Good day, friends, this update will bring you several changes and new moments.
New - Petrenko appeared in the military yard in the city, settled in containers. - If you leave the car, there will be a marker on it, which will allow you to find the car at a large distance from the player. - New animal habitats have been added in the western part of the map. - Bartender with a changed dialogue, and it is possible to trade with him. - Added the ability to swim, but be careful - the water is toxic. - Added black chickens to the swamp location. The location itself will open a little later. - Introduced 5 types of antitoxins, differing in the strength of treatment and operating time. - Added strong first aid kits number 4 and 5 with effects of treatment from toxicity and radiation. - Added save zones near the bar and the medical block in the city.
New event in the game: Halloween In honor of the imminent arrival of Halloween, cards have been added to the game that can be obtained for certain actions. Afterwards, an NPC will be added who will give tasks for this event.
Task - The logic in the first task from Svetlana related to weapons has been changed. - You can get an additional new task from Valera in the village. Also, in his section, a continuation of the branch with gas masks has appeared.
Location - Fixed collision of objects: Stairs at Nikolai, tower in the village.
Changes - Changed the behavior of the character when leaving the car. - Changed the sounds of the crocodile. - Now water has toxicity and radiation damage. And the deeper the character is immersed in water, the greater the damage. - Fixed the operation of antitoxin and antirad. - Changed the size of the sight on the screen and its behavior. - Fixed the overload sign - check in the car and without it.
UI - Fixed the dimensions of the cloudy zone in the pause menu. - Fixed the erroneous designation of the current character load. - A button for closing the combination lock in the door near the swamps has appeared.
Other - Changes in the system for removing quest items from the character. Excess items that the player has not picked up are also removed from the world. - New content has been translated into 5 languages using machine translation. - Minor work has been done with physical materials on world objects. - The post-process near the water surface has been changed. - A bug with the position of backpacks on Nick's quest has been fixed.
The game is constantly changing and developing, so bugs and problems may arise, this is a common thing when new things are added and a testing period is required to identify problems and solve them. Thanks to those who test and play the game, we are all making it better. And don't forget about feedback, it is very important at this stage of development.
Have a nice mood and a great game to you.
Update 0.4.4.2
Good day friends, today another update was released and is ready for you. In the game You will find new tasks and characters (NPC), many changes and fixes.
New - Added new NPCs to the city - Svetlana and Bartender, they are currently working on the story quest, in the future they will be independent and will be filled with new content. - Added sound for clicking the inventory slot and on the item category buttons. - Added sound for taking items. - Added items to the Depot near the clinic. - Markers now inform about the distance to them in kilometers and meters. They also received varieties: to eliminate the target, talk to the target, come to the place, search in this area. - Added hair to the head of the main character. Distortions are possible, but the hair was added for testing and will further change its appearance and capabilities. A watch was added to the hand. - A safe zone appeared in Nikolai's house. - Added new animal spawn locations: deer, wolves, foxes. - Added a second white wolf spawn. - Added a frame counter to the game. - Now, when in a safe zone, a safe place icon in the form of a green house will be shown.
Task Work was underway on the game's plot, and new tasks were created, and additional tasks were also added. - Added a story quest at the Forester and 6 additional tasks for trophy animal parts. - Added tasks to the following NPCs: John, Nikolai, Tony, Dima, Svetlana (in the city), Herbalist (Grassy). - Also, Valera had a continuation of the plot added, but this is not reflected in the dialogue, this will be corrected in future fixes. - The "Sweet Life" quest - The amount of lard has been changed from 10 to 5. - A reward for completing the "Sweet Life" quest has been added - Nikolai's additional quest sequence has been changed.
Changes - Day and night lighting has been changed. - The brightness of the sky at night has been changed. - Valera's appearance in the village has been changed (supplemented). - The design of the inventory slot has been changed. If you look from left to right, there is quantity, price and weight. - The rate of hunger and thirst has been reduced by 2 times. - When thirsty, the final stamina is reduced by 50%, when hungry, the carried weight is reduced by 20%. The change occurs smoothly and begins to decrease when the parameter decreases below 50 units. - Now you can buy overload by 50% more than the maximum permissible weight. - If the quantity in the item is 1, the number is shown, previously it was removed, this confused players. - Changed the transparency of smoke in the fire. - Changed the sound of a shot on the SKS. - Removed the collision of the wires of the Electra transmission lines.
Items - Added the number of screws to the spawn in trash boxes. - Increased the chance of deer blood dropping by 20% - Added icons for the chicken egg and feather.
Fix - Fixed a bug that spawned several quest items in each other. - Collision at the calendula. - Fixed the display of starting backpacks in the world. - Fixed a collision at zones with abnormal radiation and toxicity. They will be added to the game soon. - The reward window is not displayed if it is not there. - Some components of the UI interface have been optimized for monitors with an aspect ratio of 3:4. If you have such a monitor and there is an overlap of UI screens somewhere, then let us know about it with the window. - Now, if you somehow fall underground, this usually happens on weak PCs using HDD during level loading, and the ground does not have time to load, then it does not matter, a system of returning to the surface of the earth in safe nearby places has been developed. But there is a chance to collide and die, about the subway line (rarely), prototypes of which are already underground.
We are glad that you tell us about the shortcomings of the game, and if possible, we make corrections in the next update.
Update 0.4.4.1
Good day, friends, today we have prepared a list of changes to the game.
0.4.4.0 F2
Changed:
- Lighting at night and during the day. - Flashlight power and operation. - Checkpoints - removed in incorrect places. Also, the influence of the safe zone was removed in them.
Added:
- Personal storage in the clinic on the 1st floor. - Personal storage at the forester. - Sleeping bag at the forester and in the clinic in the starting ward. - Button to close the sleeping bag window.
Revisions:
- Shadow for text in the form of keys on quick access slots, as well as for weapon slots. - An increase in the angular view in the first person aiming mode (RMB + F) has been added to weapons. Now, in the absence of sights, there will be a small standard increase.
Bugs fixed:
- The inspection pit at the gas station has been closed. It will be reworked later. - The flashlight constantly turns on by itself - fixed. - The character's body blocks the view when playing and shooting and nothing is visible - some work has been done with the camera, it should be better. - The shadow does not display the weapon - Now the weapon displays the shadow.
0.4.4.1
The following was done in the new version:
New:
- It is now possible to find out information about the character's characteristics. - Added an icon indicating overload - a backpack above health. - Added a notification when receiving a reward for a quest on the bottom right. Information in the quest itself will be added in other versions.
The ability to visually put on equipment is in development.
Change:
- Optimized game loading, now loading is faster and without lags. - Fixed reputation issues. - Changed the clothes on the main character. In the future, visualization of equipment on the character will be added. So this is a small step towards improving the game. - Changed handling of overload, now the ability to run appears if the overload is below 85% - Changed flashlight lighting. - Reduced the strength of wolves behind garages. - Fixed the behavior of the close button in the sleeping bag. - Removed the effect of bullets on save zones.
Tasks:
- Nikolay issues 3 new tasks - Changed the first quest for Valera. - Added a marker to the helipad. - Removed the mention of Nick from the hunter. - Added a hint to the description in the quest "Hunter's Stash". - Changed the color of the medical bag that goes along with the quest in the parking lot. - Changed the number of bandits in the clinic parking lot during the quest. - Fixed hiding objects from quests. Now the UAZ is not displayed in the garage after the quest to repair the car. - Removed objects confusing players during some quests.
Other:
- Due to a bug, players received a lot of experience and money - this bug will be fixed in the current update.
A lot has been fixed and changed, so other problems are possible, and if they arise, be sure to let us know in the discussions.
Everyone have a great mood and successful game.
Update 0.4.4
Good day, friends, today the next patch for the game is ready and new content awaits you.
New story and additional quests and other changes and fixes are already waiting for you in the game.
There was also a lot of feedback, which helped us fix some bugs that we do not detect during internal tests even faster.
New:
- Added the ability to adjust the difficulty in the game. - New quests, additional and story.
Changed:
- The main character has been changed, and work is underway to develop a system for customizing the player's appearance. - The lighting in the city apartments has been changed. Lamps have been added. - Nikolai sells a medical splint in the village. - Temporarily disabled global effects from radiation and toxicity. This decision was made due to the fact that players, being not pumped up, went north and died from radiation and at the same time saved at checkpoints, which put an end to further progression of the game. Based on the situation, the radiation and toxicity system will be reworked and checkpoints will be rearranged. Corridor systems will be developed that will allow players to return back without losing health.
Fixed:
- Hovering over objects or boxes with objects. - Changes have been made to the game loading process. This is necessary for the correct operation of the character. Previously, when the game was loaded on the hard drive, the character could fall under the map and die at the start of the level. We checked and fixed this problem, so now this should not happen again.
Work done:
- New content translated into 5 languages. - Optimization of the game world.
Improved world map:
- Display of crowns of some trees. - Improved and developed bar in the city + optimization. - Added cemetery near large construction site in the forest.
Quests:
- Added story and additional tasks in the village. - Added additional tasks for hunter Sergei. - Added additional tasks for hermit Tony. - Changed description in quests. To-do list now without unnecessary items. - Changed animation of selecting settings in the menu. - Changed number of bandits in the parking lot near the clinic. Also reduced their armor. - Fixed problem with medical bag in the parking lot.
Other edits:
- Loot from merchants is updated. - Nick sells the required minimum of goods.
The game has been tested by the developer. If you find any problems, please write to us and we will definitely try to fix them in the next update.
Enjoy the game and have a great mood.
Update 0.4.3.5
Good day survivors, today we will inform you about changes in the game.
New
- A medical splint has been added to the loot that drops from bandits. - The ability to customize keys has been added, but this is a raw function and not all keys can be changed. It is also not saved and we are working on improving it. - Added the ability to take screenshots in normal and high quality. To do this, by default F9 - hide the interface, F10 - normal screenshot, F11 - screenshot with 2 times higher resolution. - Added a new herb for collection - calendula.
Changed
- The brightness of the nights has been changed, it has become darker and returned to normal. - The brightness of the flashlight has been changed and the light lens has been changed. - Stones have been removed from the surface of the earth. Removed the generation of stones on the layer that was usually located in all courtyards and roadsides, thereby not falling into the design of the location and sometimes interfered with the construction of low buildings with a thin floor, so that the stones broke through the floor. - The fog was reworked and a little more was added.
Localization:
- A bug with the Spanish language was fixed. - Work was done to translate new content. - Bugs were fixed and changes were made.
Other:
- The design of the checkbox in the game settings (In-game training) was changed. - Shotgun characteristics were changed: Damage was increased by 2 times, recoil was increased by 10%.
Towers and Spanish language
Hello! We are pleased to inform you about some minor changes we have made to the game.
New:
- New animal habitats have been added; - Towers are places for rest located in hard-to-reach places. Some of them will be updated periodically and offer players a new gaming experience.
Saving:
- Several save points have been added; - The game is automatically saved after sleeping.
Change:
- The number of items that need to be collected in the clinic during the first task has been reduced, now some of the items will remain with the player; - Obstacles in the house on the task for access to the hunter's cache have been removed; - The percentage of lard obtained from some animals has been increased. - Wolves, crocodile, bear - the probability of loot drop has been changed. - Escort and Repair of Transport tasks have been changed.
Fix:
- The collision has been changed in the save zones.
Localization:
- Machine translation of Spanish language added, now there are 5 languages in the game; - Simplified Chinese language added instead of Traditional Chinese; - Other work has been done to change the translation of the game.
We will continue to inform you about updates. We wish you a good mood and a pleasant game!
Transport and achievements
Good day dear friends, this is a small step towards improving the game. A new update has arrived in the game with changes, achievements and much more.
Test car
Transport was added to debug the mechanics with it, so that it would be convenient and productive to move around the world. - Interaction with it, entry and exit have been fixed. - Setting up behavior, speed and control. There is still a lot of work on transport and we will add it to the update so that you can try it and identify errors, if any appear and report them to us.
Fixed
- Removed sounds from tasks when loading the list of completed quests.
Achievements
It is possible to get achievements in the game with the current version. Other achievements will be added later.
- Added achievements for leveling up the character.
- In connection with this, the reset of character characteristics was removed. - Resetting skills takes 30% of the experience spent on all skills and returns only 70%. Such changes in the reset mechanics were made against quickly obtaining achievements.
Settings
- Added the ability to turn on or off training tips during the game.
Localization
- The first dialogue with Svetlana has been translated. - Other localization fixes.
If we continue to be active and say what's wrong with the game, especially after updates, we will become better and will be able to reach a great result faster with you.
Thank you for being with us. Have a great game.
5 YEARS OF PROJECT
07.07.2019 - The first day of the foundation of the project. It's been 5 years already. The project is still being made, has gone through many stages of rework and bugs.
But despite all the difficulties that arose in the process of development, we still go forward, and expand and make the game more interesting and better quality. Yes not to reach of course to AAA games, as the budget is not at all and to all those who helped us, thank you very much that you have contributed to the development of the project.
Many of course count differently, someone who is from the release, publication in stym, or from the final stable version) but personally I from the moment when I started to make the first build of the game.
So with a mini date) of course this is not an achievement and no reward I will not get for it, but still I go on, as I am not alone and I hope in the future will be a help, because in such a harsh world of Chemists alone will be difficult.
Update 0.4.3.2
Good day, friends.
Not much time has passed and we are ready to talk about a small new update. Changes will be made in version 0.4.3.2
New:
Added grenades to items for bandits and to NPCs' stores.
Corrections:
- Fixed a fence near a construction site near the city. - Work has been carried out with the localization of new dialogues and other content. - Fixed a bug: if while jumping the player could trip and fall to the ground, now it will be possible to stand on the jump button.
Tasks:
- Added a new task: Location - checkpoint 1 of the city. - Added a marker to the clinic parking lot. - Fixed some errors in tasks.
Changes:
- New dialogue branches have been added to some NPCs - Now if you attack them with bandits with a good reputation, they will give you a fight. - You can now search the bandits 3 seconds after his death. - The pause menu now turns on 6 seconds after the player dies. - Fixed the design of the repair table interface.
Be active and participate in discussions.
We will definitely inform you about further changes in the game. You can send edits and corrections to the discussion and we will definitely answer you. If you find any bugs or errors, please let us know and we will fix these problems.
Have a great mood and game.
Fixes and improvements
Good day, friends. Today we will talk about the changes that affect version 0.4.3.1. This version of the game will be available soon.
New:
- Added a repair table to Nikolai’s house in the village.
Main menu
- Time is synchronized at the start with time in reality. - Improvement of the terrain. - Dynamic camera in the main menu - Asphalt is of better quality.
Interface design (UI)
- Added icons for items of different categories. - Changed icons on the skill panel. - Changed how some skills work. - Changed the display of character parameters. - Changing the background interface on the PDA.
Other changes
- When resetting skills, 95% of all experience is returned to the player. - Fixed weapon durability and breakage speed. - Now all NPCs have animations. - Change of scenery from Nikolai to the villages. - The bandit database was closed to correct errors and placement of NPCs. - Changed the sound distance of the generator. - The bear's health has been increased by 2 times. - You can search the corpses of bots after 3 seconds from the moment of death. - Minor edits in dialogues. - Minor fixes in localization.
Problems fixed:
- With equipping a weapon and throwing it out of inventory. - Displays the weight and price of the weapon. - With correct reputation display after loading
Work in progress:
- Places for populating them with NPCs are being finalized. - Adding new quests for the plot and more.
Please rate this news with your activity and support our project, we will continue to inform you about new changes and new features in the game.