Chinese Empire: Prologue's Steam page has just been launched! We'll be releasing a free prologue soon!
Check out our new gameplay trailer!
DEVLOG 07
We're almost done!
Over the last 3 months we have added a lot of new elements to the game. We significantly expanded the production chains and corrected a lot of bugs.
Here's what the development tree looks like:
Below is a preview of the amount of resources:
We've also made some improvements to the way the trade route map works:
In the next devlog we will talk more about buildings and how they work ;)
Q3 2023
DEVLOG 06
We've made a lot of changes to the world of Chinese Empire over the last few years.
We have implemented over a dozen new buildings with animations and mechanics of raw materials that they produce, process or consume. From now on, people move only on roads designed by the player. We can also draw from natural resources, cut down trees, mine stone or sulphur, fish, etc.
We also have created many dependencies between the buildings thanks to which the cities we create are teeming with life from the very beginning, and each person performs an important activity for the city.
DEVLOG 05
Based on the feedback received from you, over the last few months we have significantly rebuilt our project - especially mechanically. Now the greatest emphasis has been put on the management of resources and people, which focuses the player more on designing cities in terms of logistics.
We are currently dealing with mechanics related to the first 20 buildings and their visual design.
Now all residents live in houses (1). Residents work in different places, for example on a farm (2). All extracted resources are brought to the warehouse (3), then when needed, they are taken from there to buildings that can process them (4).
Chinese Empire Demo Live Stream #2!
How to start? How to survive the winter? How to create a Chinese empire?