Children of Morta cover
Children of Morta screenshot
Linux PC Mac PS4 XONE Switch Steam Gog
Genre: Role-playing (RPG), Adventure, Indie

Children of Morta

Try out Children of Morta for free! | Pre-release event starting soon!



Hi there, Fam!

We know that you all want to play Children of Morta as soon as possible and we totally understand that feeling.

That's why we know you're going to find this piece of news pretty exciting: we are launching a special time-limited demo on the 19th of June. It's going to be available only for 72 hours, so better get ready!

In the meantime, be sure to add the game to your Wishlist + follow it on the product page. This way you'll get notified about all the Children of Morta-related Steam Announcements!
https://store.steampowered.com/app/330020/Children_of_Morta/?www_button

About the game:


Children of Morta sets its story in a distant land but copes with themes closer to our daily lives that one would expect. It is a story of simple emotions we all know so well and value more than sometimes we dare to admit: love and hope, longing and uncertainty, ultimately loss and sacrifice we are willing to make to save the ones we care the most for.

Embark on the adventure of an extraordinary family of heroes. With the Corruption spreading through the land, guardians of the Mountain Morta have to stand up against the ancient evil. But… it’s not a story about saving the universe. It’s a story about a valiant family standing together while the world around them is being devoured by darkness.

See you on 19th, when the demo starts! We can't wait to hear your opinions about it!

Cheers!
Dead Mage & 11 bit studios

Children of Morta Reveals Pricing and Box Art!



Hi there, folks!

We have some pretty exciting news for you! Making its way to Xbox One, Nintendo Switch, PlayStation 4, and PC, Children of Morta has just received pricing across all platforms. Developed by Dead Mage and published by 11 bit studios, Children of Morta will be available digitally for $21.99 USD and €21.99 later this summer! While knowing the price is nice, what’s nicer is the stunning box art for the game that has also been released today!

You can see it above in the full version, or below - on a boxed, retail edition mock-up. We're really happy with how it turned out - and we hope you like it, too!



What is Children of Morta?


Children of Morta sets its story in a distant land but copes with themes closer to our daily lives that one would expect. It is a story of the simple emotions we all know so well — and value more than sometimes we dare to admit — love and hope, longing and uncertainty, ultimately loss and the sacrifices we are willing to make to save the ones we care the most for.

Embark on the adventure of an extraordinary family of heroes. With the Corruption spreading through the land, the guardians of the Mountain Morta have to stand up against an ancient evil. But… it’s not a story about saving the universe. It’s a story about a valiant family standing together while the world around them is being devoured by darkness.

Features:



  • rogue-lite with a strong story line
  • 6 unique playable characters
  • emotional tale focused on a family of heroes
  • diverse set of skills and attributes
  • passive and active items modifying each run
  • multiple dungeons set in different biomes
  • rich world full of history and magic
  • uncommon hand-painted pixel art style

Be sure to add Children of Morta to your Steam Wishlist:


https://store.steampowered.com/app/330020/Children_of_Morta/

Retail version details.


The boxed editions from Merge Games will be released on Nintendo Switch, PlayStation 4 and PC (in Europe and Australia) alongside the digital releases.

And if you're interested, pricing for the retail* version is as follows:

  • $29.99 / €29.99 / £24.99 PlayStation 4 retail
  • $34.99 / €34.99 / £29.99 Nintendo Switch retail.
  • €24.99 / £19.99 /$AUS 39.95 PC retail (the PC version, only available in the EU and AUS).

*Of course, Children of Morta will be also available digitally for $21.99 USD and €21.99.

And as a bonus, here's Lucy, practicing her fireball skills:


Obviously, we're working on some new, cool materials (and a *huge* surprise for all of you) as well, so stay tuned for more news in the upcoming weeks!

Have a good one,
Dead Mage & 11 bit studios

Children of Morta moved to 2019.



Hello there, friends!

So, as some of you might have already expected, we have decided to postpone Children of Morta to 2019.



Our goal is to deliver a mind-blowing, story-driven hack n’ slasher — and we’ll get there — but the journey is going to take a bit longer than expected.

Having a solid amount of feedback after shows like PAX Prime, and knowing exactly the goal we need to reach, we have decided to move the release date of Children of Morta, on all platforms, to 2019”, says Producer, Marek Ziemak. “There is huge potential for this gem and we know how to fulfill it, so some things are already put in motion. I strongly believe in Mr. Miyamoto’s words about delaying a game to make sure it’s brilliant when it releases and nothing less. Also, and I believe this is important from the gaming community’s perspective, we are now developing Children of Morta for all four major platforms and there will be a simultaneous launch on all of them - Xbox One, PlayStation 4, Nintendo Switch and PC.



The biggest and most time-consuming change is Children of Morta’s growth. The game is increasing significantly in size, as each of the three biomes the player can visit in the game will now have more levels and they’re larger overall. Another addition we’ve made is mini-bosses awaiting at the end of each level. The storyline praised in the previews is going to be written with a bolder pen, making the game’s world more strongly tied to the plot. All in all, there’s more work ahead for the devs but it’s for the good of the game.

"The main challenge has been integrating the main story arc inside a repeatable roguelike setting and also making sure the family feel is there to let the gamer experience an adventure alongside a family of guardians.", says Amir Fassihi, CEO at Dead Mage. "Many elements need to be procedurally generated while the whole story follows one main line."

We know that waiting for your favourite game really sucks. We are gamers, too - we know the feeling all too well. However, we also love to play the best games out there. And this time - it's our job to deliver one. We hope you're going to trust us for a little longer.

Meanwhile, take a look at the evolving art style on new screenshots and have a great Winter Holidays!







- - - Additional FAQ - - -



1. Is the game still coming to PS Vita?
We are very sorry, but due to the fact that the game is getting bigger and better - we are unable to port it to PS Vita. It's mostly due to technical limiations of the platform. If you've backed us on Kickstarter (witch means a world to us - thank you!), choosing PS Vita as your platform - please contact us via techsupport@11bitstudios.com - we'll do what we can to compensate for that situation.

2. Do you have the exact release date?
We don't have an exact date, yet. We don't want to overpromise anything - but when we are ready, we are going to announce it.

3. How can I stay up to date?
Just follow us on:

Have a good one!
Dead Mage & 11 bit studios

Children of Morta - new gameplay trailer!



Hi there, everyone!

We've teamed up with 11 bit studios to defend Mount Morta against the Corruption! Here's a brand new gameplay trailer to celebrate that!

https://youtu.be/UKhx73nYEY8
Also, we are going to show the game during Gamescom and PAX West - so if you want to play it (and grab a cool badge like this one), be sure to visit 11 bit studios booth - we'll be there!

Looking for more info about Children of Morta? Check these out:
Thank you so much for being awesome and for supporting us! Stay tuned for more info!

Pre-Alpha Build v0.27 (fb96d9)

Changes



  • Fixed challenge room bug
  • Updated to Unity 5.5 (This may fix the crashes)
  • Fixed enemy corpse shadows issue

Pre-Alpha Build v0.26 (0743cf)

Changes



  • Updated intro cutscene
  • Added a procedural event in wind chapter
  • Fixed Linda soul sacrifice bug
  • Polished wind chapter lore room art
  • Fixed various bugs and issues
  • Corrected many typos

Pre-Alpha Build v0.25 (1f0717)

Changes



  • Fixed known tutorial bugs
  • Some UI polishes
  • “Yuki the Seal” updated
  • Updated intro cutscenes narration and timing
  • Fixed various bugs and issues

Major Game Update Available

The big update is available now! Alpha Build v0.23 (87581e)

Here is what you can get with this update:
- Game Intro cutscene
- Tutorial/Intro Chapter
- Cave Chapter End Cutscene
- Wind Temple Chapter
- New Enemies
- New Boss
- New Environment
- New Environmental Hazards
- New Story Events
- New Divine Relics
- New Champion Powers
- Gamblers Added
- Visual problem with ATI Graphic Cards Fixed
- Memory & Graphic Performance Improvements

Alpha Build v0.22 (45a8b6)

The bug of losing items level (and as a result getting stuck in the first level loading screen) fixed.
But your currently equipped items will be unequipped! (Sorry)

Alpha Build v0.21 (d32296)

Changes



  • Fixed the bug of Linda slow effect stacking
  • Fixed the bug of some events camera moving outside of level area
  • Procedural events spawn positions and chances polished
  • Gamepad input in UI polished
  • Gamepad button mapping updated
  • Character select menu:

    • Quick navigation to play button
    • Gamepad bugs fixed

  • New loot HUD animations
  • Loot drop chances balanced
  • Ingame interaction visual updated
  • Brooch of Insanity item unequip bug fixed
  • Lots of minor bug fix and polishes