the feedback. Enjoy the game.
Update 0.4.5.3
Good day, friends, today we have prepared a small update.
Winter has left the game world, greening and plant changes have been made. This may temporarily affect the game's performance. In the rebellious updates, the current state of the game will be optimized.
It is now possible to customize the running style with a button, holding (by default) is enabled, if you want to press and not hold, you can turn it off, then your character will run even if you release the run button.
When trading, overload is no longer a limitation. Now it has become more convenient to sell your loot, being overloaded, and stock up for future use, too, as long as you have enough money for it.
New - The game version is displayed in the PDA for fixing. - The description of items of the weapon type displays information taking into account modifications. There is also a bar of the item's condition, which displays the durability of the weapon.
- Added a shot animation for the MAG10 and AKSU 74 weapons. - Improved wolf lair near the river. - Weapon repair is now paid.
- Be careful with bodies of water, the closer they are to objects of toxic and radiation radiation, the more harm they cause if they are in them.
Change - Changed lighting. - The MAG10 weapon has a fixed sight mount position. - The search bar has been removed from some inventory windows. - Water tower - collision fixed.
- The shading display on the clinic fence has been fixed (another fence has been rebuilt), as well as the parking fence in the city.
Have a good game and leave feedback so that we know about the game's problems and solve them faster.
Update 0.4.5.2
Good day, Friends, it's time for a small update.
New - Added markers for animal corpses and bots to the compass, if you take all the items from them, the marker will disappear. - Added markers for enemies, if they start attacking the player, it is displayed on the compass. - Added marigold spawn locations in the village. - Nick in the city has a marker on the map. - Now the background color of the character's inventory is greenish, so as not to get confused. - Added description of the characteristics of grenades, cartridges, food, clothes. - Bandit bots leave traces in the snow. - Mode without receiving damage for testing. On the panel for game testers.
Markers on the compass
Changes - Changed the light settings for the lamps in the clinic. The light has become brighter and the shadows have become better. - Removed snow from the shoulders of the main character. - Changed the range of the fog. - The effect of space distortion has been removed from the "black hole" anomaly. - Changed the experience balance of mobs and bots depending on their level and killing distance, as well as whether they were killed in the head. - Reduced the height of the snow to 6 cm. - Changed the position of the game save display. - Changed lighting. - Description of weapons - Changed the names of weapon parameters that are displayed in the description. - Changed the background of the current task window. - Made a transparent background in the settings so that changes in graphics in the game are visible. - Now sprint switches to Shift, no need to hold it while running.
Fixes - The material on the hangar at the bandits has been replaced. - Fixed the display of the number of picked up items in the notification.
Other - Optimization of some plants. - Reduced the drawing distance of grass. - Transferred new content to the UI.
Have a great mood and enjoyable game.
Update 0.4.5.1
Good day, friends! Today we will show the next changes in version 0.4.5.1.
New - Automatic weapon reloading - Now there is a check mark in the settings. - Added visual effects for low health, accumulated toxicity and radiation. - Added icons to the buttons in the pause menu.
World - Leveling the ground surface relative to buildings. - Background rocks and mountains in the snow. - A passage for quick access to the clinic appeared in the parking lot in the center. - Reduced rendering in the distance in the open world.
Improvements - Fixed a crash after loading. The game has now become more stable. - Partial optimization of the code for errors. - In the inventory, when selecting a quantity value, it is now updated immediately, and when you press the spacebar now everything works correctly, as much as we indicated there, so much was taken by the spacebar.
Other - Nick changed his image. - Content translation work has been completed. - Optimization of world objects.
Changes - The name of the calibers has been corrected, some did not have a dot in the name. - The color of the cursor (weapon sight) has been changed. In the future, a setting will be added so that players can set their own color. - The design of the weapon panel has been changed. A stripe in a circle indicates habit, cracks on the weapon in the form of broken glass indicate wear. The frame around the weapon will appear red due to weapon overheating. - Gift boxes have been removed from the game. - When in transport, the weapon panel is hidden. - Background debuffs have been changed to match the style of water and food, the more accumulated, the redder they are. The old indicators were aimed at displaying background radiation when in a car.
We wish you a great game and great success.
Update 0.4.5
Hello friends, and Happy New Year. The game has some minor changes in honor of the upcoming New Year holidays.
What was in the last update 0.4.4.6 Fix 1
- Gosha now sells different herbs. - A change of view to the C button has been added to the car description. - You can turn on the map by pressing the M button while in the car. You can adjust the transparency and put markers on it, there is also a focus button on your location. - The background in the car information has been corrected. - The quest name has been changed to "Gray Affairs". - "My items" is now written in trade instead of "Player". - The amount of lard taken from Tony has been corrected from 10 to 5 in the "Sweet Life" quest. - Trophy quests now check if the player has items when they are handed in. - The problem with the car freezing if you drive too far has been fixed. - You can drown in deep water bodies with a car. The character will get out of the car. - Toxic water bodies cause damage to the player if you drive deeper into them with a car. - Spawners react to the car. They appear, but do not attack. Changes to this issue are possible in the future.
What awaits you in 0.4.5
New
- The weather has become snowy in Khimiki, an abnormal winter. - Partial optimization of complex objects and winter objects has been carried out. - Red boxes "Gifts" have been added to the world. They will be available until January 10. - Added a new NPC - Brass Knuckles outside the clinic #14. He gives out quests. - New quest "Guide". - Added a button to reset the search in the inventory near the search field in the form of a cross. - You can now shoot down mobs and bots in transport, but if the speed is low, they will only receive damage. The player will not receive experience for the kill.
Changes
- Fixed some spelling errors in dialogues and quests. - Fixed a bug where the player received debuffs if he drowned the car and managed to get out. He received them in excess and accumulated them, and this should not happen - fixed. Now the player does not accumulate damage and debuffs when he gets out of the water. - Changed the tone of the sound of wolves when they die. - Reduced the weight of deer loot.
Other
- Work has been carried out on localizing the game with new content. - The survival parameters panel is hidden when the player is in transport. - The numbers of background radiation debuffs have been moved above the background signs so that the values are accurately displayed. - Now in the list of tasks, the text of the tab button changes its color depending on the selected type of task (in progress - blue, completed - green).
We wish you a great New Year and may everything be great.
Update 0.4.4.6
Good day, friends. Work has been done to improve the game.
Quick Access Panel - To equip an item in the slot you need: 1 Select the appropriate item for the quick access panel. 2 Call up the menu and click equip. The quick access panel will be highlighted. 3 When you press the corresponding slot on the keyboard, the item will be equipped in the slot you selected using the keys indicated below. - When you left-click on the quick access slot, the item will be used.
Improving the map in the PDA - Now you can open the map directly by pressing the M button. - The player's point has now become an arrow with the direction of view. - Marks of all NPCs have been added to the map. - You can put your own marks on the map with the right mouse button. They are ordinary temporary beacons. Maximum 5 pieces - they are not saved. You can delete an extra mark yourself (right-click on it), or when you add the sixth, then the first one will be deleted automatically. So be careful if you use this. - The map has a button to delete your marks, which allows you to quickly delete all your temporary marks. - Markers with a warehouse have appeared on the map. - Location zones have been added to the map, information about them appears when you hover over the zone with the mouse. - Filters have been added to the map. - The player's position on the map has become more accurate.
Transport - The dashboard has been turned on. Now the speedometer and tachometer work. Gasoline is not spent yet, so enjoy your ride. - The brightness and type of glow of the car's headlights have been reduced. - The sound of the car's engine and gear shifting has been added. A 4-speed automatic transmission is available. - Information about controls has been added. - A trunk has been added in which you can put items, but they may not be saved, so be careful. - If you get stuck in a car, you can get out and push it. A hint about this has been added.
Tasks - Detailed information about what needs to be done has been added to some tasks. - Fixed some spelling errors in dialogues and quests. - Changed description of items in the quest about the radio. - Nikolai gives a quest to find a car. - Supplemented description of the item in the quest "Hunter's Stash" - Changed description of the quest "Mirror of the Soul" - Changed the quest to hand over the envelope to the chemist's boss.
World - When shooting at water, splashes appear. - Fixed some flying trees. - Fixed collision near garages in the village. - Fixed lighting in the lamps of the clinic. - Added new places for the appearance of objects on the map. - Added "Black Hole" anomalies to the map - Increased drawing distance of snow and puddles on the ground. - Added several more cars to the world in different areas. - Fixed the fire station in the village. - Fixed collision of some objects. - Fixed collision of tables. - Added new checkpoints in the city. - Work was underway to improve the location of the building in the forest. - A new point of interest was added to the forest.
Miscellaneous - Reduced the brightness of the flashlight by 2 times. - Removed the word player from the trade. - Search in the inventory now works normally and does not switch to other windows. - While the energy drink is working, satiety decreases. - Points of interest are now included in the localization. - Game logo in the main menu. - Fixed errors in some dialogues. - Fixed the notification about the experience received. Now it does not come if we do not receive anything and the experience figure is an integer without numbers after the decimal point. - Localization of new content was carried out. - Changed the appearance and position of the notification about saving the game. - Display of experience for pumping character parameters has been changed.
Enjoy the game and a great mood.
Update 0.4.4.5
Hello friends, we have prepared another update.
Added a map to the PDA - Now you can see the map and center it relative to yourself, as well as scale and move it.
Inventory improvements - Added tooltip buttons for the inventory. - Changed the appearance of the drop-down menu in the inventory. - Changed the appearance of the window for selecting the number of items when transferring. - When holding down Shift, in the inventory and trade, the entire stack of items is moved.
And also, on the E button, if you are in the window for selecting the quantity, which also transfers the entire stack. This will allow you not to spend as much time as before on moving items during the game. - Changed errors in the filter buttons - now when picking up loot from unselected categories, the item will not be displayed in the list. - Equip in the slot you selected on the quick access panel. - equip in the slots under the selected number. - Now when picking up an item, a list of what the player picked up appears on the left side of the screen.
Other: - Bandits of level 1 carry only pistols, 2 - mag 10 and subsequent weapons are more powerful. - Changed the position of the sound when firing a weapon, before the sound of the weapon sometimes did not work. - Change in the initial dialogue with Nick. - Reduced the size of raindrops by 2 times. - Added a description in the storage on how to use. - Added 2 sleeping bags in the city. - Also, a notification about the experience gained was added to the game. - The main character is now called Pavel.
Weapons - The aiming distance from the first person for all weapons has been changed. This does not include sight modules.
Anomalous weather - Added snow to the map, now there can be light snow, snow and blizzard. And also sandstorms.
Have a great game and a great mood.
Update 0.4.4.4
Good day, friends, we have prepared another scheduled update.
New - Added inventory search. - Added habitats of gray wolves near the construction site near the village. - During the rain, the main character gets wet. - A checkbox has appeared in the game settings, the activation of which will make aiming from the first person, bypassing the third, this is suitable for those who are closer to the first person and so as not to press the F key several times. - NPC marks have been added to the compass, as well as to the storage boxes. In addition, the marker shows the height, if the target is higher, the marker will have an arrow pointing up. - A storage has been added to the city, it is located in the garage near the first checkpoint.
NPC - The Chief of Chemists was added to the city. - The Chief of the Military was added to the city.
Trade - Svetlana in the city trades new medical items.
World - A canal was added near the city. - A bridge was built to the lighthouse at the hermit base. - Reservoirs were replaced with toxic ones. - Work was underway to develop a scheme for underground tunnels under the city. One sector responsible for military territory was made. Tunnels will be filled gradually. - Gas fog added to toxic reservoirs. - Pallets at Nikolai with collision and with physical material. - Work was carried out on construction in the city.
Tasks - Fixed problems in the task at Nick with backpacks. - Information about its type was added to the description of the task, there are 5 types in total. - An icon indicating the type of quest was added to the list of tasks, this can be remembered and understand which quests are important and which are not. - It is now possible to cancel a daily and event task. - Dialogues to the chief of chemists and the military were added. Tasks will come later.
Halloween event is over - Halloween character left the crater in the forest. - Anomaly disappeared from the crater. - You can save cards for future events. - Cards were removed from spawning in loot boxes, mobs and bandits.
You can cancel card quests so that they don't get in the way of your list if you haven't finished them yet.
Changes - It will no longer be possible to get to closed areas through the mountain. - When aiming in first person, the head no longer appears in the frame.
Miscellaneous - Various edits to the world map. New locations and changes to existing ones. - Working with game localization - all new content has been translated. - The description of the TT Halloween pistol has been corrected. - The chevrons have been redesigned to look like armband insignia. - The problems with aiming in the first person have been fixed - now you can't see anything except your arms and legs, the camera is further away from the sight and it looks better. I hope you like this solution. This is another step towards setting up the first person in a third person system. - The main character's hairstyle has been corrected - now there is no displacement during head turns and manifestations with a bald spot. - The work of the inventory with the search has been corrected.
Optimization - Work was carried out to optimize the distance of drawing objects.
Other - Work was carried out on drawing construction objects near the clinic - now it should not disappear close to the player. - Bugs with shadows in the city and elsewhere are possible, but work to fix the bugs is underway.
Have a good mood and enjoy the game.
Welcome to the city
Hello Friends, the plot, the main driving force in the game, has come to the city, which means we are here for a long time.
What does this mean?
- This means that now most of the time will be spent on improving the appearance of the city location and adding NPCs to their places. The settlement of the city will take place in several stages.
1) The main characters that are needed by the plot. 2) Secondary characters that relate to the plot, with one touch the NPC will already be standing in the city. 3) Secondary characters for additional tasks - those NPCs that do not relate to the plot at all will be added at the last moment, but this does not mean that their quests will be boring and short.
Each NPC has its own story and they have their own quest line, upon completion of which you will be given a valuable item or information.
The place near the NPCs will also be worked out to emphasize their activities in the game world.
And all this takes time to fill and optimize it all, since we are already on the way to building the game Hub - a city with many factions and the largest place for NPCs at this stage of development.
With each update, I will try to add 1 minimum and 3 maximum NPCs to the update, but it is possible and faster, but they may be without tasks and interesting dialogues. So we continue to work.
Thank you for being there and supporting the project with purchases. I will be glad to receive feedback, discuss problems and shortcomings to make it even better. Since I test and others, they give me information about what is wrong, and I expect the same from you. Since not everything that I tested may be all the errors, there may still be problems that you have, but not me. So if something happens, then be sure to write so that I write it down and fix it, if I have it already written down, then this bug is known and will be fixed as development progresses.
So let's keep in touch and move forward.
New Event in the game
Hello friends, today is the Halloween event and some work has been done.
New - A large anomaly has appeared in the north of the map. - NPC Halloween has appeared in the game, he gives tasks in honor of this event. - 6 new tasks for the event.
You will receive such rewards as: - A large amount of experience. - Cash rewards. - Reputation of many factions. - A set of stimulants and powerful cartridges - Unique upgraded weapons - Unique improved body armor.
The event is limited, have time to get all the rewards. Collect cards and exchange them for tasks for excellent items.