Fixed a bug where players could not fire when using machine gun turrets
Update Log
Fixed a bug where sometimes you couldn't make the next sentence in a conversation by clicking the left mouse button
Fixed bug where you couldn't interact after exiting the bar
V1.1.6 Update Log
Fixed the bug that clicking the Call Chick button after plugging in the joystick would cause a flashback
Added a new town map
V1.1.5 Update Log
Fixed the bug that chicks can't equip slug-like props
Adjusted the skill of Chick Agent to reset after switching scenes.
Fixed the flashback issue caused by picking up the same passive props in multiplayer mode
V1.1.4 Update Log
Fixed the bug that using cyber attack in the threat level screen would cause the remaining chips to be -1
Fixed the bug that the remaining chips in threat level were not updated after exiting the interface
Chick reinforcements change: in the mission, the Chick Agent only costs money when summoned for the first time, and enters a 60s cooldown after death, and can be summoned again for free after the cooldown ends
Chicks initial price increased
New mission: Operation Annihilation, in this mission kill the enemy to get +1 beast token, after completing the mission the current area threat level -3, but no treasure chest.
Added new mission: Rescue Hostages, all treasure chest locations will only generate hostages
Modified flashlight characteristics and slug-like props consistent, in the level does not consume durability, back to the base automatically scrapped
V1.1.3 Update Log
Fixed a bug that prevented the automatic replenishment of items after switching the backpack bar
Black market merchants are now resident in the base instead of randomly appearing
Fixed a bug in multiplayer mode where client shots would not generate bullets
Added a new large brick building
Added a new jungle map
Reduced the probability of enemies generating shit
Added a new factory map
Fixed a bug where smashed clocks would not damage friendly characters and characters in stealth
V1.1.2 Update Log
Reduced the number of enemies generated under low threat level
Fixed the bug that when entering or leaving the warehouse map, it will be judged as completing the mission and returning to the base, resulting in some props being scrapped directly.
Fixed the bug that the old archive was damaged and could not be loaded due to the error of save function.
V1.1 Update Log
Hello all chicken bosses!
The game has been on sale for half a month, we especially appreciate the comments and feedback from everyone, based on the current situation, the game is now updated with a major version with the following changes
New content
New weapon slot upgrades, you can buy new weapon slot upgrades in the weapon store
New resource backpack upgrade, you can buy the resource pack upgrade in the store, after the upgrade pick up the corresponding resources will not occupy the backpack
Added 6 new town maps
Added 3 new mountain maps
Added 10 new jungle maps
Adjustments
Adjusted recovery mechanism: all resources will be recovered directly after returning to base, no need for players to walk to a specific location
Adjusted the intelligence refresh mechanism: if there are no key missions unlocked but not yet performed, then key intelligence must be refreshed.
Adjusted enemy generation to be 2 types instead of always 3
Adjusted the effect of all grenade items to automatically replenish grenades every once in a while when they are low on durability. The grenade will not disappear when it runs out of durability. However, grenades will be automatically scrapped when they return to base after completing a mission.
Adjust the effect of spare ammo pack: when the durability is low, it will be automatically replenished every once in a while. It will not disappear when it runs out of durability, but will be automatically scrapped when you return to base after completing the mission.
Adjusted rocket pack effect: When durability is low, it will be automatically replenished every once in a while. It will not disappear when it runs out of endurance, but will be automatically retired when you return to base after completing the mission. Adjusted durability to 100
Adjusted Energy Helmet effect: The recharge time is reduced to 5s, and it will be automatically retired after completing the mission and returning to base.
Adjusted magic cloak effect: When durability is low, it will be automatically replenished every time. Endurance will not disappear when it runs out, but will be automatically scrapped when you return to base after completing the mission. Adjusted durability to 8
Adjusted squad teleportation effect: Does not consume endurance, but will automatically expire after completing the mission and returning to base.
Adjusted hot air balloon mechanics: hot air balloons do not disappear when shot down, but recover after a period of time
Adjusted Tesla electric circle effect: when the durability is low, it will be automatically replenished every once in a while. Endurance will not disappear when exhausted, but will be automatically scrapped after completing the mission and returning to base. Endurance adjusted to 5
Shit can now be knocked away by explosions
Dramatically increased the number of enemy spawns
Reduced snapping turtle enemies' shell time to 2s
Fixes to content
Fixed flicker in multiplayer mode when a large wooden box is damaged and generates rats
Fixed the problem that the body temperature system was not reset after player death
Fixed the bug that although the failure interface is hidden after the death of the client, the controller operation is still available, resulting in the direct release of return to battlefield skills by pressing the interactive key
Fixed the bug that the client could not load the hotel storage point normally after saving in the hotel in multiplayer mode
Fixed the bug that client players could not interact with each other when entering the second map in multiplayer mode.
Thanks again to all the players around the world for their continued support and feedback on Chicken Fall! Thank you all!
1.0.13 Update Log
Fixed the bug that the current extra life value is invalid when the damage is greater than the extra life value
Fix the bug that the chick equipped with rocket backpack cannot be used
Fixed the bug that when you switch to other chicks after equipping the chick with a hot air balloon in the configuration chick interface, the chick will fall down and cause a flashback
Added 3 new brick buildings
Added 10 new map changes
1.0.12 Update Log
Fixed bug with multiplayer mode calling chicks flashing back
Added 4 new brick buildings
Player death no longer drops guns
Added the ability to replace warheads
Fix multiplayer mode cloak sync issue
Fixed an issue where player backpacks sometimes did not sync when first entering multiplayer
Fixed a bug that the player's warhead is not removed when returning to the base network after completing a mission in multiplayer mode
Fixed a bug where the multiplayer client would get stuck in an unavailable state after using the newsstand for the second time
In multiplayer mode, the gold earned by players at the base is not split