Chicken Fall cover
Chicken Fall screenshot
Genre: Adventure, Indie

Chicken Fall

1.0.11 Update Log


  • Fixed a bug that caused the player to float when removing the hot air balloon from the backpack during use
  • Fixed the bug that when saving after drinking life potion, the archive will not be loaded.
  • Fixed the bug that the new life value is displayed after the extra life value when the player drinks the life potion when the player has extra life value.
  • Fixed the problem that when picking up weapons with warheads, the weapon UI did not update the background of the warheads
  • The information sold at newsstands is set to buy only once
  • Fixed the bug that after completing the first boss battle, the key information collected would only open the map fragment jungle
  • Fixed the bug that caused the boss to flash back after using the motivation skill in the boss battle
  • Fixed the bug that the location of helmet and backpack items are displayed.

1.0.10 Update Log


  • Frozen Slug can now also deal damage to enemies that are already frozen
  • Fixed a bug that caused Cat Ninja's attacks to remain active when he was frozen during an attack
  • Warheads no longer consume durability, but can be used infinitely in a single mission, but will be automatically scrapped at the end of the mission
  • Hot air balloon changed to use the interactive button to start
  • Rocket backpack will only trigger after the player completes the two-step jump
  • Increased the durability of the rocket backpack
  • Fixed the problem that when both hot air balloon and cape are equipped, the fall speed will become faster after using the cape
  • Fixed the problem that too many resources in the level stats interface would squeeze out the exit button
  • Fixed the problem of flashback when switching chick's weapon in the chick configuration interface.

1.0.9 Update Log


  • Fixed the lag caused by the synchronization of hot air balloons in multiplayer mode
  • Fixed a bug that incorrectly saves the player's death status after dying at the base and returning to the main menu
  • Fixed the bug that other players in multiplayer mode would also show the aimer
  • Optimized multiplayer mode backpack synchronization issue
  • Hot air balloon activation changed to pressing jump again in the air
  • Rocket backpack is now activated by pressing jump again in the air
  • Fixed the bug that defending mission enemies will flash back when they touch the box
  • Fixed the synchronization problem of energy helmets in multiplayer mode
  • Fixed the bug that triggering the amulet in multiplayer mode would flash back
  • Fixed the bug that the weapon is still available when entering the conversation in the rolled state

1.0.8 Update Log


  • Fixed the bug that the resource UI doesn't update after newsstand purchase
  • Optimized the synchronization method of multiplayer mode player's backpack
  • Increased the number of threat levels that can be lowered by threat level network attacks to 4 points
  • Fixed the synchronization of hot air balloons in multiplayer mode
  • Fixed the error of loading props for players loading archives sometimes, resulting in wrong backpack grid

1.0.7 Update Log


  • Resource items in backpacks can now be stacked three times
  • Increased the length of time an enemy has to be hit, the more damage they take the longer they have to be hit
  • Fixed a bug that caused the command screen to flicker when using the joystick
  • Fixed a bug that caused some props to get stuck when riding the lift
  • Fixed a bug where airdrops were still locked after returning to base from a no-fly zone mission
  • Fixed a bug where the drunk status was not removed after death
  • Slightly increased the reload speed of the shotgun
  • Dagger damage to armoured enemies can now also be increased after drinking vodka
  • Slightly increased the base price of Stork Logistics
  • Increased medkit recovery cooldown to 1.5s
  • Frozen and Flame warheads no longer weaken attacks
  • Removed the limit on the number of times a player can sleep on base
  • Adjusted joystick aiming so that both joystick and keyboard operation can be run simultaneously
  • Reduced the strength of enemies in defensive missions
  • Reduced the maximum number of enemies per wave for defensive missions
  • Reduced the holding time for defensive missions to 400 seconds
  • Increased the threat level reduction for cyber attacks to 4
  • Chicks can now be configured so that they are not equipped with firearms

1.0.4 Update Log

Because of the technical problem of Steam Input, so give up the Steam Input, and choose to use the engine's controller support
Fixed the bug of not being able to enter the boss battle
Fixed the bug that players can roll through the bouncer to enter the bar directly
Fixed the bug that players can shoot in the elevator after opening and closing the backpack
Fixed the bug that chick configuration can't remove equipment

1.0.3 Update Log


  • Added the ability to press ESC to fast forward in a conversation
  • Fixed an issue where pressing ESC would not exit during certain screens
  • Fixed an issue with daggers not dealing damage to glass
  • Diamonds will now no longer take up the backpack compartment and will now go directly into the inventory
  • Slightly reduced the rate at which the medpack restores life points
  • Made players invincible when boarding

April 21 Update log

Fixed a bug that prevented players from using their weapons when exiting the stun state
Fixed a bug that could cause players to die while riding the lift
Optimized the lift function

Chicken Fall Full Version Release Notice

Dear players!
The long-awaited day has finally arrived! Chicken Fall is now available in its full version!
Over the past six months, many players have experienced Chicken Fall through the EA version, and we are gratitude for your participation and support!

Chicken Fall Full Version Updates



New Mode



  • Added multiplayer mode. You can invite friends to fight together or fight against in a specific map (maximum 4 people)

New tasks



  • Added assist in defense task (jungle, factory, mountain): Defend against waves of enemy attacks within a time limit
  • Added main task: Comeback; which is unlocked after defeating the first BOSS, with more random elements added
  • Added basketball game task, while improving the rules of basketball and soccer games and adding a team division mechanism

New NPCs



  • Black market merchant NPC, appears randomly at the base and the hotel and trades resources
  • Newsstand NPC. Players can buy newspaper to check the day's news, and the news will affect the next day's prices. After players complete the main task, the newsstand will sell new main tasks.

New Props



  • Mines
  • Hot air balloons
  • Portable bunkers
  • Tesla Electric Circle
  • Magic Cloak
  • Random prop treasure box

New Maps and Map Elements



  • Added two new factory maps
  • Added two new jungle maps
  • Added two new mountain maps
  • Added two new town maps
  • Added map random branching changes, making the map randomness more diverse
  • Added new elements in the maps, such as new boxes to open, large brick buildings, etc.

Improvements



  • Improved various characteristics, operational feedback and playability of the protagonist in the full version after careful analyses
  • Improved the effect and playablity of each prop in the full version after careful analyses
  • Improved the playability and balance between original enemies and BOSS in the full version after careful analyses

System



  • Added saving of game settings
  • Added some new sound effects
  • Added more special effects
  • Optimized the UI and related art design to improve the display effect

Bug Fix



  • Fixed the bugs collected in the EA stage

Attention



  • There are still some problems with joystick support in the current version (mainly because I'm poor and I only have an NS joystick), and I'll be covering all joysticks as soon as possible in the next few days! Thank you for your support!


Thanks again to our players around the world for your continued support and feedback for Chicken Fall!
For us, the release of this full version is just a milestone. We will carry on to the future development to bring you more interesting updates!
With the release of this full version, we believe Chicken Fall can get better and become a more playful game. We will continue the development and bring you unexpected surprises!
We hope you can enjoy the full version of Chicken Fall! We'll be back soon to tell you some of our plans afterwards!
A million thanks!

"Chicken Fall" is participating in "Eastern Game Fest"!

Hi everyone.

"Chicken Fall is pleased to announce that we are participating in the "Eastern Game Fest" hosted by Steam China!

To give you a heads up, we'll be turning EA into a full release on April 20!


  • Added new multiplayer modes, soccer and basketball games!
  • New maps and enemies have been added!
  • New weapons and props have been added!
  • And more to discover!


We also hope that you will add "Chicken Fall" to your wish list and stay tuned! Thank you for your support, and we hope you'll give us your suggestions and feedback!

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"Chicken Fall" is looking forward to meeting all the connoisseurs who love games at the "Eastern Game Fest" event.

"Eastern Game Fest" game exhibition activities: https://store.steampowered.com/sale/easterngamesfest